Session 0 Character Creation Thread

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May 8, 2021 9:26 pm
Term 4: 30-34 years


Sophia is promoted again and is assigned to lead a whole expedition squad on a four year long mission accross multiple worlds.
She has to work harder than anytime before and gains a lot of strength helping to lift crates out of and into cargop bays

[Personal development roll: 1 - Gain +1 STR]
[Survival roll too low - Mishap roll 4 - You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival and Diplomat 1.
]

Unfortunatly and unknown by her she orders a drilling rig to placed right into the sacred burying grounds of the Ysoky, a tribal alien race.
The Surveyors of the Galaxy are bombared by outraged mails and calls from alien rights organizations. The whole team is disbanded as a reaction to the outrage and she has to leave the company as well as her first officer Rias McGovern. Rias blames Sophia for the failure and wants her to recompense him for the failure. Sophia just followed orders relayed to her by the company and doesn't feel responsible for recompensing Riasm, which makes him swear revenge to her.

At least Sophia gained some experience especially in intellectual abilities, a combat rifle as well as experience in using it.
Her severance package also includes 70000CR in cash which also helped her a lot.

[Sophia gains the following mustering out benefits:
EDU +1
2x Weapons - One roll is used to get an advanced combat rifle, the other one to gain +1 in the gun (slug thrower) skill
50000CR + 20000CR in cash

Please ignore the premature event, life event and advancement roll
Last edited May 8, 2021 10:09 pm

Rolls

Skill roll Personal Development table - (1d6)

(1) = 1

Survival roll END 6+ - (2d6)

(13) = 4

Mishap table roll - (1d6)

(4) = 4

Event roll - (2d6)

(52) = 7

Lif event table roll - (2d6)

(45) = 9

Advancement table roll (INT 8+) - (2d6+1)

(36) + 1 = 10

First benefit roll - cash - (1d6)

(6) = 6

Second benefit roll cash - (1d6)

(2) = 2

Third benefit roll Benefit - (1d6)

(4) = 4

Fourth benefit roll - Benefit - (1d6)

(5) = 5

Fifth benefit roll - Benefit - (1d6)

(3) = 3

May 9, 2021 12:50 am
luctius says:
Since you are also a marine during your first term, we could have met during basic training?
Ooo, yes, that's perfect. I'm glad you noticed that.

We could tie it to my Term 1 event, "a mission goes disastrously wrong due to your commander's error", by saying Anton (that's me) consulted with Aleksis in the aftermath of the accident. Anton witnessed his commander giving a bad order during a "routine" training mission, resulting in the death of several other recruits, but was unsure what to do about it. Whether Anton heeded your advice or not, he appreciated having someone that he could confide in.

Bonus skill: Increasing Survival 0 to Survival 1

@WhtKnt - Does this sound okay?
May 9, 2021 1:01 am
@WhtKnt - It looks like the distinction between Solomani, Vilani and Zhodani was removed in the MgT 2E core rulebook. Are we just going with "Human", or perhaps something else?
May 9, 2021 1:09 am
Okay, I'd better carry on with character creation so I don't get left behind! :)

Anton Perkins

Term 2: Marine (Ground Assault)
Skills and Training: Melee (Blade) 1
Survival (END 7+): Failed!
Mishap: (#2) A mission goes wrong; you and several others are captured and mistreated by the enemy. Due to your injuries, you are discharged early. Gain your jailer as an Enemy and reduce your STR and DEX by one because of your injuries.
Medical Care: 100% covered
Muster Out Benefit: Cr20000
Age: 26
Last edited May 9, 2021 1:23 am

Rolls

Skills and Training (Marine Ground Assault table) - (1d6)

(4) = 4

Survival (END 7+) - (2d6+1)

(22) + 1 = 5

Term 2 Mishap - (1d6)

(2) = 2

Medical Care (Marine Rank 0) - (2d6)

(26) = 8

Mustering Out #1 (Cash) - (1d6)

(5) = 5

May 9, 2021 1:46 am
You can go with human, Aslan, or Vargr. All are fundamentally the same for purposes of character creation.
May 9, 2021 2:23 am
Feeling dejected and rejected, Anton Perkins leaves the Marines and decides to wander the galaxy as a Drifter, for now.

Term 3: Drifter (Wanderer)
Qualification: Automatic
Basic Training: Streetwise 0
Survival (END 7+): Survived!
Event/Mishap: (#9) You are offered a chance to take part in a risky but rewarding adventure. If you accept (YES, I DO!), roll 1D
On a 5-6, you succeed. Gain DM+4 to one Benefit roll.
Advancement (INT 7+): Advanced!
Rank: 1; Skill or Bonus: Survival 1
Skills and Training: END +1
Age: 30
Last edited May 9, 2021 2:31 am

Rolls

Term 3 Survival (END 7+) - (2d6+1)

(52) + 1 = 8

Term 3 Event - (2d6)

(63) = 9

Drifter Event #9 Second Roll - (1d6)

(5) = 5

Term 3 Advancement - (2d6)

(26) = 8

Skills and Training for Advancement (Personal Development) - (1d6)

(2) = 2

May 9, 2021 2:34 am
I just noticed that I forgot to do an Advancement roll back in Term 1:
https://gamersplane.com/forums/thread/21169/?p=977178#p977178

Term 1 (Marine/Ground Assault) Advancement (EDU 5+): Advanced!
Rank: 1 Lance Corporal; Skill or Bonus: Gun Combat (Energy) 1
Last edited May 9, 2021 2:36 am

Rolls

Term 1 Advancement (EDU 5+) - (2d6)

(64) = 10

May 9, 2021 2:46 am
Anton Perkins feels like he has finally found his calling, and decides to continue as a Drifter/Wanderer for another term.

Term 4: Drifter (Wanderer)
Skills and Training: Deception 1
Survival (END 7+): Whew! Just barely survived.
Event/Mishap: You manage to scavenge something of use. Gain DM+1 to an one Benefit roll.
Advancement (INT 7+): Advanced!
Rank: 2; Skill or Bonus: Melee (blade) 1
Skills and Training: Recon
Age: 34
Aging Roll (2D-4): 6 (No effect)

Having narrowly avoided a mishap as a Drifter, Anton decides to not push his luck any longer, and finally gets serious about pursuing his dream of exploring the stars - as a Traveller!

Benefit rolls: 3 (two terms + one for rank 2)
Benefits: Two Ship Shares, Cr1000, Weapon (Body Pistol)

**ENDING CHARACTER CREATION**
Last edited May 9, 2021 3:12 am

Rolls

Skills and Training (Wanderer table) - (2d6)

(53) = 8

Wrong dice! Reroll Skills and Training (Wanderer) - (1d6)

(2) = 2

Term 4 Survival (END 7+) - (2d6)

(16) = 7

Term 4 Event - (2d6)

(23) = 5

Term 4 Advancement (INT 7+) - (2d6)

(44) = 8

Skill and Training (Service Skills) - (1d6)

(3) = 3

Aging roll (2d-4) - (2d6-4)

(46) - 4 = 6

Mustering out #1 (DM+4) Benefit - (1d6+4)

(5) + 4 = 9

Mustering out #2 (DM+1) Cash - (1d6+1)

(2) + 1 = 3

Mustering out #3 Benefit - (1d6)

(2) = 2

May 9, 2021 2:49 pm
Rugnar Vvulson (translated from Vragr) is a space pirate. He steals from the rich to give to himself. He lives in an old abandoned mining asteroid that has been converted into a base to retrofit pirate operations but will spend weeks to months at a time lurking in the wreckage of a great ship battle to attack unwary scrappers.

Pirate-Pilot Astrogation Gunner Engineer Vacc Suit Melee

Roll for Survival 6+
Last edited May 9, 2021 3:24 pm

Rolls

Survival Roll - (2d6+2)

(51) + 2 = 8

May 9, 2021 2:57 pm
Rolling for a Skill

I get +1 to Piloting

Rolling on the Events Table

Rugnar spends months in the dangerous criminal underworlds. He gains Gun Combat 1.
Last edited May 9, 2021 3:24 pm

Rolls

Skill Roll - (1d6)

(1) = 1

Events Table - (2d6)

(35) = 8

May 9, 2021 3:02 pm
Advancement roll

On a ship to ship boarding Rugnar stays outside on the hull while the rest of the crew climb inside through a hull breach. Ragnar remains a lowly space pirate lackey.
Last edited May 9, 2021 3:24 pm

Rolls

Advancement - (2d6+1)

(22) + 1 = 5

May 9, 2021 3:26 pm
Rugnar remains a space pirate.

Personal Development Roll

Rugnar practices intensely with his pirate cutlass. He gains +1 to Melee.

Survival Roll

Rugnar survives another term as a space pirate. Many of his packmates are blasted to into smithereens but not him.

Life Event
Last edited May 9, 2021 3:32 pm

Rolls

Personal Development Roll - (1d6)

(5) = 5

Survival Roll - (2d6+2)

(62) + 2 = 10

Life Event - (2d6)

(11) = 2

May 9, 2021 3:31 pm
@GM: Two questions:

1) In the book, the maximum one can spend on equipment in character creation is 2K, do you hold to that rule?
2) Is the Central Supply Catalogue allowed for buying equipment?

General Question: How do you guys handle character sheets for custom games like this? I tried making a text only sheet, but am getting frustrated by the (apparent) inability of making tables on this forum. Is there a way to make tables, do you use an off-site sheet, or just deal with the text only sheet?
Last edited May 9, 2021 5:33 pm
May 9, 2021 3:33 pm
Disaster! Roll on the mishap table, but you are not ejected from this career.

Rugnar is severely injured by falling space debris. He loses 6 points of Strength.

Medical Care Costs

Rugnar incurs 15,000 CR of Medical Debt. He spends some time in a hospital planetside to recover his
strength.

Roll for Advancement

Rugnar finally advances from being a lowly space pirate lackey. He is now a space pirate henchman
and takes gunner 1.
Last edited May 9, 2021 3:41 pm

Rolls

Mishap Table - (1d6)

(1) = 1

Characteristic Roll - (1d6)

(6) = 6

Medical Care - (2d6)

(25) = 7

Advancement - (2d6+1)

(26) + 1 = 9

May 9, 2021 3:43 pm
Continuing adventures of Rugnar the space pirate.

Roll for Personal Development

Rugnar practices even more intensely with his pirate cutlass. He develops a new technique called No Kan Do.
+1 to Melee

Roll for Survival

Roll for Mishap Table

Injury. Roll on the Injury Table

Rugnar is lightly injured. His eyebrows are singed by laser fire as he sticks his head around a corridor too fast during
a boarding mission. He spends several weeks recovering.

Advancement Roll
For his role in the ship boarding Rugnar is promoted to a space pirate corporal. He assigns the new space pirate to polish his boots.
Last edited May 9, 2021 3:52 pm

Rolls

Personal Development Roll - (1d6)

(5) = 5

Survival Roll - (2d6+2)

(12) + 2 = 5

Mishap Table - (1d6)

(6) = 6

Injury Table - (1d6)

(6) = 6

Advancement - (2d6+1)

(45) + 1 = 10

May 9, 2021 7:13 pm
Term 5: 34-38 years

Having lost her job Sophia follows an offer to enter the merchant marine. Even though she is older than most of her colleagues she has no problem in keeping up them.
[Ageing roll: Successful]
[Qualification roll: Successful]
Service skills acquired:
Drive - 0
Broker - 0
Steward - 0
Persuade - 0

[Survival roll: Successful]
[Event skill advancment: Unsuccessful]
[Advancement roll: Unsuccessful]
[Benefit roll: Blade - Stunstick]
[Medical debt: 10000CR subtracted from 70000CR cash - resolved]


Even though she has a lot of experience she is only given the most basic tasks.
At least she gets the opportunity to participate in a training program but due to getting a nasty cold she doesn't finish it
At the end of her four year contract she is declined promotion because she "is not yet ready but they will look into it in a few years again"
Frustrated she quits and takes her benfits
Having no job she can either go to her brother's agricultural company or... call her old friend Agagir wether he knowns of a job for her, preferably one that involves space traveling



CHARACTER CREATION FINISHED
Last edited May 9, 2021 7:33 pm

Rolls

Ageing roll -4 - (2d6-4)

(43) - 4 = 3

Qualification roll (INT 4+) - (2d6)

(63) = 9

Survival roll (EDU 6+) - (2d6+1)

(43) + 1 = 8

Event roll - (2d6)

(45) = 9

Event: Advance skill if you roll EDU8+ - (2d6+1)

(31) + 1 = 5

Advancement roll (INT 7+) - (2d6+1)

(11) + 1 = 3

Benefit roll - (1d6)

(1) = 1

May 10, 2021 12:43 am
luctius says:
@GM: Two questions:

1) In the book, the maximum one can spend on equipment in character creation is 2K, do you hold to that rule?
2) Is the Central Supply Catalogue allowed for buying equipment?
Yes to both.
May 10, 2021 1:03 am
@Machiabelly:
I haven't forgotten you, just been very busy.

During your first term, you develop a network of contacts and gain 1d3 contacts that you may define. Next, you need to roll for advancement; 2d6 plus your INT modifier, you need a 6 or higher. If you advance, you become a corporal and gain Streetwise 1 (unless you already have it at that level). You also need to roll another 1d on one of the following tables: Personal Development, Service skills, Law Enforcement skills, or Advanced Education (if your EDU attribute is 8 or higher).

After that, you can either continue in this career or try to get into a new one (that you haven't already tried). If you roll a 12 on your advancement roll, you must stay in (you are too valuable to lose and are strong-armed into staying). If you elect to leave the career field, you need to roll for benefits or cash. Decide which you will go for and roll 1d twice.

If you stay in the career, you will need to roll 1d for a skill (choose a table as above) and must then roll for survival (END 6+). If you survive, roll another 2d. If you fail, roll 1d.
May 10, 2021 4:30 am
No worries. I know life gets busy.

Second term 22 - 26
Carlos decides to stay in the MP's for another term as it is the first place he has felt at home. He was in jo hurry for advancement as he enjoyed the street level work.
He had made a few good friends... Maria - a dispatcher for the MP's, Roald - a fellow officer, and Jarl - the guy in charge of the motor pool.

Current stats and skills
Strength - 7
Dexterity - 7
Endurance - 8
Intelligence - 8
Education - 11
Social Standing - 8

Language - 0
Broker - 0
Profession - 0 (merchant)
Carouse - 0
Streetwise 0
Drive 0
Investigate 0
Flyer 0
Recon 0
Gun Combat 0.
Last edited May 10, 2021 4:38 am

Rolls

Contacts - (1D3)

(2) = 2

Advancement - (2D6)

(31) = 4

Personal development - (1D6)

(4) = 4

Survival - (2D6)

(42) = 6

After survival roll - (2D6)

(63) = 9

May 10, 2021 5:26 pm
You gain Melee 1 for your personal development. During your second term, you go above and beyond the call of duty. You gain a +2 DM on your next advancement check. Roll for advancement; 2d6+2, you need a 6 or higher. If you advance, you become a corporal and gain Streetwise 1. You also need to roll another 1d on one of the following tables: Personal Development, Service skills, Law Enforcement skills, or Advanced Education (if your EDU attribute is 8 or higher).

After that, you can either continue in this career or try to get into a new one (that you haven't already tried). If you roll a 12 on your advancement roll, you must stay in (you are too valuable to lose and are strong-armed into staying). If you elect to leave the career field, you need to roll for benefits or cash. Decide which you will go for and roll 1d twice.

If you stay in the career, you will need to roll 1d for a skill (choose a table as above) and must then roll for survival (END 6+). If you survive, roll another 2d. If you fail, roll 1d.
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