I think I said this in the previois chat, but I'm looking at a
Mutant Nano who Constantly Evolves.
Looking at choosing between
Ward and
Scan.
[ +- ] Ward
You have a shield of energy around you at
all times that helps deflect attacks. You gain +1 to
Armor. Enabler.
[ +- ] Scan
You scan an area equal
in size to a 10-foot (3-meter) cube, including all
objects or creatures within that area. The area
must be within short range. Scanning a creature
or object always reveals its level (a measure of how powerful, dangerous, or difficult it is).
You also learn whatever facts the GM feels are
pertinent about the matter and energy in that
area. For example, you might learn that the
wooden box contains a device of metal and
synth. You might learn that the glass cylinder is
full of poisonous gas, and that its metal stand
has an electrical field running through it that
connects to a metal mesh in the floor. You might
learn that the creature standing before you is
a mammal with a small brain. However, this
esotery doesn?t tell you what the information
means. Thus, in the first example, you don?t
know what the metal and synth device does. In
the second, you don?t know if stepping on the
floor causes the cylinder to release the gas. In
the third, you might suspect that the creature
is not very intelligent, but scans, like looks, can
be deceiving. Many materials and energy fields
prevent or resist scanning. Action.
I know we have a friend who
explores dark places, so I don't know if Scan will be helpful or overlap. Ward is great, if we don't have a party full of fighters.
Last edited April 2, 2021 7:47 pm