[Gameplay] Part 1: The Lottery & Tomb of Akhentepi

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Dec 18, 2021 10:20 am
At the warning, Tabat quickly steps back, his hand up in the air. He makes room for Iseret.
Dec 19, 2021 6:29 am
Iseret frowns and steps up to the door. Deftly, she traces over a rune that can barely be seen, so aged is the engraving.
Last edited December 19, 2021 6:32 am

Rolls

Disable Device - (1d20+9)

(11) + 9 = 20

Dec 19, 2021 2:22 pm
Iseret fails to disarm it, but she hasn't set off the trap, so she didn't fail by much. Care to try again, maybe drop a couple rolls?
Dec 19, 2021 9:16 pm
Bernard studies the sigil a bit closer.
OOC:
Not necessarily fully back as yet, just had a chance to post. Roll will be +10 if its Arcana instead of Spellcraft.

Rolls

Spellcraft - (1d20+9)

(3) + 9 = 12

Dec 19, 2021 10:09 pm
Bernard thinks that it is Conjuration magic, but isn't entirely certain.
Dec 20, 2021 1:44 am
Iseret tries again, tracing the rune in a different pattern this time.

Rolls

Disable Device - (1d20+9)

(19) + 9 = 28

Dec 20, 2021 1:54 am
With the magic disabled, Iseret is able to open the secret door without incident.

Within, you find a long corridor, stretching back under the passage that leads to the river sluice tunnel. At the far end, a door without traps or locks, and within, a burial chamber.

A sarcophagus covered in gold leaf rests on a raised stone platform in the center of this chamber. The casket's cover is carved the likeness of an adult man with his arms crossed over his chest, and covered in thick coat of dust. Two ornate chests sit beyond the dais in the northeast and southeast corners, and between them stand two large funerary urns. The only exit is the one you entered by.
[ +- ] Updated map

Rolls

Secret Roll

Dec 20, 2021 12:06 pm
Tabat steps carefully forward. Seeing the dust, he remarks, "Nobody has disturbed this place since it was sealed, I'd wager." He pulls out his crowbar and gestures to the lid of the sarcophagus. "Shall we?" he positions himself ready to breach the seal of the sarcophagus once it is clear of any final traps. While waiting he studies the object, seeking to detect if any evil presence emanates from it.
OOC:
Detect Evil on the sarcophagus. If clear, he will use his crowbar and attempt to open the lid.
Dec 20, 2021 2:05 pm
Something strikes at Tabat from the shadows.... A snake make of metal, lurking in the corner then darting out.

Tabat must make a Fortitude save vs Poison.

Initiative checks please. If you match or beat 22, you can act before it strikes again.

Rolls

Attack - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (3) + 1 = 4

Initiative - (1d20+2)

(20) + 2 = 22

Secret Roll

Dec 20, 2021 2:07 pm
OOC:
Whoops, posted just after the update...
'Be careful friend, we should make sure there are no last traps or guards, and that we are respectful as one can be when tomb robbing' Khadi will scan the room, and sarcophagus, for any sign of traps, while thinking of any rites or sayings they can show respect to Akhentepi, before robbing his corpse blind.

She wasn't looking for metal snakes though. A curse leaves her lips as she tries to grab her crossbow to help the fight
Last edited December 20, 2021 3:10 pm

Rolls

Perception - (d20+3)

(1) + 3 = 4

Religion - (d20+9)

(9) + 9 = 18

Init - (d20)

(9) = 9

Dec 20, 2021 8:46 pm
OOC:
Initiative

Rolls

Initiative - (1D20+4)

(7) + 4 = 11

Dec 20, 2021 9:28 pm
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(6) + 6 = 12

Dec 20, 2021 9:33 pm
The metal snake lashes out of nowhere, burying its cold fangs into his flesh. Tabat pulls back instinctively, but certainly not in time.

Rolls

Initiative - (1d20+1)

(20) + 1 = 21

Fort Save - (1d20+4)

(8) + 4 = 12

Dec 20, 2021 9:58 pm
OOC:
Tabat resists the poison.
Dec 21, 2021 3:29 am
Bernard is startled by the appearance of the mechanical beast.

Rolls

Initiative - (1d20+10)

(7) + 10 = 17

Dec 21, 2021 4:09 am
The iron cobra strikes Tabat again... And finds flesh again, pumping in more poison.

Another DC11 Fortitude save for Tabat, and you can all pound the beasty into sparks.

Rolls

Bite - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (2) + 1 = 3

Dec 21, 2021 4:52 am
Taking another strike from the fiendish snake-like creature, Tabat reels in pain. He feels a chill spread through his body as something foul begins to creep through his veins.

He says nothing, but his shift in stance and overall composure speaks volumes - Tabat isn't doing too well.
OOC:
3/12 hp remaining plus some kind of poison
He draws his sword and swings as hard as he can against the creature.
Last edited December 21, 2021 4:57 am

Rolls

Fort Save - (1d20+4)

(5) + 4 = 9

Power Attack - (1d20+5)

(5) + 5 = 10

Damage - (1d8+6)

(4) + 6 = 10

Dec 21, 2021 1:09 pm
Jaware spends 1 point of his arcane pool to enhance his bow then shoots a Arrow (with deadly aim) against the thing.
OOC:
I hate critical confirmation.
Last edited December 21, 2021 1:19 pm

Rolls

Longbow damage (with Arcane Pool and Deadly Aim) - (1d20+6)

(20) + 6 = 26

Critical confirmation - (1d20+6)

(6) + 6 = 12

Longbow damage (with Arcane Pool and Deadly Aim) - (1d8+3)

(1) + 3 = 4

Critical dmg (with Arcane Pool and Deadly Aim) - (1d8+3)

(4) + 3 = 7

Critical dmg (it is x3) - (1d8+3)

(5) + 3 = 8

Dec 21, 2021 1:36 pm
The poison burns through Tabat, weakening him. Take 1 CON damage, and make another save with your next action.

The creature is hard and iron, and difficult to hit much less damage

Tabat misses his powerful swing, and and Jaware hits it but does no damage.

AC 20, DR 5/-

Rolls

Con damage, Tabat - (1d2)

(1) = 1

Dec 21, 2021 8:22 pm
As she watches Jawares arrow bounces it becomes clear the cleric will likely be able to harm the creature of the more experienced archer is struggling so she turns to Tabat, watching his change in demeanour.

She rushes over to the paladin, concern in her face as she looks at his arm, looking to see if it is just the wound or some thing more similar, hands already going for supplies in case there is a way to help.
OOC:
Medicine check (using healers kit) if allowed to treat the poison, unless you want a check to see if she knows he is poisoned first.

Edit: Hopefully that's a +4 to Tabat's next Fort save. Thought may be more helpful than a heal, but if not allowed will do a channel instead.
Last edited December 21, 2021 8:38 pm

Rolls

Medicine - (D20+9)

(2) + 9 = 11

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