Character Creation

Mar 5, 2021 7:44 pm
Oh yeah, another thing I forgot to list in the game's page, I'm also not a huge fan of how characters are rolled up. Luckily, the Referee's Handbook offers some options on p.24, so instead of rolling using the table on p.19 of the Players Handbook, simply roll 1Dx5+30 for each scores. This should give you 6 scores between 35 and 80, which are pretty in line with the results of the table. You can then assign them as you see fit. Or you can just take the standard array listed on p.19 of the Player's Handbook.

Also note that any layer wishing to play a robot character will have to choose between being "just a robot" (and to which other player they belong to), or a unique A.I.
Mar 5, 2021 10:11 pm
Rolling for stats because I roll that way

80,60,40,35,50,50
Last edited March 5, 2021 10:13 pm

Rolls

Stats d6x5+30 - (6d6)

(564156) = 27

That was hard mode - (6d10)

(1062144) = 27

Mar 5, 2021 10:14 pm
I am planning on making a human medic. This character is based on Star Frontier one I played for a long time as a PBP on another forum.
Mar 5, 2021 10:18 pm
Qralloq, why do you have two sets of stats rolled?
Mar 5, 2021 10:22 pm
kalajel says:
Qralloq, why do you have two sets of stats rolled?
I rolled d6s at first and realized that they should have been d10s to get the 35-80 range. Let me know if my assumption was incorrect.
Last edited March 5, 2021 10:22 pm
Mar 5, 2021 10:26 pm
Oh, lol, okay. Yeah, you're right, you must doll 10-sided dice...
Mar 5, 2021 10:27 pm
I would like to play a "Just a robot". That really appeals to me. If anyone wants to be my owner, just holler.
Mar 5, 2021 10:35 pm
Okay, but be aware that as "just a robot", since you are basically property, you do not get a pay grade.

Edit: Nor do you gain any DP. Any character progression will have to be purchased by other players as upgrades...
Mar 5, 2021 10:53 pm
rolls

I don't ever remember owning a droid.

35, 50, 70, 80, 70, 60


I am willing to take ownership, which I probably will regret knowing Qralloq. He is going to be worse than R2D2 in causing trouble.
Last edited March 5, 2021 10:58 pm

Rolls

stats - (6d10)

(1481086) = 37

Mar 5, 2021 11:01 pm
Viking1031 says:
I am willing to take ownership, which I probably will regret knowing Qralloq. He is going to be worse than R2D2 in causing trouble.
Quoted for posterity. :P
Mar 6, 2021 3:15 am
Oh, yeah, re-reading the robot section, the WIL score does not exists for "just a robot", meaning such a robot makes WIL-based rolls using INT instead.

There's also the question of violence interlock. The default assumed none (either by design or black market hacks), though you would be welcomed to experiment with violence interlocks, either a regular one (cannot intentionally harm a living being), or use one of the modified ones (stun weapons only, can defend themselves or their owners, can hunt non-sapient prey to provide food, etc.)
Mar 6, 2021 5:01 pm
Rolls

45,80,70,80,65,40
Last edited March 6, 2021 5:04 pm

Rolls

Character Creation - (6d10)

(31081072) = 40

Mar 6, 2021 5:06 pm
Before I pick a skill and specialization, what is everyone else going with? I assume that it is important to round out the group, at least in a general way, and I don't want to double a build someone else is already working on.
Last edited March 6, 2021 5:07 pm
Mar 6, 2021 5:14 pm
Well, sounds like so far, we're going to get a medic and his robot. What does the robot do? Who knows... :P
Mar 6, 2021 5:18 pm
I am bender. Please insert girder.
Mar 6, 2021 6:36 pm
Qralloq says:
I am bender. Please insert girder.
Nice. When we meet I'll buy you a beer.
Mar 6, 2021 7:07 pm
So, I'm considering a Dralasite linguist. But I have some question concerning gear, as it appears there might be some limitations given the inconsistent body shape.
Mar 6, 2021 7:07 pm
So, I'm considering a Dralasite Academic (linguistics), with secondary skills being technician (Structures) and Thievery. But I have some question concerning gear, as it appears there might be some limitations given the inconsistent body shape.
Last edited March 6, 2021 7:20 pm
Mar 6, 2021 7:19 pm
Well, as long as you're capable of having at least to legs and two arms most of the time, it shouldn't post much of a problem, but I can see how more or fewer limbs could make some equipment, such as suits, difficult to wear...

I assume that any starting equipment you begin with will have been modified to fit your biology (such as suits with extra sleeves to accommodate extra limbs which can be folded back in when not in use), but any later purchased equipment might need to be custom made or perhaps purchased back on or exported from your homeworld...
Mar 7, 2021 2:30 am
Stats where it begins.. LOL Ends sometimes. 70,70,65,60,60,45 We can rearrange right?
Last edited March 7, 2021 2:33 am

Rolls

stats - (1d10, 1d10, 1d10, 1d10, 1d10, 1d10)

1d10 : (8) = 8

1d10 : (6) = 6

1d10 : (6) = 6

1d10 : (7) = 7

1d10 : (3) = 3

1d10 : (8) = 8

Mar 7, 2021 2:41 am
I am was looking things over and besides medic I was thinking explorer and thief though depending on the rest I might go for marksman instead of thief if needed. I am flexible and can even go diplomat depending on what others would like to take.
Last edited March 7, 2021 2:45 am
Mar 7, 2021 3:32 am
@ GeneCortess: Yes, you can assign your attributes where you want them.
Mar 7, 2021 3:37 am
I have alpha dawn and first edition. And have the Frontier Explorer magazine issue #23. But no Core book for Frontier Space. Can get a copy next Friday... :)

What should I know about the 12 skills?
Last edited March 7, 2021 3:51 am
Mar 7, 2021 3:52 am
Thanx...:) Woot I'm flying now
Last edited March 7, 2021 3:54 am
Mar 7, 2021 4:14 am
Question: Many of the races have tables for them. Are we rolling on them or can we pick?
Mar 7, 2021 4:25 am
Submitted Trudy, a retired warrior robot retasked "to protect and serve" Viking1031. Gave it a technician (computer) skill, but happy for that to be Pilot, or Explorer, or any other Tech skill. Basically whatever Viking purchased it for.
[ +- ] Character Sheet
https://i.imgur.com/wD7Z74I.jpg
Last edited March 7, 2021 4:43 am
Mar 7, 2021 4:32 am
Can I play with the metal brain parts? Innocent question...
Mar 7, 2021 5:53 am
How are we doing starting gear?
Mar 7, 2021 4:13 pm
@ Qrqlloq: Trudy looks good, I haven't spotted any mistake with her so far. You do have the option of being an older model (which might explain why you were "retired"), by rolling 1 or more times on the Robot Mechanical Troubles Table from the RHB (do not let the name fool you, some results are just cosmetic while others can actually be beneficial) depending on ho old/obsolete of a model Trudy is...
Edit: Hmm, this might not be necessary after all. Trudy's humanoid face is actually one of the results on this table...

@ Sorrack: Standard 6 items + potential bonuses for high attributes listed on pp.21-22 of the PHB.
Mar 7, 2021 7:25 pm
Lost question:

Question: Many of the races have tables for them. Are we rolling on them or can we pick?
Mar 7, 2021 7:30 pm
@GeneCortess: You mean Human Origins, Novim Arks, and Yar Clans? Yeah, you can pick or roll, your choice.
Mar 7, 2021 8:55 pm
I think Qralloq sheet is good. My character though trained medic used to be a part of a salvage gang. The gang got wiped out on a mission but she was able to escape (Possibly with Trudy). since then she has been working as a Medic/tracker hence her outdoors/thief skills.
[ +- ] Character sheet (in progress)
Last edited March 7, 2021 9:05 pm
Mar 7, 2021 9:55 pm
Well you did give a chance to browse the book and all.. :) I'm thinking to let lady chance out and give her some exercise. Lots of dice rolls. :)

Doing a Male Human. Thinking of a Marksman with Medic & Explorer.
AWOL/deserter from Oberon (Undecia)/Reinaggar's Hold.
* +5 to an origin-appropriate ability
* 1 referee-approved item from the full equipment tables
* Disadvantage in social dealings with a specific group/classification of people

What would be a good configuration on stats? Stats: 70,70,65,60,60,45

Strength:
Agility:
Coordination:
Perception:
Intelligence:
Willpower:
Last edited March 7, 2021 10:42 pm

Rolls

d100 - (1d100)

(76) = 76

d100 - (1d100)

(4) = 4

Mar 7, 2021 10:40 pm
@ Viking: If you need inspiration for the group of people you have advantage on your social interactions with, you could check the list of Corporations listed on pp.202-204. Aside from that, it could be the inhabitants of a certain planet, pirates, clergy, etc.

@ GeneCortess: A deserter from Reinaggar's Hold eh? That could be interesting. That definitely points towards an ex-soldier...
Mar 7, 2021 10:58 pm
Yep kalajel. I let the dice decide some. Being that I haven't played Star Frontiers in 40 years, I really foggy on how the stats should be placed and possible Frontier Space combat might be different. What would you suggest for the placement of the 6 stats with what I have suggested the male human to be? Really they are about the same except for the one loser. I have two tops and rest are in the middle.

Marksman, Used for shooting or aiming, as well as training in the use of vehicle-mounted and other heavy or indirect weapons. He had seen enough combat and killing to go AWOL. Probably has more problems dealing with military officers. Medic & Explorer just came along with the territory.
Last edited March 7, 2021 11:06 pm
Mar 7, 2021 11:05 pm
Coordination and strength are the two most important for hitting the enemy. Its been a while since I have read the book though so as to the rest it is up to you. Since you are adding a +5 making willpower or intelligence a 50 may work for you if you are looking more to be a fighter.
Mar 7, 2021 11:16 pm
Just seeing what we have right now.
Robot with combat skills and some tech.
Medic with explorer and thief skills
marksman with explorer and medic
Academic linguist with tech(structures) and thief.

So we have some good overlap in skills. Still possibly need some pilot,diplomat, and some additional tech (especially if we need to repair a robot) skills. other skills may also be useful as well.

It looks like we are waiting on one more player.

Does that sound right to everyone?
Mar 7, 2021 11:31 pm
Yeah, STR is usually used in melee (there are some exceptions using AGL) and CRD is, again, usually for ranged combat (and again, there are some exceptions using AGL).

STR will also help determine your BP (body points, basically what hit points are called in this game).

AGL is used to dodge attacks.

Both a high CRD and/or PER can help getting a high INIT (initiative).

A high INT and/or WIL can help getting more starting equipment as well as knowing more languages.

Combat pretty much works in that you can perform as many actions as you want in a round, but each actions above the first in a same round comes with a cumulative -20 penalty, which means that at some point it will be impossible to succeed at anything. This also counts (most) Resistance rolls, so if you want to be able to dodge attacks or resist stun, you might not want to perform too many attacks.

Oh, this reminds me, has anyone thought of rolling for their 5% chance of being ambidextrous?

Also, for the non-robots amongst you, if you want to see if you're a psionic, roll 1D. +1D if your INT is 65+, and +1D if your WIL is 65+. For each "1" you roll, you gain one of the 3 psionic skills (which you can put your starting ranks in if you want): Psychometabolism, Telekinesis, or Telepathy.
Mar 7, 2021 11:56 pm
5% chance of being ambidextrous

Also, for the non-robots amongst you, if you want to see if you're a psionic, roll 1D. +1D if your INT is 65+, and +1D if your WIL is 65+. For each "1" you roll, you gain one of the 3 psionic skills (which you can put your starting ranks in if you want): Psychometabolism, Telekinesis, or Telepathy.

Hmm 1D10 +1D10 for High INT.. get a 1 be Psionic

Nope.. Nothing on that.
Last edited March 7, 2021 11:56 pm

Rolls

Ambidextrous (1 to 5), Psionics (1's) - (1d100, 2d10)

1d100 : (18) = 18

2d10 : (98) = 17

Mar 8, 2021 12:01 am
Hmmm. Animal Companion? (Forest world)

* 1 referee-approved item from the full equipment tables. Vehicles and Space Ships aren't on that list.. Dratz

Descriptors: I just picked a nice (Dice are mean)
* Emotionally plagued by a past dark secret
* Believes himself lucky, and often is.
Last edited March 8, 2021 12:59 am

Rolls

Descriptors - (2d100)

(5559) = 114

Rerolling descripter for one nice one.. LOL - (1d100)

(59) = 59

and again - (1d100)

(2) = 2

And again. but doing 5 take them order to get nice one. - (5d100)

(732733795) = 235

Mar 8, 2021 1:00 am
Oh yeah, right, you guys have 2 descriptors to take and your moral code to determine as well.
https://i.postimg.cc/tCcmg5y9/Capture-d-e-cran-2021-03-07-a-19-54-39.png

@ GeneCortess: Yeah, starships are difficult to obtain outside of the Starship Registration Pilot Skill Benefit...
Mar 8, 2021 1:14 am
Viking1031 says:
Just seeing what we have right now.
Robot with combat skills and some tech.
Medic with explorer and thief skills
marksman with explorer and medic
Academic linguist with tech(structures) and thief.

So we have some good overlap in skills. Still possibly need some pilot,diplomat, and some additional tech (especially if we need to repair a robot) skills. other skills may also be useful as well.

It looks like we are waiting on one more player.

Does that sound right to everyone?
I was going to an alien artifact acquirer build, but I am not set in stone on my skills, I am open to switching them up if it would help round out the group.
Mar 8, 2021 1:14 am
Nero is coming along just fine. I guess an animal companion comes under equipment options (Vehicle ??? ... Sniff no Star Ship.)

I used INT for * +5 to an origin-appropriate ability.
Need to choose one more Extra Language. (Need the GM to pick really.)

Figure out what is what for Gear?
Last edited March 8, 2021 1:43 am
Mar 8, 2021 1:34 am
I haven't seen anything for animal companions, but I'm sure I could arrange something... As for languages:
- Galactic Common.
- Kiarian (for Erakai)
- Terran (for Humans)
- Novarian (for Novims)
- Yarian (for Yar)
- Minnish (for Amiri)
- Dressan (for Maerann)
- Sindar (for Sindarian)
- "Yazirian" (for Yazirians)
- Vrusk (for Vrusk)
- Dral (for Dralasite)

Edit: What about a Scavlooper? He's a good boi!
[ +- ] Scavlooper
Mar 8, 2021 1:43 am
Does everyone know galactic common or do we need to take that separately?
Mar 8, 2021 1:45 am
Nope, this is part of the 2(+) languages you must select.
Mar 8, 2021 1:46 am
Yeah that looks good for animal companion. Pick a language.. LOL. everything is available where he comes from. probably near where we are going to start would be a good choice.

Oh the Character is fairly much done beside equipment and needs a good looksie over.
Last edited March 8, 2021 2:04 am
Mar 8, 2021 2:06 am
Ok I am going to change up my character a bit.

Here is what I am looking to add right now:

Still going to be the main medic but I am thinking of switching my explorer to technician(robot).

Background: Sam grew up on the streets learning all that she could. An older scavenger took a liking to her and took her in. He was a doctor but got into the wrong side of the law so he went into hiding. He taught her what she knows. Hanging around the scavengers she picked up on her thieving skills especially when bypassing security and her robotics skill.

If this is ok with Qralloq She found Trudy in an old wreck and fixed her up. She did register her ownership.

The crew she worked for was doing well but took in a job that was too tough, only she and Trudy got out in one piece.

group with social advantage (underworld - scavenger/ pirates and the like)

Moral Code
Kind somewhat
focused very
selfish somewhat
honorable very
cowardly somewhat

Looks like I got ambidextrous
[ +- ] Updated CS still in progress
Last edited March 8, 2021 2:29 am

Rolls

Ambidextrous - (1d100)

(4) = 4

Psionics - (2d10)

(85) = 13

Mar 8, 2021 2:28 am
Wicked, I love it.
Mar 8, 2021 2:48 am
Nero is related. (He is the that messed up Trudy in the first place.) Opsie. Did I type that.
Mar 8, 2021 2:51 am
Everytime you enter the room, my integrated blaster powers up, I can't explain it.
Mar 8, 2021 3:22 am
[ +- ] Sam pic1
[ +- ] Sam pic 2
Except for 2 descriptors and a language, I believe I am done.

Question is wearing a security ballistic suit going to cause a problem or is it just that it is obvious that you are wearing one?
Last edited March 8, 2021 3:49 am

Rolls

money - (1d10)

(8) = 8

Mar 8, 2021 4:14 am
Sorrack Starting character Sheet


Not sure how to share an image on here directly
Last edited March 8, 2021 4:21 am
Mar 8, 2021 4:40 am
I dug out a link to a helpful guide to posting images
Mar 8, 2021 8:55 am
Male Human, Nero Jenkins MD, was a rebel marksman turned to Federation and is now a Warden in the Galactic Federation. He is also a Licensed Doctor and Licensed by the Galactic Federation for Cyberneticists with many medical contacts. And yes he is an explorer too from living in the lush forest of Oberon in the Reinaggar's Hold. And has a scavlooper with him.

Viking1031 I go with Sam1 picture. She is a beauty. Oh. Are we suppose to roll a 1d10 for money?

Sorrack Thanx for that starting sheet. Tells me stuff I need to do yet.

Qralloq Think about crash and wreckage. 46 years old now.

GM Done a lot on the character history and such. Still need to know about equipment?

Can my one extra language be like Officer Speak? Understand and can quote restrictions and general laws things. Arrest cop style and understands the language said on the police scanners and such.
Last edited March 8, 2021 10:48 am
Mar 8, 2021 1:38 pm
Qralloq says:
I dug out a link to a helpful guide to posting images
Thank you
Mar 8, 2021 1:59 pm
@ Viking: It really depends on the world. Usually it's weapons which might cause problems. Besides security-grade suits can still be concealed beneath a long jacket or bulky clothes. Still, remember that you can wear only one suit at a time, so if you need to put on an enviro-suit, for example, you'll have to take your ballistic suit off.

@ GeneCortess: I don't think you should be in law enforcement, given the natures of some jobs you might be offered in the future, this might be a problem... Yeah, after picking your starting gear (pp.21-22 PHB), you also get to roll 1Dx10 © for your starting spending money. What else do you need to know about equipment? I think "officer speak" should be more part of the Commander skill set...
Edit: Oh, looking at your character sheet, it looks like you forgot the Selfish/Selfless aspect of your moral code...
Mar 8, 2021 3:52 pm
GM: Removed law enforcement (Only ex-marksman & doctor). Found the Starting Gear area. Need a language. Fixed Moral Code.

* 1 referee-approved item from the full equipment tables: Medical Nanites Implant (Modern, High-Tech, Cutting Edge)

Woot. 10cr I'm rich. (Might make more as a doctor.)
Last edited March 8, 2021 3:57 pm

Rolls

change - (1d10)

(10) = 10

Mar 8, 2021 4:20 pm
GeneCortess says:
Male Human, Nero Jenkins MD, was a rebel marksman turned to Federation and is now a Warden in the Galactic Federation. He is also a Licensed Doctor and Licensed by the Galactic Federation for Cyberneticists with many medical contacts. And yes he is an explorer too from living in the lush forest of Oberon in the Reinaggar's Hold. And has a scavlooper with him.

FYI - You cannot gain a skill benefit till your skill gets to +10 which then you can take 1 you can get another for that skill then at +20 and so on.
Last edited March 8, 2021 4:21 pm
Mar 8, 2021 5:02 pm
Oh yeah, right, I totally missed that. Yeah, you can only start taking Skill Benefits whe you increase a skill at +10. Good catch @ Viking!
Mar 8, 2021 5:29 pm
Okay fixed the benefit mess and removed companion. Still a licensed doctor. No cybernetics.

Need a language? Any good suggestions off the list?

* 1 referee-approved item from the full equipment tables: Medical Nanites Implant? (Modern, High-Tech, Cutting Edge)
Last edited March 8, 2021 5:34 pm
Mar 8, 2021 6:34 pm
Oh, I thought your animal companion was the referee-approved item. Okay, right now I'm at work, but when I get back hom, I'll see about the implant...
Mar 9, 2021 12:28 am
@ Gene: Dral could allow you to communicate with Sorrack's character. Okay for Modern-tech Medical Nanites Implant.

@ Everyone: For the skills you haven't assigned as your starting skills, you'll probably want to note them as Unskilled (or Un, or -20). Unskilled skills are made at -20 AND with disadvantage (yeah, ouch!). Do not forget that any specializations allows you to use your skill at your current level +10 for your specialization (or +5 for broad specializations), and everything else at your current level -10 (or -5). You can even specialize in a sill you haven't assigned any points into...
Not a huge fan of how specializations work, how you'll never roll your skill at the level you actually took it (outside of skill benefits), but I've yet to find any satisfactory solutions to replace them out of ignoring them entirely. So for now we'll use them as is, and if we later find out specializations are too confusing, then we'll just get rid of them...
Mar 9, 2021 1:34 am
Animal companion was a benefit. And I don't have any yet. Went with Dral and the implant. I guess the character is complete now.

Should I soft align myself with any corporation?
Last edited March 9, 2021 3:14 am
Mar 9, 2021 4:18 am
How are we going to know each other? Trudy and Sam already have a connection but are we going to have we meet in the tavern episode or do you want us to create a connection?
Mar 9, 2021 4:47 am
Big Innocent Smile. Nero Jenkins MD is connected to Trudy. Nero is the one that wrecked Trudy up in the first place. Nero has a feeling that Trudy probably doesn't know that. Well really Nero doesn't either. Trudy did better then the 1020 others that died on that ship. How was Nero to know that Trudy was on that ship that Nero blasted to smithereens. Nero was the gunnery on the ship at that time. And when the Evil Commander says FIRE on it. Well that is what Nero did much to Trudy's demise. See Trudy and Nero are connected. Oh by the way that Evil Command also met his demise too soon after and you can probably guess Nero was indirectly/directly responsible after the Evil Commander made Nero kill a thousand or so innocent civilians. And Nero is now a licensed doctor and an AWOL EX-Marksman.
OOC:
Ah. I see you with with the nicer look Sam Avatar. Can't tell where I got my avatar at. For a short time Nero Jenkins is on viewable library now.
Last edited March 9, 2021 4:53 am
Mar 9, 2021 1:28 pm
Squadfather contacted me via PM, he's a bit swamp at work at the moment, so it will take him some time to complete his character. Hope you guys are not in a big hurry or anything?
Mar 9, 2021 4:55 pm
Oh, I noticed the rulebook suggest leaving other skills blank, so I guess no need to rate than as Unskilled or -20, so long as we all remember that unselected skills are unskilled, we should be fine...

Edit: Oh, also do not forget that you also get 1 free payload or energy for your weapons and scanners, as listed on p.21 of the PHB.

@ Qralloq: You need to roll your dice for your movement rate at character creation. So you'll have to roll 8 (base 7 + 1 for high STR) + 1/2D for your walking speed, and 8 + 1D for your hovering speed. Also, sorry if I'm missing your damage bonus, I'm not seeing them on your character sheet, but melee damage should be at +5, and ranged damage should be at +1.

@ Gene: Shouldn't your Destiny be 3? + 1 for lowest attribute 45-, +1 for highest attribute 60-, +1 for being unskilled in Warrior.

@ Viking1031: Similarly, shouldn't your Destiny be 3 as well? +1 for lowest attribute 40-, +1 for being unskilled in Marksman, +1 for being unskilled in Warrior.
Mar 9, 2021 5:54 pm
GM Fixed that. Slight misunderstanding what was written there.
Mar 9, 2021 6:15 pm
kalajel says:

@ Viking1031: Similarly, shouldn't your Destiny be 3 as well? +1 for lowest attribute 40-, +1 for being unskilled in Marksman, +1 for being unskilled in Warrior.
You are correct I read something wrong
Last edited March 9, 2021 6:15 pm
Mar 9, 2021 8:44 pm
No problem guys. I know that despite being rules-lite, your characters have a lot of aspects which one can get wrong...
Mar 9, 2021 11:26 pm
Ah, I had forgotten about Sorrack's character since he had not submitted it via the character tab. Since you're new here, to submit a character to a game, you need to click on the "Character" tab at the top of the page and create a character sheet (we use "custom" for this game). This will allow you to post as your character in the game threads. If you want to make it public so that other players can view it, you can put it in your library (the book icon in the Character tab).

Elasticity skill: You do not begin with any ranks in the Elasticity skill, unless you assigne one of your three starting skills to it, see PHB p.44.

You could probably also write down your species abilities to not forget about them (Black & White Vision, Water Weakness, Lie Detection). Other than that, it's all pretty good, that was the only mistake I noticed.
Mar 10, 2021 2:06 am
kalajel says:
Ah, I had forgotten about Sorrack's character since he had not submitted it via the character tab. Since you're new here, to submit a character to a game, you need to click on the "Character" tab at the top of the page and create a character sheet (we use "custom" for this game). This will allow you to post as your character in the game threads. If you want to make it public so that other players can view it, you can put it in your library (the book icon in the Character tab).

Elasticity skill: You do not begin with any ranks in the Elasticity skill, unless you assigne one of your three starting skills to it, see PHB p.44.

You could probably also write down your species abilities to not forget about them (Black & White Vision, Water Weakness, Lie Detection). Other than that, it's all pretty good, that was the only mistake I noticed.
On page 29 under elasticity in the magazine it labels elasticity as a species skill that begins unskilled. I was under the impression that unskilled is 0. Is that incorrect?
Mar 10, 2021 2:10 am
Sadly no, unskilled is actually -20 and disadvantaged. The table on p.43 will show you the meanings of the various numerical values. +0 would be part of the "Qualified" category (including anything between -5 to +5), and -10 is "Trained".
Mar 10, 2021 2:15 am
kalajel says:
Sadly no, unskilled is actually -20 and disadvantaged. The table on p.43 will show you the meanings of the various numerical values. +0 would be part of the "Qualified" category (including anything between -5 to +5), and -10 is "Trained".
Thanks for clarifying, I appreciate it, I’ll make the adjustments on my character sheet.
Mar 10, 2021 2:18 am
Going with the blanks but if you want the -20. That is 'kewl' too.

Oh. Did you like the part about Nero actually being the person that shot down the ship that Trudy was on and wrecking him. So much fun.
Last edited March 10, 2021 2:19 am
Mar 10, 2021 2:24 am
You mean her... err, it? Hmm, whatever... Well, it does fill in your dark secret. So you would be with the group out of a feeling of guilt and obligation? Of course, dark secrets are meant to be eventually discovered... Could make for interesting roleplaying opportunities (and bonus DPs) down the road.
Mar 10, 2021 2:34 am
So much fun is how I look at it. Smile. Well it is past history. How can he blame me for 20 years ago!.. winks.
Mar 11, 2021 8:41 pm
How are we doing GM on thinking about a start time?
Mar 11, 2021 11:33 pm
I've started working on converting an adventure from another system that I think I'll run before Dark Side of Loridian, I'm maybe about 15~25% done... Not sure if Squadfather is still swamped with work, but he still needs to make a character. I'm guessing some time next week should be good?
Mar 12, 2021 4:44 am
Cool. Then Qralloq/FrotierSpace-Trudy X-7, Viking1031/FS - Samantha Downs, Sorrack/Sorrack the Fluid are all done?

Are we to be already associated like just met in tavern or such. Or are we all separate and not knowing each other?

I do believe Trudy and Samantha do know each other. And Trudy and Nero are related, but that is unknown to both.

Party: So far
Trudy X-7 is a robot
FS - Samantha Downs is a female Human
Sorrack is a Dralasite
Nero Jenkins MD is a male Human

Coming: Soon
Squadfather44 is ???
Last edited March 12, 2021 4:56 am
Mar 13, 2021 11:13 pm
Viking1031 sent a note to kalajel
Mar 13, 2021 11:36 pm
kalajel sent a note to Viking1031
Mar 17, 2021 2:12 am
@ Qralloq: reading the Referee's Handbook, the robot immunities are as followed.

For all hazards not listed, the robot is protected as if wearing a space suit.

- Aging: Robots will last a very long time. Their longevity is based on availability of parts and the natural cycle of tech obsolescence.

- Dehydration: Robots do not drink, but they do need to be oiled and maintained.

- Disease: Robots are unaffected by diseases which affects living beings, but technological viruses exists and can specifically target robots.

- Drowning: Robots can function underwater normally, though they may move slowly.

- Off-Hand Penalty: Robots are ambidextrous and have no preferred hand. They have no off-hand penalty. Some don't even have hands. Of course, the ability to wield multiple weapons depends on programming and violence interlock limitations.

- Psionics: Robots are immune to telepathic powers, though they can be affected by telekinetic ones.

- Self-Repairing: Robots are equipped with internal diagnostic and self-repair capability. Modern robots recover 1 BP per day. Some models self-repair at other rates.

- Sleep: Robots don't have to sleep, but must shut down to perform four hours of charging and diagnostics each day. Some models may require other amounts of down time each day.

- Starvation: Robots do not eat and cannot starve.

- Suffocation: Robots do not need to breathe, though they do have cooling systems that might overheat if left without airflow for many days.
Mar 17, 2021 2:15 am
Robots are so much fun. They are magnetizable?
Mar 17, 2021 2:28 am
Yeah, though it's not listed, using common sense, robots will be vulnerable to magnetic fields and EMPs.
Mar 17, 2021 2:37 am
Smiles. Old style ship mines that magnetize to metal hulls. An interesting use. Just creative thinking...
Last edited March 17, 2021 2:37 am
Mar 17, 2021 2:42 am
I assume they can be EMP hardened but I am sure there is a cost to do so.
Mar 17, 2021 3:42 pm
@ Sorrack: I understand if you do not re-type everything in your character sheet, but at least leave in a link to your character sheet in there so that we don't have to search for it through this thread...
Apr 25, 2021 4:19 pm
Here goes legendary dice rolling.
35, 35, 55, 80, 50, 45.
Last edited April 25, 2021 4:23 pm

Rolls

Attributes - (6d10)

(1151043) = 24

Birthplace - (1d10)

(7) = 7

Proper birthplace roll - (1D100)

(47) = 47

credit roll - (1d10)

(9) = 9

ambidexterity - (1d100)

(78) = 78

psi ablt - (1d10)

(2) = 2

May 18, 2021 11:09 pm
It occurs to me I normally offer a template for the custom character sheet (so players can copy and paste it instead of typing averything), but forgot to do it this time around. Oh well, better late than never...
[ +- ] Template
May 19, 2021 2:30 pm
kalajel says:
It occurs to me I normally offer a template for the custom character sheet (so players can copy and paste it instead of typing averything), but forgot to do it this time around. Oh well, better late than never...
[ +- ] Template
Thanks! exactly what I needed.
May 19, 2021 3:04 pm
Hint: You get the best copy/paste results if you attempt to quote my previous post and simply copy the template, ignoring the spoiler and the rest of the post, and paste that on your custom character sheet...
May 19, 2021 3:20 pm
Tosses Kalajel's brick back with a big red bow on it.
Jun 5, 2022 10:25 pm
I made a character template that should help.
[ +- ] FrontierSpace
Last edited June 6, 2022 1:15 am
Jun 6, 2022 12:44 am
Stats 45/70/75/50/50/65
Last edited June 6, 2022 12:50 am

Rolls

Stats - (6d10)

(389447) = 35

Jun 6, 2022 12:59 am
Qralloq says:
I made a character template that should help.
[ +- ] FrontierSpace
Nice Char Sheet Q! I love it! Though, Destiny should be in a X/X format, also, unless I'm missing something it would seem Body Points are missing...
Jun 6, 2022 1:52 am
Edited to add those. Funny because I added a BP tracker to my Sorrack sheet
Jun 6, 2022 5:09 am
Qralloq says:
I made a character template that should help.
[ +- ] FrontierSpace
Noice. I'll make the transition soon™
Jun 7, 2022 3:58 am
Thanks for the template, Qralloq, it is much appreciated! I read the bit about BP, kalajel, but I'm not quite sure I follow, so I'll leave it your guidance.

EDIT: Whoo-hoo! One psionic power! Let's make it Telekinesis.
Last edited June 7, 2022 3:59 am

Rolls

Psionics? - (4d10)

(1589) = 23

Jun 7, 2022 2:54 pm
Might change my mind and go human.

Stats: 35,80,70,55,75,60

Skills: Marksman +0, Warrior/Medic -10

I'll finish the character and submit him later today.
Last edited June 7, 2022 3:06 pm

Rolls

Stats - (6d10)

(1108596) = 39

Jun 7, 2022 3:03 pm
WhtKnt says:
Thanks for the template, Qralloq, it is much appreciated! I read the bit about BP, kalajel, but I'm not quite sure I follow, so I'll leave it your guidance.

EDIT: Whoo-hoo! One psionic power! Let's make it Telekinesis.
Yeah, Qralloq's original was missing a few things/had a few things wrong. I told him about the changes he needed to make, and he simply edited his original. Simply re-copy/paste the sheet elements, and you should have the corrected version now.

As for Telekinesis, here is what the Referee Handbook has to say: "By default, with a Telekinesis-based check and several minutes of meditation, a character can slowly move up to 3kg of mass up to 3m per turn. That's a very weak ability, but don't worry; it'll get a lot better through acquisition of skill benefits." For those wondering, 1kg is about 2.2 lbs.
Jun 8, 2022 4:06 pm
Just bought the book, have to cruise through it on a break.

Stats= 65, 70, 80, 55, 80, 60
Last edited June 8, 2022 4:08 pm

Rolls

Stats - (6d10)

(78105106) = 46

Jun 8, 2022 4:15 pm
As to character creation - are there Roles / skills sets the party is missing or should I just run with it ?
Last edited June 8, 2022 4:15 pm
Jun 8, 2022 4:25 pm
Welcome aboard!

We have a pilot (Mesec), and a thief (K'Tesk V'Kar), and a medic (Sam). I also think that once this adventure is done, Q is introducing a warrior...
Jun 8, 2022 5:21 pm
kalajel says:
Q is introducing a warrior...
That scoundrel, who is this Q? I'm introducing a warrior and called dibs.
Jun 8, 2022 6:13 pm
If it works, I'll throw in for Repair Dude & McGyver Guy (Technician primary), and human to keep it simple. If it's ok, i'll take the standard array for ability scores (65,60,55,55,50,45). Possibly Marksman (ship's gunner) as secondary #1 - I'm figuring a naval background background with a dishonorable discharge (completely spurious!). Secondary #2 is still up in the air, but I'm thinking Artist (Structural) just for kicks.

I'll catch up on the story so far today, but does this sound like a decent fit?
Last edited June 8, 2022 6:38 pm
Jun 8, 2022 6:40 pm
Character submitted for review - @fluxCapacitor - My guy is Tech primary, Spaceships - Depending on how you were going to play it and Secondary skills, probably doesn't conflict.

Credit roll = 20

Oh yeah, how do you get the Check Marks on the Character sheet set?
Last edited June 8, 2022 6:41 pm

Rolls

Starting Credits - (d10)

(2) = 2

Jun 8, 2022 6:51 pm
The code for the boxes is [ _#/# ], (no spaces) with the first number being the number of boxes and the second number being the number of boxes that are checked. I think.
Last edited June 8, 2022 6:52 pm
Jun 8, 2022 8:22 pm
Welcome aboard FluxCapacitor!

@Esidrix, I'll be looking at your character you submitted now... Looks fine. Just keep in mind I've changed how defensive suits and specialities worked as I was not a huge fan of how either worked.

Edit: Oh yeah, last step would be to see if your character is psychic. Roll 4D (base 3D + 1D for INT 65+), for each "1s" you roll, you can pick one of the three spychic skills; Telekynesis, Thelepathy, or Psychometabolism.
Jun 8, 2022 9:34 pm
OK, if I'm reading this right, we've got Pilot, Engineer, Medic, Security, and Covert Ops so far. Sounds like either a Face type character, maybe with a business background, or some kind of Explorer type might be a good fit. Just for clarification, are we a team of independent operators ala Firefly-ish. If so, a Face / Money person might be best. If we're more of a Merc / Security / Problem solving team, then maybe Explorer is better. Thoughts?
Jun 8, 2022 11:07 pm
Right now more like independents. The group is finishing one adventure, and the PCs of 2 players who left will be able to do their exit, and then the rest of you will be able to be introduced.

Hopefully, you'll end up working as a team though... :D
Jun 9, 2022 9:36 pm
@WhtKnt - Exactly the other way. But easy enough once I had a starting point - it's the number of checks/number of boxes. So the default unchecked is [ _0/1 ]

Thank you.
Jun 9, 2022 11:35 pm
@Esidrix - No problem. Glad to be of assistance!
Jun 9, 2022 11:38 pm
@Viking1031: Sam is still missing a Descriptor.
Aug 21, 2022 6:54 pm
My Yazirian Warrior I started June 6...
Quote:
Stats: 35,80,70,55,75,60

Skills: Marksman +0, Warrior/Medic -10

I'll finish the character and submit him later today.
Submitted my Yaz, but need to work out some background, and his clan.
Last edited August 21, 2022 7:29 pm

Rolls

Secret Roll

Aug 21, 2022 9:06 pm

STR 35>>40
Marksman -10>>-5
Commander -10>>-5
Pilot +0>>+5 (if applicable)
ELSE
ragequit.exe dunno, explorer?

kalajel says:

If you rank up, you'll also gain a Loyalty Benefit from Federation Navigation System In. (which is funny considering they just fired you and jibbed you on pay). So you can pick one of the following benefits:
-> 25% off on the fee for downloading current course at navigation buoys.
-> FNS could grant the character the title of Investigative Officer which would grant free passage on any FNS ship to anywhere in the Frontier. The title isn't worth much anywhere else, but players might use it to pull rank on any other FNS employees.
-> Being lent an astro-tech bot. The bot is fully part of the party and accompanies them on missions, but its loyalties might still remain to the FNS, unless clever players reprogram it.
-> FNS grants the character a parcel of land on 4952 Delcia which can be later used to build a base of operations.
Can you tell me more about the first option? I'm tempted by the robot and the land options tbh, so I'm not set yet. If anyone wants to give an opinion, I'm all ears.

Rolls

Sweet sweet BP roll (or not, depends) - (D10)

(9) = 9

Aug 21, 2022 9:13 pm
Yeah, when ships want to make FTL travel between systems, they have 2 options:

1) Make all the complicated jump calculations, which will take several hours of computation but is entirely free and allows to travel anywhere.

2) Queue up at a navigation buoy, download the pre-calculated trajectory for a small fee (usually 10© per LY travel plus some local fees). Faster but costs money and is usually limited to well-established trade routes.

The first one would mean that should you eventually own your own ship, every time you'd download coruse trajectory from a navigation buoy, you'd get a 25% off on the fee.
Aug 21, 2022 10:56 pm
@Esidrix I was wondering what human benefits you picked (p.33). Also, I think you have Background and Origin mixed up...
Can't believe I did not catch that earlier... XD
Good think I decided to have a second look since we're starting the next adventure now.
Aug 22, 2022 12:36 pm
@Kalajel - The Origin is the one from the 'Origin Table' on p.33 - Seemed like the right place and I had put my Birthplace in as a place holder for more Background. You are absolutely right in that I missed the bottom half of the Origin table. I've updated and applied those items.
Aug 22, 2022 2:24 pm
Ah yes, my bad. I just noticed that the "Origin" space is also the "Ark/Clan/Phase/etc." for other species. Yeah, that would make sense then. No problems.
Aug 28, 2022 4:35 pm
Settled on taking that plot of land. Maybe I'll open up a space canteen, name it Tortuga. We'll see.
Aug 28, 2022 4:43 pm
Okay.
Oct 7, 2022 4:52 pm
Oh yeah, almost forgot, if you could post or link the picture you used for your characters' profile pic so I can make a counter out of it.
Oct 7, 2022 5:49 pm
https://dl.dropbox.com/s/grjxe4bgxk78sr2/Dan%27lo.PNG

Corbin
Last edited October 7, 2022 5:50 pm
Oct 11, 2022 7:51 pm
https://www.pinterest.com/pin/320318592231075611/

You do not have permission to post in this thread.