Chapter 1: Camp Galfer

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Aug 14, 2021 11:42 pm
Yes, I understand I will talk to them. We should be able to provide food and shelter to them. Maybe we will... Korsak answers to Annika but he stops talking as Scags runs out of the house

Korsak hurries out of his house as well, along with Annika and Sardonius. Indeed many inhabitants of the camp grab their weapons but the commotion seems to come from two different sources. People are hurrying towards the western side of the camp as well as towards the group of freshly arrived people.

Nevertheless Melianne's display of courage seems to stop the leader of the survivors of the shipwreck. He stops in his tracks as he doesn't seem to expect the joyful bard to be that determined and steady.
The leader wants to answer but Melianne immediatly turns to Sardonius and scolds him as well and the leader flaps his mouth open and closed like a fish out of water.

The crowd stops as well and Korsak arrives at the scene. Just as he wants to say something a woman with dark skin and a hammer in her hand approaches him and yells
Beasts and soldiers attack the camp, Mr. Korsak! while pointing towards the west.

Korsak grabs his staff, turns to Melianne and says Okay, thank you for stopping the ones here. I'll talk to them. Mr. Scags and all others who are able to fight, hurry in this direction. I guess the days of peace between the mountain folks and us are over while pointing at the direction where the woman pointed at.
OOC:
If you decide to hurry towards the attack you have an equivalent of one turn to prepare. Also roll intiative!
Although it is encouraged to hurry towards the attack you could also decide to help the survivors of the shipwreck and maybe gain some reinforcements for fending off the attack.
Aug 15, 2021 5:12 am
"Never a dull moment," Annika grumbles, drawing again from the endless well of inner strength that she had relied on to sustain herself during the hard journey. Thus invigorated, she hurries to the defense of the camp.
OOC:
Casting False Life (from Fiendish Vigor) as her turn of preparation.

Rolls

Initiative - (1d20+3)

(14) + 3 = 17

False Life (temporary hit points) - (1d4+4)

(4) + 4 = 8

Aug 15, 2021 8:05 pm
Torn between trying to control a small and immediate threat (the band of people) and a more familiar and dangerous one (beasts and enemies) Scags decided to tackle the familiar one first and sorting this mess out later. With a last baleful look at the ringleader of the rioting people and also towards the adventurers with them, he gave them a warning, ''This isn't over yet! after we've done with this attack, Korsak still has the final say on what to do with you lot! Krenmuth and everyone else to arms! over the western palisade now! And by the Red Knight if those ditches haven't been finished then you will wish those beasts have finished you first!''


Some things never change except for the pay. I'm not getting paid enough for this crap he thought grimly as he strode toward the oncoming new threat with bloody murder in his eyes. The veteran whirled his huge halberd over his head and rested it over his shoulder while sprinting towards the west.
OOC:
Oh snap are we going to be fighting then? this will be the first time I will be doing it in this game...I'll roll initiative then ^^

Rolls

Rolling Initiative - (1d20)

(7) = 7

Aug 16, 2021 1:48 pm
Krenmuth started moving as soon as Korshak spoke of the latest threat. He waves to the soldiers behind the travelers to join him. "With you, Scags!" he yells over the growing din. Krenmuth feels a change in the air itself, as he always does when he knows battle is nigh.

He turns to Melianne and Korrin and says, "Take care and protect yourselves," then rushes to defend the camp, war hammer and shield ready. Krenmuth silently prays to Valkur on the way. Please grant these soldiers the courage the protect the settlement. We respect the river and the life sustaining resources it provides through your benevolence.

Rolls

Initiative - (1d20)

(6) = 6

Aug 17, 2021 10:15 pm
Melianne, find Raskell and Solra and make sure this gate is secured when everyone gets inside please? Then do join us at the west wall, if you have the energy that is. I know you are not used to this type of exercise. Korrin jokes as he follows Krenmuth and draws his bow and an arrow to nock.
Aug 17, 2021 10:16 pm
Melianne, find Raskell and Solra and make sure this gate is secured when everyone gets inside please? Then do join us at the west wall, if you have the energy that is. I know you are not used to this type of exercise. Korrin jokes as he follows Krenmuth and draws his bow and an arrow to nock.

Rolls

Initiative - (1d20+3)

(11) + 3 = 14

Aug 17, 2021 11:13 pm
With the situation rapidly changing in a less expected way, it takes a minute for Melianne to gather her wits. Yet still fueled by her earlier fury, once she sees Sardonius's retreating back - this pompous, self-righteous, infuriating man! - she takes no delays in following after the soldier, ignoring whatever might be happening behind her, flaming lights still darting around like angry wasps.

The dancer only pauses when she hears Korrin addressing her, but only so she can turn and glare at the halfling accusingly before catching up with him: "Oh no, you don't get to tell me to stay behind! You were a part of this mess too, so you deal with it if you're suddenly so concerned!" With a quick whooshing sound, Melianne's rapier flashes in lights of the camp. "Rada, Solra and Raskell can handle themselves and the other passengers, and I have some fresh annoyances to burn!"
OOC:
No offence meant to Sardonius and Korrin, Melianne is just very frustrated with her day so far. XD
...and I also don't want to write her checking on the NPCs again. I believe in us, we need no reinforcements! :P
Last edited August 17, 2021 11:16 pm

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Aug 19, 2021 3:11 am
OOC:
reeeooor ffft ffft :-)
Aug 22, 2021 7:01 pm
Annika, Korrin, Krenmuth, Melianne and Sardonius all hurry to the scene of the attack while the rest stay back and calm the crowd.
Many people run away from the scene and you hear that some of them are yelling 'GNOLLS! RUN!'
As you all arrive you see four beasts looking like humanoid hyenas and a human who is apparently commanding them. Four workers are fleeing from them.
The human is wearing a withered cloak that seems to be made out of vines and twigs. The beasts are armed with bows and spears.
Currently they are firing arrows at workers fleeing the scene.
Just as you arrive they fire a volley...

Three of them hit their intended traget. While two workers (marked red) drop down as they are hit by arrows, the third one marked (orange) is just cut on the shoulder. He screams in pain but continues to run towards you just as the one who was missed by the volley...
OOC:
So the gnolls attacked. It's Annika's turn now

As for movement:
This is a grid so you can only move in 5ft intervals.
If you want to move diagonally the first square counts as 5 ft. of movement, the second one as 10 ft., the third then 5 ft. again.... and so on

Also: Apparently DarkJedi79 deleted their character so I'll leave Shedinn with the shipwrecked group

Initiative order:
Gnolls 21
Annika 17
Human 16
Korrin 14
Melianne 8
Scags 7
Krenmuth 6

Rolls

Initiative human - (1d20+1)

(15) + 1 = 16

Initiative gnolls - (1d20+1)

(20) + 1 = 21

Gnoll attack #1 - (1d20+3)

(2) + 3 = 5

Gnoll attack #2 - (1d20+3)

(13) + 3 = 16

Gnoll attack #3 - (1d20+3)

(20) + 3 = 23

Gnoll attack #4 - (1d20+3)

(10) + 3 = 13

Gnoll #4 attack damage - (1d8+1)

(1) + 1 = 2

Gnoll #3 attack damage (Crit!) - (2d8+1)

(83) + 1 = 12

Gnoll #2 attack damage - (1d8+1)

(6) + 1 = 7

Aug 23, 2021 1:24 am
Annika steps forward, drawing her wand, and calls down a curse on the closest gnoll before hurling a blast of dark magic.
OOC:
Move: to L7
Bonus action: Cast Hex on the gnoll at C14 - it has disadvantage on Dexterity checks
Action: Cast Eldritch Blast at the hexed gnoll

Rolls

Eldritch blast (hit, force damage, necrotic damage from Hex) - (1d20+6, 1d10, 1d6)

1d20+6 : (16) + 6 = 22

1d10 : (2) = 2

1d6 : (1) = 1

Aug 23, 2021 2:52 am
Korrin moves to his right, to get alongside the hill looking for rocks or bushes to conceal himself if possible. His arrow barely makes it to the target. He checks to make sure nothing is broken, be it bow or arrow as he scratches his head after such a poor attempt.
OOC:
Move: to J2
Reaction: none
Action: Take Aim
Bonus: Fire at gnolls at A12
Condition: None
Environment: None
Korrin | HP 11/11 | AC 15 | Axe 2/2 | Dagger 2/2 | Arrows 15/20
Last edited August 23, 2021 8:23 pm

Rolls

Arrow at Gnoll at A12 (+2 Archery Style) - (1d20+7, 1d6)

1d20+7 : (2) + 7 = 9

1d6 : (3) = 3

Aug 23, 2021 7:39 am
Annika's eldritch blast hits the gnoll in the chest and leaves a flesh wound. The gnoll howls in response.

The human shakes his staff and suddenly his skin becomes hard and bark-like.
He barks some commands at the gnolls and they seem to get ready for something

Korrin's arrow misses completely and hits the ground a few feet away from the gnolls.
OOC:

Melianne, Krenmuth and Scags are up next!

Initiative order:
Gnolls 21
Annika 17
Human 16
Korrin 14
Melianne 8
Scags 7
Krenmuth 6
Aug 23, 2021 10:34 pm
Krenmuth dashes southwest then south to G10. He bangs his shield with his hammer in a noisy show of defiance.
Aug 24, 2021 4:13 am
Melianne narrows her eyes, staring at the gnolls and humans in the distance with disdain. Usually, she is a pacifist. However, shooting the running, unarmed enemy is the lowest of the low actions, and these folks are likely the bandits Krenmuth mentioned.

Seeing the soldier charge forward to protect the workers, Melianne grabs her horn with her free hand and sends a triumphant, fury-filled song after him - a melody which spreads over the field like a call to arms before a fight for the ages, its sounds rising and dipping in a pattern that makes it almost joyful.

Before she even lowers the horn, the dancer follows after Krenmuth - or almost after him, keeping slightly closer to the stone face of a boulder nearby just in case. From her new position among flowers and grass, she then summons her magic and sends it to alight the auras of their opponents, swalling the gnolls and their human leader in poisonous greenish light.
OOC:
Bonus: Bardic Inspiration -> Krenmuth (don't you go dying!)
Move: H5 (diagonally)
Action: Faerie Fire - target B13 (I believe I can reach B11 diagonally, then a bit down). Its effect area is 20 ft. cube, so it should cover all gnolls and the human. If I miscalculated somewhere, then direct it so it covers as many targets as possible!
[ +- ] Faerie Fire
Last edited August 24, 2021 4:14 am
Aug 24, 2021 2:32 pm
OOC:
Dashing to G9
Taking a deep breath, Sardonius ran toward the field behind Krenmuth and the corpse of the human killed by the gnolls. He would prefer to be wedged between the outcropping of rock that will provide cover to his left flank but the dancer had already occupied that position. What she lacked in modest clothes she made up for tactical planning it seems. Or I might be imagining it. With no other cover though he and Krenmuth are sitting ducks with the arrows of those beastmen, hopefully, the other mercenary's shield will be enough to cover them both.

Get that shield up Kren! I hope those 'adventurers' know how and when to shoot back at them while we draw their fire!
Aug 25, 2021 3:35 am
OOC:
how high are the rocks or the hill if that's what it is?
Aug 25, 2021 9:14 pm
Melianne's spell washes over the group of enemies and two of them begin to emit a faint green light (Marked green on the map)

Scags and Krenmuth's valiant effort buys the two remaining workers enough time to run away. Unfortunatly the two melee fighters are now the focus of the gnolls attackers.

In the meantime Korsak along with another group of soldiers arrives, just in time to intercept a group of gnolls that were on their way to you. This means that you won't be bothered by them but you also don't get any backup with your current enemies.

Three of the gnolls drop their longbows and swarm out to attack the two melee fighters in a pincer movement.
The fourth gnoll fires an arrow at Scags.

Krenmuth blocks both attacks with the help of his shield while Scags can dodge the arrow but the gnoll attacking him bites his arm.
OOC:

@Korrin The rocks are 5 ft. high. You can climb over them but at a movement speed of 10 ft. per field on the grid.

Scags takes 4 damage

Annika is up next!

Initiative order:
Gnolls 21
Annika 17
Human 16
Korrin 14
Melianne 8
Scags 7
Krenmuth 6

Rolls

Gnoll #1 dex saving throw - (1d20+1)

(10) + 1 = 11

Gnoll #2 dex saving throw - (1d20+1)

(14) + 1 = 15

Gnoll #3 dex saving throw - (1d20+1)

(19) + 1 = 20

Gnoll #4 dex saving throw - (1d20+1)

(1) + 1 = 2

Human dex saving throw - (1d20+1)

(14) + 1 = 15

Gnoll #1 bite attack - (1d20+4)

(18) + 4 = 22

Gnoll #2 bow attack - (1d20+3)

(8) + 3 = 11

Gnoll #3 bite attack - (1d20+4)

(5) + 4 = 9

Gnoll #4 bite attack - (1d20+4)

(1) + 4 = 5

Gnoll #1 bite damage - (1d4+2)

(2) + 2 = 4

Aug 26, 2021 2:40 am
OOC:
Is it possible to also indicate which of the gnolls was Hexed? I'm not sure if that one was also affected by Faerie Fire. I'm including the Advantage in Annika's attack roll just in case, but please ignore that if it doesn't apply.
Annika continues to summon and hurl bolts of dark power. She's hoping the two soldiers can hold their own in the melee, but draws her rapier and makes ready to rush in if it looks like they will be overwhelmed.
OOC:
Action: Cast Eldritch Blast at the Hexed gnoll
Move: J8 (and ready her rapier)
Bonus action: If the Hexed gnoll is killed by her Eldritch Blast, she will Hex the nearest gnoll affected by Faerie Fire
Annika | HP: 23/15 | AC: 14 | Spell slots: 1/2
Last edited August 26, 2021 2:46 am

Rolls

Eldritch Blast (to hit, advantage, force damage, necrotic damage) - (1d20+6, 1d20+6, 1d10, 1d6)

1d20+6 : (12) + 6 = 18

1d20+6 : (12) + 6 = 18

1d10 : (10) = 10

1d6 : (1) = 1

Aug 26, 2021 3:07 pm
Annika's eldritch blast hits the gnoll square in the face. Its head is thrown back and blood drools from its mouth. The gnoll is still standing but heavily wounded.

The human makes a few steps forward and casts a spell that is directed at the ground between Melianne and Korrin.
Vines sprout from the ground and grab at Korrin and Melianne.

OOC:


The gnoll takes 11 damage.

The green square is now difficult terrain

@Annika: The hexed and faerie fired gnoll is at F9, next to Scags. I've marked it in teal.

@Korrin and Melianne: Make a DC12 Strength saving throw. On a failure you become restrained.
[ +- ] Difficult terrain
[ +- ] Restrained condition
Korrin, Melianne, Scags and Korrin are up next!


Initiative order:
Gnolls 21
Annika 17
Human 16
Korrin 14
Melianne 8
Scags 7
Krenmuth 6
[/quote]
Aug 26, 2021 4:19 pm
Krenmuth swings his war hammer at the gnoll in G11. That greenish glow must help somehow.

Rolls

War hammer attack at gnoll in G11 - (1d20+3, 1d8+1)

1d20+3 : (4) + 3 = 7

1d8+1 : (1) + 1 = 2

War hammer attack at gnoll in G11 (advantage) - (1d20+3, 1d8+1)

1d20+3 : (18) + 3 = 21

1d8+1 : (3) + 1 = 4

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