Jul 27, 2021 8:41 pm
The War of Wishes (REDUX)
An Adventure for 3 or 4 New Recruits and 1 Founding Party member
Disclaimer:
This is a continuation of a game that kinda just died, but my last player didn't want to see it end and asked me to recruit new additions rather than just let it fester. So here is the dead thread skim over it to get an idea of what to expect and what the heck is going on.
Story:
Waking up in a strange place you don't remember going to sleep in is a bad start to anyone's day. Waking up in an ominous low lit Mansion surrounded by people you don't know sounds like something out of a nightmare. Add on a rumbling soul piercing voice telling you that it stole your name and is now forcing you to fight your way out of a deathtrap and any lesser person would shutdown. However, you're not ordinary people, now are you. Fight your way through the Manor of Origin, survive it's horrors, Save it's other unfortunate prisoners, learn its deep dark secrets, and perhaps prepare yourselves for the War on the horizon.
Setting:
Welcome to the 1920's, the wild time of unending progress and vice. The mundane world carries on in it's revelry, a World War over and done, an economic boom, booze, drugs and other such vices at an all time high, the world is one big shining party and everyone is joining in. In the light of the Moon however hides the world of magic, the same as ever. Mages conducting their research, conducting their experiments and taking what they want from the increasingly oblivious masses, and the Church protecting human kind from what they consider to be corrupted and dangerous. The two factions play their games, wage their wars, and conduct their "buisness" at the expense of the mundane world. So long as the public doesn't find out anything is fair game, mortal lives, ethics, morals, who cares, the only thing keeping one faction from dominating the world is the other faction. Knowledge of this world is to dance with death, without a faction to "protect" you, but not all agree with either of their rules and treatment of the World. Magic and Mundane, the Light and the Dark. Each with their dangers and rewards.
Meta
Players will take up the mantle of a third character in a world of crime and magic. Certain classes may come with faction ties (either ongoing or past relations), otherwise players are free to choose their place in the world. A member of either faction, supporting or detracting of their ways, a freelancer free from their control but in danger of angering either, or just some hapless mundane fool who stumble his way into the dark and is now desperately trying to survive.
Character Creation
Third level Characters, Point Buy System, A somewhat thought out back story to build on.
Use any resource book available that you want, even homebrew if you can convince me on it. All races are available though some may come with stipulations about affiliation, such as for Aasimar or Tieflings, mainly those two.
Rules of Play
After the disaster that was the first go round i'd very much prefer it if those who apply are able to handle posting at least every couple of days. I'd love an everyday post but that seems kinda unrealistic at this point. As always this is a game , life takes precedence, so don't worry if something comes up and you aren't able to post as often as i'd like, so long as you tell me it'll be fine.
There will be a discord sever for the players to converse out of character, plan, roleplay long rests, yell at me for being evil, ect.
For combat, i tend to use theater of the mind for maps on GP, thats open to discussion later but its how I'm doing things currently
Application
A description of your Character, Name, Class, Ect.
a bit of the characters backstory
Your experience with 5e (no worries if ya have none just need to know)
This ain't exactly a first come first served type of deal, but i'll be looking periodically to look for players i like. No given period of time before i start picking.
An Adventure for 3 or 4 New Recruits and 1 Founding Party member
Disclaimer:
This is a continuation of a game that kinda just died, but my last player didn't want to see it end and asked me to recruit new additions rather than just let it fester. So here is the dead thread skim over it to get an idea of what to expect and what the heck is going on.
Story:
Waking up in a strange place you don't remember going to sleep in is a bad start to anyone's day. Waking up in an ominous low lit Mansion surrounded by people you don't know sounds like something out of a nightmare. Add on a rumbling soul piercing voice telling you that it stole your name and is now forcing you to fight your way out of a deathtrap and any lesser person would shutdown. However, you're not ordinary people, now are you. Fight your way through the Manor of Origin, survive it's horrors, Save it's other unfortunate prisoners, learn its deep dark secrets, and perhaps prepare yourselves for the War on the horizon.
Setting:
Welcome to the 1920's, the wild time of unending progress and vice. The mundane world carries on in it's revelry, a World War over and done, an economic boom, booze, drugs and other such vices at an all time high, the world is one big shining party and everyone is joining in. In the light of the Moon however hides the world of magic, the same as ever. Mages conducting their research, conducting their experiments and taking what they want from the increasingly oblivious masses, and the Church protecting human kind from what they consider to be corrupted and dangerous. The two factions play their games, wage their wars, and conduct their "buisness" at the expense of the mundane world. So long as the public doesn't find out anything is fair game, mortal lives, ethics, morals, who cares, the only thing keeping one faction from dominating the world is the other faction. Knowledge of this world is to dance with death, without a faction to "protect" you, but not all agree with either of their rules and treatment of the World. Magic and Mundane, the Light and the Dark. Each with their dangers and rewards.
Meta
Players will take up the mantle of a third character in a world of crime and magic. Certain classes may come with faction ties (either ongoing or past relations), otherwise players are free to choose their place in the world. A member of either faction, supporting or detracting of their ways, a freelancer free from their control but in danger of angering either, or just some hapless mundane fool who stumble his way into the dark and is now desperately trying to survive.
Character Creation
Third level Characters, Point Buy System, A somewhat thought out back story to build on.
Use any resource book available that you want, even homebrew if you can convince me on it. All races are available though some may come with stipulations about affiliation, such as for Aasimar or Tieflings, mainly those two.
Rules of Play
After the disaster that was the first go round i'd very much prefer it if those who apply are able to handle posting at least every couple of days. I'd love an everyday post but that seems kinda unrealistic at this point. As always this is a game , life takes precedence, so don't worry if something comes up and you aren't able to post as often as i'd like, so long as you tell me it'll be fine.
There will be a discord sever for the players to converse out of character, plan, roleplay long rests, yell at me for being evil, ect.
For combat, i tend to use theater of the mind for maps on GP, thats open to discussion later but its how I'm doing things currently
Application
A description of your Character, Name, Class, Ect.
a bit of the characters backstory
Your experience with 5e (no worries if ya have none just need to know)
This ain't exactly a first come first served type of deal, but i'll be looking periodically to look for players i like. No given period of time before i start picking.