[IC] Aqua Mortis (Session 1)

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Oct 18, 2021 9:12 am
OOC:
I don't think I have dispel effects... would barrier work against the evil cleric's sorceries? I'm just imagining Nekurr opening the door as if nothing happened and laughing at the puny might of Kellos mwahaha
Oct 18, 2021 1:45 pm
OOC:
Yeah, Barrier would work! It's Easy for just Nekurr, but you could extend the effect to one ally by making the check Hard (PPP), or Average (PP) if you move to touch the intended target first.
Oct 19, 2021 7:54 am
OOC:
Let's just brave through that door!
"Hey! Come back here!" Nekurr shouts at the orc as he closes the door, basically ignoring the elf priestess. He walks up to the door, grabs the handles and pushes it open while grumbling curses like a dwarf!
OOC:
Since I can only take one of the other's with me, I'll just leave them to take care of the elf lady and hope for sweet triumphal advantages!
The door clicks, opens and the half-catfolk walks unhurt. The priestess stares stunned at her powerless magics as one of Nekurr's card floats away from the door. (Did it get stuck on the door when the orc threw it as he was smashed by sigil of Kellos?)
OOC:
PS: There you go! Fortuna smiles at her cats 🐱
1 Success, 3 Advantage, 1 Triumph

Triumph says that "Do something vital ...", could this mean that the stuck card interfered with the Tabithissa's spell and dispelled it? Maybe for a turn or two?

Not sure if there are advantages left, since they are used to reduce damage. If that doesn't use the advantages, cCan I force the orc to drop the girl as he is surprised to see me just walking into the temple
Last edited October 19, 2021 8:06 am

Rolls

Who's afraid of this kello fella?

2 Success, 4 Advantage, 1 Triumph, 1 Failure, 1 Threat

Total: 1 Success, 3 Advantage, 1 Triumph

Oct 19, 2021 1:40 pm
OOC:
Nice roll! But let's parse all this...

I don't think you have enough maneuvers to do everything you're trying to do in this single turn. Just making sure I understand what you're doing. First, there's the matter of whether the door is locked... :) There are two possibilities, but it boils down to you choosing between buffing an ally in addition to yourself, or you buffing only yourself and then using the Triumph to say the door is unlocked.

Re-reading your post, I think everything is fine except for the door being locked (which was my intention). To have it unlocked is going to take the Triumph.

Option 1 is Action: Cast Barrier spell on self; Maneuver 1: open door; Maneuver 2: go into the chapel (no strain due to Catfolk, but assuming you spend the Triumph to say the door is unlocked). In this scenario, you get 3 advantage to spend, and some of that might be used to disadvantage the priestess, but not to dispel her barrier for your allies. [I think this is what you've narrated?]

Option 2 is Maneuver 1: Engage with Hildar or Tronus, Action: Cast spell (with +1 purple added onto what you rolled to buff both you and your ally), and Maneuver 2: Engage with door. In this scenario, you may have to use the Triumph to buff the ally, depending on what the second purple does. [rereading your post, I don't think you meant to do this.]

So does that work? You're inside, the Triumph made the door unlocked, and you have 3 advantage to spend. (Barrier's effect is increased by excess successes, not advantages, so you still have those to use.) Those can certainly be used to have Jacey wiggle free of the Orc.

Oct 19, 2021 2:44 pm
OOC:
Yeah sounds good. I was a bit unsure of the specifics of the situation/spell. I think Jacey wiggling free is a nice touch for 3 adv. Maybe the others would prefer some extra dice though?
Oct 19, 2021 4:39 pm
OOC:
Will have Jacey get free then.
Nekurr's sudden appearance inside the chapel surprises not only the Elf outside, but also the remaining Orc. Jacey takes the opportunity to wiggle free of his grasp and seems ready to run... somewhere. Inside, the clerics are busy attending to sick patients. But all the commotion certainly has them ready to act, especially with one of their members outside screaming bout "bandits" and "invasion."

Outside, Hildar, Tronus and Milbank continue to feel like their flesh is being roasted away by being near the chapel door.
OOC:
1 Wound to Tronus, Hildar, and Milbank (Soak does not apply). (This penalty will end once you move out to medium range, or dispel the door flames.)

Note that I've added several NPC slots to the end of the order. Continuing the fight in the chapel is going to bring the clerics down on you, as in their mind, Jacey is an escaped patient being returned to care.

That's around to another PC. It can be Nekurr again if you have something in mind to do immediately, CESN. Otherwise, Hildar or Tronus is up!
[ +- ] Initiative & status conditions
SavageBob sent a note to SavageBob
Oct 20, 2021 7:43 am
SavageBob says:
It can be Nekurr again if you have something in mind to do immediately, CESN. Otherwise, Hildar or Tronus is up!
OOC:
Pointing Jacey the way out and run? It that a leadership check?
Oct 20, 2021 1:31 pm
CESN says:
SavageBob says:
It can be Nekurr again if you have something in mind to do immediately, CESN. Otherwise, Hildar or Tronus is up!
OOC:
Pointing Jacey the way out and run? It that a leadership check?
OOC:
Not really, as she's ready to hit the dust! The bigger issue is she still has to contend with the flaming door. And there are lots of initiative slots before hers, so someone's sure to grab her again. You might try Barrier on her (to resist the door). Or Augment to basically do to her what the Elf did to the door—causing pain to anyone who touches her?
Oct 21, 2021 7:57 am
OOC:
Time to use nekurr's secret ability then!
Looking around the chapel, Nekurr realizes that there are a little too many clerics. And with them being clerics of Kellos, and Kellos being generally a nice guy... he may have run out of luck... which he usually takes as a divine sign to get out of there quickly... something that happens frequently when he is putting Fortuna's teaching to practice at the temple (an interesting name for a gambling den!)

"Oh hi there fellow men of faith!" he quickly tries to identify the cleric that is in charge. "It seems there has been some sort of misunderstandign here..."
OOC:
Well, if this doesn't get us out of combat, I hope getting the "boss" talking buys us some time
[ +- ] Can’t we talk about this?

Rolls

purrs

3 Success, 5 Advantage

Total: 3 Success, 5 Advantage

Difficulty

2 Success, 4 Threat

Total: 2 Success, 4 Threat

Oct 21, 2021 1:17 pm
OOC:
So, I realize I made a mistake describing this as a temple to Kellos. The intent is for this to be the same temple you found Melchic Grimbly being treated in, which was originally a temple to St. Durvin! Oops. Let's say that there are clerics for both divinities present, as the two are allied.

1 advantage remains on your roll, CESN. Let me know what you'd like to do with it.
The familiar voice of Sister Mabel Rite pierces through the din: "Stand down, healers, until I know what's going on."
OOC:
So, my reading is that your talent affects only the one target, so Mabel will hear you out and can get the minion clerics to stand down for the time being. But the Orc, the Elf, and the noble outside are unaffected. But you have at least bought yourself some time inside the building.
Oct 21, 2021 1:22 pm
Outside, Milbank lifts a thick forearm in front of his face, trying to shield himself from the heat of the magical flames. "I'll fetch the guards!" he says, stepping back from Tronus and running full-tilt down the path leading to the castle gate.
[ +- ] Initiative & status conditions
SavageBob sent a note to SavageBob
OOC:
Tronus or Hildar is up.
Oct 21, 2021 2:33 pm
SavageBob says:
So, my reading is that your talent affects only the one target, so Mabel will hear you out and can get the minion clerics to stand down for the time being. But the Orc, the Elf, and the noble outside are unaffected. But you have at least bought yourself some time inside the building.
OOC:
yeah, that was my idea/hope for the talent :D
Isn't St. Durvin the one where Nekurr met a cleric before?
Oct 21, 2021 3:12 pm
CESN says:
OOC:
yeah, that was my idea/hope for the talent :D
Isn't St. Durvin the one where Nekurr met a cleric before?
OOC:
They're the big church in Nornholt, so yes. You've also met Sister Mabel before.
Oct 22, 2021 2:31 pm
OOC:
Remnant or Mcneils5? Mcneils5 has been quiet in my other game, so I suspect he's gotten busy with RL stuff.
Oct 22, 2021 2:46 pm
OOC:
I just need to know if Hildar is dealing with the priest or Lord McCleverQuip
Oct 22, 2021 10:10 pm
OOC:
Yeah, works been kicking my ass a bit recently. I'm not sure the best way to play this now that Sister Mabel has made an appearance. The only thing I can think to do would be to spend a manoeuvre to shift to short range of Milbank and try to lay a Curse with the Paralyzed additional effect. Wouldn't stop them but would limit them to 1 manoeuvre a turn whilst Hildar keeps it going....if he can get it off that is (would be rolling 1 red and 4 purples assuming nothing gets upgraded). If peeps think it's a good idea to give it a shot I'll throw it down.....
Oct 23, 2021 1:24 am
OOC:
Slowing him would probably only delay him getting the guards, unless one of you tackled him. You could Conjure a cage or something around him. But if there's a danger of running afoul of the law (or local hierarchies) for assaulting a noble, that would compound the issue.

I'd say delay him if the hope is that Sister Mabel might see your side and intervene with the authorities. Let him go if you're willing to go to jail or become fugitives for a while. (Even the Sister Mabel route may lead to one of those outcomes, but at least there's a chance it won't).
Oct 23, 2021 11:21 pm
"Sister Mabel! Thank goodness you are here, perhaps you can talk some sense into these people!" Hildar says as he takes a few steps forwards and levels his wand at the fleeing figure….
OOC:
Here goes nothing…will be upgrading this with a SP and using a maneuvre to close to Short range…going to use my Natural Talent to reroll that…
[ +- ] Current Status
Last edited October 23, 2021 11:23 pm

Rolls

Curse + Paralyze

4 Success, 6 Advantage, 5 Failure, 4 Threat, 1 Despair

Total: 1 Failure, 2 Advantage, 1 Despair

Reroll

5 Success, 4 Advantage, 2 Failure, 4 Threat

Total: 3 Success

Oct 25, 2021 1:26 am
Hildar tries to craft the arcane energies around Milbank to stop the man in his tracks. The Elf senses the man is somehow resistant to the magic, but Hildar redirects the energies just in time. Suddenly Milbank seems to be moving as if his boots were made of stone. His eyes bulge out, but nevertheless, he continues plodding down the path. Hildar realizes he'll need to continue to follow him if he wants the paralyzation to continue once the man makes a bit more headway.

Through the flaming ring of the door, it's somewhat difficult to hear what's going on inside, but Sister Tabithissa does seem to hear her comrade call for the clerics to stand down to find out what's going on. She shouts inside: "Girl! Run! Get away from these three before they harm you!"

The girl seems to feel a surge of energy. She seems poised to make a run for it. Where to is anybody's guess...
OOC:
So, she's given Jacey the ability to flee—from you three. Obviously, Jacey doesn't want to do that. What do those 2 threat translate to?
OOC:
Casting Augment + Haste + Range on Jacey.
[ +- ] Initiative & status conditions
SavageBob sent a note to SavageBob

Rolls

Divine

4 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 3 Success, 2 Threat

Oct 25, 2021 8:23 am
OOC:
story wise? I think it would back fire ans she would just run from her
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