[IC] Aqua Mortis (Session 1)

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Oct 13, 2021 1:13 pm
OOC:
I figure possibly or maybe that was a setup for counter spell? No idea how them *wiggles fingers* magik people do stuff.
Oct 14, 2021 1:47 am
OOC:
That makes sense! Hildar has a counterspell up, so Elf woman gets an auto-upgrade if she casts again.
"That's enough!" shouts the brutish leader. "Men, escort her to the clinic. And I suggest you lot stand down."
OOC:
He's using an ability here; lets his minions perform a free maneuver and gives them a boost on their next check.
Oct 14, 2021 1:50 am
The man's lackeys surround Jacey and force her to her feet. They begin to march her toward the chapel, despite her protests. Before you realize what's happening, she's already at the door.
Oct 14, 2021 1:53 am
"Let... GO.. of... ME!" Suddenly, there's a knife in Tabbins' hand. She jabs it at the thugs manhandling her, but the Orcs dodge just in time. One moment more, and they'll have her through the door.
OOC:
Melee (Light); darkness penalty.

That's back around to Nekurr. They'll have her in the chapel next turn at this rate.
[ +- ] Initiative & status conditions

Rolls

Melee (Light)

2 Advantage, 2 Threat

Oct 14, 2021 7:59 am
Nekurr runs after them and tries to block the way. "Sorry guys, but it doesn't look like she wants to go with you!"
OOC:
This would be the maneuver actions right?
He looks at the two thugs and throws a few cards at them, presumably to distract them or buy some time, no one is really sure...
OOC:
I always have a problem finding what the qualities do... If I attack with Impact and blast, can I knockdown both thugs? I was hoping attack had the Additional Target option but apparently not
OOC:
GM edit: swap out first purple for red.
Last edited October 14, 2021 8:00 am

Rolls

Blasting card tripping attack in the dark!

6 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 5 Success, 1 Advantage

challenge die

1 Failure

Total: 1 Failure

Oct 14, 2021 12:14 pm
OOC:
Ah, Nekurr is Anime Catguy Gambit!
Oct 14, 2021 1:19 pm
OOC:
Ah, so they count as one target, as they're a minion group. So no increase necessary there. So you're looking at Attack (P) + Impact (P). They're engaged with an ally, though (Jacey), so that upgrades the check from PP to RP to represent the danger of perhaps hitting her.

So, result is 4 Success, 1 Advantage. 8 damage to them! Not enough to trigger knockdown (that takes 2 advantage), but you do hit! Remember that you have the Lucky Strike talent; spend a Story Point to add +4 to any attack. Up to you if you think it's worth it yet.

1 advantage left; will default to a boost to next PC, unless you specify otherwise.
Nekurr's cards fly in the Orcs' faces. The tactic distracts them just long enough that one of them hits his head on an iron bar extending from the chapel door with a clang. The sigil of Kellos, hanging from the sign, swings around in a wild arc, strikes him again, and sends him crashing to the ground, unconscious. Despite their comrade's state, the other two Orcs continue moving toward the door.
OOC:
That's a PC next. Can be Nekurr again, or either of Tronus and Hildar.
SavageBob sent a note to SavageBob
Oct 14, 2021 1:46 pm
OOC:
Boosting Tronus sounds good, as the thugs were surprised. I think flipping the SP sounds good.
Oct 14, 2021 2:30 pm
CESN says:
OOC:
Boosting Tronus sounds good, as the thugs were surprised. I think flipping the SP sounds good.
OOC:
That drops one of the three minions. Plop.
Oct 14, 2021 2:46 pm
[ +- ] Nekurr
Oct 14, 2021 3:41 pm
Tronus sighs "I did give you an out, five people for a scrawny girl..." he mutters moving away to the two orcs with the girl.

Guess I can hit em with the flat of my sword... Tronus mutters going in to whack-a-thug.
OOC:
Update: Guess Tronus is rusty, lets go with 3A to have one guy drop his mace from the paddling. 1A to pass the boost on to next PC check.
Last edited October 14, 2021 3:45 pm

Rolls

Tronus light melee with/boost from Nekurr?

2 Success, 5 Advantage, 2 Failure, 1 Threat

Total: 4 Advantage

Oct 15, 2021 2:14 pm
The two remaining Orcs reach for the chapel door just as Tronus swings his sword. The flat of the blade connects with their arms, sending their maces clattering to the ground. Nevertheless, their boss shouts a command: "You oafs! Get her inside!" The Orcs throw the door open.

The Human then turns his attentions toward Tronus. "As for you, I'll teach you some respect..." He swings his mace in a wide arc, finding an opening around the Dwarf's large shield. The blow strikes Tronus in the shoulder!
OOC:
He uses a maneuver to give the minions a free maneuver (open the door). Then that's a hit for 8 damage. 1 Threat to you, though.

By the way: Defense caps out at 4 in this system, so you can't get to 5. The fifth black was from darkness.
[ +- ] Initiative & status conditions
SavageBob sent a note to SavageBob

Rolls

Melee (Light)

3 Success, 2 Advantage, 2 Failure, 4 Threat

Total: 1 Success, 2 Threat

replace green w/yellow (miscalculated his pool)

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Oct 15, 2021 2:27 pm
"Respect has to be earned like a reputation boy." Tronus states parrying some of the blow, "Oh look you're using lethal force. Now we don't need to be nice and can defend ourselves." Tronus states with a wicked smile.
OOC:
I'll use parry to drop the damage by 3 so one gets through
Last edited October 15, 2021 2:28 pm
Oct 15, 2021 9:50 pm
Hildar levels his wand at the back of the thugs trying to drag Jacey through the door and mutters a few quick incantations....
OOC:
Going for an Attack spell on the minion group with the Lighting additional effect, assuming they're at Short range to Hildar. Will be using a Maneuver to Aim for a boost die....
Purple flickers fly around Hildars outstretched arm as he focuses his magic and a bolt of black lightning flys out to connect with the orcs....
OOC:
Ok, this does 11 damage (5 for Intellect, +3 for the Wand, 3 Successes) and I'll use the 4 advantages to trigger the Stun (3) quality twice which will be another 6 points to them (would be Strain but as they're Minions...). Hoping this drops them both....

I'm taking 4 Strain this round as I want to use a second maneuver to keep the Counterspell running (I think I can do that) for +2, and another +2 for casting a spell
[ +- ] Current Status
OOC:
GM edit: Difficulty = RP+Blk (Attack + Lightning + engaged ally upgrade + darkness).
Last edited October 15, 2021 9:58 pm

Rolls

Arcane (Attack with Lightning)

3 Success, 6 Advantage, 2 Threat

Total: 3 Success, 4 Advantage

Boost die from Tronus

1 Advantage

Total: 1 Advantage

difficulty adjustment

1 Threat

Total: 1 Threat

Oct 16, 2021 2:28 am
OOC:
there was a boost die pass from Tronus sword paddling also. Xd
Oct 16, 2021 7:17 am
Remnant says:
OOC:
there was a boost die pass from Tronus sword paddling also. Xd
OOC:
Ah, thanks. Added it to my last post. Will use the Advantage from that to also pass on a Boost Die to the next person to go…
Oct 16, 2021 3:15 pm
OOC:
Darkness wiped that last advantage out. Making sure I didn't miss something on the difficulty, as I think it should be Average (Short range attack + lightning), upgraded due to Jacey being engaged with them.
Oct 16, 2021 8:46 pm
OOC:
Right, thanks - so no boost die for the next PC but the rest of the result would stand still yeah?
Oct 16, 2021 10:26 pm
OOC:
Yep, the rest of it should stand. One still standing, but only barely!
Thunderbolts rip through the sky, striking both of the Orcs in rapid succession. One of the two falls to the ground, dead, a smoldering hole in his chest. The second seems barely conscious, stunned, hanging to life. He yanks Jacey Tabbins into the chapel and slams the door closed behind them.
OOC:
He'll pass a boost with the advantage.
[ +- ] Initiative & status conditions
SavageBob sent a note to SavageBob

Rolls

Opposed Brawl vs. Brawl + Story Point + darkness

4 Success, 1 Advantage, 1 Failure

Total: 3 Success, 1 Advantage

Oct 16, 2021 10:39 pm
The priestess stretches to her full height before the door. "Lord Milbank! Fetch the castle guard! These thugs are dangerous, and I will not allow them to harm this girl!"

She puts one hands on the door and clasps a sigil of Kellos in the other. Her voice takes on an otherwordly tone as her eyes roll back in her head. "Mighty Kellos! May your flames protect the innocents you have placed in our charge!"

The door glows red until it suddenly bursts into divine flames. The heat is palpable! You actually feel your skin and hair being singed just from being nearby. Trying to open that door is likely to be even more painful.
OOC:
Attempting an Augment spell on the door with the Fire and Divine Health upgrades, which she gets for free. Boost 'cause she works here.
OOC:
Forgot her passed boost.

Forgot the Counterspell! Upgrading the first purple.

End result is she succeeds, recovers 1 strain. Triumph to make the heat go out to Short range, so 1 wound to each of you as long as you're in range! (Soak doesn't apply). Milbank gets scorched, too.

Nekurr is up!
[ +- ] Initiative & status conditions
SavageBob sent a note to SavageBob

Rolls

Divine (Augment)

4 Success, 1 Advantage, 1 Triumph

Total: 4 Success, 1 Advantage, 1 Triumph

boost

Challenge die

1 Failure

Total: 1 Failure

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