[IC] Aqua Mortis (Session 1)
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Rolls
Alchemy
3 Success, 3 Advantage, 1 Triumph, 3 Failure, 2 Threat
Total: 1 Advantage, 1 Triumph
Boosts
1 Success
Total: 1 Success
Love the description of mortars and pestles moving by magic, by the way! No strain for that sort of thing; the rules state that such magical special effects wizardry can be done for "free" essentially as long as it's just set dressing.
"Only person who's visited is that fool Gettle. Thinks leeches are gonna suck the poison out, I suppose. Ain't done nothing but kill his leeches faster and faster. What I'm worrying about is healer care. Oh, yeah—some of Marseen Olond's boys came by, saying she ain't gonna pay the Guild for Norc or the other injured miners if we talk to outsiders. I told Onin not to bring in nobody, but I guess you folks can help with the treatment, so it's not all bad..."
though he would not offer any opposition to dropping by the tavern ...
As he notices Jacey Tabbins' agitation, he decides to observe her for a little bit as she waits in the queue.
Therapy -- if her trauma is mundane, we could call that Medicine. If not, well, helping her is a quest reward!