Okay so I see the following :
Psionichamster --- Street Samurai -- Bioware Based Human -- Focus Pistols and Blades or Straight Unarmed Combat
WaterT ------------ Physical Adept -- Primary Social Skills -- Focus Face ??
Irrelephant ------- Mystic Adept -- Primary Focus Detection Secondary Illusions (Entertainment Focus)
Cheza ------------- Street Mage -- Primary Gimmick Edge Score of 8, Secondary Manipulation and Illusions spells
Okay so that gives us 5 of the 6 (what I would call easily playable) Archetypes which is cool as that leaves Rigger which I would be cool with playing. Still I am going to check with the ST as to there thoughts on a few things first before I settle on anything final.
DeJoker sent a note to Ripcord
[ +- ] Shadowrun Archetypes
Face : These guys are the ones who do not generally want to fight but talk instead. They are highly charismatic and skilled in all or most forms of social skills like negotiation. These guys can be based off of another Archetype or function solo as a normal individual
Street Samurai : Guys filled with Cyberware and/or Bioware to usually be monsters in combat. They will most likely have inhumanly good reflexes to react first in a given combat situation. They also can integrate with their weapon(s) to use their initiative advantage effectively. Often they can use multiple weapons to have something for many situations.
Riggers : Have an implanted Control Rig (hence the name) to "Jump into" drones and vehicles to not just remote control them, but to be the drone.
Physical Adepts : Guys which minor magical talents but they cannot cast spells, instead they have their Adept Powers. Which improve them in many different ways, it is possible for them to improve their attributes to match Street Samurais in Combat or make themselves more Charismatic to implement a Face.
Mystic Adepts : A hybrid between a Physical Adept and a Mage. They can use Sorcery, Conjuring, and Enchanting like a full Mage but they can never astral project, and can only astral perceive if they take an adept power to allow them to do so.
Mages : Guys who can cast spells. Mages can go Full-Combat mage, Illusionists, Summoner or something different or mixture of various aspects. Note Astral Projection if used too much can be like playing one of the below Archetypes
In my experience, the following 2 Archetypes make running Shadowrun a lot more difficult
Deckers : Are the hackers of Shadowrun. They connect their cyberdecks to the matrix to mess with everything wireless. This maybe the cameras of a corp facility, files they need to steal or the baddies' guns.
Technomancers : Are also hackers in Shadowrun but they have the ability to affect computers directly, without terminals or intermediate devices of their own, as an act of will. So kind of like a Matrix Mage
Last edited June 3, 2021 2:40 am