Character, Crew, and World Creation

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Aug 4, 2021 11:00 pm
Not much, I guess. A couple of years or so. Enough to get a grip on the city, but not enough to be fully familiar with all its peculiarities.
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Thinking about Brandon Sanderson's Mistborn (first book) as touchstone...
Ooooh, love it!!
Aug 4, 2021 11:36 pm
I think Thief's Rigging is a pretty neat crew upgrade. I also like the idea of having Wraiths as our rivals.

I think that, while my character's motivations probably are on a personal level rather than that of the political realm, I can see him enabling the other member's ambitions as an indirect means to further his own.

A faction that I see being relevant to Kristov is the Inspectors. Maybe one of them noticed his skill as a private investigator, and tried to get him to join, befriending him along the way. But due to the as-of-yet unknown motive which led Kristov to a life of crime, he never took up the offer, and former friends grew apart. I would see this estranged relationship as something that hinders Kristov from performing his best as a criminal because of conflicting motivations that results from it, as well as interference from his friend who's interested in upholding the law.
Aug 5, 2021 9:36 am
saevikas says:
... my character's motivations probably are on a personal level rather than that of the political realm ...
Maybe we --or Kristov-- does not start out 'political'. That can come later, maybe when he realises that 'cutting off the head' is the only way to achieve his personal goals?
saevikas says:
...faction ... relevant to Kristov is the Inspectors...
Cool. I was going to suggest, maybe, changing your Contact from a Bluecoat to an Inspector, but what you said later about them drifting apart and this being a thing that holds Kristov back, is so much better.

It does not sound like this personal relationship would affect the Crew's Status, though. Not sure how interesting the Inspectors are at this stage of play.
Aug 5, 2021 9:43 am
Factions
Let's see where your Hunting Grounds are, and which Upgrades and Contact you pick, then we can decide which Factions would be affected by those choices. (I believe those are the only three that impact your Status?)
We will try to use the ones we have shown interest in, but your choices may suggest other surprises.

We have some ideas about Upgrades, we just need to make a decision. I believe it is between Underground Maps and Passkeys and Quarters, either can be added later. (You can earn 8 Crew xp on a Job (we will, mostly, treat 'Job' and 'Sessions' the same thing), and I think you need 10 to Advance? One Advancement give two Upgrades. So you can quite quickly get the missing Upgrade.)

You are suppose to pick a Contact from the Shadow's sheet, but feel free to look at the other sheets to see if someone seems more interesting to the group. This contact is a close friend, long-time ally, or partner in crime and can be a primary source of Jobs and help.
Shadows Favorite Contact
Dowler, an explorer. Perhaps one of the rare deathlands scavengers that survived his sentence?
Laroze, a Bluecoat. Perhaps an informant within the City Watch?
Amancio, a deal broker. Perhaps a well-connected underworld figure, famous for their neutrality?
Fitz, a collector. Perhaps an aficionado of strange artifacts?
Adelaide Phroaig, a noble. Perhaps a source for scores among the elite?
Rigney, a tavern owner. Perhaps a good source of news and gossip?

The discussion about Hunting Grounds (location) --and, possibly, Lair if it is not in the Hunting Grounds-- might be bigger. I will take a look at the map and Districts and see if any seem interesting with what we have. Then we can discuss. If you have already looked and have ideas, list them.

An obvious initial idea is that Coalridge is either a good or a bad idea. Good because it makes sense that Kristov would have wanted to set up where the Lost are currently Active. Bad because it might focus the game too much on that? You guys' thoughts?
Aug 5, 2021 2:06 pm
FYI: I have made some (mostly cosmetic) changes to the templates.
Aug 5, 2021 4:36 pm
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Taking notes. Ideas forming... Very long-term. :)
(Thinking about Brandon Sanderson's Mistborn (first book) as touchstone...)
Didn't read it, but heard a lot of positive comments about it. Sounds good !
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I have not done any more thinking about this than what I put here, but the initial pairing sent my GM-brain down the path of. "Crew gets mixed up in helping the Lost with their 'worker's revolution'. The Wraiths feel Crew is wasting its talents there and try to pull them into 'bigger picture' actions, against the nobles, whence the real problem flows." You could have two --very different-- groups vying for your attention and trying to shape your future.
That sounds really interesting too, and I think it could work well with conflicting aspects within my character, Frédéric Habère.

As for the Contacts, I'd say either Laroze or Amancio looks liek a good first contact ? Polyvalent enough and with the possibility of offering some covers if needed.

I'm fine with Coalridge being the Lair's place. I think there's plenty of advantages of being here both rp and tactical-wise. It's an "active" zone from where we can get help, but that can also distract pursuers and investigators from our own business.
Aug 5, 2021 5:01 pm
Rattila says:
... my character, Frédéric Habère ...
Word of warning: No gonna type those accents. They are likely to be called Fred. Hope you are good with that. :)
Aug 5, 2021 6:15 pm
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As for the Contacts, I'd say either Laroze or Amancio looks liek a good first contact ? Polyvalent enough and with the possibility of offering some covers if needed.
I'd go for Amancio, if we stick to our concept of "spies for hire" we'll need someone to provide us with jobs.

Character-wise, I already have a Bluecoat as an ally, just for you to know.
Aug 5, 2021 6:30 pm
vagueGM says:
Rattila says:
... my character, Frédéric Habère ...
Word of warning: No gonna type those accents. They are likely to be called Fred. Hope you are good with that. :)
Right, forgot about that, sorry x). Let’s go for Frederick Habert then. The name it references is in another language yet anyway, so it still works.
Aug 5, 2021 6:37 pm
You are welcome to officially have them, we just might not type them.
Aug 5, 2021 8:08 pm
Don’t worry, I’d rather keep it consistent down the line, and I like it like this too ^^.
Aug 6, 2021 12:45 am
Coalridge seems like a good enough place as any to plop down a base. I also think Amancio sounds like a good contact. I say that largely we get our professional reputation through our association with them.

I was wondering about Kristov's vice purveyor. So I was thinking that Kristov's vice is making art, so he goes out of his way to make art in different places, which can get him in trouble if he ends up poking around. That said, I'm not sure who his vice purveyor would be in that case.

As for the second upgrade, I'm as of yet undecided. I do think the passkey one is a bit more interesting in a gameplay sense, but gnomius' proposal for justifying the quarters upgrade using their character's background is pretty compelling.
Aug 6, 2021 1:28 am
saevikas says:
I was wondering about Kristov's vice purveyor. So I was thinking that Kristov's vice is making art, so he goes out of his way to make art in different places, which can get him in trouble if he ends up poking around. That said, I'm not sure who his vice purveyor would be in that case.
You can make up anyone as your Vice Purveyor. Just think of who you might go to and create an NPC. By the book you 'use your purveyor to indulge your Vice', so they are involved in the process, each time, we can try fiddle with that rule if you can make the rest work.
I do often find that if one struggles to think of ways to use the Vice Purveyor, the Vice itself might not be an actual vice. Take a look at the mechanics surrounding Indulging one's Vice, specifically the rules for Overindulging. Think about how you would make each of these come into play if they happen. If you can't think of ways your Vice would cause the outcomes, it might not be vice. I do not say what happens to you if you Overindulge, that is in the player's hands.

Remember your Vice is: An Obligation. Based on your worst Attribute. Something you are in thrall to. Not a reliable, controllable habit. A risk that drives your character to act against their best interests. A source of XP when it causes you trouble.

I think Art can make a perfectly serviceable Vice (Pleasure, presumably?) I can think of ways to fit it into the mechanics, but I don't know enough about your Character to give examples. If you can answer the above questions to your own satisfaction --or believe you will be able to do so when they come up-- then it is fine.

If you want me to make up a Purveyor, I can do so. You will need to tell me more about Kristov and what he would be seeking.

If you want to try this as your Vice we can see if it works. We can change it later if it does not. Normally one would need to Acquire an Asset (or somehow do it in the story) to change Vices or Purveyors, but if one does not work as expected, we just fix it on the sheet, at no cost.

If you want, you can copy from the Spider template to help get your sheet filled out.

If you want us to be able to see the contents of your sheet, you can mark the grey note icon that says Add to Library on your character list. Red means other can see the sheet.
https://i.imgur.com/NhDSgLT.png
Aug 6, 2021 1:38 am
I just read the entry for Coalridge, it looks like an excellent place to start. For both the Lair and the Hunting Grounds.
Coalridge, itself, has many, varied and interesting features.
I also looked at the three or four places it links to. You have the slums and ghettos supporting the prison in Dunslough to the left; the hallowed halls of academia, the bohemian student communes, and the legislative bodies in Charterhall above; and the nouveau riche, as well as the strange and scary in the Nightmarket on the right. The rich and powerful of Charhollow are but a short boat ride away as well.
We can do a lot with all these. :)
Aug 6, 2021 2:18 am
I've thought of a way to make the Vice Purveyor thing work. So basically, Kristov's artistic inspiration would focus on one location, and he would go on a drawing streak for a specific subject (e.g. drawing prostitutes, sketching fights, trying to capture the spiritual). So he would be able to use Vice Purveyors in a mechanically normal manner, changing inspirations if his current purveyor kicks him our.

I'll work on making the sheet pretty sometime this weekend. I'm still thinking about what kinds of things to swap out and such to better fit how we've been evolving the game.
Aug 6, 2021 10:50 am
That sounds like a perfectly workable Vice, and should deal with the mechanics, no problem.
We can deal with defining where you go (the purveyor) (for now) when you first Indulge your Vice and we see it on-screen.
Aug 6, 2021 11:20 am
Quote:
I just read the entry for Coalridge, it looks like an excellent place to start. For both the Lair and the Hunting Grounds.
Then Coalridge it is. My vice purveyor is located there too, so quite convenient for my character. :-)
Aug 6, 2021 11:26 am
Travel in the city is not (currently) restricted. So it should not matter too much if we Vice far from home. :)
Aug 6, 2021 2:16 pm
Take a look at the Coalridge map. Where do you think your Lair is? This can be a rough idea since it is 'Hidden', maybe people don't know exactly where it is, but you need get to a general area before being safe.

We also need to know where your Hunting Grounds are. Hunting Grounds are the area you prefer to conduct your Espionage operations. If you are doing Espionage in your Hunting Grounds you get a free Downtime Activity and also get +1d for any Gather Information rolls related to that Job (no matter where the Information is Gathered).
You can get more Hunting Grounds (possibly focusing on other types of Jobs) as your acquire Turf. You could, through story means, also move your Hunting Grounds if you need to focus on a new area.

https://i.imgur.com/2r9IyC1.jpg
I included the bare address for you to copy paste into your browser since otherwise imgur takes you to a page containing the image instead of the image (the first time?). It might be worth using a different image storage system. :(

Your Hunting Grounds are, maybe, three or four city blocks. It might make sense to look at what the Lost are doing and try to overlap with where they need you, so maybe around the factory (Iron Works) or maybe where they workers live, or even where the foreman lives (though that may be a bit too focused).

Take a look at the Coalridge wiki entry to get your ideas started. You should all be able to edit all posts in that thread, so we can add landmarks and NPCs and keep the district records up to date.
Aug 6, 2021 8:48 pm
Already done most of my sheet, but I wanted to know: is it possible to create/use Rivals/Contacts out of the premade list ? Considering Friedrick's background, what's proposed doesn't necessarily fit well, even tho I could still make it work if necessary, ofc.
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