OOC:
Don't forget that each consecutive attack in a turn takes a stacking -5 penalty to the roll, unless it has the agile trait. In that case it takes a -4 penalty
Valeros swings his new blade at the young dragon and strikes it in the side of the head. Several scales shatter, but it shakes off the blow with relative ease
Merisiel moves into a flanking position and tries to get in a good hit, but the dragon's tail keeps her from landing any solid hits.
Ezren's ray of frost doesn't cause any harm either.
Kyra's healing takes hold on Valeros, erasing some of his wounds.
The dragon launches itself into a flurry of attacks, trying to kill both Merisiel and Valeros.
Merisiel takes a tail right to the side of the head
(Crit, 24 damage) and she falls to the ground like a sack of potatoes.
Valeros takes a single claw to the side, but manages to stay in the fight (21 vs AC. 8 damage)
OOC:
Action 1+2: Dragonic Frenzy (2 claws and a tail attack), Action 3: Horn attack
Dragon: 16 damage taken
OOC:
Merisiel has the Dying 2 condition now since she was knocked out by a critical hit
[ +- ] Dying
You are bleeding out or otherwise at death’s door. While you have this condition, you are unconscious . Dying always includes a value, and if it ever reaches dying 4, you die. If you’re dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save.
If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.
Death and Dying Rules
The doomed, dying, unconscious, and wounded conditions all relate to the process of coming closer to death. The full rules are on pages 459–461. The most significant information not contained in the conditions themselves is this: When you’re reduced to 0 Hit Points, you’re knocked out with the following effects:
- You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP."
- You gain the dying 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the dying 2 condition instead. If you have the wounded condition, increase these values by your wounded value. If the damage came from a nonlethal attack or effect, you don’t gain the dying condition— you are instead unconscious with 0 Hit Points.
Map