4952 Delcia

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May 5, 2021 10:08 pm
First Round of Combat.

Initiative
9 Nero
9 Trudy
8 Sam
8 Sorrack
8 Crab Things
7 Mesec

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Nero is up!
May 5, 2021 10:36 pm
Nero turns as he hears the crab land and open fires on one them with a burst of fire from his auto pistol. He calls to the others, Crabs again.

90% for 5d10 damage
Last edited May 5, 2021 10:37 pm

Rolls

auto pistol, damage - (1d100, 5d10)

1d100 : (19) = 19

5d10 : (45527) = 23

May 5, 2021 11:13 pm
OOC:
You're firing burst again? You could divide this damage between the 2 crabs which were behind you.
May 5, 2021 11:50 pm
Oh. Okay.. first three shots on one and two on the other.. so that is 14 and 9. As Nero goes wild with his burst.
Last edited May 5, 2021 11:51 pm
May 6, 2021 12:02 am
OOC:
You can divide the damage however you want, but that's find too.
The crab things will attempt to dodge, increasing their Multi-Action penalty to -20 for those two.

lolwut?

They both fail and take some damage, though none of them are killed this time around.

Trudy is up next.

Crab 1: 14 damage.
Crab 2: 9 damage.
Crab 3:

Rolls

"Crabs' Dodge" - (1d100, 1d100)

1d100 : (53) = 53

1d100 : (53) = 53

May 6, 2021 12:16 am
Trudy deploys his integrated sword and wades into the crabs, sacrificing his cobbled together shell of a body if required.

Rolls

Melee 70, 2D - (1d100, 2d10)

1d100 : (35) = 35

2d10 : (47) = 11

May 6, 2021 12:20 am
The attacked crab will attempt to dodge, increasing this particular crab's Multi-Action penalty to -40.

Well, I'll be damned, it managed to dodge Trudy's swing. Sam is up next!

Rolls

"Crab's dodge" (-20) - (1d100)

(7) = 7

May 6, 2021 2:13 am
Samantha opens up with a burst of her autopistol to shot one of the crabs coming her way.

Rolls

to hit - (1d100)

(10) = 10

damage - (5d10)

(710632) = 28

May 6, 2021 5:38 pm
I'll assume it's not the same one Trudy is standing in front of to avoid any penalty... Also, it will allow me to bring both of thse crabs at the same Multi-Action penalty of -40...

Okay, I don't know what those things ate... well, actually, I do... but it also dodged the attack!

Sorrack is up next!

Rolls

Crab's Dodge (-20) - (1d100)

(6) = 6

May 13, 2021 2:08 pm
Sorrack pulls his whip and lashes out at the craps. He sweeps the whip low, in an attempt to snare one of the crabs and turn it over.
OOC:
Sorry for the delay, I have been traveling and honestly just forgot to check back in!

Rolls

Snare attempt - (1d100)

(86) = 86

May 14, 2021 12:42 am
Sorrack (who was behind the crabs due to him staying back and in the stairwell) sadly failed to hit any of the crab things...

Speaking of which, the two wounded ones will attempt to bit that strange (and potentially tasty) metal thing which attacked it (at -40 M-A penalty!), and the last one which is on the other side of the group, behind Mesec will spit a globule of acid on Mesec, but which might also hit Sam and Nero if the attack succeeds...

Unsurprisingly, the two crabs things on Trudy, a bit unbalanced by the momentum of their last dodges fail biting Trudy. For Mesec, Sa and Nero, the acid will hit, but you still can make an AGL Resistance check (including Multi-Action penalties for those who already performed an action), and since this is an area attack, you can also decided to dive prone and hopefully halve the acid damage (which can only be reduced by an enviro-suit). I'll wait for your Dodges before announcing damage.

Rolls

Secret Roll

Secret Roll

May 14, 2021 1:05 am
Nero dives to the side to avoid being spit on. And narrowly miss the worse of it. He still has 3 points of freezing damage that hasn't healed yet.

Referee Edit: You did counted your Multi-Action penalty, right? You made 1 attack, so you should be at -20...


Counter Edit: ACK and that HURTS.
Last edited May 14, 2021 1:33 am

Rolls

AGL 60 - (1d100)

(58) = 58

May 14, 2021 1:16 am
Sorrack looks around sheepishly and pulls back his whip while moving closer to the combat. It's the thought that counts right?
Last edited May 14, 2021 1:22 am
May 17, 2021 3:28 am
Samantha dodges trying to keep whatever from hitting her.

I am really starting to hate these things

Rolls

Agility check AGI 70 - (1d100)

(7) = 7

May 17, 2021 11:41 pm
OOC:
A roll of 07 will succeed, even with the Multi-Action penalty. While we're waiting for Mesec, just to make sure, you guys dove prone or not?
May 18, 2021 1:00 am
OOC:
Sorry, was everybody in the way of the acid spray?
Trudy does not dodge but tries to use his battered shell to provide cover for Sam.
May 18, 2021 1:05 am
OOC:
Only Nero, Sam, and Mesec.
May 18, 2021 4:24 pm
OOC:
The notifications suck, just saying
Mesec stumbles, taken aback by the surprise attack as he tries to dodge it; he aims the nearest crab thingy and takes a burst shot at it.
OOC:
Ignore the modifier and result at attack attempt, not my fault. Damage total 13. My fault.
Last edited May 18, 2021 4:53 pm

Rolls

AGL Resistance check - (1d100)

(98) = 98

Burst attempt - (1d100-10)

(9) - 10 = -1

PewPew - (1d10, 1d10, 1d10, 1d10, 1d10, 1d10)

1d10 : (1) = 1

1d10 : (2) = 2

1d10 : (5) = 5

1d10 : (1) = 1

1d10 : (3) = 3

1d10 : (1) = 1

May 18, 2021 5:22 pm
The blob of acid lands near Mesec, splashing on Nero and Sam on contact. Mesec takes 8 acid damage (sadly, ballistic suits don't stop acid, it'll also take 1 BP of damage), Nero takes 4, and Sam takes 2 (possibly 1 if she decided to dive prone).

Mesec then unleashes a hail of bullets on the crab thing, but the pain affects his aim a little bit, and aside from taking 2 of its leg, the bullets mostly graze the damned thing...

Crab 1: 13 damage
Crag 2: 9 damage
Crab 3 14 damage (4 shots left)

Second Round of Combat.

Initiative
9 Nero
9 Trudy
8 Sam
8 Sorrack
8 Crab Things
7 Mesec

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Conditions
In case anyone has decided to dive prone: On ground, -20 to dodge or attack with melee/thrown weapons.

Nero is up!
May 18, 2021 9:24 pm
OOC:
I believe Nero was going to dive prone but failed so he is prone where he was standing covers with acid burns to match his frost bite spots.
Nero prone on the ground with send a burst from his auto pistol at Crab 2 in hopes to kill it. And crawl 5 feet away to get out of the pool of acid that is left on the ground. (GM can chose which way he moves that looks best for his 5' feet of movment.

Rolls

auto pistol, damage - (1d100, 5d10)

1d100 : (44) = 44

5d10 : (62134) = 16

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