"Umm.."
Chapter 2 - Phandalin
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"Umm.."
"Any idea where to next? Looks like we have some options." Gerbo hisses to his nearby companions, trying to keep his voice down. "We shouldn't linger."
Rolls
Perception - (1d20+2)
(1) + 2 = 3
"Ummm, hello?!" Belanor calls out. "I'm a contractor with Omega Aleworks I've been sent to procure both resources and clients. A cavern like this could be beneficial to storing barrels and casks of mead and ale. Is the owner of the manor available. Perhaps we could talk about potential business opportunities.
Rolls
Persuasion (Bg) (if needed) - (1d20+3)
(7) + 3 = 10
Rolls
Stealth (Expertise) - (1d20+8)
(12) + 8 = 20
Perception - (1d20+2)
(8) + 2 = 10
"I know not of this Gundren, Mister Barksmoker, but I do know of the bullies that you speak of. Omega Aleworks!? The owner of this place has no interest in dealing with outsiders, which is why the two of us have reached an agreement. The bullies keep me fed and I keep outsiders away."
From behind the far stone pillar a creature slowly reveals himself. A one eyed beast, standing about six feet tall, leans against the wall to the right of the pillar.
"Shall I keep my end of the bargain? Is there a reason I should not?"
:strip_icc()/pic6171674.png)
Rolls
Creature Initiative - (1d20+3)
Rolls
Nature check on creature - (1d20+3)
(3) + 3 = 6
Casting Time: 1 action
Range/Area: Touch
Components: V, S
Duration: Concentration, up to 1 minute
Source: PHB, pg. 248
- You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
Her immediate instinct is to reach for her sword. A strange new creature means a new challenge. She is eager to battle, but despite the threats, there is no outward show of aggression from the creature...yet.
She stays her hand for now, managing to think of the forest outside to keep herself calm. But Orel can recognise the look in her eyes. She's ready to go as soon this goes south.
He does his best to try and remain calm lifting his hand from the weapon hilt and trying not to shake.
Rolls
Persuasion (Bg) (if needed, Performance is same bonus) + Guidance - (1d20+3, 1d4)
1d20+3 : (2) + 3 = 5
1d4 : (3) = 3
Initiative (for when thats about to happen) - (1d20+4)
(10) + 4 = 14
Rolls
Initiative - (1d20+1)
(10) + 1 = 11
Rolls
Initiative - (1d20+4)
(16) + 4 = 20
Rolls
Weird Insight - (1d20+4, 1d20+3)
1d20+4 : (19) + 4 = 23
1d20+3 : (7) + 3 = 10
Missing Initiatives (O, K) - (1d20, 1d20)
1d20 : (2) = 2
1d20 : (12) = 12
"A sorcerer who offers me drink!? I think not! Your intentions are not as you would have me believe. I must perform my duty... I hope you are all at least tasty!"
The creature's large eye moves from person to person before finally stopping on Kerisha.
"You appear to be the most dangerous... yet the least edible... let me start with you.".
His pupil dialates, his gaze firmly fixed on the barbarian.
:strip_icc()/pic6168355.png)
Round 1:
Gerbo, Karma, Belanor, Kerisha (any order)
Nothic
Orel
Belanor panics at the threat and lets a fire bolt loose toward the creature.
Rolls
Fire bolt - (1d20+5)
(5) + 5 = 10
Fire bolt damage - (1d10)
(5) = 5
Fire bolt (disadvantage) - (1d20+5)
(17) + 5 = 22