Apr 14, 2021 6:07 pm
Vicelen 1st, 381 IY, 10:00am.
Cloudy, Lightly Snowing, 33° F./1°C.
Light Breeze (W).
Andrastem

The rising morning sun greets your eyes harshly as you crest a small hill with the caravan of merchants, mercenaries and mendicants you've been travelling with for the last week. It is about nine-o'clock in the morning, and already you've been travelling about two hours in the cold. But the winter's here in Southern Argollë are not harsh, and while unpleasant, travel is still possible.
As your eyes adjust you see the silhouette of the Auran Fort of Andrastem, "Fort Victory", taking shape about a league ahead of you. Another hour and you'll be at its walls. From there the caravan will split, some staying at the fort to distribute supplies, repair their wagons, and prepare for a return home, others will be going north to other Forts along the much vaunted Unbroken Line of the Auran border fortresses, while yet others will be heading East toward Samos, Cyfaraun, and yet other settlments, forts, and castles in the borderlands.
From here on out, you are more or less on your own, your paid contract for passage under the caravan's protection and guidance is fulfilled. As the sun reaches the ten-o'clock point of the sky, the Caravan approaches the gate and is challenged by the guard.
"Halt! State your names and business at Andrastem!" shouts the legionary from the wall.
"I am Enerkos, of Krysea, and this is a caravan brought under my protection. I am known to your Legate. We request permission to enter or remain in the vicinity for a short time." shouts the tanned, portly merchant that organized this caravan.
The legionary responds, "You are known, Enerkos, and your servants, but any we don't recognize will be required to declare themselves at the gate. You may enter." The gates to the fort open, and the Caravan begins the process of shuffling through into the small courtyard to do business with the soldiers and servants therein. As you come to the gates a pair of legionaries in full armor take names while a pair of scribes write descriptions. In Aura, all is recorded.
"Halt, stranger, you are not known to us. State your name and purpose."
What do you do?
Cloudy, Lightly Snowing, 33° F./1°C.
Light Breeze (W).
Andrastem

The rising morning sun greets your eyes harshly as you crest a small hill with the caravan of merchants, mercenaries and mendicants you've been travelling with for the last week. It is about nine-o'clock in the morning, and already you've been travelling about two hours in the cold. But the winter's here in Southern Argollë are not harsh, and while unpleasant, travel is still possible.
As your eyes adjust you see the silhouette of the Auran Fort of Andrastem, "Fort Victory", taking shape about a league ahead of you. Another hour and you'll be at its walls. From there the caravan will split, some staying at the fort to distribute supplies, repair their wagons, and prepare for a return home, others will be going north to other Forts along the much vaunted Unbroken Line of the Auran border fortresses, while yet others will be heading East toward Samos, Cyfaraun, and yet other settlments, forts, and castles in the borderlands.
From here on out, you are more or less on your own, your paid contract for passage under the caravan's protection and guidance is fulfilled. As the sun reaches the ten-o'clock point of the sky, the Caravan approaches the gate and is challenged by the guard.
"Halt! State your names and business at Andrastem!" shouts the legionary from the wall.
"I am Enerkos, of Krysea, and this is a caravan brought under my protection. I am known to your Legate. We request permission to enter or remain in the vicinity for a short time." shouts the tanned, portly merchant that organized this caravan.
The legionary responds, "You are known, Enerkos, and your servants, but any we don't recognize will be required to declare themselves at the gate. You may enter." The gates to the fort open, and the Caravan begins the process of shuffling through into the small courtyard to do business with the soldiers and servants therein. As you come to the gates a pair of legionaries in full armor take names while a pair of scribes write descriptions. In Aura, all is recorded.
"Halt, stranger, you are not known to us. State your name and purpose."
What do you do?