Apr 23, 2021 6:28 pm
Hey gang!
I'm super excited for this game. Glad you're here!
I wanted to outline character creation rules and just give a little in-world context too that might help you all in putting together a PC that, I hope, is gonna give you and everyone the best experience possible.
Books:
PHB, XGtE, TCoE, and with DM permission/prior clearance of the concept VGtM is on the table, too.
Ability Score Generation:
27 Point Buy Variant (PHB, p. 13)
Context:
So the setting for the campaign is Turmish. Turmish is a country in the Forgotten Realms that, as near as I can tell, is a lot like medieval Italy, from climate to culture. But aesthetically is more like the Ottoman empire... scarves, and sashes, and baggy clothing. Anyway, you can google around about Turmish all you'd like, if you want, to inform the flavor of your PC.
And specifically we're zooming in on western Turmish. Rural. Vineyards. Goats and chickens. Orchards. Relatively quiet and quaint. It's also one of the most culturally diverese areas of Turmish (Turmish is generally very human dominated). There is a small city nearby, Xorhun, that is probably the closest "google-able" city with canon on it that you'll be able to find. And there's A VERY large city, Hlondeth, but much further away than that. So a more metropolitan character isn't out of the question, and indeed Turmish is famous for it's mercenary bands and wizards and things. So, perhaps despite the quaint setting I think you have plenty of latitude to create a character that you want to play, while still observing the spirit of the game.
I would say the ideal character concepts that will really help craft the feel of the setting and tone of the campaign might be a little more, I don't want to say 'low-fantasy' cuz it will still be a high fantasy game, but just maybe more "down to earth", people who don't necessarily see themselves as the prototypical adventurer. That's not a hard and fast rule, but just some input as to what I see fitting the feel and themes best.
But at a minimum, as mentioned, your PC needs to have a good reason to care about the region that we're starting in - the Five Lions.
That One Special Thing...
So, I'm trying something new here... ideally, to help fuel the "Inspiration economy", i.e. to give you guys extra incentive to really come at the situations from your character's perspective and roleplay and to complicate your own PC's life with Flaws and things. So I had this idea where each character would have 'one special thing' about them, that no other character has, and that is unattached to (but could be influenced by) your race or class, etc. and to activate this one special thing requires spending your Inspiration. Your one special thing is kind of just a custom-tailored, little mini-superpower that gives your character a little extra flavor, a little extra special something, and yea will basically just be another "problem solving tool" to have in your character's tool box. Fueled by Inspiration. This will be the last element of character creation, and so we'll talk about it more, once everyone is getting to that point...
Alright, I know many of you have already brought up initial character concepts, but let's go ahead and hash out the final thoughts and mechanical bits as needed here. So we can kind of look at the group composition as an aggregate.
Let me know if you have any questions.
Thanks!
I'm super excited for this game. Glad you're here!
I wanted to outline character creation rules and just give a little in-world context too that might help you all in putting together a PC that, I hope, is gonna give you and everyone the best experience possible.
Books:
PHB, XGtE, TCoE, and with DM permission/prior clearance of the concept VGtM is on the table, too.
Ability Score Generation:
27 Point Buy Variant (PHB, p. 13)
Context:
So the setting for the campaign is Turmish. Turmish is a country in the Forgotten Realms that, as near as I can tell, is a lot like medieval Italy, from climate to culture. But aesthetically is more like the Ottoman empire... scarves, and sashes, and baggy clothing. Anyway, you can google around about Turmish all you'd like, if you want, to inform the flavor of your PC.
And specifically we're zooming in on western Turmish. Rural. Vineyards. Goats and chickens. Orchards. Relatively quiet and quaint. It's also one of the most culturally diverese areas of Turmish (Turmish is generally very human dominated). There is a small city nearby, Xorhun, that is probably the closest "google-able" city with canon on it that you'll be able to find. And there's A VERY large city, Hlondeth, but much further away than that. So a more metropolitan character isn't out of the question, and indeed Turmish is famous for it's mercenary bands and wizards and things. So, perhaps despite the quaint setting I think you have plenty of latitude to create a character that you want to play, while still observing the spirit of the game.
I would say the ideal character concepts that will really help craft the feel of the setting and tone of the campaign might be a little more, I don't want to say 'low-fantasy' cuz it will still be a high fantasy game, but just maybe more "down to earth", people who don't necessarily see themselves as the prototypical adventurer. That's not a hard and fast rule, but just some input as to what I see fitting the feel and themes best.
But at a minimum, as mentioned, your PC needs to have a good reason to care about the region that we're starting in - the Five Lions.
That One Special Thing...
So, I'm trying something new here... ideally, to help fuel the "Inspiration economy", i.e. to give you guys extra incentive to really come at the situations from your character's perspective and roleplay and to complicate your own PC's life with Flaws and things. So I had this idea where each character would have 'one special thing' about them, that no other character has, and that is unattached to (but could be influenced by) your race or class, etc. and to activate this one special thing requires spending your Inspiration. Your one special thing is kind of just a custom-tailored, little mini-superpower that gives your character a little extra flavor, a little extra special something, and yea will basically just be another "problem solving tool" to have in your character's tool box. Fueled by Inspiration. This will be the last element of character creation, and so we'll talk about it more, once everyone is getting to that point...
Alright, I know many of you have already brought up initial character concepts, but let's go ahead and hash out the final thoughts and mechanical bits as needed here. So we can kind of look at the group composition as an aggregate.
Let me know if you have any questions.
Thanks!