4952 Delcia

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May 22, 2021 10:31 pm
It will attempt to dodge again at -20.
OOC:
lol, are you serious?
The crab dodged, it's M-A penalty is now -40. Sam is up.

Rolls

Crab Dodge -20 - (1d100)

(2) = 2

May 22, 2021 11:36 pm
OOC:
He probably is too stringy to eat with all that muscle.
May 23, 2021 4:05 am
Samantha fires another burst at the crab that does not want to be hit

Rolls

damage - (5d10)

(841072) = 31

to hit (50%) - (1d100)

(35) = 35

May 23, 2021 12:49 pm
Sadly, not being skilled in Marksman means Sam shoots at disadvantage, turning this 35 into a 53, and barely missing...

Edited for burst fire. This means the crab cannot dodge (-40 M-A penalty -20 "Hard" penalty for dodging a firearm, see? I remembered this time!). Sam's burst of fire manages to kill the crab in front of Trudy, bullets tearing into it... The only one left is the spitter who's currently righting Mesec.

Sorrack is up!
May 23, 2021 8:44 pm
kalajel says:
Sadly, not being skilled in Marksman means Sam shoots at disadvantage, turning this 35 into a 53, and barely missing...

Sorrack is up!
She fired a burst so she gets +20 to hit. so it means she hit on a 70 forgot to change that on the roll.
May 23, 2021 9:10 pm
Viking1031 says:
kalajel says:
Sadly, not being skilled in Marksman means Sam shoots at disadvantage, turning this 35 into a 53, and barely missing...

Sorrack is up!
She fired a burst so she gets +20 to hit. so it means she hit on a 70 forgot to change that on the roll.
OOC:
Updated my last post. Sorrack is up.
May 24, 2021 2:39 am
Sorrack advances and aims his whip at the remaining crab. He swings in a low sweep arc, with the intent to disrupt the crabs aim and generally continue to make its day worse.

Rolls

Whip lash - (1d100)

(58) = 58

May 24, 2021 3:14 am
Sadly, being unskilled with the whip, Sorrack misses the crab. It would seem Sorrack is having a bad day as well...

The remaining crab turn.

Since Mesec spent a Destiny Point to be Destined to Survive, from one of the holes from whre those crabs came from, some pipe which was running there ruptures and dumps a bunch of brackish, dirty water on Mesec, which does a good job of washing away most of the acid on him. Both Mesec an dNero take 4 points of damage this round, and Sam takes 1. And since this was the last round of acid damage, no need to spend any more Destiny to survive next round...

The crab noticing it is not alone turns to flee (trying to run), then spits a glob of acid on a nearby wall to try and make itself an escape route...
OOC:
The crab failed to walk 3 time its MOVE, but still manages to walk twice its MOVE. That 100 on the attack is a 00, and thus a critical on the wall. I'll judge it hit a weakened part of the wall which quickly melt and produce a hole large enough for the crab to try and slip through next round...
Mesec is up next!

Rolls

Running - (1d100)

(92) = 92

Acid Spit (-20, M-A) - (1d100, 1d10)

1d100 : (100) = 100

1d10 : (4) = 4

May 24, 2021 4:17 pm
Breathing heavily Mesec shouted to the others "I'm getting old for this crap!" as he hauled ass going as far away as he could from the crab. "Get rid of this thing ASAP! I'll be waiting here for you to tend to my wounds if you don't mind Doc, 'kay?"
May 24, 2021 4:21 pm
Well, you guys are technically out of combat... You can go ahead and shoot the crab before it leaves if you want, if not, time for some healing, I guess...
May 24, 2021 4:39 pm
Nero isn't shooting the crab, he is instead reloading his auto pistol with the last clip he has of 15 shots left. We need to get out of here now. I'm running low on ammo. As much as I like to get to the bottom of this. I don't think another run'in with the crabs is going to be good. Perhaps a spot heal up some. Nero is showing frost and acid burns all over and his business suit is surely worthless now.
Last edited May 24, 2021 9:55 pm
May 25, 2021 2:14 am
Sorrack runs towards the crab and focuses really hard, cracking his whip out to ensnare the escaping crab. He doesn't know what he will do with it if he manages to grab it, but he spent hard earned credits on this whip and he'll be damned if it'll be useless!

Rolls

Whip crack - (1d100)

(61) = 61

May 26, 2021 10:05 pm
med kit rolls:
Sorrack 36
Sam 48
Nero 4
Mesec 92
Last edited May 26, 2021 10:05 pm

Rolls

med check - (4d100)

(3648492) = 180

May 26, 2021 10:19 pm
Taking several minutes, Nero manages to give 5 BP back to almost everyone (except Trudy for obvious reasons, also, I find the idea of performing first-aid on yourself, but Gene would still succeed even if I put steep penalties on that...), except Mesec who regains only 1 BP. This will cost Nero 4 provisions on his healing kit (possibly one less because I'm not sure Sorrack is hurt...).
May 26, 2021 10:21 pm
Smile. I imagine Nero has extra stuff after raiding the MedBay like all good adventures.
May 26, 2021 11:43 pm
OOC:
IIRC, Sam beat you to it, but I can always check back... Your kit has 20 provisions anyways, you're not about to run dry just yet.
May 27, 2021 12:44 am
LOL. .hope not!
May 27, 2021 2:06 am
OOC:
Yeah, Sam got the medical supplies. You found the cognac and Yar brandy...
May 27, 2021 3:25 am
OOC:
Sorrack is only hurt in his pride. A Medkit can not fix that.
May 27, 2021 4:27 am
OOC:
Smiles. Nope Medkit can't fix that, but cognac can.. :) just ask Mesec.. Not that he has any..
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