After
Kerisha's call out to the young halfing it takes less than a few seconds for the eager boy to appear in front of the group. Nearly out of breath after running in from the fields, he stands tall, pointy stick in hand, and with a huge smile on his face.
"
I'm ready to go, Kreesha! Let's get them bad guys!"
Before the lad can get out another word,
Qelline appears from the small farm house, with a large wooden box in her arms, and puts an end to her son's thoughts of adventure.
"
You won't be going anywhere, Carp, best to leave this to those that can handle themselves. Not to mention, you still have a full day of chores to finish in the field."
Carp's head drops as he let's out a small whimper and starts to trudge back into the field.
Approaching the group,
Qelline cheerfully welcomes everyone, individually, to her farm, addressing
Kerisha in Orcish the best she can and thanking her for bringing her friends before addressing the group as a whole.
"
I can't tell you all how good it is to see someone finally standing up to those thugs. You have my thanks. And while I don't have much to offer in the way of gold, I want you all to have these. My hope is you won't need them."
She lays the box down at
Kerisha's feet.
"
And please return when you can. Carp and I will make sure you're all well fed and patched up when this nasty business has been dealt with."
OOC:
The box contains 8 healing potions (2d4+2).
Things to do list:
1. Talk to the guard about what they're doing about the Redbrands.
2. Investigate the tunnel that
Kerisha found with
Carp.
3. Profit!?
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