[Gameplay] Part 1: The Lottery & Tomb of Akhentepi

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Aug 28, 2021 8:13 pm
'I hope Phrasma has you soul friend. Though she may not judge in your favour.' Khadi speaks over the body. She had bee ready for threats of the undead but this reminded her there were other ways thy could pass here. Still it was her role to ensure that didn't happen.

'Shall we go on then? We can maybe bring his body back with us for proper rites, though with the time he has been here he may no longer have people missing it.' The rope had been cut. His own allies? Her mind kept drifting to the subject despite efforts to push it from her mind.

She strides up to the doors, almost ready to push them open herself to get out the the now very claustrophobic room, but pauses to give their heavy armoured members a questioning look.
Aug 30, 2021 2:56 am
The carvings on the door depict Akhentepi s a younger man. They are unsecured but quite heavy, and can be pushed open with a enough strength (DC 10, but no roll required, most of you can take 10 and succeed). The man who fell could not muster the leverage with his broken legs to get them open.

As you push the doors open, you see that the walls of the ten-foot-wide corridor feature bas-relief carvings of great battles. Armies with spears and shields clash at the direction of generals, while other leaders direct troops from chariots that are ruthlessly overrunning their enemies. Engraved stone double doors stand at the far end of the hallway. In these carvings, Akhentepi is an older man riding in a chariot. He carries a scarab shield.

What order will you proceed through the tomb?

Rolls

Secret Roll

Aug 30, 2021 8:56 am
With a sense of wonder, Bernard begins to rush forward to gaze upon history, then remembers himself and his fragility and takes up a spot at the rear of the party.
Aug 30, 2021 4:56 pm
'We should strive to reach the centre and clear out any threats here first, then on our way out you can have your history lesson.' Khadi grins at Bernard, though its clear she to is interested in the engravings as she settles into middle of the pack.
OOC:
Our previous Order was Esmae, Iseret, Khadi, Bernard, Jaware, Gethean. Happy to stick to the same, though I spy the dreaded Zzz on Esmae.
Aug 30, 2021 5:01 pm
Iseret takes up a place behind Esmae, her eyes wide and carefully watching every shadow. She is alert for tripwires and secret doors or panels.
Aug 31, 2021 2:47 am
A dart fires out of wall at Esmae, as they step on a pressure plate near the far doors, but it misses widely.

Rolls

Attack - (1d20+12, 1d8+1)

1d20+12 : (1) + 12 = 13

1d8+1 : (4) + 1 = 5

Sep 1, 2021 8:38 pm
Jaware is waiting for the trapfinders to do their magic.
Sep 2, 2021 4:53 am
Iseret moves ahead of Esmae, taking up a position near the front. She is actively searching for traps [Perception +4].
Sep 3, 2021 3:29 pm
With Esmae having set off the trigger, a stone stepped on, Iseret is able to find the device. It's a wide area, 5' x 10', and moves just slightly when you step on it. As it is right in front of the door, you'll need to disable it.
OOC:
I'm going to kick DarkJedi -- inactive for 24 days and I haven't seen a notice. This makes Iseret the primary trapfinder / disabler.
Sep 3, 2021 11:22 pm
'And that is why I don't go at the front. ' Khadi grins as she looks at the fallen dart. 'You reckon you can handled it Iseret. Otherwise we haave to draw straws for the sacrifice.' She jokes, taking the time to look at the architecture while the trap is dealt with.
Sep 4, 2021 12:01 am
Gethean moves up so he is side by side with Iseret, as he takes in the view of the door. "Jaware you have the rear, I will cover the front as Iseret looks for anything else we should avoid stepping on...I suggest we all watch where we step or touch from now on."
Sep 4, 2021 4:49 am
Iseret kneels to disengage the trap.

Rolls

Disable device - (1d20+9)

(9) + 9 = 18

Sep 4, 2021 1:19 pm
The DC is 20, so you missed it by 2. You can retry checks made to disable traps if you miss the check by 4 or less, though you must be aware that you fail in order to try again. In this case, you are aware that you failed.

If you miss it by 5 or more (I.e., you roll a 6 or less in the die)the trap will go off. Because of that risk of failure, you can't take 20.

Would you like to try again?
Sep 5, 2021 2:15 am
Iseret's brow furrows in annoyance and concentration and she tries again to disable the trap.

Rolls

Disable Device - (1d20+9)

(16) + 9 = 25

Sep 5, 2021 3:15 am
Iseret is able to jam the trigger so the pressure plate won't fire anymore. The doors open easily.

A faded tapestry hangs on a wooden frame on the western wall of this chamber. Faded and delicate, the tapestry depicts a middle-aged man, accompanied by a woman and two children, with a small estate in the background. To either side of the tapestry are two small pedestals, upon which sit two dead and preserved animals. Stone double doors exit the chamber to the north, south, and east (which is where you enter from).

Knowledge Local and Knowledge Linguistics checks could reveal information about the tapestry.
Sep 5, 2021 7:01 am
With the trap disabled, Bernard feels comfortable inspecting the tapestry, while also sparing a look at the two stuffed animals - it was entirely possible for such things to have been mummified and enchanted to function as guardians in such a place, though it was unlikely they would be so from a pedestal.
OOC:
Rolls for the Tapestry - would I need the Linguistics if I speak the appropriate language? Also included a Nature for to identify the two animals in case its required.

Rolls

Knowledge Local - (1d20+9)

(11) + 9 = 20

Linguistics - (1d20+9)

(7) + 9 = 16

Knowledge Nature - (1d20+9)

(18) + 9 = 27

Sep 5, 2021 2:19 pm
Bernard can discern several symbols and hieroglyphs that suggest that Akhentepi’s family befell some tragedy, possibly murder or sickness, and he was left widowed.

Having some knowledge of local customs can infer that the family is probably interred somewhere else and that this tomb was prepared much later, after Akhentepi’s continued successful military career.

The animals on the pedestal are mummified cats, likely Akhentepi’s former pets. They were strangled and then mummified so they could accompany their owner to the Boneyard and his soul’s final destination.
Sep 6, 2021 1:55 am
OOC:
Iseret speaks Ancient Osiriani, if that helps with the tapestry.
Iseret considers what she knows of the local customs while trying to interpret the tapestry.

Rolls

Knowledge (local) - (1d20+6)

(12) + 6 = 18

Sep 6, 2021 3:12 am
OOC:
also speak Osirion
Gethean eyes the tapestry and the animals warily. "I would not disturb anything unless we need to, especially the cats"

Rolls

Knowledge (Local) - (1d20+6)

(2) + 6 = 8

Sep 6, 2021 10:08 am
Do not worry, if isn't made of gold or if doesn't contains same ancient knowledge, I don't see any reason for us to take it.
Last edited September 6, 2021 10:09 am
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