Thanks Aegis. And I apologize for being slow. I will hopefully have a fairly substantial post up soon.
Also, which of the following would you guys prefer, going forward:
Option A): Your characters actively gather rumors and plot hooks by asking people, then decide for yourselves which to follow up on.
Option B): I just give give you a few selected rumors and plot hooks to push you toward certain dungeons and scenarios, with the option that you can reject those and look for other places to adventure if you don't like where things are going?
The module we're using is a huge sandbox that connects to half a dozen other modules, most of which I have or want to get anyway. It is built around the idea of option 1, but I recognize not everyone likes that style of play, so it is easily adaptable to option 2, where I just steer you guys to the major dungeons and adventures, and maybe give you some pointers to other mini dungeons/side quests along the way.