Chapter 2 - Phandalin

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May 19, 2021 12:57 am
Gerbo, seeing Belanor let loose and hearing the threat, knows the jig is up. He takes aim and holds until he can get a better shot.
OOC:
Readying attack until critter gets within 5ft of a friendly.

Rolls

Shortbow attack - (1d20+4)

(19) + 4 = 23

Shortbow damage with sneak attack - (2d6+4)

(54) + 4 = 13

May 19, 2021 1:17 am
Karma starts moving towards the creature staying on the opposite side of the crevasse to it, as he moves he plucks a couple of fleas from his beard and flicks them at the creature. "Seek boys, seek!" he commands and the fleas followed by several hundred mites and other parasites, which seem to appear from his beard, fly at the creature . . .
OOC:
Move: 25ft towards bridge at top of the map
Action: Cast Infestation at creature (Save 12 Con)
[ +- ] Infestation

Rolls

Creature save - (1d20)

(2) = 2

Damage - (1d6)

(2) = 2

Random direction: 1, north; 2, south; 3, east; or 4, west. - (1d4)

(1) = 1

May 19, 2021 8:31 pm
Kerisha knew this would go south. But didn't expect it so quickly.

As Belanor retreats, he bumps past her, knocking her out of her calm meditative state. Fire flashes before her eyes which ignites her rage. Drawing one of her handaxes, she moves towards the creature. Lining it up as best as she can, Kerisha hucks the axe for the creatures big eye.

Rolls

Handaxe Thrown - (1d20+4)

(9) + 4 = 13

Handaxe damage - (1d6+2)

(6) + 2 = 8

May 19, 2021 11:21 pm
The creature is more nimble than it appears and easily ducks the quickly cast fire bolt from the sorcerer before being infested with beard flees. It lets out an audible screech as it scratches at its torso in frustration just as a thrown handaxe whizzes past its head.

Unamused it leans forward, it pupil dilates, and Kerisha feels a wave of sickly energy envelop her. The orc feels a slight tinge of nausea before quickly shaking it off.
OOC:
The Nothic remains in his position, I have everyone else moved about, but still on the other side of the crevasse. If you're crossing at some point just make it clear.

Gerbo is still waiting for the right moment to attack.
Orel up!!

Round 1:
Gerbo, Karma, Belanor, Kerisha (any order)
Nothic

Orel
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Rolls

Kerisha CON ST v 12 - (1d20+3)

(16) + 3 = 19

Necrotic Damage - (3d6)

(223) = 7

May 21, 2021 1:20 am
OOC:
I’ll give Orel until tomorrow afternoon and then take a turn for him.

Rolls

Orel DT ST - (1d20)

(1) = 1

May 22, 2021 3:57 pm
Weighing his options, Orel momentarily considers reaching for one of his hand-axes but thinks better of it and readies his sword. Charging across the southern bridge he can hear the wooden planks underneath him start to crack and give way. He makes a quick effort to throw himself the rest of the way across, but does not make it and crashes to the bottom of the crevasse.

Temporarily shaken, he finds himself eye to eye with a half-eaten corpse and is surrounded, and partially covered, from the material of the fallen bridge.
OOC:
Sorry, @SphericalSphere1 - seemed like the course of action Orel would take in that situation.
Orel has taken 5HP of damage from the fall and is on the bottom of the crevasse.
The Nothic remains in his position, I have everyone else moved about, but still on the other side of the crevasse.
The southern bridge is collapsed.

Round 2:
Gerbo, Karma, Belanor, Kerisha (any order)
Nothic
Orel
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Rolls

Orel fall damage. - (2d6)

(41) = 5

May 23, 2021 2:47 am
No time like the present, I guess.
Gerbo releases the shot towards the creature.

Rolls

Shortbow attack - (1d20+6)

(11) + 6 = 17

Shortbow damage - (1d6+4)

(4) + 4 = 8

May 23, 2021 5:05 am
Belanor will keep on blasting away.
OOC:
I love how the dice are following the idea i had for what i'm tring to do... Thank you dice..
Last edited May 23, 2021 5:05 am

Rolls

Fire bolt - (1d20+5)

(1) + 5 = 6

Fire bolt damage - (1d10)

(8) = 8

Fire bolt (dis if needed) - (1d20+5)

(1) + 5 = 6

May 23, 2021 5:57 am
Karma reaches deep inside for those negative feelings again, though with this creatures bad mojo he doesn’t have to try to hard, and releases a drop bear attack on the one eyed monster. He then keeps circling around towards to the top bridge with only a short hesitation he moves carefully over to the other side (possibly) . . .
OOC:
Action: Toll the Dead
Move: over the top bridge
[ +- ] Barksmoker

Rolls

Toll the Dead damage - (1d8)

(2) = 2

Creature WIS check (DC12) - (1d20)

(4) = 4

Athletes check if bridge falls - (1d20+1)

(19) + 1 = 20

May 23, 2021 9:14 am
Seeing Orel fall into the crevasse, spurs Kerisha on. She knows he'll be ok. He has had worse falls before. But this creature poses a threat to the group.

She continues her advance, following Karma across the other suspect bridge. If she can make it safely across, Kerisha draws her sword and brings it down on the creature with all her might.
OOC:
If she can make it to the nothic, then she will attack. If not will take dodge action.

Rolls

Athletics for bridge if needed - (1d20+4)

(5) + 4 = 9

Greatsword attack - (1d20+4)

(17) + 4 = 21

Greatsword damage - (2d6+2)

(62) + 2 = 10

May 23, 2021 3:59 pm
[A BUNCH OF ROLLS]
OOC:
My understanding of Toll of the Dead is that it will do 1d12 damage if the creature has already taken damage.

Rolls

Toll of the Dead Damage - (1d12)

(10) = 10

Nothic Claw at Kerisha #1 - (1d20+4, 1d6+3)

1d20+4 : (3) + 4 = 7

1d6+3 : (2) + 3 = 5

Nothic Claw at Kerisha #2 - (1d20+4, 1d6+3)

1d20+4 : (10) + 4 = 14

1d6+3 : (1) + 3 = 4

May 23, 2021 4:12 pm
The three quick attacks, along with Belanor's continued light show, throws the creature off balance and as Kerisha's blade cuts deep into muscle, all of your heads are filled with a piercing, painful scream. Growling, it turns to face its attacker and lashes out quickly, striking the barbarian in the arm with its sharp, dirty claws.

Shaking his head, Orel regains his senses and struggles up the side of the crevasse, slowly and carefully climbing his way up and out, he now finds himself directly behind the creature.
OOC:
4HP to Kerisha
The southern bridge is collapsed.

Start of Round 3!!

Round 3:
Gerbo, Karma, Belanor, Kerisha (any order)
Nothic
Orel
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May 23, 2021 8:36 pm
Gerbo grits his teeth and tries to aim in spite of the annoying screeching in his head. Get out of my head, you ugly bastard!

Rolls

Shortbow attack - (1d20+6)

(5) + 6 = 11

Shortbow damage with sneak attack - (2d6+4)

(25) + 4 = 11

May 24, 2021 4:48 am
OOC:
You are correct Szemely it does and nice roll too :)
Karma comes in to support Orel and Kerisha, he keeps out of arms reach of the Nothic and again draws on the gut sitting negative mojo launching another drop bear on the creature.
OOC:
Move: move to 10ft away from the Nothic
Action: Cast Toll the Dead on Nothic
[ +- ] Toll the Dead
[ +- ] Barksmoker

Rolls

Toll the Dead damage - (1d12)

(9) = 9

Nothic WIS save - (1d20)

(6) = 6

May 24, 2021 7:01 pm
OOC:
i always hear crevasse very snooty even if it snot XD
Still in his panic Belanor will continue to shoot firebolts and slowly start backing into the crawl space he came from.

Rolls

Fire bolt - (1d20+5)

(9) + 5 = 14

Fire bolt damage - (1d10)

(2) = 2

Fire bolt (dis if needed) - (1d20+5)

(14) + 5 = 19

May 25, 2021 5:12 pm
With the nothic screeching in her hear and gashing her arm, there is only one thing for Kerisha to do. Stare right into the beady eye of the nothic and scream right back at it!

"AAAAAAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!"

Encouraged by the success of her first attack, she cleaves her sword once more, still screaming as loud as she can at the nothic. Maybe she should have concentrated more on the attack, rather than the screaming.
Last edited May 25, 2021 5:12 pm

Rolls

Greatsword - (1d20+4)

(3) + 4 = 7

Greatsword damage - (2d6+2)

(54) + 2 = 11

May 26, 2021 12:10 am
[Some Die Rolls]

Rolls

Nothing Rotting Gaze Damage - (3d6)

(531) = 9

Kerisha CON ST - (1d20+3)

(20) + 3 = 23

Orel Longsword Attack - (1d20+5, 1d8+5)

1d20+5 : (10) + 5 = 15

1d8+5 : (4) + 5 = 9

Orel Longsword Attack (Action Surge) - (1d20+5, 1d8+5)

1d20+5 : (14) + 5 = 19

1d8+5 : (2) + 5 = 7

May 26, 2021 12:20 am
Even though attacks are coming from all sides, the Nothic proves surprisingly nimble, bobbing and weaving out of harm's way at last moment, avoiding projectiles and blades alike. It doesn't, however, have a defense for the bells tolling all around it. Its clawed hands grasping at its ears, it fixes it gaze once again on the barbarian, its lone pupil dailating to full size.

Kerisha feels nothing, but does catch a glimpse of her long time companion struggling to his feet, sword in hand, as he limps slowly up behind the Nothic. With two quick swings of the blade, Orel cuts the creature down, and then collapses on the ground.

"My leg, I think it's broken."
OOC:
The southern bridge is collapsed.
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May 26, 2021 10:55 am
As Orel stumbles Karma moves in as quickly as a Dwarf can, he moves efficiently over Orel assessing the warrior. "Dude it seems that you do indeed."
OOC:
If Orel is to stay here then Karma will just make him comfortable, if he is carrying on the Karma will patch him up.
Last edited May 26, 2021 10:57 am

Rolls

Medicine check - (1d20+4)

(9) + 4 = 13

May 26, 2021 12:04 pm
"If we can get a splint on this I should be able to get back to town while the rest of you carry on. I’ll find Sildar and see if he has any more information about the castle."
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