[ +- ] Villains & Vigilantes 2.1
Create character
ALIAS: Hero | | SIDE:Justice | Level 1 | NAME:Person |
[ +- ] Details, Origin, & Calculations
SEX: | Other
|
AGE: | 25
|
Height: | 5.5ft
|
Weight: | 125lbs |
LEGAL STATUS:
|
SECURITY CLEARANCE: () |
Activities : INVENTING: | idle
|
TRAINING: | idle
|
other: | none
|
INCOME: $ | CASH: $ |
POINTS | EXPERIENCE: 0 | INVENTION: 3.0 |
[ +- ] Origin & Rolls :
Dice indicator
d used in calculations
Dice indicator [_D=d] used in calculations
Attributes
Stat | Roll | Mod | Base
|
STRENGTH | 9 | |
|
ENDURANCE | 9 | |
|
AGILITY | 9 | |
|
INTELLIGENCE | 9 | |
|
CHARISMA | 9 | | |
Background : Time Traveler.
Notes
Description of Costume
Notes
| FACTOR | Value | AGI
|
WEIGHT | | lbs |
|
SIZE | | ft | |
|
|
BASIC HITS: |
|
HEALING RATE: |
|
CARRYING CAPACITY: | lbs
|
BASIC HTH DAMAGE: |
|
ACCURACY MODIFIER: |
|
EVASION MODIFIER: |
|
DAMAGE MODIFIER: |
|
DETECT DANGER: | %
|
DETECT HIDDEN: | %
|
HIT MOD : () () () () |
|
HIT POINTS: |
|
RECOVERY per REST: |
|
BASIC MOVEMENT RATE: MOVEMENT: |
|
POWER: |
|
REACTION FROM SAME: |
|
REACTION FROM OPPOSITE: |
|
REACTION FROM NEUTRAL: | |
[table=ht ]
Weight Adjustment (factor:enable)| [_wcf=1][_wce=0/1]
[/table] [table=htl] [_mce$=(wce+sce1+sce2+sce3)?1:0]| FACTOR | Value | AGI
WEIGHT | [_mf$=(wce?wcf:1)*(sce1?scf1**3:1)*(sce2?scf2**3:1)*(sce3?scf3**2:1)] | [_wt$=floor(1000*lbs*mf)/1000] lbs | [_agis$=+(wt<30)?8:(wt<60)?4:(wt<120)?2:(wt<240)?0:(wt<480)?-2:(wt<960)?-4:(wt<1920)?-6:(wt<3840)?-8:(wt<7680)?-10:(wt<15360)?-12:(wt<30720)?-14:(wt<61440)?-16:(wt<122880)?-18:(wt<245760)?-20:(wt<491520)?-22:(wt<983040)?-24:-26]
SIZE | [_sf$=(sce1?scf1:1)*(sce2?scf2:1)*(sce3?scf3:1)] | [_ht$=floor(10*ft*sf)/10] ft | [_agic$=agib+agis]
[/table] [table=grid zebra centre]
STR | END | AGI | INT | CHA
[_str$=strb] | [_end$=endb] | [_agi$=agic]| [_int$=intb] | [_cha$=chab]
[/table] [table=stats] |
BASIC HITS: | [_hpb$=ceil(lbs/10)/5]
HEALING RATE: | [_hr$=lookupBonus(end, -9,0,0.08, 1,2,0.09, 3,5,0.1, 6,8,0.2, 9,11,0.25, 12,99,(ceil(end/3)-1)/10 )]
CARRYING CAPACITY: | [_cc$=floor(2*(((strb/10)**3)+(end/10))*(max(1,lbs)*10)**0.5)] lbs
BASIC HTH DAMAGE: [_bhn$=(cc<3840)?1:(cc<15360)?2:(cc<30720)?3:(cc<61440)?4:(cc<122880)?5:(cc<245760)?6:(cc<491520)?7:(cc<983040)?8:9] [_$=D] [_bhd$=(cc<30)?1:(cc<60)?2:(cc<120)?3:(cc<240)?4:(cc<480)?6:(cc<960)?8:(cc<1920)?10:(cc<3840)?12:(cc<7680)?8:10] | [_hth$=bhn+D+bhd]
ACCURACY MODIFIER: | [_am$=lookupBonus(agi, -9,0,-8, 1,2,-6, 3,5,-4, 6,8,-2, 9,11,0, 12,14,1, 15,17,2, 18,20,3, 21,99,floor((3+agi)/6) )]
EVASION MODIFIER: | [_em$=lookupBonus(agi, -9,0,-3, 1,2,-2, 3,5,-1, 6,11,0, 12,99,floor((agi/6)-1) )]
DAMAGE MODIFIER: | [_dm$=lookupBonus(int, -9,0,0, 1,2,-2, 3,8,-1, 9,14,0, 15,99,ceil((int-14)/6) )]
DETECT DANGER: | [_dd$=lookupBonus(int, -9,0,30, 1,2,9, 3,5,10, 6,8,11, 9,99,6+2*(ceil(int/3)))] %
DETECT HIDDEN: | [_dh$=lookupBonus(int, -9,0,0, 1,99,2*ceil((int+1)/3))] %
HIT MOD : ([_hps$=lookupBonus(strb, -9,0,0.2, 1,99,(floor(2+strb/3)*2)/10 )]) ([_hpe$=lookupBonus(end, -99,0,0.1, 1,2,0.2, 3,5,0.4, 6,8,0.6, 9,99,1+4*(ceil(end/3)-3)/10 )]) ([_hpa$=lookupBonus(agic, -99,0,0.1, 1,2,0.2, 3,99,(1+floor(agic/3)*3)/10 )]) ([_hpi$=lookupBonus(int, -99,0,1, 1,2,0.7, 3,5,0.8, 6,8,0.9, 9,99,1+(floor(int/3)-3)/10 )]) | [_hpm$=floor(hps*hpe*hpa*hpi*10000)/10000]
HIT POINTS: | [_hps$=ceil(hpb*hpm)]
RECOVERY per REST: |[_$=floor(10*hps*hr)/10]
BASIC MOVEMENT RATE: [_mn0=MOVEMENT]: | [_mv0$=(str+end+agi)]
POWER: | [_pwr$=str+end+agi+int]
REACTION FROM SAME: | [_rs$=lookupBonus(cha, -9,0,-6, 1,2,-4, 3,5,-2, 6,99,floor(cha/3)-2 )]
REACTION FROM OPPOSITE:| [_ro$=lookupBonus(cha, -9,0,-12, 1,2,-10, 3,5,-8, 6,8,-6, 9,11,-4, 12,99,ceil((cha+3)/6)-6 )]
REACTION FROM NEUTRAL: | [_rn$=lookupBonus(cha, -9,0,-8, 1,2,-6, 3,5,-4, 6,8,-2, 9,11,0, 12,99,ceil(cha/6)-1 )]
[/table]
Attributes | |
|
DETECT | HIDDEN: % | DANGER: % |
Initiative | 1d10+ | Phases 16, , , |
attack | +h | +d | Hit | Damage
|
Hand to Hand() | 3 | 3 | + | 1d3
|
Melee Weapon | 6 | 3 | | 1d4+
|
Blast @" | 2 | 0 | | 1d6
|
Throw 5lbs | 2 | 0 | | " |
Roll | 1d100 | 1d20 | 1d12 | 1d10 | 1d8 | 1d6 | 1d4 |
[f=h2]Attributes[/f][table=ht centre]
STR | | END | | AGI | | INT | | CHA
[_$=str] || [_$=end] || [_$=agi]|| [_$=int] || [_$=cha]
[/table] [table=center ht]||
DETECT | HIDDEN: [b][_$=dh][/b] % | DANGER: [b][_$=dd][/b] %
[/table] [table=roll ht]
Initiative | 1d10+[_$=agi] | Phases [f=color:black background-color:white bold][_p0=16][/f], [_$=p0-15], [_$=p0-15*2], [_$=p0-15*3]
[/table] [f=][f=float-left] [table=centre]
HP: [f=small bold][_$=hps][/f] | PP: [f=small bold][_$=pwr][/f]
[f=large color:red background-color:lime bold border centre][_hp=xx][/f] | [f=large color:yellow background-color:navy bold border centre][_pp=xx][/f]
[/table] [_=] [/f] [table=zebra] |
[f=right] CARRY / MAX :[/f] | [b][_carry=0][/b] / [_$=cc]
[f=right]MOVE / JUMP :[/f] | [b][_$=mv0*sf] / [_$=(cc-carry)/100][/b]
[f=right][b][_=][/b][/f] | [_=0/5]
[/table] [table=]
[f=right][b][_=][/b][/f] | [_=] | [f=right][b][_=][/b][/f] | [_=]
[/table] [/f] [table=ht d20 zebra]attack | +h | +d | Hit | Damage
Hand to Hand([_$=hth]) | [_h=3] | [_d=3] | +[_$=am+h] | 1d3[_$=+dm+d]
Melee Weapon | [_h=6] | [_d=3] | [_$=+am+h] | 1d4+[_$=hth][_$=+dm+d]
Blast @[_$=2*end*sf]" | [_h=2] | [_d=0] | [_$=+am+h] | 1d6[_$=+dm+d]
Throw [_obj=5]lbs | [_h=2] | [_d=0] | [_$=+am+h] | [_$=min((cc-max(1,obj))/10,1000)]"
[/table] [table=rolls ht] Roll | 1d100 | 1d20 | 1d12 | 1d10 | 1d8 | 1d6 | 1d4 [/table]
[table=]
[f=tiny]ALIAS[/f]: [_=Hero] | | [f=tiny]SIDE[/f]:[b][_=Justice][/b] | [f=small bold]Level[/f] [_=1] | [f=tiny]NAME[/f]:[b][_=Person][/b]
[/table]
[spoiler="Details, Origin, & Calculations"][2column] [col] [f=float-right][img]https://i.imgur.com/mziudIAt.jpeg[/img][/f][table=]
SEX: | [_=Other]
AGE: | [_=25]
Height:|[_ft=5.5]ft
Weight:|[_lbs=125]lbs
[/table] [table=]
LEGAL STATUS: [_=]
SECURITY CLEARANCE: ([_=]) [_=]
[/table] [f=centre h3] Activities : [/f] [table=]
INVENTING:| [_=idle]
TRAINING:| [_=idle]
[_=other]: | [_=none]
INCOME: $ [_=] | CASH: $ [_=]
[/table] [table=hl grid centre]
POINTS | EXPERIENCE: [_=0] | INVENTION: [_=3.0]
[/table] [snippet="Origin & Rolls : "] [abilities="Character Creation"]
[/abilities]
Dice indicator [_D=d] used in calculations
[/snippet] [f=h2]Attributes[/f]
[table=ht] Stat | Roll |Mod | Base
STRENGTH | [_strr=9] | [_strm=] | [_strb$=strr+strm]
ENDURANCE | [_endr=9] | [_endm=] | [_endb$=endr+endm]
AGILITY | [_agir=9] | [_agim=] | [_agib$=agir+agim]
INTELLIGENCE | [_intr=9] | [_intm=] | [_intb$=intr+intm]
CHARISMA | [_char=9] | [_cham=] | [_chab$=char+cham]
[/table] [abilities=Character Details]
# Origin
# Background : Time Traveler.
# Description of Costume
# Other Information
[/abilities]
[/col] [col] [table=ht ]
Active [_ta=0/1] | Size | [_scf1=2][_sce1=0/1] | [_scf2=0.25][_sce2=0/1] | [_scf3=0.1][_sce3=0/1]
[/table] [abilities=Derived Stats]
[table=ht ]
Weight Adjustment (factor:enable)| [_wcf=1][_wce=0/1]
[/table] [table=htl] [_mce$=(wce+sce1+sce2+sce3)?1:0]| FACTOR | Value | AGI
WEIGHT | [_mf$=(wce?wcf:1)*(sce1?scf1**3:1)*(sce2?scf2**3:1)*(sce3?scf3**2:1)] | [_wt$=floor(1000*lbs*mf)/1000] lbs | [_agis$=+(wt<30)?8:(wt<60)?4:(wt<120)?2:(wt<240)?0:(wt<480)?-2:(wt<960)?-4:(wt<1920)?-6:(wt<3840)?-8:(wt<7680)?-10:(wt<15360)?-12:(wt<30720)?-14:(wt<61440)?-16:(wt<122880)?-18:(wt<245760)?-20:(wt<491520)?-22:(wt<983040)?-24:-26]
SIZE | [_sf$=(sce1?scf1:1)*(sce2?scf2:1)*(sce3?scf3:1)] | [_ht$=floor(10*ft*sf)/10] ft | [_agic$=agib+agis]
[/table] [table=grid zebra centre]
STR | END | AGI | INT | CHA
[_str$=strb] | [_end$=endb] | [_agi$=agic]| [_int$=intb] | [_cha$=chab]
[/table] [table=stats] |
BASIC HITS: | [_hpb$=ceil(lbs/10)/5]
HEALING RATE: | [_hr$=lookupBonus(end, -9,0,0.08, 1,2,0.09, 3,5,0.1, 6,8,0.2, 9,11,0.25, 12,99,(ceil(end/3)-1)/10 )]
CARRYING CAPACITY: | [_cc$=floor(2*(((strb/10)**3)+(end/10))*(max(1,lbs)*10)**0.5)] lbs
BASIC HTH DAMAGE: [_bhn$=(cc<3840)?1:(cc<15360)?2:(cc<30720)?3:(cc<61440)?4:(cc<122880)?5:(cc<245760)?6:(cc<491520)?7:(cc<983040)?8:9] [_$=D] [_bhd$=(cc<30)?1:(cc<60)?2:(cc<120)?3:(cc<240)?4:(cc<480)?6:(cc<960)?8:(cc<1920)?10:(cc<3840)?12:(cc<7680)?8:10] | [_hth$=bhn+D+bhd]
ACCURACY MODIFIER: | [_am$=lookupBonus(agi, -9,0,-8, 1,2,-6, 3,5,-4, 6,8,-2, 9,11,0, 12,14,1, 15,17,2, 18,20,3, 21,99,floor((3+agi)/6) )]
EVASION MODIFIER: | [_em$=lookupBonus(agi, -9,0,-3, 1,2,-2, 3,5,-1, 6,11,0, 12,99,floor((agi/6)-1) )]
DAMAGE MODIFIER: | [_dm$=lookupBonus(int, -9,0,0, 1,2,-2, 3,8,-1, 9,14,0, 15,99,ceil((int-14)/6) )]
DETECT DANGER: | [_dd$=lookupBonus(int, -9,0,30, 1,2,9, 3,5,10, 6,8,11, 9,99,6+2*(ceil(int/3)))] %
DETECT HIDDEN: | [_dh$=lookupBonus(int, -9,0,0, 1,99,2*ceil((int+1)/3))] %
HIT MOD : ([_hps$=lookupBonus(strb, -9,0,0.2, 1,99,(floor(2+strb/3)*2)/10 )]) ([_hpe$=lookupBonus(end, -99,0,0.1, 1,2,0.2, 3,5,0.4, 6,8,0.6, 9,99,1+4*(ceil(end/3)-3)/10 )]) ([_hpa$=lookupBonus(agic, -99,0,0.1, 1,2,0.2, 3,99,(1+floor(agic/3)*3)/10 )]) ([_hpi$=lookupBonus(int, -99,0,1, 1,2,0.7, 3,5,0.8, 6,8,0.9, 9,99,1+(floor(int/3)-3)/10 )]) | [_hpm$=floor(hps*hpe*hpa*hpi*10000)/10000]
HIT POINTS: | [_hps$=ceil(hpb*hpm)]
RECOVERY per REST: |[_$=floor(10*hps*hr)/10]
BASIC MOVEMENT RATE: [_mn0=MOVEMENT]: | [_mv0$=(str+end+agi)]
POWER: | [_pwr$=str+end+agi+int]
REACTION FROM SAME: | [_rs$=lookupBonus(cha, -9,0,-6, 1,2,-4, 3,5,-2, 6,99,floor(cha/3)-2 )]
REACTION FROM OPPOSITE:| [_ro$=lookupBonus(cha, -9,0,-12, 1,2,-10, 3,5,-8, 6,8,-6, 9,11,-4, 12,99,ceil((cha+3)/6)-6 )]
REACTION FROM NEUTRAL: | [_rn$=lookupBonus(cha, -9,0,-8, 1,2,-6, 3,5,-4, 6,8,-2, 9,11,0, 12,99,ceil(cha/6)-1 )]
[/table] [/abilities] [f=right float-right][img]https://i.imgur.com/T2Jg0hOt.png[/img][/f] [/col] [/2column]
[/spoiler]
[2column] [col]
[abilities=Stats & Combat Tables]
[f=h2]Attributes[/f][table=ht centre]
STR | | END | | AGI | | INT | | CHA
[_$=str] || [_$=end] || [_$=agi]|| [_$=int] || [_$=cha]
[/table] [table=center ht]||
DETECT | HIDDEN: [b][_$=dh][/b] % | DANGER: [b][_$=dd][/b] %
[/table] [table=roll ht]
Initiative | 1d10+[_$=agi] | Phases [f=color:black background-color:white bold][_p0=16][/f], [_$=p0-15], [_$=p0-15*2], [_$=p0-15*3]
[/table] [f=][f=float-left] [table=centre]
HP: [f=small bold][_$=hps][/f] | PP: [f=small bold][_$=pwr][/f]
[f=large color:red background-color:lime bold border centre][_hp=xx][/f] | [f=large color:yellow background-color:navy bold border centre][_pp=xx][/f]
[/table] [_=] [/f] [table=zebra] |
[f=right] CARRY / MAX :[/f] | [b][_carry=0][/b] / [_$=cc]
[f=right]MOVE / JUMP :[/f] | [b][_$=mv0*sf] / [_$=(cc-carry)/100][/b]
[f=right][b][_=][/b][/f] | [_=0/5]
[/table] [table=]
[f=right][b][_=][/b][/f] | [_=] | [f=right][b][_=][/b][/f] | [_=]
[/table] [/f] [table=ht d20 zebra]attack | +h | +d | Hit | Damage
Hand to Hand([_$=hth]) | [_h=3] | [_d=3] | +[_$=am+h] | 1d3[_$=+dm+d]
Melee Weapon | [_h=6] | [_d=3] | [_$=+am+h] | 1d4+[_$=hth][_$=+dm+d]
Blast @[_$=2*end*sf]" | [_h=2] | [_d=0] | [_$=+am+h] | 1d6[_$=+dm+d]
Throw [_obj=5]lbs | [_h=2] | [_d=0] | [_$=+am+h] | [_$=min((cc-max(1,obj))/10,1000)]"
[/table] [table=rolls ht] Roll | 1d100 | 1d20 | 1d12 | 1d10 | 1d8 | 1d6 | 1d4 [/table]
[/abilities]
[/col] [col]
[abilities=Powers]
[/abilities]
[abilities=Equipment]
[/abilities]
[spoiler="Notes"][abilities="Notepad"]
[/abilities][/spoiler]
[/col] [/2column]
[ +- ] Villains & Vigilantes 2 House rules variant
Create character
ALIAS: Hero | | SIDE:Justice | Level 1 | NAME:Person |
[ +- ] Details, Origin, & Calculations
SEX: | Other
|
AGE: | 25
|
Height: | 5.5ft
|
Weight: | 125lbs |
LEGAL STATUS:
|
SECURITY CLEARANCE: () |
Activities : INVENTING: | idle
|
TRAINING: | idle
|
other: | none
|
INCOME: $ | CASH: $ |
POINTS | EXPERIENCE: 0 | INVENTION: 3.0 |
[ +- ] Origin & Rolls :
Dice indicator
d used in calculations
Dice indicator [_D=d] used in calculations
Attributes
Stat | Roll | Mod | Base
|
STRENGTH | 9 | |
|
ENDURANCE | 9 | |
|
AGILITY | 9 | |
|
INTELLIGENCE | 9 | |
|
CHARISMA | 9 | | |
Background : Time Traveler.
Notes
Description of Costume
Notes
| FACTOR | Value | Stat Mod | Net
|
WEIGHT | | lbs | AGI: |
|
SIZE | | ft | STR: | |
|
|
BASIC HITS: |
|
HEALING RATE: |
|
CARRYING CAPACITY: | lbs
|
BASIC HTH DAMAGE: |
|
ACCURACY MODIFIER: |
|
EVASION MODIFIER: |
|
DAMAGE MODIFIER: |
|
DETECT DANGER: | %
|
DETECT HIDDEN: | %
|
HIT MOD : () () () () |
|
HIT POINTS: |
|
RECOVERY per REST: |
|
BASIC MOVEMENT RATE: MOVEMENT: |
|
POWER: |
|
REACTION FROM SAME: |
|
REACTION FROM OPPOSITE: |
|
REACTION FROM NEUTRAL: | |
[table=ht ]
Weight Adjustment (factor:enable)| [_wcf=1][_wce=0/1]
[/table] [table=htl] [_mce$=(wce+sce1+sce2+sce3)?1:0]| FACTOR | Value | Stat Mod | Net
WEIGHT | [_mf$=(wce?wcf:1)*(sce1?scf1**3:1)*(sce2?scf2**3:1)*(sce3?scf3**2:1)] | [_wt$=floor(1000*lbs*mf)/1000] lbs | AGI: [_agis$=+(wt<30)?8:(wt<60)?4:(wt<120)?2:(wt<240)?0:(wt<480)?-2:(wt<960)?-4:(wt<1920)?-6:(wt<3840)?-8:(wt<7680)?-10:(wt<15360)?-12:(wt<30720)?-14:(wt<61440)?-16:(wt<122880)?-18:(wt<245760)?-20:(wt<491520)?-22:(wt<983040)?-24:-26] | [_agic$=agib+agis]
SIZE | [_sf$=(sce1?scf1:1)*(sce2?scf2:1)*(sce3?scf3:1)] | [_ht$=floor(10*ft*sf)/10] ft | STR: [_strs$=+(wt<30)?-8:(wt<60)?-4:(wt<120)?-2:(wt<240)?0:(wt<480)?2:(wt<960)?4:(wt<1920)?6:(wt<3840)?8:(wt<7680)?10:(wt<15360)?12:(wt<30720)?14:(wt<61440)?16:(wt<122880)?18:(wt<245760)?20:(wt<491520)?22:(wt<983040)?24:26] | [_strc$=strb+strs]
[/table] [table=grid zebra centre]
STR | END | AGI | INT | CHA
[_str$=strc] | [_end$=endb] | [_agi$=agic]| [_int$=intb] | [_cha$=chab]
[/table] [table=stats] |
BASIC HITS: | [_hpb$=ceil(lbs/10)/5]
HEALING RATE: | [_hr$=lookupBonus(end, -9,0,0.08, 1,2,0.09, 3,5,0.1, 6,8,0.2, 9,11,0.25, 12,99,(ceil(end/3)-1)/10 )]
CARRYING CAPACITY: | [_cc$=floor(2*(((strc/10)**3)+(end/10))*(max(1,lbs)*10)**0.5)] lbs
BASIC HTH DAMAGE: [_bhn$=(cc<3840)?1:(cc<15360)?2:(cc<30720)?3:(cc<61440)?4:(cc<122880)?5:(cc<245760)?6:(cc<491520)?7:(cc<983040)?8:9] [_$=D] [_bhd$=(cc<30)?1:(cc<60)?2:(cc<120)?3:(cc<240)?4:(cc<480)?6:(cc<960)?8:(cc<1920)?10:(cc<3840)?12:(cc<7680)?8:10] | [_hth$=bhn+D+bhd]
ACCURACY MODIFIER: | [_am$=lookupBonus(agi, -9,0,-8, 1,2,-6, 3,5,-4, 6,8,-2, 9,11,0, 12,14,1, 15,17,2, 18,20,3, 21,99,floor((3+agi)/6) )]
EVASION MODIFIER: | [_em$=lookupBonus(agi, -9,0,-3, 1,2,-2, 3,5,-1, 6,11,0, 12,99,floor((agi/6)-1) )]
DAMAGE MODIFIER: | [_dm$=lookupBonus(int, -9,0,0, 1,2,-2, 3,8,-1, 9,14,0, 15,99,ceil((int-14)/6) )]
DETECT DANGER: | [_dd$=lookupBonus(int, -9,0,30, 1,2,9, 3,5,10, 6,8,11, 9,99,6+2*(ceil(int/3)))] %
DETECT HIDDEN: | [_dh$=lookupBonus(int, -9,0,0, 1,99,2*ceil((int+1)/3))] %
HIT MOD : ([_hps$=lookupBonus(strb, -99,0,0.1, 1,2,0.2, 3,99,(1+floor(strb/3)*3)/10 )]) ([_hpe$=lookupBonus(end, -99,0,0.1, 1,2,0.2, 3,5,0.4, 6,8,0.6, 9,99,1+4*(ceil(end/3)-3)/10 )]) ([_hpa$=lookupBonus(agib, -9,0,0.2, 1,99,(floor(2+agib/3)*2)/10 )]) ([_hpi$=lookupBonus(int, -99,0,1, 1,2,0.7, 3,5,0.8, 6,8,0.9, 9,99,1+(floor(int/3)-3)/10 )]) | [_hpm$=floor(hps*hpe*hpa*hpi*10000)/10000]
HIT POINTS: | [_hps$=ceil(hpb*hpm)]
RECOVERY per REST: |[_$=floor(10*hps*hr)/10]
BASIC MOVEMENT RATE: [_mn0=MOVEMENT]: | [_mv0$=(str+end+agi)]
POWER: | [_pwr$=str+end+agi+int]
REACTION FROM SAME: | [_rs$=lookupBonus(cha, -9,0,-6, 1,2,-4, 3,5,-2, 6,99,floor(cha/3)-2 )]
REACTION FROM OPPOSITE:| [_ro$=lookupBonus(cha, -9,0,-12, 1,2,-10, 3,5,-8, 6,8,-6, 9,11,-4, 12,99,ceil((cha+3)/6)-6 )]
REACTION FROM NEUTRAL: | [_rn$=lookupBonus(cha, -9,0,-8, 1,2,-6, 3,5,-4, 6,8,-2, 9,11,0, 12,99,ceil(cha/6)-1 )]
[/table]
Attributes | |
|
DETECT | HIDDEN: % | DANGER: % |
Initiative | 1d10+ | Phases 16, , , |
attack | +h | +d | Hit | Damage
|
Hand to Hand() | 3 | 3 | + | 1d3
|
Melee Weapon | 6 | 3 | | 1d4+
|
Blast @" | 2 | 0 | | 1d6
|
Throw 5lbs | 2 | 0 | | " |
Roll | 1d100 | 1d20 | 1d12 | 1d10 | 1d8 | 1d6 | 1d4 |
[f=h2]Attributes[/f][table=ht centre]
STR | | END | | AGI | | INT | | CHA
[_$=str] || [_$=end] || [_$=agi]|| [_$=int] || [_$=cha]
[/table] [table=center ht]||
DETECT | HIDDEN: [b][_$=dh][/b] % | DANGER: [b][_$=dd][/b] %
[/table] [table=roll ht]
Initiative | 1d10+[_$=agi] | Phases [f=color:black background-color:white bold][_p0=16][/f], [_$=p0-15], [_$=p0-15*2], [_$=p0-15*3]
[/table] [f=][f=float-left] [table=centre]
HP: [f=small bold][_$=hps][/f] | PP: [f=small bold][_$=pwr][/f]
[f=large color:red background-color:lime bold border centre][_hp=xx][/f] | [f=large color:yellow background-color:navy bold border centre][_pp=xx][/f]
[/table] [_=] [/f] [table=zebra] |
[f=right] CARRY / MAX :[/f] | [b][_carry=0][/b] / [_$=cc]
[f=right]MOVE / JUMP :[/f] | [b][_$=mv0*sf] / [_$=(cc-carry)/100][/b]
[f=right][b][_=][/b][/f] | [_=0/5]
[/table] [table=]
[f=right][b][_=][/b][/f] | [_=] | [f=right][b][_=][/b][/f] | [_=]
[/table] [/f] [table=ht d20 zebra]attack | +h | +d | Hit | Damage
Hand to Hand([_$=hth]) | [_h=3] | [_d=3] | +[_$=am+h] | 1d3[_$=+dm+d]
Melee Weapon | [_h=6] | [_d=3] | [_$=+am+h] | 1d4+[_$=hth][_$=+dm+d]
Blast @[_$=2*end*sf]" | [_h=2] | [_d=0] | [_$=+am+h] | 1d6[_$=+dm+d]
Throw [_obj=5]lbs | [_h=2] | [_d=0] | [_$=+am+h] | [_$=min((cc-max(1,obj))/10,1000)]"
[/table] [table=rolls ht] Roll | 1d100 | 1d20 | 1d12 | 1d10 | 1d8 | 1d6 | 1d4 [/table]
[2column]
[col]
[table=]
[f=tiny]ALIAS[/f]: [_=Hero] | | [f=tiny]SIDE[/f]:[b][_=Justice][/b] | [f=small bold]Level[/f] [_=1] | [f=tiny]NAME[/f]:[b][_=Person][/b]
[/table]
[/col]
[col]
[table=ht ]
Active [_ta=0/1] | Size | [_scf1=2][_sce1=1/1] | [_scf2=0.25][_sce2=1/1] | [_scf3=0.1][_sce3=0/1]
[/table]
[/col]
[/2column]
[spoiler="Details, Origin, & Calculations"][2column] [col] [f=float-right][img]https://i.imgur.com/mziudIAt.jpeg[/img][/f][table=]
SEX: | [_=Other]
AGE: | [_=25]
Height:|[_ft=5.5]ft
Weight:|[_lbs=125]lbs
[/table] [table=]
LEGAL STATUS: [_=]
SECURITY CLEARANCE: ([_=]) [_=]
[/table] [f=centre h3] Activities : [/f] [table=]
INVENTING:| [_=idle]
TRAINING:| [_=idle]
[_=other]: | [_=none]
INCOME: $ [_=] | CASH: $ [_=]
[/table] [table=hl grid centre]
POINTS | EXPERIENCE: [_=0] | INVENTION: [_=3.0]
[/table] [snippet="Origin & Rolls : "] [abilities="Character Creation"]
[/abilities]
Dice indicator [_D=d] used in calculations
[/snippet] [f=h2]Attributes[/f]
[table=ht] Stat | Roll |Mod | Base
STRENGTH | [_strr=9] | [_strm=] | [_strb$=strr+strm*ta]
ENDURANCE | [_endr=9] | [_endm=] | [_endb$=endr+endm*ta]
AGILITY | [_agir=9] | [_agim=] | [_agib$=agir+agim*ta]
INTELLIGENCE | [_intr=9] | [_intm=] | [_intb$=intr+intm*ta]
CHARISMA | [_char=9] | [_cham=] | [_chab$=char+cham*ta]
[/table] [abilities=Character Details]
# Origin
# Background : Time Traveler.
# Description of Costume
# Other Information
[/abilities]
[/col] [col] [abilities=Derived Stats]
[table=ht ]
Weight Adjustment (factor:enable)| [_wcf=1][_wce=0/1]
[/table] [table=htl] [_mce$=(wce+sce1+sce2+sce3)?1:0]| FACTOR | Value | Stat Mod | Net
WEIGHT | [_mf$=(wce?wcf:1)*(sce1?scf1**3:1)*(sce2?scf2**3:1)*(sce3?scf3**2:1)] | [_wt$=floor(1000*lbs*mf)/1000] lbs | AGI: [_agis$=+(wt<30)?8:(wt<60)?4:(wt<120)?2:(wt<240)?0:(wt<480)?-2:(wt<960)?-4:(wt<1920)?-6:(wt<3840)?-8:(wt<7680)?-10:(wt<15360)?-12:(wt<30720)?-14:(wt<61440)?-16:(wt<122880)?-18:(wt<245760)?-20:(wt<491520)?-22:(wt<983040)?-24:-26] | [_agic$=agib+agis]
SIZE | [_sf$=(sce1?scf1:1)*(sce2?scf2:1)*(sce3?scf3:1)] | [_ht$=floor(10*ft*sf)/10] ft | STR: [_strs$=+(wt<30)?-8:(wt<60)?-4:(wt<120)?-2:(wt<240)?0:(wt<480)?2:(wt<960)?4:(wt<1920)?6:(wt<3840)?8:(wt<7680)?10:(wt<15360)?12:(wt<30720)?14:(wt<61440)?16:(wt<122880)?18:(wt<245760)?20:(wt<491520)?22:(wt<983040)?24:26] | [_strc$=strb+strs]
[/table] [table=grid zebra centre]
STR | END | AGI | INT | CHA
[_str$=strc] | [_end$=endb] | [_agi$=agic]| [_int$=intb] | [_cha$=chab]
[/table] [table=stats] |
BASIC HITS: | [_hpb$=ceil(lbs/10)/5]
HEALING RATE: | [_hr$=lookupBonus(end, -9,0,0.08, 1,2,0.09, 3,5,0.1, 6,8,0.2, 9,11,0.25, 12,99,(ceil(end/3)-1)/10 )]
CARRYING CAPACITY: | [_cc$=floor(2*(((strc/10)**3)+(end/10))*(max(1,lbs)*10)**0.5)] lbs
BASIC HTH DAMAGE: [_bhn$=(cc<3840)?1:(cc<15360)?2:(cc<30720)?3:(cc<61440)?4:(cc<122880)?5:(cc<245760)?6:(cc<491520)?7:(cc<983040)?8:9] [_$=D] [_bhd$=(cc<30)?1:(cc<60)?2:(cc<120)?3:(cc<240)?4:(cc<480)?6:(cc<960)?8:(cc<1920)?10:(cc<3840)?12:(cc<7680)?8:10] | [_hth$=bhn+D+bhd]
ACCURACY MODIFIER: | [_am$=lookupBonus(agi, -9,0,-8, 1,2,-6, 3,5,-4, 6,8,-2, 9,11,0, 12,14,1, 15,17,2, 18,20,3, 21,99,floor((3+agi)/6) )]
EVASION MODIFIER: | [_em$=lookupBonus(agi, -9,0,-3, 1,2,-2, 3,5,-1, 6,11,0, 12,99,floor((agi/6)-1) )]
DAMAGE MODIFIER: | [_dm$=lookupBonus(int, -9,0,0, 1,2,-2, 3,8,-1, 9,14,0, 15,99,ceil((int-14)/6) )]
DETECT DANGER: | [_dd$=lookupBonus(int, -9,0,30, 1,2,9, 3,5,10, 6,8,11, 9,99,6+2*(ceil(int/3)))] %
DETECT HIDDEN: | [_dh$=lookupBonus(int, -9,0,0, 1,99,2*ceil((int+1)/3))] %
HIT MOD : ([_hps$=lookupBonus(strb, -99,0,0.1, 1,2,0.2, 3,99,(1+floor(strb/3)*3)/10 )]) ([_hpe$=lookupBonus(end, -99,0,0.1, 1,2,0.2, 3,5,0.4, 6,8,0.6, 9,99,1+4*(ceil(end/3)-3)/10 )]) ([_hpa$=lookupBonus(agib, -9,0,0.2, 1,99,(floor(2+agib/3)*2)/10 )]) ([_hpi$=lookupBonus(int, -99,0,1, 1,2,0.7, 3,5,0.8, 6,8,0.9, 9,99,1+(floor(int/3)-3)/10 )]) | [_hpm$=floor(hps*hpe*hpa*hpi*10000)/10000]
HIT POINTS: | [_hps$=ceil(hpb*hpm)]
RECOVERY per REST: |[_$=floor(10*hps*hr)/10]
BASIC MOVEMENT RATE: [_mn0=MOVEMENT]: | [_mv0$=(str+end+agi)]
POWER: | [_pwr$=str+end+agi+int]
REACTION FROM SAME: | [_rs$=lookupBonus(cha, -9,0,-6, 1,2,-4, 3,5,-2, 6,99,floor(cha/3)-2 )]
REACTION FROM OPPOSITE:| [_ro$=lookupBonus(cha, -9,0,-12, 1,2,-10, 3,5,-8, 6,8,-6, 9,11,-4, 12,99,ceil((cha+3)/6)-6 )]
REACTION FROM NEUTRAL: | [_rn$=lookupBonus(cha, -9,0,-8, 1,2,-6, 3,5,-4, 6,8,-2, 9,11,0, 12,99,ceil(cha/6)-1 )]
[/table] [/abilities] [f=right float-right][img]https://i.imgur.com/T2Jg0hOt.png[/img][/f] [/col] [/2column]
[/spoiler]
[2column] [col]
[abilities=Stats & Combat Tables]
[f=h2]Attributes[/f][table=ht centre]
STR | | END | | AGI | | INT | | CHA
[_$=str] || [_$=end] || [_$=agi]|| [_$=int] || [_$=cha]
[/table] [table=center ht]||
DETECT | HIDDEN: [b][_$=dh][/b] % | DANGER: [b][_$=dd][/b] %
[/table] [table=roll ht]
Initiative | 1d10+[_$=agi] | Phases [f=color:black background-color:white bold][_p0=16][/f], [_$=p0-15], [_$=p0-15*2], [_$=p0-15*3]
[/table] [f=][f=float-left] [table=centre]
HP: [f=small bold][_$=hps][/f] | PP: [f=small bold][_$=pwr][/f]
[f=large color:red background-color:lime bold border centre][_hp=xx][/f] | [f=large color:yellow background-color:navy bold border centre][_pp=xx][/f]
[/table] [_=] [/f] [table=zebra] |
[f=right] CARRY / MAX :[/f] | [b][_carry=0][/b] / [_$=cc]
[f=right]MOVE / JUMP :[/f] | [b][_$=mv0*sf] / [_$=(cc-carry)/100][/b]
[f=right][b][_=][/b][/f] | [_=0/5]
[/table] [table=]
[f=right][b][_=][/b][/f] | [_=] | [f=right][b][_=][/b][/f] | [_=]
[/table] [/f] [table=ht d20 zebra]attack | +h | +d | Hit | Damage
Hand to Hand([_$=hth]) | [_h=3] | [_d=3] | +[_$=am+h] | 1d3[_$=+dm+d]
Melee Weapon | [_h=6] | [_d=3] | [_$=+am+h] | 1d4+[_$=hth][_$=+dm+d]
Blast @[_$=2*end*sf]" | [_h=2] | [_d=0] | [_$=+am+h] | 1d6[_$=+dm+d]
Throw [_obj=5]lbs | [_h=2] | [_d=0] | [_$=+am+h] | [_$=min((cc-max(1,obj))/10,1000)]"
[/table] [table=rolls ht] Roll | 1d100 | 1d20 | 1d12 | 1d10 | 1d8 | 1d6 | 1d4 [/table]
[/abilities]
[/col] [col]
[abilities=Powers]
[/abilities]
[abilities=Equipment]
[/abilities]
[spoiler="Notes"][abilities="Notepad"]
[/abilities][/spoiler]
[/col] [/2column]
Minor house rules changes:
Wwapped values for strength mod hit and agility mod hit.
Modified Size change to include Strength. Size Change does not recalculate hit points
Last edited April 26, 2024 1:25 am