Also note that any layer wishing to play a robot character will have to choose between being "just a robot" (and to which other player they belong to), or a unique A.I.
Character Creation
Be sure to read and follow the guidelines for our forums.
Also note that any layer wishing to play a robot character will have to choose between being "just a robot" (and to which other player they belong to), or a unique A.I.
80,60,40,35,50,50
Rolls
Stats d6x5+30 - (6d6)
(564156) = 27
That was hard mode - (6d10)
(1062144) = 27
Edit: Nor do you gain any DP. Any character progression will have to be purchased by other players as upgrades...
I don't ever remember owning a droid.
35, 50, 70, 80, 70, 60
I am willing to take ownership, which I probably will regret knowing Qralloq. He is going to be worse than R2D2 in causing trouble.
Rolls
stats - (6d10)
(1481086) = 37
There's also the question of violence interlock. The default assumed none (either by design or black market hacks), though you would be welcomed to experiment with violence interlocks, either a regular one (cannot intentionally harm a living being), or use one of the modified ones (stun weapons only, can defend themselves or their owners, can hunt non-sapient prey to provide food, etc.)
45,80,70,80,65,40
Rolls
Character Creation - (6d10)
(31081072) = 40
I assume that any starting equipment you begin with will have been modified to fit your biology (such as suits with extra sleeves to accommodate extra limbs which can be folded back in when not in use), but any later purchased equipment might need to be custom made or perhaps purchased back on or exported from your homeworld...
Rolls
stats - (1d10, 1d10, 1d10, 1d10, 1d10, 1d10)
1d10 : (8) = 8
1d10 : (6) = 6
1d10 : (6) = 6
1d10 : (7) = 7
1d10 : (3) = 3
1d10 : (8) = 8
What should I know about the 12 skills?
Ability
STR 80
AGL 50
CRD 60
PER 50
INT 40
WIL 35
Skill
Academic
Artist
Commander
Diplomat
Explorer
Marksman +0
Medic
Pilot
Scientist
Technician -10 (Computers)
Thief
Warrior -10
OTHER
BP: 80
MOVE: 8+1D
INIT: 1
DESTINY: 1
To Hit, Ranged: 60
To Hit, Sword: 70
Sex: F
Handedness: R
Other Stuff: 0 Unspent DP, 0 Renown, 0 Rank
Mission Pay Grade: n/a
Robot
Speak any one species’ language, plus Galactic Common.
BP equals full STR score.
Standard robot immunities: Robots self-heal 1 BP per day and enjoy several immunities as summarized in the Referee’s Handbook.
Specify primary function: serve and protect owner
Violence interlock: Unshackled
Begin with integrated audio/visual scanner, vocal scanner, type-III parabattery, and a standard interface port behind security panel.
Determine mode of transport on page 41: Legs, Hover.
Integration spaces remaining: 1/10 (3 transport, 6 gear)
Gear
EU Pack (Integrated)
Blastpistol (Integrated)
Sword (Integrated), 2D
Porta-comp (Integrated)
Communicator (Integrated)
Tech-kit (Integrated)
Ability Descriptions
Strength STR Endurance, stamina, muscles, and general power
Agility AGL Balance, grace, flexibility, and overall gross motor skill
Coordination CRD Finesse, aim, and overall fine motor skill
Perception PER Use of the five basic senses as well as gut instincts
Intelligence INT How smart and knowledgeable the character is
Willpower WIL Charisma, charm, courage, devotion, wit, and presence
Skill Descriptions
Academic Used for researching or recalling knowledge, linguistics, interacting with complex cultures, laws, and other aspects of scholarly academia
Artist Used for artistic expression, performance, or craftsmanship
Commander Used for strategy and tactics, or leading a team in stressful situations
Diplomat Used for all forms of diplomacy, etiquette, interrogation, questioning, seduction, charm, deception, trade/haggling, and all other forms of social interaction
Explorer Used for outdoorsmanship, handling animals, survival, hunting, tracking, etc.
Marksman Used for shooting or aiming, as well as training in the use of vehicle-mounted and other heavy or indirect weapons
Medic Used for first aid, diagnosing and treating toxins and diseases, psychological evaluation, and performing field surgery
Pilot Used for controlling vehicles in stressful situations, including ground vehicles, aircraft, watercraft, and spaceships
Scientist Used for scientific analysis, identification of samples and space anomalies, and performing experiments
Technician Used for repairing things and engineering with electronic, mechanical, robotic, and computer systems
Thief Used for illicit activity, such as sneaking, hiding, lock picking, burglary, forgery, disguise, streetwise, and more
Warrior Used for fighting with fists, feet, or hand-held melee weapons

Edit: Hmm, this might not be necessary after all. Trudy's humanoid face is actually one of the results on this table...
@ Sorrack: Standard 6 items + potential bonuses for high attributes listed on pp.21-22 of the PHB.
Question: Many of the races have tables for them. Are we rolling on them or can we pick?
Ex-medic for a salvage gang.
Ability
STR 40
AGL 70
CRD 70
PER 60
INT 75
WIL 50
Skill
Academic
Artist
Commander
Diplomat
Explorer -10
Marksman
Medic +0
Pilot
Scientist
Technician
Thief -10
Warrior
OTHER
BP:
MOVE: 8
INIT:
DESTINY: 4
To Hit, Ranged: 50
Damage bonus +3
To Hit, Sword: 20
Damage Bonus: +0
Sex: Female
Handedness: Left
Other Stuff: 0 Unspent DP, 0 Renown, 0 Rank
Mission Pay Grade: 300/day
Human
Speak Terran. +1 language
Determine origin on page 33. Base move 8. (Alternatively:
Raise one ability +5, lower one -5,
define a group of people with whom you get a social advantage. ???
Gear
Ability Descriptions
Strength STR Endurance, stamina, muscles, and general power
Agility AGL Balance, grace, flexibility, and overall gross motor skill
Coordination CRD Finesse, aim, and overall fine motor skill
Perception PER Use of the five basic senses as well as gut instincts
Intelligence INT How smart and knowledgeable the character is
Willpower WIL Charisma, charm, courage, devotion, wit, and presence
Skill Descriptions
Academic Used for researching or recalling knowledge, linguistics, interacting with complex cultures, laws, and other aspects of scholarly academia
Artist Used for artistic expression, performance, or craftsmanship
Commander Used for strategy and tactics, or leading a team in stressful situations
Diplomat Used for all forms of diplomacy, etiquette, interrogation, questioning, seduction, charm, deception, trade/haggling, and all other forms of social interaction
Explorer Used for outdoorsmanship, handling animals, survival, hunting, tracking, etc.
Marksman Used for shooting or aiming, as well as training in the use of vehicle-mounted and other heavy or indirect weapons
Medic Used for first aid, diagnosing and treating toxins and diseases, psychological evaluation, and performing field surgery
Pilot Used for controlling vehicles in stressful situations, including ground vehicles, aircraft, watercraft, and spaceships
Scientist Used for scientific analysis, identification of samples and space anomalies, and performing experiments
Technician Used for repairing things and engineering with electronic, mechanical, robotic, and computer systems
Thief Used for illicit activity, such as sneaking, hiding, lock picking, burglary, forgery, disguise, streetwise, and more
Warrior Used for fighting with fists, feet, or hand-held melee weapons [/note]
Doing a Male Human. Thinking of a Marksman with Medic & Explorer.
AWOL/deserter from Oberon (Undecia)/Reinaggar's Hold.
* +5 to an origin-appropriate ability
* 1 referee-approved item from the full equipment tables
* Disadvantage in social dealings with a specific group/classification of people
What would be a good configuration on stats? Stats: 70,70,65,60,60,45
Strength:
Agility:
Coordination:
Perception:
Intelligence:
Willpower:
Rolls
d100 - (1d100)
(76) = 76
d100 - (1d100)
(4) = 4
@ GeneCortess: A deserter from Reinaggar's Hold eh? That could be interesting. That definitely points towards an ex-soldier...
Marksman, Used for shooting or aiming, as well as training in the use of vehicle-mounted and other heavy or indirect weapons. He had seen enough combat and killing to go AWOL. Probably has more problems dealing with military officers. Medic & Explorer just came along with the territory.
Robot with combat skills and some tech.
Medic with explorer and thief skills
marksman with explorer and medic
Academic linguist with tech(structures) and thief.
So we have some good overlap in skills. Still possibly need some pilot,diplomat, and some additional tech (especially if we need to repair a robot) skills. other skills may also be useful as well.
It looks like we are waiting on one more player.
Does that sound right to everyone?
STR will also help determine your BP (body points, basically what hit points are called in this game).
AGL is used to dodge attacks.
Both a high CRD and/or PER can help getting a high INIT (initiative).
A high INT and/or WIL can help getting more starting equipment as well as knowing more languages.
Combat pretty much works in that you can perform as many actions as you want in a round, but each actions above the first in a same round comes with a cumulative -20 penalty, which means that at some point it will be impossible to succeed at anything. This also counts (most) Resistance rolls, so if you want to be able to dodge attacks or resist stun, you might not want to perform too many attacks.
Oh, this reminds me, has anyone thought of rolling for their 5% chance of being ambidextrous?
Also, for the non-robots amongst you, if you want to see if you're a psionic, roll 1D. +1D if your INT is 65+, and +1D if your WIL is 65+. For each "1" you roll, you gain one of the 3 psionic skills (which you can put your starting ranks in if you want): Psychometabolism, Telekinesis, or Telepathy.
Also, for the non-robots amongst you, if you want to see if you're a psionic, roll 1D. +1D if your INT is 65+, and +1D if your WIL is 65+. For each "1" you roll, you gain one of the 3 psionic skills (which you can put your starting ranks in if you want): Psychometabolism, Telekinesis, or Telepathy.
Hmm 1D10 +1D10 for High INT.. get a 1 be Psionic
Nope.. Nothing on that.
Rolls
Ambidextrous (1 to 5), Psionics (1's) - (1d100, 2d10)
1d100 : (18) = 18
2d10 : (98) = 17
* 1 referee-approved item from the full equipment tables. Vehicles and Space Ships aren't on that list.. Dratz
Descriptors: I just picked a nice (Dice are mean)
* Emotionally plagued by a past dark secret
* Believes himself lucky, and often is.
Rolls
Descriptors - (2d100)
(5559) = 114
Rerolling descripter for one nice one.. LOL - (1d100)
(59) = 59
and again - (1d100)
(2) = 2
And again. but doing 5 take them order to get nice one. - (5d100)
(732733795) = 235

@ GeneCortess: Yeah, starships are difficult to obtain outside of the Starship Registration Pilot Skill Benefit...
Robot with combat skills and some tech.
Medic with explorer and thief skills
marksman with explorer and medic
Academic linguist with tech(structures) and thief.
So we have some good overlap in skills. Still possibly need some pilot,diplomat, and some additional tech (especially if we need to repair a robot) skills. other skills may also be useful as well.
It looks like we are waiting on one more player.
Does that sound right to everyone?
I used INT for * +5 to an origin-appropriate ability.
Need to choose one more Extra Language. (Need the GM to pick really.)
Figure out what is what for Gear?
- Galactic Common.
- Kiarian (for Erakai)
- Terran (for Humans)
- Novarian (for Novims)
- Yarian (for Yar)
- Minnish (for Amiri)
- Dressan (for Maerann)
- Sindar (for Sindarian)
- "Yazirian" (for Yazirians)
- Vrusk (for Vrusk)
- Dral (for Dralasite)
Edit: What about a Scavlooper? He's a good boi!

Oh the Character is fairly much done beside equipment and needs a good looksie over.
Here is what I am looking to add right now:
Still going to be the main medic but I am thinking of switching my explorer to technician(robot).
Background: Sam grew up on the streets learning all that she could. An older scavenger took a liking to her and took her in. He was a doctor but got into the wrong side of the law so he went into hiding. He taught her what she knows. Hanging around the scavengers she picked up on her thieving skills especially when bypassing security and her robotics skill.
If this is ok with Qralloq She found Trudy in an old wreck and fixed her up. She did register her ownership.
The crew she worked for was doing well but took in a job that was too tough, only she and Trudy got out in one piece.
group with social advantage (underworld - scavenger/ pirates and the like)
Moral Code
Kind somewhat
focused very
selfish somewhat
honorable very
cowardly somewhat
Looks like I got ambidextrous
Ex-medic for a salvage gang.
Ability
STR 40
AGL 70
CRD 70
PER 60
INT 75
WIL 50
Skill
Academic
Artist
Commander
Diplomat
Explorer
Marksman
Medic +0
Pilot
Scientist
Technician -10 (Robotics)
Thief -10
Warrior
OTHER
BP: 20
MOVE: 8
INIT: 2
DESTINY: 4
To Hit, Ranged: 50
Damage bonus +3
To Hit, Sword: 20
Damage Bonus: +0
Sex: Female
Handedness: Ambidextrous
Other Stuff: 0 Unspent DP, 0 Renown, 0 Rank
Mission Pay Grade: 300/day
Human
Speak Terran, Galactic common and +1 language
Determine origin on page 33. Base move 8.
Raise one ability +5, lower one -5,
define a group of people with whom you get a social advantage (underworld)
Descriptors
Need 2
Moral Code
Kind somewhat
focused very
selfish somewhat
honorable very
cowardly somewhat
Background:
Sam grew up on the streets learning all that she could. An older scavenger took a liking to her and took her in. He was a doctor but got into the wrong side of the law so he went into hiding. He taught her what she knows. Hanging around the scavengers she picked up on her thieving skills especially when bypassing security and her robotics skill.
Gear
Clothing
7 items
Ability Descriptions
Strength STR Endurance, stamina, muscles, and general power
Agility AGL Balance, grace, flexibility, and overall gross motor skill
Coordination CRD Finesse, aim, and overall fine motor skill
Perception PER Use of the five basic senses as well as gut instincts
Intelligence INT How smart and knowledgeable the character is
Willpower WIL Charisma, charm, courage, devotion, wit, and presence
Skill Descriptions
Academic Used for researching or recalling knowledge, linguistics, interacting with complex cultures, laws, and other aspects of scholarly academia
Artist Used for artistic expression, performance, or craftsmanship
Commander Used for strategy and tactics, or leading a team in stressful situations
Diplomat Used for all forms of diplomacy, etiquette, interrogation, questioning, seduction, charm, deception, trade/haggling, and all other forms of social interaction
Explorer Used for outdoorsmanship, handling animals, survival, hunting, tracking, etc.
Marksman Used for shooting or aiming, as well as training in the use of vehicle-mounted and other heavy or indirect weapons
Medic Used for first aid, diagnosing and treating toxins and diseases, psychological evaluation, and performing field surgery
Pilot Used for controlling vehicles in stressful situations, including ground vehicles, aircraft, watercraft, and spaceships
Scientist Used for scientific analysis, identification of samples and space anomalies, and performing experiments
Technician Used for repairing things and engineering with electronic, mechanical, robotic, and computer systems
Thief Used for illicit activity, such as sneaking, hiding, lock picking, burglary, forgery, disguise, streetwise, and more
Warrior Used for fighting with fists, feet, or hand-held melee weapons
Rolls
Ambidextrous - (1d100)
(4) = 4
Psionics - (2d10)
(85) = 13


Question is wearing a security ballistic suit going to cause a problem or is it just that it is obvious that you are wearing one?
Rolls
money - (1d10)
(8) = 8
Not sure how to share an image on here directly
Viking1031 I go with Sam1 picture. She is a beauty. Oh. Are we suppose to roll a 1d10 for money?
Sorrack Thanx for that starting sheet. Tells me stuff I need to do yet.
Qralloq Think about crash and wreckage. 46 years old now.
GM Done a lot on the character history and such. Still need to know about equipment?
Can my one extra language be like Officer Speak? Understand and can quote restrictions and general laws things. Arrest cop style and understands the language said on the police scanners and such.
@ GeneCortess: I don't think you should be in law enforcement, given the natures of some jobs you might be offered in the future, this might be a problem... Yeah, after picking your starting gear (pp.21-22 PHB), you also get to roll 1Dx10 © for your starting spending money. What else do you need to know about equipment? I think "officer speak" should be more part of the Commander skill set...
Edit: Oh, looking at your character sheet, it looks like you forgot the Selfish/Selfless aspect of your moral code...
* 1 referee-approved item from the full equipment tables: Medical Nanites Implant (Modern, High-Tech, Cutting Edge)
Woot. 10cr I'm rich. (Might make more as a doctor.)
Rolls
change - (1d10)
(10) = 10
Need a language? Any good suggestions off the list?
* 1 referee-approved item from the full equipment tables: Medical Nanites Implant? (Modern, High-Tech, Cutting Edge)
@ Everyone: For the skills you haven't assigned as your starting skills, you'll probably want to note them as Unskilled (or Un, or -20). Unskilled skills are made at -20 AND with disadvantage (yeah, ouch!). Do not forget that any specializations allows you to use your skill at your current level +10 for your specialization (or +5 for broad specializations), and everything else at your current level -10 (or -5). You can even specialize in a sill you haven't assigned any points into...
Not a huge fan of how specializations work, how you'll never roll your skill at the level you actually took it (outside of skill benefits), but I've yet to find any satisfactory solutions to replace them out of ignoring them entirely. So for now we'll use them as is, and if we later find out specializations are too confusing, then we'll just get rid of them...
Should I soft align myself with any corporation?
Edit: Oh, also do not forget that you also get 1 free payload or energy for your weapons and scanners, as listed on p.21 of the PHB.
@ Qralloq: You need to roll your dice for your movement rate at character creation. So you'll have to roll 8 (base 7 + 1 for high STR) + 1/2D for your walking speed, and 8 + 1D for your hovering speed. Also, sorry if I'm missing your damage bonus, I'm not seeing them on your character sheet, but melee damage should be at +5, and ranged damage should be at +1.
@ Gene: Shouldn't your Destiny be 3? + 1 for lowest attribute 45-, +1 for highest attribute 60-, +1 for being unskilled in Warrior.
@ Viking1031: Similarly, shouldn't your Destiny be 3 as well? +1 for lowest attribute 40-, +1 for being unskilled in Marksman, +1 for being unskilled in Warrior.
@ Viking1031: Similarly, shouldn't your Destiny be 3 as well? +1 for lowest attribute 40-, +1 for being unskilled in Marksman, +1 for being unskilled in Warrior.
Elasticity skill: You do not begin with any ranks in the Elasticity skill, unless you assigne one of your three starting skills to it, see PHB p.44.
You could probably also write down your species abilities to not forget about them (Black & White Vision, Water Weakness, Lie Detection). Other than that, it's all pretty good, that was the only mistake I noticed.
Elasticity skill: You do not begin with any ranks in the Elasticity skill, unless you assigne one of your three starting skills to it, see PHB p.44.
You could probably also write down your species abilities to not forget about them (Black & White Vision, Water Weakness, Lie Detection). Other than that, it's all pretty good, that was the only mistake I noticed.
Oh. Did you like the part about Nero actually being the person that shot down the ship that Trudy was on and wrecking him. So much fun.
Are we to be already associated like just met in tavern or such. Or are we all separate and not knowing each other?
I do believe Trudy and Samantha do know each other. And Trudy and Nero are related, but that is unknown to both.
Party: So far
Trudy X-7 is a robot
FS - Samantha Downs is a female Human
Sorrack is a Dralasite
Nero Jenkins MD is a male Human
Coming: Soon
Squadfather44 is ???
For all hazards not listed, the robot is protected as if wearing a space suit.
- Aging: Robots will last a very long time. Their longevity is based on availability of parts and the natural cycle of tech obsolescence.
- Dehydration: Robots do not drink, but they do need to be oiled and maintained.
- Disease: Robots are unaffected by diseases which affects living beings, but technological viruses exists and can specifically target robots.
- Drowning: Robots can function underwater normally, though they may move slowly.
- Off-Hand Penalty: Robots are ambidextrous and have no preferred hand. They have no off-hand penalty. Some don't even have hands. Of course, the ability to wield multiple weapons depends on programming and violence interlock limitations.
- Psionics: Robots are immune to telepathic powers, though they can be affected by telekinetic ones.
- Self-Repairing: Robots are equipped with internal diagnostic and self-repair capability. Modern robots recover 1 BP per day. Some models self-repair at other rates.
- Sleep: Robots don't have to sleep, but must shut down to perform four hours of charging and diagnostics each day. Some models may require other amounts of down time each day.
- Starvation: Robots do not eat and cannot starve.
- Suffocation: Robots do not need to breathe, though they do have cooling systems that might overheat if left without airflow for many days.
35, 35, 55, 80, 50, 45.
Rolls
Attributes - (6d10)
(1151043) = 24
Birthplace - (1d10)
(7) = 7
Proper birthplace roll - (1D100)
(47) = 47
credit roll - (1d10)
(9) = 9
ambidexterity - (1d100)
(78) = 78
psi ablt - (1d10)
(2) = 2
Species: ,Ark/Clan/Origin/Phase/Etc.:
Sex: ,Handedness:
Languages: ,Descriptors:
Background:
Moral Code ( [ ] unckecked, [/] checked, S = Somewhat, V = Very, T = Totally)
Kind [ ] / Cruel [ ] : S [ ], V [ ], T [ ]
Focused [ ]/ Unfocused [ ] : S [ ], V [ ], T [ ]
Selfless [ ] / Selfish [ ] : S [ ], V [ ], T [ ]
Honorable [ ] / Deceitful [ ] : S [ ], V [ ], T [ ]
Brave [ ] / Cowardly [ ] : S [ ], V [ ], T [ ]
Development
Rank:
Unspent DP: ,Renown:
Pay Grade: 0 ©/day, Credit: 0 ©
Destiny: 0/0
Melee Damage:
Ranged Damage:
INIT: ,MOVE:
Abilities
STR:
AGL:
CRD:
PER:
INT:
WIL:
Skills (score/specialization)
Academic:
Artist:
Commander:
Diplomat:
Explorer:
Marksman:
Medic:
Pilot:
Scientist:
Technician:
Thief:
Warrior:
(other skills):
Weapons (weapon/Hit %/Ammo/Damage/Range/Notes)
Kits/Supplies
Gear and Equipment (worn/carried)
Specialities
Benefits
Loyalties
Notes
Species: ,Ark/Clan/Origin/Phase/Etc.:
Sex: ,Handedness:
Languages: ,Descriptors:
Background:
Moral Code ( [ ] unckecked, [/] checked, S = Somewhat, V = Very, T = Totally)
Kind [ ] / Cruel [ ] : S [ ], V [ ], T [ ]
Focused [ ]/ Unfocused [ ] : S [ ], V [ ], T [ ]
Selfless [ ] / Selfish [ ] : S [ ], V [ ], T [ ]
Honorable [ ] / Deceitful [ ] : S [ ], V [ ], T [ ]
Brave [ ] / Cowardly [ ] : S [ ], V [ ], T [ ]
Development
Rank:
Unspent DP: ,Renown:
Pay Grade: 0 ©/day, Credit: 0 ©
Destiny: 0/0
Melee Damage:
Ranged Damage:
INIT: ,MOVE:
Abilities
STR:
AGL:
CRD:
PER:
INT:
WIL:
Skills (score/specialization)
Academic:
Artist:
Commander:
Diplomat:
Explorer:
Marksman:
Medic:
Pilot:
Scientist:
Technician:
Thief:
Warrior:
(other skills):
Weapons (weapon/Hit %/Ammo/Damage/Range/Notes)
Kits/Supplies
Gear and Equipment (worn/carried)
Specialities
Benefits
Loyalties
Notes
Base Characteristics
Name: | |
Species: | |
Ark/Clan/Origin/Phase/Etc.: | |
Sex: | |
Handedness: | |
Languages: | |
Descriptors: | |
Background: |
Rank: | |
Unspent DP: | |
Renown: | |
Pay Grade: | 0 ©/day |
Credit: | 0 © |
Destiny: | 0/0 |
Melee Damage: | 0 |
Ranged Damage: | 0 |
INIT: | 0 |
MOVE: | 0 |
Body Points: | 1/1 |
Moral Code | Somewhat | Very | Totally |
Kind / Cruel | |||
Focused / Unfocused | |||
Selfless / Selfish | |||
Honorable / Deceitful | |||
Brave / Cowardly |
Abilities and Skills
Ability(%) | roll |
STR (0) | 1d100 |
AGL (0) | 1d100 |
CRD (0) | 1d100 |
PER (0) | 1d100 |
INT (0) | 1d100 |
WIL (0) | 1d100 |
Skills(%) / specialization | roll |
Academic (0) () | 1d100 |
Artist (0) () | 1d100 |
Commander (0) () | 1d100 |
Diplomat (0) () | 1d100 |
Explorer (0) () | 1d100 |
Marksman (0) () | 1d100 |
Medic (0) () | 1d100 |
Pilot (0) () | 1d100 |
Scientist (0) () | 1d100 |
Technician (0) () | 1d100 |
Thief (0) () | 1d100 |
Warrior (0) () | 1d100 |
other skills (0) () | 1d100 |
Weapon (Hit%) | Ammo | Damage | Range | Notes | 1d100 |
weapon1 (0) | 1 | 1d100,d10 | |||
weapon1 (0) | 1 | 1d100,d10 | |||
weapon1 (0) | 1 | 1d100,d10 |
Equipment
Gear and Equipment (worn/carried)
Other
Benefits
Loyalties
Notes
Rolls
Stats - (6d10)
(389447) = 35
Base Characteristics
Name: | |
Species: | |
Ark/Clan/Origin/Phase/Etc.: | |
Sex: | |
Handedness: | |
Languages: | |
Descriptors: | |
Background: |
Rank: | |
Unspent DP: | |
Renown: | |
Pay Grade: | 0 ©/day |
Credit: | 0 © |
Destiny: | |
Melee Damage: | 0 |
Ranged Damage: | 0 |
INIT: | 0 |
MOVE: | 0 |
Moral Code | Somewhat | Very | Totally |
Kind / Cruel | |||
Focused / Unfocused | |||
Selfless / Selfish | |||
Honorable / Deceitful | |||
Brave / Cowardly |
Abilities and Skills
Ability(%) | roll |
STR (0) | 1d100 |
AGL (0) | 1d100 |
CRD (0) | 1d100 |
PER (0) | 1d100 |
INT (0) | 1d100 |
WIL (0) | 1d100 |
Skills(%) / specialization | roll |
Academic (0) () | 1d100 |
Artist (0) () | 1d100 |
Commander (0) () | 1d100 |
Diplomat (0) () | 1d100 |
Explorer (0) () | 1d100 |
Marksman (0) () | 1d100 |
Medic (0) () | 1d100 |
Pilot (0) () | 1d100 |
Scientist (0) () | 1d100 |
Technician (0) () | 1d100 |
Thief (0) () | 1d100 |
Warrior (0) () | 1d100 |
other skills (0) () | 1d100 |
Weapon (Hit%) | Ammo | Damage | Range | Notes | 1d100 |
weapon1 (0) | 1 | 1d100,d10 | |||
weapon1 (0) | 1 | 1d100,d10 | |||
weapon1 (0) | 1 | 1d100,d10 |
Equipment
Gear and Equipment (worn/carried)
Other
Benefits
Loyalties
Notes
Base Characteristics
Name: | |
Species: | |
Ark/Clan/Origin/Phase/Etc.: | |
Sex: | |
Handedness: | |
Languages: | |
Descriptors: | |
Background: |
Rank: | |
Unspent DP: | |
Renown: | |
Pay Grade: | 0 ©/day |
Credit: | 0 © |
Destiny: | 0/0 |
Melee Damage: | 0 |
Ranged Damage: | 0 |
INIT: | 0 |
MOVE: | 0 |
Body Points: | 1/1 |
Moral Code | Somewhat | Very | Totally |
Kind / Cruel | |||
Focused / Unfocused | |||
Selfless / Selfish | |||
Honorable / Deceitful | |||
Brave / Cowardly |
Abilities and Skills
Ability(%) | roll |
STR (0) | 1d100 |
AGL (0) | 1d100 |
CRD (0) | 1d100 |
PER (0) | 1d100 |
INT (0) | 1d100 |
WIL (0) | 1d100 |
Skills(%) / specialization | roll |
Academic (0) () | 1d100 |
Artist (0) () | 1d100 |
Commander (0) () | 1d100 |
Diplomat (0) () | 1d100 |
Explorer (0) () | 1d100 |
Marksman (0) () | 1d100 |
Medic (0) () | 1d100 |
Pilot (0) () | 1d100 |
Scientist (0) () | 1d100 |
Technician (0) () | 1d100 |
Thief (0) () | 1d100 |
Warrior (0) () | 1d100 |
other skills (0) () | 1d100 |
Weapon (Hit%) | Ammo | Damage | Range | Notes | 1d100 |
weapon1 (0) | 1 | 1d100,d10 | |||
weapon1 (0) | 1 | 1d100,d10 | |||
weapon1 (0) | 1 | 1d100,d10 |
Equipment
Gear and Equipment (worn/carried)
Other
Benefits
Loyalties
Notes
EDIT: Whoo-hoo! One psionic power! Let's make it Telekinesis.
Rolls
Psionics? - (4d10)
(1589) = 23
Stats: 35,80,70,55,75,60
Skills: Marksman +0, Warrior/Medic -10
I'll finish the character and submit him later today.
Rolls
Stats - (6d10)
(1108596) = 39
EDIT: Whoo-hoo! One psionic power! Let's make it Telekinesis.
As for Telekinesis, here is what the Referee Handbook has to say: "By default, with a Telekinesis-based check and several minutes of meditation, a character can slowly move up to 3kg of mass up to 3m per turn. That's a very weak ability, but don't worry; it'll get a lot better through acquisition of skill benefits." For those wondering, 1kg is about 2.2 lbs.
Stats= 65, 70, 80, 55, 80, 60
Rolls
Stats - (6d10)
(78105106) = 46
We have a pilot (Mesec), and a thief (K'Tesk V'Kar), and a medic (Sam). I also think that once this adventure is done, Q is introducing a warrior...
I'll catch up on the story so far today, but does this sound like a decent fit?
Credit roll = 20
Oh yeah, how do you get the Check Marks on the Character sheet set?
Rolls
Starting Credits - (d10)
(2) = 2
@Esidrix, I'll be looking at your character you submitted now... Looks fine. Just keep in mind I've changed how defensive suits and specialities worked as I was not a huge fan of how either worked.
Edit: Oh yeah, last step would be to see if your character is psychic. Roll 4D (base 3D + 1D for INT 65+), for each "1s" you roll, you can pick one of the three spychic skills; Telekynesis, Thelepathy, or Psychometabolism.
Hopefully, you'll end up working as a team though... :D
Thank you.
Skills: Marksman +0, Warrior/Medic -10
I'll finish the character and submit him later today.
Rolls
Secret Roll
STR 35>>40
Marksman -10>>-5
Commander -10>>-5
Pilot +0>>+5 (if applicable)
ELSE
ragequit.exe dunno, explorer?
If you rank up, you'll also gain a Loyalty Benefit from Federation Navigation System In. (which is funny considering they just fired you and jibbed you on pay). So you can pick one of the following benefits:
-> 25% off on the fee for downloading current course at navigation buoys.
-> FNS could grant the character the title of Investigative Officer which would grant free passage on any FNS ship to anywhere in the Frontier. The title isn't worth much anywhere else, but players might use it to pull rank on any other FNS employees.
-> Being lent an astro-tech bot. The bot is fully part of the party and accompanies them on missions, but its loyalties might still remain to the FNS, unless clever players reprogram it.
-> FNS grants the character a parcel of land on 4952 Delcia which can be later used to build a base of operations.
Rolls
Sweet sweet BP roll (or not, depends) - (D10)
(9) = 9
1) Make all the complicated jump calculations, which will take several hours of computation but is entirely free and allows to travel anywhere.
2) Queue up at a navigation buoy, download the pre-calculated trajectory for a small fee (usually 10© per LY travel plus some local fees). Faster but costs money and is usually limited to well-established trade routes.
The first one would mean that should you eventually own your own ship, every time you'd download coruse trajectory from a navigation buoy, you'd get a 25% off on the fee.
Can't believe I did not catch that earlier... XD
Good think I decided to have a second look since we're starting the next adventure now.