Gharn grunts as he is being struck down. He draws some stamina as the creature is being stunned and retaliates; he brings his sword down with great might - it being ablaze by his absorb elements spell. Getting all pumped up, Gharn pushes himself and takes a second swing in with his sword.
OOC:
I dampen the receiving fire damage, cause ouch.
Absorb elements also adds a d6 to my damage in my attack.
[ +- ] Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
[ +- ] Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.