TheGenerator says:
... I'm honestly not sure how to 'act' as Albert in this dream. I think I need some more stage direction. ...
Fair. Hence this discussion.
TheGenerator says:
... Should albert say yes to anything that happens? Does he still have common sense right now? ...
No, no. Have him act as he always would. It seems strange, and I will 'direct' you if anything happens that 'overrides' your ability to choose (as with not feeling the need to wake your companions (the Split Them Up GM Move)), but otherwise do what you think he would do with the information he has.
TheGenerator says:
... Does he realize it's not real? ...
I think that that will be an endgame thing, right? As soon as we realise that, it ends the exploration part of the scene and turns into a fight to get out, right?
It is up to the players how soon we want to move to that stage, but also how hard we fight once we know.
If we want out soon, just say so and we can make that happen. If we want to explore the act of exploration and discovery, say so and we can do that.
Let me know how overtly 'strange' you each want things to be for your character and we can do that.
Roald's is already stranger than the others'.
Whenever you want you can have your characters start realising things are strange and start actively seeking enlightenment.
TheGenerator says:
... I always have a preference to interact with other players. ...
Agreed. We can try get that working if anyone else wants us to push themself and
Albert together.
TheGenerator says:
... I was trying to do that by using Ezme's lines inside my dream ...
I missed that. It could work, though.
TheGenerator says:
... Ezme could maybe hear Albert mumbling back in his sleep. ...
Possibly, though that may need to be coordinated on a player level, since she is focusing on Daryl.
We could use
Ezme's close contact with Daryl to bring her into the scene with you guys. That is only one of the ways I can see to get her inside 'the dream'.
TheGenerator says:
... Is this dream a hurdle to get past or an important story element? ...
You should know better than that. :)
For the record: I almost never gate story progress by forcing something to be dealt with. Whatever players choose to engage with will be what drives the story forward. These choices to ignore or engage with things will shape what happens, but I have no plans and this dream sequence is of
karabooo's doing. :)
TheGenerator says:
... does it serve to find out as much as possible ...
Only in as much as the other option is for you to awake with no clue what happened, which is fine too.
TheGenerator says:
... or will 1 task snap us out of it and we can get back to other things? ...
I have no idea. If the players choose that they want to snap out of this, then we can do that, the 'tasks' are arbitrary and can be skipped if we don't want to engage.