Character Advancement
I should mention how I plan to do experience points.
The 2e Storytelling System uses a mechanic called Beats. You gain Beats when fulfilling one of the following criteria:
• When you fulfill an Aspiration.
• When you resolve a Condition (some Conditions provide Beats for actions other than resolution).
• When you fail a roll and opt to make it a dramatic failure.
• When you take damage in one of your last three Health.
• When you fail a social roll and it results in your impression level lowering by one.
• Some Beats might be given as an award by the GM or for various other situations.
• Beats will also be provided at the end of each chapter. The number of Beats will depend on how long the chapter lasted and how much the krewe got accomplished.
All Beats accrued by players go into a common pool. Once the pool has accrued 5 Beats, everyone gets an experience point and the pool resets to zero. So each time one of you gets a Beat, it benefits everyone.
In addition to regular Beats, there are two sub-types of Beats: Krewe Beats and Synergy Beats. These Beats go into there own pools. The difference between them and other Beats is that they are restricted in how they can be spent. "Krewe Beats" are cashed in for "krewe experience," which may only be spent on krewe advancement. "Synergy Beats" are cashed in for "Synergy experience," which may only be used to increase one's Synergy rating.
Experience points may only be cashed in for character advancement at the end of each chapter.
The krewe itself has its own stats and can be advanced with xp, much like a character. Regular experience points and/or krewe experience points may be spent to improve the krewe's Traits, as well as to buy new Merits and Ceremonies for the krewe. However, all players must agree before spending xp on krewe advancement.
You can read more about Beats on p. 76 of the Geist core book. Just a heads up, I tweaked some of the rules for Character Advancement so that your characters gain xp more quickly. Since the play-by-post medium moves at a glacial pace, I tend to be generous with experience. Otherwise, pbp characters advance at an incredibly slow rate.
Normally, Beats are limited to one Beat per category per scene. However with the exception of the Health criterion, there is no scene-based limit for this game. This house rule is tentative. I may revoke it if I find that your characters are gaining Beats too quickly. I'm feeling things out to see what works best for play-by-post.
Don't hesitate to post or message me if you have any questions.