OOC Thread

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May 21, 2021 2:47 pm
That's a badass idea, Squadfather.

Maybe you all stumbled across my character during your first foray into the wastelands. That's group cohesion sorted and also gives our PCs some familiarity with each other.

1) Ghoul - Jack of many trades. A former mechanic before the nuclear bombs dropped. Talks like a dumb hick but is highly intelligent and savvy.

2) Super Mutant - Your classic muscle-bound warrior with a penchant for smashing enemies into a paste. He has a copy of Grognak the Barbarian, and believes he's the reincarnation of Grognak.

I don't want to overlap with skills so probably will go Super Mutant.
May 21, 2021 3:15 pm
Kenzie is a brainy, gadgeteer/hacker

An idea that keeps popping up in my head about the experiments done in the vault, are like the dwellers going through mazes, like lab rats, to receive bonus food/items with electro-shock and other negative reinforcements to train them to various tasks.
Last edited May 21, 2021 3:16 pm
May 21, 2021 3:21 pm
A twist on Pavlovian responses?
May 21, 2021 3:38 pm
Of course.
May 21, 2021 3:43 pm
That's a solid idea!
May 21, 2021 3:53 pm
The GM's gonna have fun tormenting you with that!
May 21, 2021 4:06 pm
I know, right?
May 21, 2021 4:20 pm
Whaaaaat nooooooo. It’s not like that’s directly written in the origin description or anything. Oh wait haha

But I love it!!

I was gonna base the introduction off of your characters, because the story starts off with the mayor of the settlement asking you guys to do something for them. So perhaps you all just emerged from the vault and are trying to assimilate to wasteland living, and the mayor thinks this might be a good way to see if you’re trustworthy or not as newcomers.
May 21, 2021 5:51 pm
Works for me.
May 21, 2021 7:32 pm
Queni found a link to a website that helps guide you through the character creation process. I highly recommend you use this, or at least please use it for the equipment packs so I don’t have to take the time to post them here haha!

Character Creator
May 21, 2021 7:52 pm
On the equipment section of that page, you’ll notice some things near the bottom that don’t change when you switch between equipment packs, those things are from your tag skills. Anything that says d20 or DMG (which just means dF) you can roll here. Because I’m generous, I’ll let the dF just be d6 rounded down, so:
Roll: # of things you get
1 - 2: 1
3 - 4: 2
5 - 6: 3

Once I see what people have, I will start populating the equipment tables and things with the info that you need :)
May 21, 2021 9:58 pm
Kyle Hanover

S 4
P 6
E 4
C 7
I 6
A 5
L 8

Health: 12/12
Initiative: 11
Defense: 1
Melee Bonus: +0 dmg

Skills:
Athletics 3
Barter 3*
Big Guns -
Energy Weapons -
Explosives -
Lockpick - 3
Medicine 3*
Melee Weapons -
Pilot -
Repair 2
Science 2
Small Guns 1
Sneak 3*
Speech 3*
Survial -
Throwing -
Unarmed -

Traits:
Vault Kid

Perks:
Smooth Talker

Inventory:
Vault Jumpsuit
12x 10 mm ammo
1x 10 mm Pistol
1x Formal Clothing
1x Formal Hat
1x Switchblade
1x Pip-Boy
1x First Aid Kit
1x Calmex
3x Stimpak
1x Purified Water
27 caps
Last edited May 21, 2021 10:11 pm

Rolls

Tag Skill Barter: 2d20 additional caps - (2d20)

(116) = 17

Vault-Tec Resident: 6 + 3dF 10 mm pistol ammo - (3d6)

(326) = 11

May 21, 2021 11:47 pm
Thinking of this to explain how the Super Mutant met & teamed up with the Vault Dwellers:

You are all out having a grand old time breathing in air that has a tinge of radioactive flavor and seeing wonders such as the two-headed deer. Maybe you decide to set-up camp under the shelter of a crumbling brick walled building, but shock! horror! Numerous feral ghouls swarm on your position.

It's looking hopeless, but you all hear a rumbling roar - "Me Grognak!"

A Super Mutant with an oversized machete charges in, slashing ghouls left and right. After the battle, he shows you a faded and tattered copy of his namesakes comic.
[ +- ] Grognak the Barbarian #7 Fatherless Cur!
May 22, 2021 6:14 am
10mm ammo [6 + 3d6 (7)] = 13
bobby pins [4 + 2d6 (4)] = 8
Last edited May 22, 2021 6:15 am

Rolls

ammo - (3d6)

(634) = 13

pins - (2d6)

(52) = 7

May 22, 2021 7:33 am
[ +- ] Dareal Grognak
13x .38 ammo up for grabs!
Last edited May 22, 2021 7:35 am

Rolls

.38 ammo - (3d6)

(223) = 7

May 22, 2021 1:39 pm
@aquafina,
What's our vault number? Did it start in 2077? What year are we starting in?

I am trying to get a feel for my character's background. Like, is she a multi-generation dweller or did she spend time in cryo or suspended animation.
May 22, 2021 2:22 pm
What skills are my fellow vault dwellers taking?
May 22, 2021 3:22 pm
Kenzie, the gadgeteer/hacker is tagging Repair, Lockpicking, Sneak, and Science. She is taking Hacker, as her first Perk. She has a high Intelligence and an above average Agility, with all other stats at average.
May 22, 2021 3:27 pm
My security/soldier will be going with Big Guns, Small Guns, Survival, and Unarmed.
Last edited May 22, 2021 3:28 pm
May 22, 2021 4:10 pm
I just posted a possible description of the vault that you guys hail from, Vault 36! It is, of course, not final, and anything that you guys wish to change/tweak just let me know! :)

@Rage, the vault closed on the day of the bombs, and has been operational since. I think this game will probably take place around 2290 or so, so it's after the main games and there's potential for me to throw in a random NPC or something from the games haha
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