Sidestepping the row of pressure plates in the cramped tunnel is no easy feat but you do manage it. Peering through the arrow slit, Alner sees the three barrels of silphium sitting behind iron iron bars in a small room. This must be Cellar C!
Using the clerk's keys you unlock the door. After a careful search for traps you warily step into the room, which is sectioned off into three by strong iron gates, securely locked. The brandy is in the north section, the silphium in the south. The middle section contains a curious collection of varied items, including enameled armor plates and a round shield.
In the south and west walls are identical setups: a crossbow hung next to an arrow slit, and a wall lever.
(new terrain feature added)
What do you do?
[ +- ] Basement Terrain Features
Dark nooks & crannies: The basement is dimly lit
(lightly obscured). Creatures without darkvision have disadvantage on Perception checks that rely on sight. In addition, there are plenty of nooks and crannies that provide
cover, making good hiding places.
Trolley & hand truck: Particularly heavy items might be difficult to move around, even for Fahlasi, who can
push, drag, or lift heavier loads than most people. These wheeled conveyances at J3 and L4 might help get around such difficulties.
Ladder & trap door: The ladder at K3 leads up to a wooden trap door bolted on this side.
Trapped secret passage: A 20-ft secret passage, booby-trapped with what looks like poison dart throwers, connects to "Cellar-C" from the basement.
Arrow slits: The secret door into Cellar-C features an arrow slit, crossbow and ammo. Currently no archer though.
Wall levers: Two wall levers are found in Cellar C.