[IC] Aqua Mortis (Session 1)

Based on your conversation with the guardsman, you know that Lyssie Galbernost and Melchic Grimbly are supposed to be under the care of the clerics of St. Durvin, who run a satellite clinic in the castle. It's on the opposite side of the structure and on the ground floor, attached to the larger chapel, which spills out into the surrounding countryside, where the clerics serve regular meals to the Buzzard's Ford refugees. The smells of unguents and the moans of patients hit you before you reach the healing clinic. It's one big room, more or less, with patients given some modicum of privacy via sheets hung around them. The clerics putter about from patient to patient, most in vestments of their saint.
An elderly woman approaches, looking harried and severe. "No visitors! Visiting hour is two hours past sunup until lunchtime. Please, you'll have to come back later."
Rolls
Charm 4/3
4 Success, 3 Advantage, 2 Failure, 2 Threat
Total: 2 Success, 1 Advantage
boost
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
So, maybe something in the prayer just clicks and reminds Nekurr of something relevant... I don't know maybe something like "but deliver us from goat people". For the triumph... maybe we can find/sense/trip over something about the mines?
Rolls
divining evilness
4 Success, 3 Advantage, 1 Triumph
Total: 4 Success, 3 Advantage, 1 Triumph
difficulty
1 Failure, 1 Threat
Total: 1 Failure, 1 Threat
"You should work out more or eat more meat... Why are you fainting?" he chides the priest.