[Gameplay] Part 1: The Lottery & Tomb of Akhentepi

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Aug 20, 2021 1:37 am
"Knots would be best for Bernard and Khadi especially, for the rest of us as well. Drop the stone down and I will tie the ropes together."

Rolls

Tie roles (Strength) - (1d20+1)

(14) + 1 = 15

Aug 21, 2021 10:29 pm
You fasten the two ropes together, and then tie knots every couple of feet to give something to grab onto and rest your weight on as you descend.

The piton hammered into the stone by the last descenders seems to be very secure, but still you would be wise to take it one at a time to save the rope and the piton from possible breakage.

Who goes first?
Aug 21, 2021 11:06 pm
OOC:
My vote is Gethean, or maybe Esmae if Jedi is still around
Aug 22, 2021 12:38 am
OOC:
I will go first then Iseret should follow to check for traps I think. Then someone who can put some light on the subject maybe?
Aug 22, 2021 2:16 am
chunky04 says:
"I can cast a spell upon a stone and we can throw that down if you like."
Bernard had offered a Light stone.
Aug 22, 2021 2:45 am
OOC:
yeah one light stone is a 20' radius? Any more than 2 down there until we see if it safe for the thinkers (code for weaklings:-) ) to come down, and we will need some more light before we start crowding the bottom of the rope no?
Aug 22, 2021 3:26 am
Iseret nods her agreement with the plan, making ready to follow Gethean.
Aug 22, 2021 3:57 am
Gethean checks the rope before climbing down. Listening to see if anything is going to be at the bottom when he gets there.
OOC:
should have been a +5 but I don' think it matters much now lol
Last edited August 22, 2021 4:02 am

Rolls

Climbing down the rope - (1d20+1)

(20) + 1 = 21

Perception - (1d20+4)

(14) + 4 = 18

Aug 22, 2021 4:19 am
Gethean makes it down easily.

Mirrored images of a warrior in side profile, facing inward, are carved on an ornate pair of stone doors in the west wall of this square room. The figure is depicted wearing padded armor, with a scarab-shaped shield on the arm facing the viewer, and a raised khopesh held aloft in the other. A crumpled humanoid body lies directly in front of the doors. A hint of decay hangs in the air, and a dried stain mars the stone floor under the body. From below, a square shaft in the ceiling leads straight up into darkness.
Aug 22, 2021 4:57 am
OOC:
is this the shaft I came down,? or something new?
Aug 22, 2021 10:13 am
OOC:
Assuming Khadi and Bernard will be the last to climb down
As the others make their way down one by one, Bernard grows more and more agitated, starting to pace around the room.

"I have read many books on adventuring Khadi, and I believe I am now experiencing something many of them mention. No matter how many spells one has at their disposal, one always finds oneself wishing they had prepared something else almost every day. I don't suppose they'd mind if I rested for 8 hours to prepare Feather Fall hmm?"

The last is said with a grimace, but it is clear Bernard's agitation is from trying to psyche himself up for this climb.
Last edited August 22, 2021 10:13 am
Aug 22, 2021 2:31 pm
Rizzoxiii says:
OOC:
is this the shaft I came down,? or something new?
The very same one.
Aug 22, 2021 11:34 pm
Khadi let's out a laugh. 'Will they mind? No. Will they wait? Also no.' She knew where the wizard was coming from. Kepir was not a god of fate so sometimes the spells she pryaed for where not always the ones she needed.

'I' ll go first. Then if you fall Khepri and I will just fix right up. Unless you break your neck. Don't do that, I can't fix those yet. If I fall... Well hopefully someone down there knows there way through healing supplies. '
Last edited August 23, 2021 7:16 am
Aug 23, 2021 4:46 am
Iseret skillfully follows Gethean down the rope (though perhaps with less flair). Dropping nimbly to the floor, she pauses to inspect the body (without touching it).

Rolls

Climb - (1d20+6)

(3) + 6 = 9

Perception - (1d20+4)

(19) + 4 = 23

Aug 23, 2021 12:16 pm
The Climb DC is only 5, but armor check penalties apply. Failing by 4 or less means you make no progress (roll again), but failing by 5 or more on the check would be disastrous.

Edit: You can always choose to take 10 on a climb check, so unless your penalties amount to -5 or more, there would be no need to roll, and instead simply state that is what you're doing.
Aug 23, 2021 12:43 pm
OOC:
Bernard would go last, but I'll make the roll now to save time, since everyone will likely have done it by the time I wake up. Actually with a -2 Climb I believe with a DC5 he can still take 10 and pass automatically. I'll make a roll as well just in case this is not the case.
Last edited August 23, 2021 12:44 pm

Rolls

Climb - (1d20-2)

(11) - 2 = 9

Aug 23, 2021 12:46 pm
Jaware stays alert until Iseret and Gethean says it is safe to come down. Then he makes his descent.

Rolls

Climb down through the rope - (1d20)

(13) = 13

Perception (if needed) - (1d20+4)

(19) + 4 = 23

Aug 23, 2021 6:03 pm
As just her and Bernard are left Khadi gives a wink to the wizard. 'If I die, you can get my scrolls.' She grins before making a careful descent. As she gets to the bottom her eyes immeadiatly land on the body.

' Well rather him than us, but this doesn't bode well.' She forgets about saying she would watch for Bernard falling as she crouches by the body, trying to figure out how long he's been dead for, and if it was the fall or something else which caused his death.
OOC:
Taking 10 for a grand total of 8.

Rolls

Heal skill - (1d20+9)

(17) + 9 = 26

Aug 28, 2021 12:00 am
Having managed to safely descend further into the tomb, Bernard ruefully looks upward and says "I sincerely hope for an easier way out."

He then casts light onto his staff, and proceeds to take a look around.

"Hmm, logic would deduce that that is Akhentepi given that this is his tomb. Hmm, seems to have been a warrior of some sort."
Aug 28, 2021 1:03 am
Examining the body, you put the pieces together. The body was that of an explorer. They hammered in a piton up top, and attached a rope, and lowered themselves down, but they didn't get far before the rope was cut from above. They fell most of the way down, shattering their legs. They crawled toward the door from the lower chamber, but did not manage to open it, and died there.

The corpse's gear has suffered decades of rot and rust and is mostly unusable, though a thorough search yields a couple of metal pitons and a usable hammer, as well as two vials of alchemist's fire that have miraculously remained unbroken.
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