Exploration

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Aug 8, 2021 2:50 pm
Alner spots pressure plates placed in the center of this 20-foot passage. Along the north wall, about waist-high for Fahlasi and eye-level for Alner, is a row of small tubes. Poison dart tubes, perhaps? The only door is the one at the end of the passage with the keyhole in it and arrow slit. You wonder if that arrow slit is for shooting into or from the room beyond, and whether there's someone on the other side right now? (new terrain feature added)
[ +- ] Basement map
[ +- ] Basement Terrain Features
Aug 8, 2021 3:44 pm
Alner steps gingerly around the pressure plate, pointing it out to Fahlasi. "I bet my bottom guilder that key opens this door."

He sends his glowing dagger through the arrow slit and peers through it.
Aug 8, 2021 3:45 pm
Fahlasi sidesteps the pressure plate and unlocks the door once Alner gives the all clear.
Aug 11, 2021 9:12 am
Sidestepping the row of pressure plates in the cramped tunnel is no easy feat but you do manage it. Peering through the arrow slit, Alner sees the three barrels of silphium sitting behind iron iron bars in a small room. This must be Cellar C!

Using the clerk's keys you unlock the door. After a careful search for traps you warily step into the room, which is sectioned off into three by strong iron gates, securely locked. The brandy is in the north section, the silphium in the south. The middle section contains a curious collection of varied items, including enameled armor plates and a round shield.

In the south and west walls are identical setups: a crossbow hung next to an arrow slit, and a wall lever. (new terrain feature added)

What do you do?
[ +- ] Basement map
[ +- ] Basement Terrain Features
Aug 12, 2021 5:33 am
It is beginning to dawn on Fahalsi just how powerful Bartoz's operation is. "Let's get the silphium and get the hell out of here," she says. She tries the lock and sees if the cage with the silphium will open with the clerk's key.
Aug 12, 2021 5:36 am
"..."

Alner looks longingly at the cool artifacts but snaps back to reality and checks in with Barthelme.
Aug 12, 2021 7:01 am
The man the clerk called Laslo is headed out the office door.

The clerk's set of keys unlocks all three cages. The barrels of silphium are heavy, but Fahlasi is strong enough to haul them one at a time. Now you just have to get the precious cargo out of here. The trolley & hand truck might be useful but they'll be of no help getting up any stairs or ladders. The obvious escape route is through the loading bay and onto the wagon you prepared, but you recall there's supposed to be a secret way through the sewers. Might the lever on the south wall lead you to it? But even if it does, would that be a safer route?

What do you do?
Aug 14, 2021 4:40 am
"Uh, that Laslo guy that our friend back there was so scared of? He's on his way. Maybe we should give that secret sewer entrance that urchin told us about a chance after all. Probably stinks less than Bartoz's henchmen."

After disarming the crossbows with Mage Hand, he pulls the levers to see if he can find a room with a sewer connection.
Aug 14, 2021 4:48 am
Fahlasi agrees, and quickly returns to the basement (carefully sidestepping the pressure plate to fetch a hand trolley to haul the heavy barrel through the sewers. She jams iron spikes under the doors so Laslo won't be able to quickly follow them. She loads the silphium barrel onto the trolley and gets ready to run.
Aug 14, 2021 3:13 pm
OOC:
With the trolley Fahlasi can take 2 barrels, and with the smaller hand truck Alner can take 1. If that's what you wish. How much of the silphium you are taking is entirely up to you.
You take the silphium and pull the lever on the south wall, revealing a narrow but level passage that heads south and then turns east. There is a faint sewer smell. (new terrain feature added)

What do you do?
[ +- ] Basement map
[ +- ] Basement Terrain Features

Len

Aug 14, 2021 6:13 pm
OOC:
We'll take all 3 silphium barrels! Retconning that Fahlasi grabbed a trolley and hand truck 😁
Aug 14, 2021 6:15 pm
Fahlasi loads the trolley and helps Alner load his hand truck. Then she leads the way toward the sewer smell, hoping to double-back to the warehouse and load the horse and cart they had hitched at the start of this caper.
Aug 14, 2021 6:17 pm
Alner curses at the weight of the hand truck but manages to find a decent balance. He goes to learn Tnesercs Floating Disc in the future while snapping back to Barthelme's senses to see how Laslo is progressing.
Aug 14, 2021 6:46 pm
Laslo is heading down the stairs from the catwalk.
[ +- ] What Barthelelme sees

Hurrying along the narrow, dimly-lit passage, Fahlasi spots the tripwire just in time to stop her loaded trolley. Further examination reveals a heavy net poised to drop from overhead. More defenses to keep intruders away from Bartoz's business.

How do you get past this trap? You could just step over the tripwire but what about the silphium?

Rolls

Alner Whistleboot, Halfling Wizard: Perception (disadvantage) - (1d20+1, 1d20+1)

1d20+1 : (4) + 1 = 5

1d20+1 : (14) + 1 = 15

Fahlasi, Human Fighter: Perception (disadvantage) - (1d20+1, 1d20+1)

1d20+1 : (20) + 1 = 21

1d20+1 : (13) + 1 = 14

Aug 16, 2021 5:52 am
Alner pulls out a small knife and carefully cuts the tripwire and then high-tails it out of there. This Laslo guy is bad news, he can feel it.
Aug 16, 2021 7:10 am
OOC:
Was that Mage Hand or did Alner do it himself? Roll Dexterity save vs. DC 15 if the latter. Alner has advantage on this save since he's prepared for the net drop. And don't forget halfling luck!
Aug 16, 2021 7:17 am
OOC:
Dex save! Uh oh, 9! Yay a 23!

Rolls

Dexterity save! - (1d20+3)

(6) + 3 = 9

Dexterity save (once more, with advantage!) - (1d20+3)

(20) + 3 = 23

Aug 16, 2021 4:53 pm
You cut the wire and scurry out of the way of the net, which drops heavily onto the floor. After clearing the floor you continue down the tunnel, wary of more traps. You come to an intersection.
OOC:
Survival rolls, please.
Aug 16, 2021 5:02 pm
Alner is sweating at the effort of pushing the hand truck. He looks for signs for the right direction to go. Then he realizes, "Hey, if we're looking for a sewer, just follow the fart smell!"

Rolls

Survival - (1d20+1)

(18) + 1 = 19

Aug 16, 2021 5:05 pm
Fahlasi tries to keep her mind focused on the here and now, but she can't help but imagine the look on Batoz's face when he hears the silphium's gone missing.

Alner's crude remark brings her back. He's not wrong!

Rolls

Survival - (1d20+3)

(11) + 3 = 14

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