Some People Call Yall Space Cowboys
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Rolls
Athletics - throwing grenade - (1d6-2, 1d6-2, RA)
1d6-2 : (1) - 2 = -1
1d6-2 : (3) - 2 = 1
grenade damage - (3d6)
(424) = 10
XD
Rolls
Shooting, Wild Dice - (1d6, 1d6, RA)
1d6 : (5) = 5
1d6 : (3) = 3
@Everyone
Evasion to take no damage from the grenade since the blast area is three times normal pace, this requires Agility at -2 for Jelar, Agility at -3 for Slim since he's elderly.
Rolls
Stun check - (1d10-2, RA)
(5) - 2 = 3
Rolls
Agility - (1d6-3, RA)
(1) - 3 = -2
Rolls
evasion check - (1d6-2, RA)
(2) - 2 = 0
Rolls
Agility, Wild Dice - (1d6-2, 1d6-2, RA)
1d6-2 : (1) - 2 = -1
1d6-2 : (2) - 2 = 0
Rolls
Vigor check - (1d10, RA)
(8) = 8
Spirit check - (1d4, RA)
(3) = 3
New target - (1d2)
(2) = 2
Fighting - (1d6, RA)
(1) = 1
R3 fighting - (1d6, RA)
(5) = 5
Damage - (1d10, 1d6, RA)
1d10 : (9) = 9
1d6 : (2) = 2
Deck Draws



Rolls
Vigor, Wild Dice - (1d6, 1d6, RA)
1d6 : (64) = 10
1d6 : (2) = 2
For bookkeeping in the Notes just having Bennies: # should be good enough just annotate if you get an extra or use one. In face to face I use poker chips.
So far this combat you got hit but not enough damage to shake you or cause a wound (first swat from the Rock Dog), the blast was over your toughness so you were shaken but not enough to wound you. Raises on damage would be the amount of wounds to PCs
Rolls
Spirit - (1d6, 1d6)
1d6 : (1) = 1
1d6 : (3) = 3
"C'mon Slim, let's move. We cannot face that thing with our puny weapons," he explains to Slim.
Rolls
attack - (1d2)
(2) = 2
Fighitng - (1d6, RA)
(1) = 1
Deck Draws



Rolls
Shooting, Wild Dice - (1d6, 1d6, RA)
1d6 : (4) = 4
1d6 : (5) = 5