Character Creation Thread

Apr 23, 2021 6:28 pm
Hey gang!

I'm super excited for this game. Glad you're here!

I wanted to outline character creation rules and just give a little in-world context too that might help you all in putting together a PC that, I hope, is gonna give you and everyone the best experience possible.

Books:
PHB, XGtE, TCoE, and with DM permission/prior clearance of the concept VGtM is on the table, too.

Ability Score Generation:
27 Point Buy Variant (PHB, p. 13)

Context:
So the setting for the campaign is Turmish. Turmish is a country in the Forgotten Realms that, as near as I can tell, is a lot like medieval Italy, from climate to culture. But aesthetically is more like the Ottoman empire... scarves, and sashes, and baggy clothing. Anyway, you can google around about Turmish all you'd like, if you want, to inform the flavor of your PC.

And specifically we're zooming in on western Turmish. Rural. Vineyards. Goats and chickens. Orchards. Relatively quiet and quaint. It's also one of the most culturally diverese areas of Turmish (Turmish is generally very human dominated). There is a small city nearby, Xorhun, that is probably the closest "google-able" city with canon on it that you'll be able to find. And there's A VERY large city, Hlondeth, but much further away than that. So a more metropolitan character isn't out of the question, and indeed Turmish is famous for it's mercenary bands and wizards and things. So, perhaps despite the quaint setting I think you have plenty of latitude to create a character that you want to play, while still observing the spirit of the game.

I would say the ideal character concepts that will really help craft the feel of the setting and tone of the campaign might be a little more, I don't want to say 'low-fantasy' cuz it will still be a high fantasy game, but just maybe more "down to earth", people who don't necessarily see themselves as the prototypical adventurer. That's not a hard and fast rule, but just some input as to what I see fitting the feel and themes best.

But at a minimum, as mentioned, your PC needs to have a good reason to care about the region that we're starting in - the Five Lions.

That One Special Thing...
So, I'm trying something new here... ideally, to help fuel the "Inspiration economy", i.e. to give you guys extra incentive to really come at the situations from your character's perspective and roleplay and to complicate your own PC's life with Flaws and things. So I had this idea where each character would have 'one special thing' about them, that no other character has, and that is unattached to (but could be influenced by) your race or class, etc. and to activate this one special thing requires spending your Inspiration. Your one special thing is kind of just a custom-tailored, little mini-superpower that gives your character a little extra flavor, a little extra special something, and yea will basically just be another "problem solving tool" to have in your character's tool box. Fueled by Inspiration. This will be the last element of character creation, and so we'll talk about it more, once everyone is getting to that point...

Alright, I know many of you have already brought up initial character concepts, but let's go ahead and hash out the final thoughts and mechanical bits as needed here. So we can kind of look at the group composition as an aggregate.

Let me know if you have any questions.

Thanks!
Apr 25, 2021 4:59 pm
My character is first and foremost a local kid. Adopted by loving parents, that she can return to after a day of missives adventures. Everybody knows her, as she is the only one of her kind for miles. This is also an issue. She feels alone and misplaced without her own culture.
My character is curious and perhaps a prankster.

With GM's permission, I would like to play a Tabaxi. The alternative is a Dragonborn.
Adopted by human parents. Dad an officer in the watch, mom an artisan in the village.
Background: Archaeologist but we can call it someone who digs around for culture, history, and lore. In a dungeon or the loft of an abandoned house.
Class: Artificer, aiming for the Battle Smith subclass. The first time I played the Artificer, I did it wrong, and have learned from my mistake.
[ +- ] Heroforge.com image
Apr 25, 2021 6:01 pm
Character concept:
Name: Rolen
Race: Half-Elf
Class: Wizard.

Backstory:
His parents died when he was about ten years old and lacking any next of kin he found shelter in an orphanage in The Five Lions. He was a troublesome kid in the orphanage because he wasn't really fond of following rules. He would often run away and explore the area around his hometown. During one of these ventures he was found by a local arcane adept named Longina. She took him in as she saw a lot of potential in the young half-elf.
The following years he was schooled by her. Living with her in a tower standing on a remote hill about an hour of walking away from The Five Lions.
Rolen was quite headstrong but Longina was a very patient teacher and with a good mixture of compassion and strictness she was able to raise him to be a formidable young man who was both well versed in the arts of the arcane and someone who understood the value of being a good person.
Although his stubborness never went away, Longina was one of the only persons whose advice and rules he honored. They both got along very well and so it was a big shock for Rolen when Longina came to him and said that he must leave the tower as there is a mission waiting. She got a message that the help of some capable people is needed and she plans to send him there.
Look someone needs help around here and to be honest, you already learned everything I could teach you. I'm old and frail and you are young and active. You can certainly contribute a lot to solving whatever problems they are having over there. I could only contribute back pain. So be so kind and lend the good people at the Five Lions a hand. Longina said to him and sent Rolen packing his things.
Reluctant but also a bit excited he began to pack his things...
Last edited April 25, 2021 8:50 pm
Apr 25, 2021 6:17 pm
Marabi, human, fighter.

Marabi is a girl who loves horses. Her father is an immigrant - he was exiled from horse barbarians tribes of the north (Nar). She roamed freely around Five Lions as a child and has little book learning. Her mother was a local Lioner, but she died of Featherlung when Marabi was young.

Her father makes tack for horses which Marabi takes to market in Xorhun, with her mule and cart. The mule is called Stumpy because he will urinate only on tree stumps.

She has a slightly older brother, Barraba, who lives in Xorhun. She enjoys visiting him - although she feels they're drifting apart since he got married.

She has a younger brother, Darraba. He's lame in one leg from stepping in a bear trap. She dreams about saving enough money to have his leg healed. This means she's very frugal with money.

As a local girl, Marabi would probably know any other locals. She's as down to earth as they come and very outdoorsy (she takes after her father's barbarian side). She has a knack for fighting - again from her father, but generally keeps her chainmail oiled in the back of her cart.
Last edited April 25, 2021 6:18 pm
Apr 25, 2021 6:21 pm
I think Marabi's special thing will be a connection to her Nar blood. Perhaps an occasional deeper spiritual connection with animals and their moods - something like that.
Apr 25, 2021 6:57 pm
I have a general human language bonus. What is appropriate here in the Lions.

And is there a priest hood of Torm present?
Last edited April 25, 2021 7:01 pm
Apr 25, 2021 8:35 pm
I'll respond to you guys in notes, so it's easier to sort out each of your ideas and concerns.
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Apr 25, 2021 8:42 pm
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Apr 25, 2021 8:52 pm
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Apr 25, 2021 10:45 pm
Grant is coming closer to completion. I do have a picture for him now. He is a local and fairly well known.
Apr 25, 2021 11:31 pm
Grant

Stats:
Race/Gender: Human/Male
Age: 35 Years Old
Height: 6'4"
Weight: 222#
Eyes: Brown Eyes
Hair: His brown hair is fairly well whited out
Skin: Slightly tanned.
Class/Level: Cleric (War)/1
Languages: Common, Elfish
Vision: Normal
Lifestyle: Comfortable
Marriage/Children: Widow/Gone
Movement: 30' Land

Description: Grant is a huge man towering over six foot. His brown hair has aged early and whitened to hide his age. He has brown eyes and with a beard. He looks like a man that been outdoors.

Appearance with Gear: Grant wears very bright and clean chain mail with a shield decorated with a white hand gripping a flaming sword. There is a light crossbow over his back and longsword at his side, but the huge oversized great axe always catches the eye. He is ready to travel with a backpack and pouch.

http://nettiquette.eu/wp-content/uploads/2013/10/old-lumberjack.jpg

History: Thinking a big oof of a guy that is a lumber jack. Lost his wife years ago and and last year his precious daughter. He is much alone and very ready to put himself to something else.

The early morning silence is broken by the swoosh of a mighty pine meeting the forest floor. I rally my team to work through the storm knowing that this early delivery of Iron Wood will grant me all fortune and favor. The hard work of a Lumberjack is as varied as it is rewarding.

I'm a master of the axe and I sell wood for homes, furniture, and other things. Life is simple and life is good. The Simple Life of a Lumberjack and Wood Worker. There’s not much more to life than me, my axe, the trees I work with, and the occasional animals that reside in the place I work. I have just my crew as my wife and daughter have been taken away from me.

I'm intimidating force when my axe must be turned on something other than the bark I carve. Life has pulled him away from the work he has always loved.

It started with just a traveling minstrel that told tales of the history of five lions. Grant was totally taken in. Later when a traveling priest of Torm can, that was too much for Grant. He saw himself a Hero of five lions like history was. It was something he could be. He just couldn't resist and training came fast for him. He just soaked up everything.

But recently there have been... troubles. This season's crop is wilted and weak. And shortages of the region's famous wines and cheeses have plunged it's peoples into an economic, and societal, depression. And as a series of worrisome occurrences seem to reach a peak, it has become clear that the region is in need of heroes!

More later.
Last edited April 25, 2021 11:59 pm
Apr 26, 2021 6:25 am
OOC:
TL;DR - Marabi knows Grant and uses her cart to transport his timber for him.
Stumpy knew the way to Grant's well enough. There was a rhythmic burr to the cart's progress, and Marabi's subconscious noted that an axle was running a little dry.

She glanced about to ensure she wasn't watched and retrieved the latest coin from her pouch - a gold lion. Gold lions came from Cormyr. What stories could this coin tell? Had this one come via The Pirate Isles, or perhaps by Amnian spice traders then east to her pouch? She looked about again to double-check she was alone, then sniffed it. It smelled of leather pouch.

Marabi put the coin back. She'd show it to Grant when she arrived - after she'd stacked the old man's timber on her wagon. "Horses - then feast", as her father would say, reminding her that chores came before chatter. She checked that she still had the list, even though it was easy enough to remember - half a cord for the inn, half for the smithy. They'd each give her a couple of copper pieces for her trouble, and she'd be able to scrounge a handful of axle grease from the smithy too.

Grant had recently started following the teachings of Torm, and Marabi liked to hear the stories. She especially liked that Torm was once a mortal - that sort of thing made you think anything was possible.

Was that just a story, or is anything possible? And is there such a thing as 'just' a story?
Apr 26, 2021 10:25 am
runekyndig sent a note to emsquared,runekyndig
Apr 26, 2021 1:43 pm
emsquared sent a note to runekyndig
Apr 26, 2021 3:41 pm
Some of you are pretty close, so I think now is a good time to bring up your PC's 'One Special Thing'...

Adam cake up with a great example that hits right about at the power-level I was envisioning for these things:
Quote:
an occasional deeper spiritual connection with animals and their moods
We kind of have to walk a fine line between not stepping on the toes of special class abilities or spells, but also something that is "worth" doing over the other uses of Inspiration (have you guys seen the "Improved Inspiration" rules in the OOC Resource Thread?). More narrative oriented things are best, but certainly direct/straight-up mechanical things could work too.

Other examples might include, like, special senses - Tremorsense, Blindsight, seeing through the eyes of an animal, or Psychometry, special movement - a temporary Climb movement rate, or some sort of really good leap, or being able to produce an item of low gp value when you need to ('skinned' as being lucky or something), or just straight-up the meta-level ability to alter or determine a narrative detail about a scene (which we would 'skin' as being able to tell the future, or something). Mechanical examples might be to temporarily gain Proficiency in every sub-set of Skills under one Stat, or to automatically succeed at one Skill check with which you are Proficient, or automatically knocking down an opponent on a successful attack, or temporarily gaining immunity to some Condition, so on...

If, in play, we find something is too powerful OR too weak, we will tune them. So let's have fun with this element.
Apr 26, 2021 8:02 pm
runekyndig sent a note to emsquared,runekyndig
Last edited April 26, 2021 8:03 pm
Apr 27, 2021 1:25 am
Grant was spending less time with his team now days and why he had to help younger Marabi with the load otherwise there would be many more hands. He was just spending more time otherwise. One could say training and such mostly by himself

Grant wasn't too old yet despite his very early white'ing of his hair. It was always a trait of of men in his family as well as early beards. His age still hadn't affected how fast his could take trees down with his mighty Betty. There wasn't another axe like it anywhere. It is just massive.

He always liked a lift to town as he never owned a horse, but always dreamed of one. His wife always said if gods wanted you on four legs they would have made you that way. And she was the boss till one day Grant came home and his young precious was in tears. Later that night Grant put his wife under in a family grave. It was a hard time. Many didn't see him for weeks.

Most still know how hard it was when his precious daughter passed last year. It had been hard for him to raise her alone and with her gone seem to be even harder on Grant. He isn't the smartest man around, but it doesn't take a genius to figure out his situation.

Everyone on his team knew it was bad. He wasn't keeping up, but none would question him leading. They had begun working around him. They knew that he just didn't have much left to give. He had become rather broken man.

Grant has been hearing story more often as he also has spend more time drinking than listening. Both seem to be going together. When he traveled with Marabi, he would tell her stories that he had heard. Wasn't hard to tell he wanted to fashion himself a cavalier upon a mighty white stallion. Horse was something that he had always wanted. He told her that he was going to become an knight. (Anyone hearing that would fall to the ground laughing. He was just too much of an off to be a knight.) He let her know that he had gotten an used suit of chain mail. It was hard, but he had saved and some owed him favors.

He would be like the mighty heroes before. This traveling priest told him about the Order of the Golden Lion and he was going to be one. He made her not tell anyone. Beside they would laugh at her too.

Grant beside being a lumberjack was also keen on working with wood. He had made many a table and chairs. Anything he made always sold for more if his name was attached. Grant never made anything lesser. And any wood he brought into town was never poor lumber.

Grant has made Marabi her very own flute. It wasn't a cheap looking thing either. It sounded much better when Grant would play it. It had carvings from one end to the other. It would gleam in the sun light. It was easily worth a fortune and she knew it had taken Grant a long time to make it. He would try to teach her to play it.

Long ago when Marabi was very much younger, there was a wooden & cloth doll she had. Grant had forbidden her parents to tell her that he made it for her. He had actually done this for many kids. You just couldn't get toys for kids around here short of traveling a long ways. He never made any to sell at the store, and there were many that knew he made them. Now that his precious was gone, he never felt like making any more.
Last edited April 27, 2021 1:32 am
Apr 27, 2021 2:50 pm
emsquared sent a note to runekyndig
I appreciate the flavor and insight to your characters, and I'll be working through mechanical approval today. If you haven't submitted your PC through the game page, let's start working toward that please.

In this thread, let's circle back around to completing the lasts steps of character creation, specifically I want to bring up your One Special Things again.

We kind of have to walk a fine line between not stepping on the toes of special class abilities or spells, but also something that is "worth" doing over the other uses of Inspiration (have you guys seen the "Improved Inspiration" rules in the OOC Resource Thread?). More narrative oriented things are best, but certainly direct/straight-up mechanical things could work too.

Other examples might include, like, special senses - Tremorsense, Blindsight, seeing through the eyes of an animal, or Psychometry, special movement - a temporary Climb movement rate, or some sort of really good leap, or being able to produce an item of low gp value when you need to ('skinned' as being lucky or something), or just straight-up the meta-level ability to alter or determine a narrative detail about a scene (which we would 'skin' as being able to tell the future, or something). Mechanical examples might be to temporarily gain Proficiency in every sub-set of Skills under one Stat, or to automatically succeed at one Skill check with which you are Proficient, or automatically knocking down an opponent on a successful attack, or temporarily gaining immunity to some Condition, so on...

If, in play, we find something is too powerful OR too weak, we will tune them. So let's have fun with this element.

This is something that I am happy to come up with suggestions for you based on what I know if your character. Or if you'd like to propose ideas for yourself we can start there too.

Just let me know which you prefer, and if it's coming up with your own, please come forward with an idea.
Apr 27, 2021 3:16 pm
Yeah - sorry about that - just bored and filling dead air.

Marabi's not a druid or a ranger. There's nothing magical about her. She's a local girl, but part of her father's blood remembers that her ancestors are the legendary Nar horsepeople of the northern steppes.

How will Marabi's thing work mechanically? Dunno (and don't really care). It might need the DM to give me a nudge to use it. Perhaps she feels the land's mood in haiku (no pressure!) "Mountain snows' blanket, Humble rose hides well its thorns, Secrets lie beyond"?

I'm not a powergamer, and I would rather have a narrative effect than a well defined mechanical one. Basically - I'll use inspiration, you throw me a narrative bone, and I promise I won't complain how it tastes, yeah?

Anyway - what is inspiration? It's "Please DM, can I have some epic?". Advantage, re-rolls and all the rest of the gubbins are just implementation details. I trust my DM to decide what it means.
Apr 27, 2021 3:44 pm
Adam says:
Yeah - sorry about that - just bored and filling dead air.

Marabi's not a druid or a ranger. There's nothing magical about her. She's a local girl, but part of her father's blood remembers that her ancestors are the legendary Nar horsepeople of the northern steppes.

How will Marabi's thing work mechanically? Dunno (and don't really care). It might need the DM to give me a nudge to use it. Perhaps she feels the land's mood in haiku (no pressure!) "Mountain snows' blanket, Humble rose hides well its thorns, Secrets lie beyond"?

I'm not a powergamer, and I would rather have a narrative effect than a well defined mechanical one. Basically - I'll use inspiration, you throw me a narrative bone, and I promise I won't complain how it tastes, yeah?

Anyway - what is inspiration? It's "Please DM, can I have some epic?". Advantage, re-rolls and all the rest of the gubbins are just implementation details. I trust my DM to decide what it means.
Not a problem, I legitimately do appreciate the insight into PCs, but also want to push through character creation as quick as practical.

And yea, I don't think we define the mechanics of Marabi's animal sense. Other than maybe, like you said it's a "connection" (as opposed to "being able to carry on a conversation" with the animal) that could manifest in different ways, sensing their mood as you initially described or them sensing your mood/need, maybe it could draw an animal to you when there is none or it would otherwise be avoidant, maybe it could calm a simple predatory instinct to attack, basically could be be a lot of things that are rewarding and flavorful in the moment.

And again, more mechanical things are fine too.
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