@cowleyc:
After about thirty minutes of visiting with Jaroo, Eltrezar walks away from the Druid of the Grove without looking back to see what the druid's expression might be in regards to his lack of donations for the potions. He eventually finds the others’ horses, and the loot they carry, and takes the two bolts of fine cloth.
After asking around concerning the presence of a tailor in Hommlet, some villagers point to a small cottage about 200-250 feet north of the blacksmith, telling you that the man is relatively new to town and little is known about him. Arriving at a small cottage, Eltrezar knocks on the door and after a moment and man, equally small in stature, answers the door.
You explain who you are and what you wish for, handing him the bolts of cloth. The man invites you inside, and for the next hour or ninety minutes the man asks very in-depth questions about what you want the star decor to look like, how many pockets you want, where you want the pockets placed, how you want the sleeves to look, and so forth. Finally the man pulls out a measuring tape and begins taking extremely precise measurements of Eltrezar's frame and dimensions, his tape often being pulled tight around some of the most intimate of places.
After finishing up, he thanks you and informs you that he has a couple of clients he’s finishing up some orders for, but the robes should be ready in about five days. He also informs you that the cost for a set of robes will be 2 gold, a rather surprisingly low sum, but as he’s new in town he would greatly appreciate the opportunity to show off his tailoring talents to the locals and a wizard wearing such fine attire would do more for his business than charging you what he would consider the standard fees.
@everyone: The prayers to send Coulsen and Sister Alice to their final resting places take about an hour to complete before Calmert is finished. With nothing else to do for them, you leave the temple. You then all then grab the remaining loot and split up, taking various wares and items to the most relevant shops to sell.
As you finish your errands, you head back to the Welcome Wench for some much needed rest and a good drink of ale. Eltrezar is just returning from his visit with the tailor and joins up with everyone and you step inside the Wench’s tavern.
Elmo stands at the bar slurring his words over a horn of ale, telling what surely must be a tall tale, considering the size of the rats he’s describing. Many of the tavern’s patrons crowded around him seem entertained but not entirely in belief. As you all enter, the audience he’s gathered turns and looks at you, and then the room gets a bit quieter as the room slowly grows cautious, knowing that some of Elmo’s tales up to this point contain the deaths of some of your companions.
@nezzeraj: Bors has been hanging out in the tavern for the greater part of the day. Around two hours ago a man, his chainmail and garments covered in blood, entered the common room carrying a heavy battleaxe. The local and the servers seemed happy to see the man, who immediately ordered a horn of ale. Conversation naturally turned to the dirty, bloodsoaked state of his appearance, and the man you learn is called Elmo, began telling a tale almost too unbelievable to be true of giant frogs, giant lizards, giant snakes, a horde of giant rats, almost as if the more inebriated the man gets the less imaginative he is in his story and is just spouting off random animals most people are squeamish about and making them of some sort of "giant" version.
Aside from this most probably embellished nature of this tale, one thing does grab Bors’s notice. It seems this man has survived all these dangerous attacks while aiding a party of adventurers who are currently somewhere in the village seeing to dead companions, having their injuries tended to, and selling riches earned in battle.
It's about 6pm, when just as Elmo is near finishing his account of more than a dozen "Giant" rats, and Bors is questioning if any of his account holds any water at all or if this drunken buffoon simply killed some farmer’s dairy goat and rolled around in the offal to give visual evidence to such a preposterous story, a group of travelers enter the tavern... A man in leather armor with a bow slung on his back. A halfling girl covered in blood and carrying a bow as well. An older man with a long beard and keen looking eyes. A great mountain of a man, clearly of some barbarian clan. And a short and stocky dwarven woman in plate armor. They all look exhausted and dirty, their clothing covered in nearly as much blood as the drunk at the bar. And by the way Elmo’s audience quiets and watches as the group enters, Bors begins to realize at least one part of the man’s story wasn’t a fabrication: there’s a party of adventurers in this village.
Rolls
# Days until Eltrezar's robes are ready
Cost of Eltrezar's Fine Robes