Part 5: Return to the Moathouse Ruins

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Aug 30, 2021 8:24 pm
The doors jar at the sound of Maloria's plate clad boots banging against them, though she get's no response from the other side. Placing her ear to the door, she listens but hears nothing through the thick wood.
Aug 30, 2021 9:55 pm
Hrmph! "Your boot would wake the dead, I suspect that the room may be empty. Bors, Maloria, see if you can't lift this beam. No sense in wasting time."

KCC

Aug 31, 2021 12:48 pm
There’s something worse about it being dark below and above! At least during the day there was always the light above to return to. Now…?

Well, she listened at the door alongside Maloria, then hastily moving aside when the two approach to move the plank!

Rolls

2/6 - (1d6)

(5) = 5

Aug 31, 2021 3:22 pm
OOC:
I'm gonna go ahead and have Angel listen at the door as well. He is a Thief class after all, and listening at doors is a pretty thief/halfling-strong ability, so it would be lousy of me to not utilize him in the party's bests interests if his player likely would have done the same. Honestly, I should have been having him doing that this whole time, but unfortunately I forget stuff with all the other stuff I juggle on the DM side of things.
Gilly listens at the doors as well, but like Maloria, she hears nothing of concern. This plank is nearly the thickness of a small piece of timber, and most likely the doors aren't exactly particle board either, so it may be that it's merely too difficult to hear anything on the other side of these. Or maybe there's nothing...
Noting Gilly's lack of response when she pulls her head away, Angel steps forward and presses his ear to the doors. He looks back and shakes his head as if to say "nothing".

Rolls

Angel Hear Noise roll - (1d6)

Sep 1, 2021 5:01 am
Eltrezar tugs his beard with impatience as he awaits the stronger warriors to lift the plank barring their way.

KCC

Sep 1, 2021 11:36 am
Though small, Gilly is no slouch herself. Her small Halfling size is pretty muscular and strong. And so she shifts herself almost fully under the plank and begins to push upwards, waiting for the two warriors to flank her and help shift the log off this door.
Sep 1, 2021 8:01 pm
"Here goes nothing."

Mal waves the Man at Arms over and with his help heaves against the wooden bar, attempting to open the door...
Sep 2, 2021 12:07 am
Bors cracks his neck dramatically and helps Mal lift the bar.

Rolls

Strength - (1d20+2)

(9) + 2 = 11

Sep 2, 2021 9:00 pm
The party lifts the heavy plank from the door and they swing out into the storage room, and almost immediately the party is hit with a combination of odors most foul as they sidestep the doors swing. The wave of reek is nauseating and hard to pin to only one source. While the zombies that wandered the cells outside the torture room were not entirely pleasant, they had mostly been ancient and dried specimens, and gave little by means of smell anymore, and certainly not those as overpowering as what billows forth from the room before you. The stench seems a combination of fresh excrement, the coppery tang of fresh blood, and the putrid stink of rotting meat, among other less decipherable sources.

The second sensation you discover is the sound of gnawing, like that of a dog chewing a cow's shin or other large bone, but what squats before you is not a dog, nor any canine more fearsome even. What sits upon a pile of of tattered old clothing and rodent chewed animal skins in a larger room than the littered storeroom you stand in now is a massive ogre gnawing distractedly at what appears on first glance to be the blood-glistened remains of a humanoid femur.
As it busily rips a strip of meat off the bone in its hand the light of Eltrezar's lantern and Gilly's torch fall on the great monster, not enough to fully chase the shadows away, but enough to get the monster's attention finally. For a moment it merely looks at each of you. Then it speaks on broken Common language...
"No fire eye..." it says after a moment of looking at each of you. Suddenly its eyes light up as if it has just discovered something of great import. "Lubash see no fire eye!" It slowly rises to its feet and you realize that this ogre is at least as large if not greater so than any tales you've heard of such creatures, standing at least 10' in height despite slouching posture and hunkered shoulders. "Tiny mans have no fire eye on clothes-skins! That make tiny mans Lubash playtoys now! Lubash break and smash toy's legs and then can keep for plaything for as long as Lubash want!"
The ogre, now gleeful in expression at the prospect of new "playthings" reaches down, and with a grating scraping noise, picks up a huge, rusted, dull and ugly-looking bardiche from the floor and begins to advance on the party as bloody drool runs from its mouth and down it's huge stomach in Pavlovian response.

https://i.imgur.com/iHZ30c4.png
OOC:
Round 1 of this encounter begins! Turn order is as follows:
--> 1. Gilly, Bors (7)
2. Maloria, Norris (6)
3. Angel (5)
4. Man-at-Arms (4)
6. Lubash the Ogre (3)
6. Eltrezar (1)

https://i.imgur.com/pi9bvsK.png

Rolls

Angel Initiative roll - (1d6+1)

(4) + 1 = 5

Gilly Initiative roll - (1d6+2)

(5) + 2 = 7

Eltrezar Initiative roll - (1d6-1)

(2) - 1 = 1

Maloria Initiative roll - (1d6+1)

(5) + 1 = 6

Bors Initiative roll - (1d6+1)

(6) + 1 = 7

Norris Initiative roll - (1d6+1)

(5) + 1 = 6

Lubash the Ogre Initiative roll - (1d6)

(3) = 3

Man-at-Arms Initiative roll - (1d6)

(4) = 4

Sep 3, 2021 6:17 am
Bors raises his shield protectively and moves to the southwestern side of the northern pillar, giving space for his comrades to enter the room if they chose. "Anyone know what 'fire eye' means? Wizard, that sounds like your territory. Otherwise fan out and surround it. With some luck, my sword will get a new name this day!"

KCC

Sep 3, 2021 12:43 pm
Gilly grits her teeth, as the wave of stink wafts over her. As the ogre approaches, she grits her teeth, and clenches her short sword all the tighter. The Puddlefoots had told a story or two about ogres, and how the family had taken down a few in their time. And now it seemed like Gilly might get her chance! She enters the rooms and fans out as Bors suggests.
OOC:
I’ll move about 5 squares across, to give the ogre a choice in who to attack! I do have a good shot with an -2 due to size difference too
Sep 3, 2021 7:00 pm
KCC says:
OOC:
I’ll move about 5 squares across, to give the ogre a choice in who to attack! I do have a good shot with an -2 due to size difference too
OOC:
Oh, very good of you to remind me; I might have forgot. This thing is very definitely greater than human-sized, so at this time Gilly's AC has lowered from "4" to "2". As per your instrictions, Gilly moves 25' into the room and now stands at Y12.
https://i.imgur.com/HLvlvIV.png

Round 1 of this encounter continues! Turn order is as follows:
1. Gilly, Bors (7)
--> 2. Maloria, Norris (6)
3. Angel (5)
4. Man-at-Arms (4)
6. Lubash the Ogre (3)
6. Eltrezar (1)
Sep 5, 2021 5:15 pm
"Wait where are you going?!"

With a groan Mal rushes into the room to support her companions, shield raised and hammer in hand. She sets her hammer down next to her and whips out her sling...

"We could have just closed the door you know."
OOC:
move V, 11

Rolls

Attack, Damage - (1d20+1, 1d4+1)

1d20+1 : (9) + 1 = 10

1d4+1 : (2) + 1 = 3

Sep 6, 2021 9:16 pm
Mal moves into the room and throws a stone at the ogre with her sling. It strikes the monster's thick shoulder with a "whap" that the ogre doesn't even notice.
OOC:
Just fyi, when Maloria used a ranged weapon she gets a +1 To-Hit for her Dexterity Modifier, and another +1 for close range in this instance. There is no Dexterity bonus for damage in a ranged attack.
Following suit, Norris enters the room with his own sling readied. He moves to T11 and releases his stone, and strikes the ogre's other shoulder with the same effect.

Angel steps inside to T8, and fires his short bow at Lubash, hitting the great creature directly in the chest, and the ogre bellows in pain and rage at the thief.

Finally the Master-at-Arms rushes in and stops at V14 and fires his long bow at the ogre. Those watching, with the exception of Eltrezar who has noticed this once before, are momentarily distracted by the fact that two arrows came from the man in lightning-fast succession. The first arrow pierces the ogre's shoulder, while the second clatters against the wall beside him.

In a rage, Lubash looks back and forth between Angel and the Man-at-Arms, both of whom pierced him with arrows then stomps over to Anger and swings his ugly-looking bardiche at the thief's head. Angel just barely manages to duck the swing and chips of wall explode from the wall behind him and the huge weapon smashes against the stonework.
OOC:
Round 1 of this encounter concludes with Eltrezar!
1. Gilly, Bors (7)
2. Maloria, Norris (6)
3. Angel (5)
4. Man-at-Arms (4)
6. Lubash the Ogre (3)
--> 7. Eltrezar (1)
https://i.imgur.com/pVHBhVz.png

Rolls

Norris Attack roll, Damage roll - (1d20+3, 1d4)

1d20+3 : (7) + 3 = 10

1d4 : (3) = 3

Angel Attack roll, Damage roll - (1d20+3, 1d6)

1d20+3 : (15) + 3 = 18

1d6 : (5) = 5

Man-at-Arms Attack roll; Damage roll - (1d20, 1d6)

1d20 : (16) = 16

1d6 : (3) = 3

Man-at-Arms Attack roll; Damage roll - (1d20, 1d6)

1d20 : (11) = 11

1d6 : (6) = 6

Lubash Target Selection roll (1-3: Angel, 4-6: Man-at-Arms) - (1d6)

(3) = 3

Lubash the Ogre Attack roll, Damage roll - (1d20, 2d4+5)

1d20 : (8) = 8

2d4+5 : (21) + 5 = 8

Sep 7, 2021 4:13 am
Eltrezar hesitates momentarily, pondering the riddle of the "fire eyes" that the ogre had presented. Off the top of his head, this didn't correlate with any ogre knowledge he possessed, whether it be a reference to a deity or a cult. The crashing of mallet against stone breaks his thought process, and he realizes that the creature had vanished from view. The wizard takes a few steps into the chamber with a drawn dagger and attempts to throw it into the large target. Recognizing that this creature will likely take more than a few daggers to fell, he begins preparing his arcane invocation.
OOC:
Eltrezar moves to U-11 and throws a dagger at Lubash.
Last edited September 7, 2021 4:03 pm

Rolls

Magic Missile - (1d6+1)

(2) + 1 = 3

Attack - (1d20-1)

(6) - 1 = 5

Damage - (1d4)

(4) = 4

Sep 7, 2021 5:45 am
OOC:
My mistake, mixed up OSE sling with DnD slings
Sep 7, 2021 3:54 pm
OOC:
@cowleyc: Unfortunately, because Lubash had moved to the left to attack Angel, Eltrezar would have lost line of sight to the ogre because of the wall, as you can see from Eltrezar's perspective below.
https://i.imgur.com/3e972uw.png

A wizard casting a spell generally has 3 rules:
1. They must announce that they are casting a spell at the start of the round (we sort of hand-waive this rule because PbP mechanics make this a pain in the butt for players with Magic-User PCs).
2. They may not take any other action, including Movement, on a turn where they will cast a spell.
3. Unless specified otherwise by the spell description, the target of a spell must be within sight.

The bad news is that this means that Eltrezar cannot cast Magic Missile this round, having lost sight of his intended target.
The good news is that the spell wasn't "Disrupted", so the spell isn't forgotten, and merely goes back into the wizards available memorized spells (possibly allowing for a better roll than a "2" later?).
Furthermore, I think it's reasonable that the wizard, losing sight of his target, could still act this round if he wants and make other Actions (ie: Move into the room, throw a dagger, attempt to negotiate a peaceful resolution to this conflict, play a musical instrument, drink a potion, think distractedly but fondly on that sinful book he once found in the library... just some examples...)

But casting Magic Missile would not be an option and so it's still Eltrezar's turn.
Sep 7, 2021 4:51 pm
His spell interrupted when he lost sight of the ogre, Eltrezar steps into the room and throws a dagger at the wall, where it clatters to the floor. The ogre doesn't even notice the new arrival to the room, it seems.
OOC:
Round 1 concludes with no PCs taking damage. The ogre has lost 8HP in the fight to a couple of arrows, and appears to be moderately wounded.
https://i.imgur.com/DC00llN.png

Round 2 begins! Turn order is as follows:
--> 1. Norris (7)
2. Man-at-Arms (5)
3. Bors, Lubash the Ogre (4)
4. Angel, Gilly, Maloria (3)
5. Eltrezar, lol (1)
https://i.imgur.com/avwgo9a.png

It should be noted that Norris, who is up first, currently has his sling armed.
It should also be noted that Angel and Bors now find themselves in melee range of Lubash. If these character wish to get out of Lubash's melee range they must make a Fighting Retreat (allowing an attack Action and a Movement Action at 1/6 their Base Movement Rate), or a Full retreat (allowing a Movement Action at half or more Encounter Movement Rate and +2 to shieldless Armor Class.

Rolls

Angel Initiative roll - (1d6+1)

(2) + 1 = 3

Gilly Initiative roll - (1d6+2)

(1) + 2 = 3

Eltrezar Initiative roll - (1d6-1)

(2) - 1 = 1

Maloria Initiative roll - (1d6+1)

(2) + 1 = 3

Bors Initiative roll - (1d6+1)

(3) + 1 = 4

Norris Initiative roll - (1d6+1)

(6) + 1 = 7

Man-at-Arms Initiative roll - (1d6)

(5) = 5

Lubash the Ogre Initiative roll - (1d6)

(4) = 4

Sep 9, 2021 12:35 am
Norris rushes across the room to Z11 to avoid letting Angel and Bors block his shot and throws another stone at the ogre with his sling, but again the shot misses it's mark.

Likewise, the Man-at-Arms rushes to Z10 and fires two shots at Lubash. Like, Norris, both arrows clatter uselessly against the stonework in the corner of the room.
OOC:
Round 2 continues! Turn order is as follows:
1. Norris (7)
2. Man-at-Arms (5)
--> 3. Bors, Lubash the Ogre (4)
4. Angel, Gilly, Maloria (3)
5. Eltrezar (1)
https://i.imgur.com/ZufeZjf.png

Still focused on the thief that hit him with an arrow, badly injuring him, Lubash takes another swing at Angel. This time the ogre brings his filthy bardiche from overhead. The thief deftly side-steps the arc of the weapon and it snashes into the floor, more stone chips scattering as the floor crumbles under the weight of the swing.

Rolls

Norris Attack roll, Damage roll - (1d20+3, 1d4)

1d20+3 : (10) + 3 = 13

1d4 : (2) = 2

Man-at-Arms Attack roll; Damage roll - (1d20+1, 1d6)

1d20+1 : (3) + 1 = 4

1d6 : (3) = 3

Man-at-Arms Attack roll, Damage roll - (1d20+1, 1d6)

1d20+1 : (7) + 1 = 8

1d6 : (3) = 3

Lubash the Ogre Attack roll, Damage roll - (1d20, 2d4+5)

1d20 : (2) = 2

2d4+5 : (24) + 5 = 11

Sep 9, 2021 2:29 pm
Restraining himself with muted glee as his tiny little sling stone strikes the ogre, a thought bursts from Norris' mind which he thinks would be beneficial to share, "It's a symbol!" he replies, and though not aimed at the wizard, he's hoping the mage understands the contribution.

"The fire eye is likely a symbol... a badge, emblem, a cloak or something..." he adds, all the while slinking in the shadows and behind safe, sturdy pillars of cover. "With a lunk like this, you gotta keep orders simple. If they have the symbol, let 'em pass- if they don't, do whatcha' will with 'em. Whoever's running this... they're tied in with that symbol".

The role which the symbol played in the ogre's standing orders was clear- it was the significance of the symbol itself which was lost on Norris. Hopefully, that's where the smarter, but less attractive, members of the group may be able to help.
Last edited September 9, 2021 2:34 pm
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