It's about 4pm. Your party stands at the village square in front of the Welcome Wench, bloodied and battered, Gilly all but on her last legs. Maloria in rough shape as well. You have the body of Sister Alice, and a whole ton of loot to unburden yourselves with. The Wench's tavern beckons those with a thirst and dust in their throats. It's been a long day
Part 4: Return to Hommlet
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It's about 4pm. Your party stands at the village square in front of the Welcome Wench, bloodied and battered, Gilly all but on her last legs. Maloria in rough shape as well. You have the body of Sister Alice, and a whole ton of loot to unburden yourselves with. The Wench's tavern beckons those with a thirst and dust in their throats. It's been a long day
Mal nods in agreement to Angel, of course all were welcome at the burial.
Maloria, having become a recent apprentice of the church, knows Calmert to be a honest man though a bit fervent in collecting funds for the church. Now however, he seems a bit subdued. "Sister Maloria, welcome back." He looks her over a moment, as well as Gilly who is is rather pale in the face. "Oh dear. You both look like you could some help before you find yourself lying in rest with Sister Alice and her dwarven companion. Please excuse me."
He glances at the collection box as he walks out but says nothing.

@Eltrezar: Eltrezar heads to the house of the Druid of the Grove and knocks on the door. After a moment Jaroo Ashstaff arrives and opens at the door. He looks at Eltrezar without a word. After a second, he looks at the wooden box which reads, "Offerings". He then looks back at the wizard with a cool demeanor.
"Always after coin that one. The church is building a big new keep on the edge of town and it's costing a kings ransom."
Mal pulls out her pouch revealing it's emptiness,
"If anyone has a few coins it would help our cause greatly."
"I'm afraid I am but an Adept. Please return tomorrow Sister Maloria and I shall see to your wounds as best I can, or if you like, I can see if the Canon Terjon is available, though he is a very busy man. In the meantime you should try and get some rest, in any case.
"As for you fallen companions", he says to the others, "I'm afraid not even Canon Terjon is of high enough rank to cast Raise Dead to help them. They are resting in the Sanctuary. I am sure I can give them the necessary blessings if you desire and they can be buried afterward."
@cowleyc: As soon as the coin are dropped into the box Jaroo Ashstaff's face brightens. "Ah, how thoughtful of you! To what do I owe the honor of this visit from our humble village's fine new wizard friend?"
As Eltrezar reports all that he has learned the druid's face darkens. After hearing the Wizard out he says, "These are dark tiding's wizard. How may I be of service?"
Rolls
Calmert's Cure Light Wounds - (1d6+1)
(4) + 1 = 5

I'm fixin' to hook you up...
"If you wish to return to the ruins, or to investigate Nulb, I'm afraid I cannot accompany you and your companions myself, as I have matters myself to attend to concerning your report, Wizard. I would be willing, however, to assist you with any magics I may be able to conjure for your party before you leave. As well, should you be in need of any scrolls or potions, please let me now, and I shall write them up or brew them for you, though it will take me a few days to do so.
"As far as your inquiry about Elmo... I do not know the man well; he seems to be constantly shrouded in mystery. But I do not believe that a man as drunk as he often appears to be would be man-at-arms for the village's militia for very long. The crows have told me he often travels north and confers with a man I believe to be the Viscount of Verbobonc. They say that he is kind to the land, and wields great strength."
1st Level - 3 spells
2nd Level - 3 spells
3rd Level - 2 spells
4th Level - 2 spells
5th Level - 1 spell
Furthermore, once per week Eltrezar may make a donation to to Jaroo's wooden box and request 1d4 items, in the form of scrolls or potions, that replicate his spellcasting capabilities. These typically take 1d4 days to prepare for the party. Jaroo's spells are as follows:

Rolls
Eltrezar Charisma roll
Jaroo nods and excuses himself before returning into the house. When he gets back he hands Eltrezar 2 potions. "I'm afraid this is all I have brewed on hand at the moment, but let me know should you need more and I will see what I can make ready and how long it will take me.
"As far as what you wish to donate, that's not for me to say. Only you can determine the value of my aid."
@dominion451, @KCC69, @Altrusian:
As soon as Calmert is finished casting his divine spell on Gilly, he takes a moment to pray silently, most likely thanking his diety for aiding him in helping the halfling. Then he says quietly, "If you wish to bear witness, I shall now head to the sanctuary where you companions lie and I shall give the prayers necessary to make their final rest. I anticipate the blessings wll take no more than an hour if they are to be completed in full. Those of you that wish to attend are welcome. Otherwise, I can see that they are buried in the church's cemetery tomorrow.
The same goes for selling your loot. We can divide out any items you wish to keep for your PC, roleplay whatever roleplaying you want to do, and then we can fast forward to the point after everything's been sold to the relevant shops and traders and I'll justgive you a sum of whatever gold you would have earned and you can divide it as you see fit.
Rolls
# of Cure Light Wounds potions available from Jaroo Ashstaff
Afterwards, the weary wizard heads to the tavern in search of food and drink.
After about thirty minutes of visiting with Jaroo, Eltrezar walks away from the Druid of the Grove without looking back to see what the druid's expression might be in regards to his lack of donations for the potions. He eventually finds the others’ horses, and the loot they carry, and takes the two bolts of fine cloth.
After asking around concerning the presence of a tailor in Hommlet, some villagers point to a small cottage about 200-250 feet north of the blacksmith, telling you that the man is relatively new to town and little is known about him. Arriving at a small cottage, Eltrezar knocks on the door and after a moment and man, equally small in stature, answers the door.
You explain who you are and what you wish for, handing him the bolts of cloth. The man invites you inside, and for the next hour or ninety minutes the man asks very in-depth questions about what you want the star decor to look like, how many pockets you want, where you want the pockets placed, how you want the sleeves to look, and so forth. Finally the man pulls out a measuring tape and begins taking extremely precise measurements of Eltrezar's frame and dimensions, his tape often being pulled tight around some of the most intimate of places.
After finishing up, he thanks you and informs you that he has a couple of clients he’s finishing up some orders for, but the robes should be ready in about five days. He also informs you that the cost for a set of robes will be 2 gold, a rather surprisingly low sum, but as he’s new in town he would greatly appreciate the opportunity to show off his tailoring talents to the locals and a wizard wearing such fine attire would do more for his business than charging you what he would consider the standard fees.
@everyone: The prayers to send Coulsen and Sister Alice to their final resting places take about an hour to complete before Calmert is finished. With nothing else to do for them, you leave the temple. You then all then grab the remaining loot and split up, taking various wares and items to the most relevant shops to sell.
As you finish your errands, you head back to the Welcome Wench for some much needed rest and a good drink of ale. Eltrezar is just returning from his visit with the tailor and joins up with everyone and you step inside the Wench’s tavern.
Elmo stands at the bar slurring his words over a horn of ale, telling what surely must be a tall tale, considering the size of the rats he’s describing. Many of the tavern’s patrons crowded around him seem entertained but not entirely in belief. As you all enter, the audience he’s gathered turns and looks at you, and then the room gets a bit quieter as the room slowly grows cautious, knowing that some of Elmo’s tales up to this point contain the deaths of some of your companions.
@nezzeraj: Bors has been hanging out in the tavern for the greater part of the day. Around two hours ago a man, his chainmail and garments covered in blood, entered the common room carrying a heavy battleaxe. The local and the servers seemed happy to see the man, who immediately ordered a horn of ale. Conversation naturally turned to the dirty, bloodsoaked state of his appearance, and the man you learn is called Elmo, began telling a tale almost too unbelievable to be true of giant frogs, giant lizards, giant snakes, a horde of giant rats, almost as if the more inebriated the man gets the less imaginative he is in his story and is just spouting off random animals most people are squeamish about and making them of some sort of "giant" version.
Aside from this most probably embellished nature of this tale, one thing does grab Bors’s notice. It seems this man has survived all these dangerous attacks while aiding a party of adventurers who are currently somewhere in the village seeing to dead companions, having their injuries tended to, and selling riches earned in battle.
It's about 6pm, when just as Elmo is near finishing his account of more than a dozen "Giant" rats, and Bors is questioning if any of his account holds any water at all or if this drunken buffoon simply killed some farmer’s dairy goat and rolled around in the offal to give visual evidence to such a preposterous story, a group of travelers enter the tavern... A man in leather armor with a bow slung on his back. A halfling girl covered in blood and carrying a bow as well. An older man with a long beard and keen looking eyes. A great mountain of a man, clearly of some barbarian clan. And a short and stocky dwarven woman in plate armor. They all look exhausted and dirty, their clothing covered in nearly as much blood as the drunk at the bar. And by the way Elmo’s audience quiets and watches as the group enters, Bors begins to realize at least one part of the man’s story wasn’t a fabrication: there’s a party of adventurers in this village.
Rolls
# Days until Eltrezar's robes are ready
Cost of Eltrezar's Fine Robes
Secret Roll
Secret Roll
"Feel like I could eat my armor" she murmurs to the halfling,
"I've been tied up in that place so long I didn't think I'd ever see a proper meal again!"
When the barmaid comes by Mal secures a room for herself and asks to have a bath drawn.
"It's true, there are many of my kind that don't bathe, especially those what live deep in the rock of the mountain, but the hill tribes have learned much from men and our lives are very like yours!"
Mal finishes the remaining half of her tankard and then promptly orders another.
"Those rats... oh! Who’s that?" she whispers, pointing to a man that she hadn’t seen in the tavern earlier on. Adventuring looking type!
It was the snake that was trouble. And the lizard... and the bandits... the frogs...."
Gilly drinks.
Turning back to Eltrezar, he quips, "Your expectations are well founded, for I do not hope to amount to much. I am sorry for your loss, they seemed like the highest caliber of rat slayers. A shame you hadn't foreseen their deaths; the better to avoid their fates. However, to honor their memory I will indeed buy a round. Consider my sword arm a part of your arsenal.
"What are we going to do?"
Ahem! "The cowardly bandits also spoke of strange sounds coming from inside the moathouse, echoing up from its depths. Gilly, you ask what we do now? I propose we empty the place of any threat. There are wonders yet to find in that ruin, and it would be best that we find them. That secret door we found is proof enough that secrets are waiting to be found! His voice increases in volume and speed, clearly excited. In this, he misses the likely existential nature of Gilly's question, taking her words at face value.
Gilly remembers the sound of Sister Alice’s head crunching under the power of the lizard’s jaws.
"But aye, it’ll be worth it, if we manage to clear it out and have a root around!"
Ale in hand, he takes on a more somber composure and raises his mug. "To Alice and Coulson. May they be standing before their respective deities pleading their cases, and may they rest with the peace they deserve. To two of the greatest warriors I have known." He smashes his mug into any other that is raised, splashing the drink everywhere. It's the least the two deserved.
She resolves to buy the newcomer a shield at the store. She wants to pay forward the kindness that Sister Alice paid to Gilly.
She smiles and listens to the banter between Eltrezar and this new blade, but she cannot help but to feel anxious when the conversation turns to exploring the lower levels of the old keep. Mal had spent an unknown number of nights tied up in that place and had heard much that unsettled her.
"Good idea lass, I could use a few things myself."
To the rest of the table, he produces the two vials he had collected earlier. "On the topic of resupplying, I have spoken at length with the Druid of the Grove, and he has agreed to provide aid to our small company. Already he has provided two potions that contain healing magicks, and has offered to craft further potions for us, or scrolls if we deem useful. We could ask for more potions before we leave- with a small donation, of course-, but we should determine what would be the most useful. Perhaps a form of antivenom? Or a potion to make us invisible to the beasts that lie in wait? It will take several days for the brewing."
"He seems to have turned the barbarian’s tongue to stone, in any case!"
2. As far as selling your loot went, I made a charisma roll for each PC and all of them passed except for one character, so you actually earned about 64% of the selling value for all of your items, which is actually pretty decent.
Total earnings were 895.45GP. That includes everything but the bolts of fabric and the dagger. Divide that by five PCs (assuming you're splitting the loot equally) and you get 179.09 each. However, Eltrezar said he would pay each person for their cut of the cloth value (24GP each) so everyone but Eltrezar earned 203.09GP. Eltrezar then walks away with 83.09GP.
3. Also, just let me know what potions and scrolls if any you wish to have Jaroo Ashstaff make, and whether you're willing to wait for him to finish preparing them.
4. Also, let me know if there's any other purchases you want to make or errands you need to run, and we'll sort that out and probably wont have to roleplay it out.
5. Also, I will definitely hit you for encumbrance if you're hauling all these coins around, so you better find a means of stashing your loot.
Here's the spreadsheet including all your Encumbering gear and loot.
Hey I feel like Sister Alice had some gold stashed at the inn... about 1200 bux. Can the companions get that back or is it just lost?

So if you wish, you can give Alice's stuff to Mal via "Inheritance", but you can only do this once. Let me know if you wish for this, and explain how Mal wound up "Inheriting" Alice's goods.

Rolls
# Scroll/Potions available from Jaroo on Week 1 - (1d4)
(1) = 1
# Days to finish preparations - (1d4)
(1) = 1
Rolls
# Vials Holy Water currently available - (1d6)
(6) = 6
% Discount on Vials (x10) - (1d4)
(2) = 2
"Make sure you stay behind this! And I’ll staying behind you." Gilly smirks, the first since the morning.
The Church currently has only 3 potions of Cure Light Wounds on hand. Some farmer got his hand crushed in a grain mill incident and the apprentices have been under the weather. They generally brew up about 1d6 potions a week. I'll say that those price discounts to Maloria will apply for these as well, and so each one costs 40GP each. Maloria had 199GP, she spent 120GP for six holy waters, and has 79GP left. Unless she wants to reduce the number of Holy Waters and buy potions instead. We'll say it was all purchased in one trip.
Rolls
# of Cure Light Wounds potions available from the Church - (1d6)
(3) = 3
*Thanks for the offer Gilly
We just hit SKIP through a lot of it.
Rolls
Gilly Natural Healing - (1d3)
(2) = 2
Loken Natural Healing - (1d3)
(1) = 1
But also, if the potion is ready from Jaroo (soon to be nicknamed Ja Rool for how cool he's been), Eltrezar would pick that up.
There's certainly places in Hommlet where you can a aquire retainers of equal or lower level as your PCs.
But more seriously, I'm fine with hiring a warrior. Probably not two. Just someone expendable.
If you wish to hire a retainer send a PC to the location you wich and make an offer. This could be a percentage of loot earned, at flat fee, both, neither, etc.). You then make a 2d6 roll modified by your PC's Charisma Modifier, further modified by how close your offer was to the retainer fee I have in mind for the potential recruit, and we look at the outcome on the Retainer Hiring Reactions table.

Rolls
2d6
(42) = 6
2d6
(42) = 6
Third times the charm. - (2d6)
(61) = 7
Someone help. - (2d6)
(54) = 9
Perhaps the men have an agreement already, or perhaps they have a means of communicating Gilly is not aware of, but without speaking a single word on his own behalf, it appears the silent man is willing to work for 10% of any loot brought forth from and excursion to and from the Moathouse ruins and dungeon, so long as the party is willing to purchase a chainmail waistcoat him. Gilly would recall that, coincidence or not, a set of chainmail armor was the same terms Elmo requested in exchange for his services.
"If I was in the business of charitable donations, I’d have gone to see the priests or the druid. Are you fit to be hired or not?
Sword. Shield. Shoes. Armor.
You know... basic gear?"
"But, my little friend... This village is small and word travels fast. Do not think we haven't heard of the loss of two of your own companions on your first venture to that useless pile of rubble out there yesterday. And if word be true, both of those were dragged back to our village wearing heavy plate. Why you yourself, it is told, wandered back to this village looking as if Death himself had already claimed you for his own, and what do you wear? But mere leathers as well. And I can assure you, young halfling, our associate, while keen with sword and bow, is not nearly so hardy as the likes of you. I doubt even the mightiest man could have survived the wounds you seem to have took in battle and lived to return to our Trading Post with goods to sell.
"Our associate is not asking for heavy plate, despite evidence that would suggest it likely necessary. He's merely asking that you meet him halfway, and furnish him with some chainmail. But to venture forth in leather... Pfft! Only a fool or a halfling as hardy and lucky as yourself would return to that place in leather. I'm sure you understand..."
I did scroll back, and it looks like chain was 50gp for Elmo.
He needn’t think he’s getting to keep that. I’ll have it off his back as soon as we step back into the village. Or I’ll take it out of his cut...
"Fine. We’ll be setting out shortly. We’ll pass by and gather your stuff as we leave..." Gilly says shortly, closing the matter. She didn’t take to the flattery and ignores it.

Yes, I have altered the deal; pray I don't alter it any further. Besides, you're getting free potions and scrolls... That's plenty generous by itself.
Cut to heading out again?
He looks conspicuously at the donation box before shutting the door on Eltrezar's face.
Rolls
# Days until Eltrezar's potionss are ready - (1d4)
(2) = 2
Is everybody ready to move on to Part 5: Return to the Moathouse Ruins, or do you still need time to do stuff in the village? And if you are ready to head to the ruins, to you want to leave today (Day5; 10am-ish) or do you ant to wait until early on Day 6?
Mal secures all her straps and buckles and makes sure her holy water and heal potions are padded and stowed securely.