Release notes on recent improvements

load previous
Aug 4, 2021 8:58 pm
holycow, only just spotted this release! Got to try some of these, they sound like awesome features. Thanks!
Last edited August 4, 2021 8:58 pm
Aug 21, 2021 1:04 pm
This is great (tough probably not as user friendly yet as the original icons ) :D

Just a very quick question about the dice rules… can you set the same rule for many different rolls?
So, instead of, let’s say
{
"diceRules":[
{"rolled":"2d20","lastDie":true,"highlight":"fail bold underline"},
{"rolled":"3d20","lastDie":true,"highlight":"fail bold underline"}
]
}


Do something like
{
"diceRules":[
{"rolled":["2d20","3d20"],"lastDie":true,"highlight":"fail bold underline"}
]
}


Or even better, does just omitting "rolled" default to every roll?
Last edited August 21, 2021 1:05 pm
Aug 21, 2021 3:18 pm
Omitting the first number does it, as long as it's the same type of dice.
Quote:
{"rolled":"d10","natural":1,"highlight":"success"},
^This works for 3d10, 5d10, etc. Source: my own testing. XD

Also making it simply "d" will work for all rolls. It's based on string being in the input field, I think.
Also-also, I discovered that "d10" works for d100 rolls. That might be unintended. XD
Last edited August 21, 2021 3:22 pm
Aug 21, 2021 3:22 pm
Cool! FS is writing the documentation! Yes. That’s exactly what it does.
Aug 21, 2021 3:25 pm
Errr. Yeah. The d10 being used for d100 is unintended. Perhaps I should get users to enter them as regular expressions (shudder)
Aug 21, 2021 3:31 pm
While we're on this topic, is it possible to not make the D/d case sensitive? In the games I'm running I have added both versions since I think most people use the notation of XdY and I use XDY.
Aug 21, 2021 3:34 pm
Hey, if you actually need a documentation writer, just call! :P

To be fair, d100 and d10 probably aren't used that often together. Though if they work, so would d2 and d24, right? And all other similar combos. Maybe you can check if the number of symbols is correct for the desired expression (so 3 for d10, 4 for d100)?
Aug 21, 2021 3:34 pm
FlyingSucculent says:
I discovered that "d10" works for d100 rolls. That might be unintended. XD
Right! It works with pattern matching :)
Need to try "d10$" :D
Aug 21, 2021 3:36 pm
As long as Flying gets her D3 support, she'll be happy 😄
Aug 21, 2021 3:38 pm
bowlofspinach says:
While we're on this topic, is it possible to not make the D/d case sensitive? In the games I'm running I have added both versions since I think most people use the notation of XdY and I use XDY.
That fix was checked in. It might have been deployed. 🤷‍♂️
Aug 21, 2021 3:39 pm
Hey, my d3 doesn't have successes and failures, it needs no highlighting. But you haven't seen me use d256 yet... :P
Aug 21, 2021 4:18 pm
In D&D6 they'll harmonize everything down to d1 in the inevitable conclusion to narrowing the range of options. The most bounded of accuracies.
Aug 22, 2021 10:45 am
Two questions. Using 2d10, there are two special cases, rolling doubles, and rolling a 13. How could I implement either/both of these?
Aug 22, 2021 11:39 am
Unless I am misunderstanding 'doubles' I think {"rolled":"d10","paired":true,"highlight":"info"} might do it.

Matching on the total would be useful for many games.
Sep 18, 2021 3:46 pm
Release notes: 18th September 2021

Thanks to Keleth and the wisdom of the Council of Elrond (bowlofspinach, Qralloq, Harrigan, Antiproduct, vagueGM) the following changes have been made to the site.

Access retired games
The My Games page now has a collapsible section for your retired games.
https://i.imgur.com/l2J47DQ.png

Dark mode colour adjustment
The system will try invert the brightness of colours but keep the hue and saturation as best as possible, but the idea is that if it's visible against white then it should still be visible against the dark colour. It really has to work for blue and this adjusts the hue somewhat.

Mark as unread
The last post of a thread has an "unread" option next to quote. Clicking this keeps the thread as unread.

Homepage changes
The homepage's Latest Posts section now removes the overlap with Latest Game Posts (to avoid game posts being in both lists). Latest Posts is now called Latest Community Posts.

Other changes/fixes
* Custom game subtypes are now shown on the homepage.
* Your homepage will tell you if you've been invited to a game.
* Emjoi, smart quotes and special characters will now be rendered correctly (e.g. in PMs and editing a game).
* The apply button has been removed for closed games.
* The pager on the Latest Posts and Latest Game Posts pages now reports the correct number of pages.
* Breadcrumbs are shown on the thread view.
* The "Re:" prefix has been removed from the Latest Community Posts section of the homepage.
* Secondary GMs can edit games.
* The footer border in dark mode is now... um... dark.
* Dice roller in game footer tools menu now has visible text.
* A spelling correction on the 403 page.
Last edited September 18, 2021 3:57 pm
Sep 18, 2021 3:51 pm
It's like Christmas came early! Thanks, dev team!
Sep 18, 2021 3:57 pm
Wow, what Jabes said. Fantastic. Thanks for all the work!
Sep 18, 2021 3:58 pm
Adam says:
Mark as unread
The last post of a thread has an "unread" option next to quote. Clicking this keeps the thread as unread.
A million thumbs up!
Sep 18, 2021 3:58 pm
Gene hangs a few Christmas Ornaments on Jabe's to enforce the idea.
Last edited September 18, 2021 4:00 pm
Sep 18, 2021 3:59 pm
https://cdn.discordapp.com/attachments/852576442608517190/888816423751794708/unknown.png
This. And thanks, really.
load next

You do not have permission to post in this thread.