4952 Delcia

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Jun 8, 2021 4:47 am
30 minutes (and 1/2D supplies form the techkit) later, the door opens into what looks to be a security office, albeit one of alien design. There is a door almost immediately to your left, and another door at the other end of the room. You quickly notice about half a dozen holes near that door. Seems there are crabs here as wall, but at least, they're farther away... You might be able so sneak past them, if only to check the nearest door...

https://i.postimg.cc/15yshdSH/Floor4-FOW.jpg
OOC:
Oh yeah, nearly forgot, Nero can heal 1 BP at that point.
Jun 9, 2021 5:47 pm
Messec holds up his left fist, elbow to shoulder height and whispers "I know a nifty trick, we can put a piece of clothing on the floor and slide our steps on it; that's what we did in the Academy to break curfew and go outside. The only problem is that it's just for a short distance, since we need to pass the cloth around; so we either go for the door to our immediate left or we go full Admiral L. Jenkins on them crabs. Whad' ya say?"
[ +- ] IN CASE OF CLOTH TRICK
Last edited June 9, 2021 5:48 pm

Rolls

Wil (55)+commander (-10) - (1d100)

(66) = 66

Jun 9, 2021 5:55 pm
OOC:
Okay, make a Commander check.
Jun 9, 2021 7:14 pm
Mesec tells you about his years at the Academy while looking in his gear for a "cloth". Sadly, the only "cloth" he carries in his back pack is the spare space suit he was not using. He grabs it and with a strong flick of the wrist, he attempts to unfurl and place it on the ground in one swift motion, however, he misjudged the bulk of the damn thing, and instead of placing it in a way to muffle your footsteps, he instead flings it halfway across the room. It lands half unfurled, with a muffled thud on a desk about 4 or 5 meters away from him. There seems to be some stirring in the holes at the back of the room, but no crabs are attacking just yet... You should have some time to leave this place... but do not tarry...
Jun 9, 2021 8:07 pm
Nero has his gun out for a show down.
Jun 10, 2021 3:42 pm
Samantha has her gun drawn. She decides to sneak across the room as far from the crabs as possible.

Rolls

Sneak (70%) not sure of other mods - (1d100)

(44) = 44

Jun 10, 2021 3:49 pm
Sorrack attempts a stealthy six limbed leaping cartwheel!

Rolls

Ninja Cartwheel - (1d100)

(5) = 5

Jun 10, 2021 11:27 pm
OOC:
@ Sam: Actually, that would be 60%, Mesec crit-failed his Command check to give you a +10%... I'll wait for Trudy's post, in the meantime, if you can post the pictures you used for your character's avatar in the OOC thread so I can star working on those counters for the upcoming combat...
Jun 11, 2021 12:57 am
Trudy will cover Sam, his weapon aimed at the holes ready to crack crab like a cracker biological being that eats the flesh of the dead.
Jun 11, 2021 1:14 am
As you enter the room, you notice some of those crab things exiting the holes. About two per holes for about a dozen total... Luckily for you, about three-quarters or so of them seems to be more interested in Mesec's space suit...

Time to roll INIT!

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Rolls

Secret Roll

Secret Roll

Jun 11, 2021 1:35 am
"Extermination mode activated."

Rolls

Initiative - (1d10)

(1) = 1

Jun 11, 2021 2:05 am
Time to put all that training to use, all 15 minutes of it!

Rolls

Initiative - (1d100)

(6) = 6

Jun 11, 2021 3:46 am
INIT
OOC:
Ducks as Trudy first shot seems to go wild. Wild his direction.
Last edited June 11, 2021 3:47 am

Rolls

INIT - (1d10)

(4) = 4

Jun 11, 2021 10:34 am
Mesec takes out his Autorifle, looks around him a bit apologetic and just goes "Uhm, oops?"

Rolls

Initiative - (2d10)

(310) = 13

Jun 11, 2021 6:01 pm
INIT fix
OOC:
Nero has a "6" for INIT.
Last edited June 11, 2021 6:02 pm

Rolls

INIT fix - (2d10)

(62) = 8

Jun 24, 2021 3:25 am
Initiative

Rolls

Initiative - (2d10)

(56) = 11

Jun 24, 2021 3:58 pm
First Round of Combat.

Initiative
10 Mesec
8 Crab Things
6 Sam
6 Sorrack
6 Nero
1 Trudy

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Battle Map

Notes
When making your post, do not forget to roll your INIT for next round.
Also, do not forget to keep track of your multi-action penalties each time you make an Ability/Skill/Resistance check (1st action at +0, 2nd action at -20, 3rd action at -40, and so on).

Mesec is up first.
Jun 24, 2021 5:34 pm
"Shit, make a run for it people! And blob! The bot could stay though! Just kidding, the bot can follow to cover our backs."
said Mesec as he tried to humor his newfound comrades and ease himself as well. But his train of thought had already left that station and got stuck to the worst possible one...
Why is this happening to me? Am I going to lose another crew? Maybe they'll get lucky and only I get to be crabs's salad.. Hehe.. Crabs's salad...

"I'll cover you!" he said as he shot the first two crabs he saw; the one at the very front and the one at his right.

Rolls

attack attempt 1 (40%) - (1d100)

(42) = 42

attack attempt 1 (20%) - (1d100)

(36) = 36

Initiative - (1d10, 1d10)

1d10 : (2) = 2

1d10 : (2) = 2

Jun 24, 2021 8:39 pm
OOC:
INIT for next round
3 Crabs
2 Mesec
Mesec shoots at the crab things and misses, this attracts their attention towards the group, but most importantly, towards a tasty piece of metal... Trudy. With a concerted shriek, they charge towards you (advancing their M-A penalties to -20). The two in front of Trudy will attempt to bite him (increasing those two crab's M=A penalties to -40). One of the two bites hit, Trudy can dodge (at -20 penalty for being outnumbered at least 2:1 in melee).

Sam is next.

Rolls

Crabs attempting to run. - (1d100)

(48) = 48

Crab bite 1

Crab bite 2

Crab INIT next round - (1d10, 1d10)

1d10 : (1) = 1

1d10 : (3) = 3

Jun 25, 2021 10:17 pm
Trudy attempts to dodge the attack.

Rolls

Agil 50-20 - (1d100)

(19) = 19

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