*CLOSED* - Iron Gods Campaign (PF1e)

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Aug 10, 2021 8:11 pm
In the town of Torch, the settlement's unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to uncover the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?

This will be a Pathfinder 1st edition campaign that will play through the Iron Gods Adventure Path from Paizo. The game is rated PG-13. Please keep that in mind when creating and playing your character.

Character Creation Rules:
* Generate a 1st level Pathfinder 1e character based on 15 points.
* No evil alignments.
* Races permitted are aasimar, catfolk, drow, dwarf, elf, gnome, half-elf, half-orc, halfling, human, ifrit, oread, ratfolk, sylph, tengu, tiefling, or undine.
* Classes are those found in any Paizo book except Occult Adventures.
* Players should read the Iron Gods Player's Guide, found for free at Paizo's web site.
* You may have two traits, one of which must be from the aforementioned book.
* You may draw from any non-3rd party source (i.e., Pathfinder books from Paizo) except those relating to Occult Adventures.

Game Duration and Post Frequency: It is my intent to run this game until the Adventure Path is completed. I am aiming for three posts per week. However, and I will be upfront here, my wife is blind and I serve as her eyes. Her needs come first. If I am going to be gone for an extended period, I will try to give a warning, but don't get discouraged if I am a few days late in posting.

The game is open to anyone, but I will be reviewing applications in this thread. Post your character here (an alias is not necessary until you are chosen) and I will select six people to join the game, sending them an invitation when they are chosen.
Last edited August 27, 2021 9:51 pm
Aug 10, 2021 8:17 pm
I'll definitely toss my hat in . I'll work on a character concept and post it here.
Aug 10, 2021 8:25 pm
Can confirm it's a good ap, have run before. (Otherwise would be throwing my own hat in the ring)
Aug 10, 2021 10:31 pm
I'll apply too, sounds fun! Thanks for running it, WhtKnt.
Aug 10, 2021 10:53 pm
I would love to play WhtKnt, I will be submitting a Dwarven Advance Weapon Training Fighter. Will come up with a background shortly
Last edited August 11, 2021 12:52 am
Aug 11, 2021 12:30 am
I'm also interested. I have concepts for an undine swashbuckler or a tengu kensai (I promise it won't be a weeaboo samurai with the numbers filed off lol).
Aug 11, 2021 1:25 am
Always interested in Pathfinder, and this AP sounds fascinating.
Aug 11, 2021 1:39 am
I'll go with a Fighter and take the Local Ties story trait.

Squadfather44 sent a note to WhtKnt
Aug 11, 2021 1:52 am
WhtKnt sent a note to Squadfather44
Aug 11, 2021 8:56 am
I have a Cleric (Iron Priest, Ecclesitheurge) of Nethys. Here's a semblance of a backstory for starters, I'll invest more detail in case I get picked.

Chracter sheet: Korgar Skyglass
https://i.ibb.co/58Zyfdr/Korgar.jpg
Iron Gods Trait: Stargazer
Concept: non-martial scholar cleric of Nethys, focused on technology and engineering

Backstory
Born to a Numerian tribe, Korgar was the younger smaller, and weaker child of the family.
He was constantly dismissed and mocked by his peers and tribe, he had no passion to pursue his family's lifestyle of hunting and battling along the plains of Numeria. Korgar was a dreamer, he always felt that he had little in common with his family.

His tribe was a nomad tribe, and frequently fought other tribes and the creations of the Technic League. One day, after his tribe was trapped and forced to a furious battle against a large mechanical spider, Korgar felt useless, and he was both terrified and marveled at the machine that could bring forth such destruction, and possessed so much power.

Without his family knowing, he went back during the night to the field of battle to scavenge parts and tinker with them in secret. He thought that his power could come from the same source.
He had a curious intellect, and seemed like his hands would instinctively guide him to the correct parts and to find the correct sequence to assemble and connect different components. Little did he know that Nethys was guiding his hand, curious about this odd creature that had come to the world.

When found by his tribe, they were furious. He was of no use to the tribe, and he dared to use the same devices and their enemies. Against his family's wishes, he was cast out. With no family, no tribe, no temple or church to follow, he had only his belief.

Frail, he wandered the plains of Numeria. He saw the beasts of the Technic League roaming in the distance, he saw the rival tribes, who would enslave him or kill him without thinking, but Nethys looked to him, his faith kept him from harm.

One night he saw trailing in the night sky a white line. Then another, and another, all going in the same direction.
Something inside him told him he had to follow.
He followed the stars during the night, rested during the day until he arrived at the Torch.

Built around what seemed a holy fire, this mismatch of tribes cultures, and people made him feel at home, so Korgar settled in.

He found odd jobs to keep him busy and to pay for food and shelter. He had a good eye for machines and felt at home, taking them apart for scraps to then sell to the smiths in the Torch. He always believed he was destined for a greater cause, he just waited for it to crystalize.

Khonnir Baine was a big name in town and on a few occasions, Korgar interacted with him, buying off scraps to experiment with his smelting techniques, even chipping in building the water system for the town. He admired Khonnir Baine and what he did to the town of Torch and it awakened in him a desire to help and be part of this community.

One night, Nethys came to Korgar in a dream, and Korgar was awestruck. It all became clear to him, and he understood why he had never felt at home in his tribe and family. His heritage lied dormant for generations, only to appear suddenly in the child of two human parents. He was aasimar, and he had been chosen to pursue a greater purpose.

On waking up, he had this certainty that his purpose involved these machines, and he dedicated himself fully to his intellectual pursuits.

In machines, Korgar saw magic, and he believes that engineering and technology are the manifestations of Nethys
Last edited August 19, 2021 7:53 am
Aug 11, 2021 6:24 pm
Must resist urge to apply to this game...
Aug 11, 2021 8:05 pm
Naatkinson says:
Must resist urge to apply to this game...
Give in. Trust your feelings.
Aug 13, 2021 5:10 pm
Character concept done.
I didn't know about this AP before, I'm hooked now. The more I read, the more I want to play it :)
Aug 13, 2021 8:51 pm
WhtKnt says:
Naatkinson says:
Must resist urge to apply to this game...
Give in. Trust your feelings.
Thinking of making a gunslinger. I've never played one and it seems that it would fit well within the themes of the AP
Aug 14, 2021 5:26 am
Naatkinson says:
WhtKnt says:
Naatkinson says:
Must resist urge to apply to this game...
Give in. Trust your feelings.
Thinking of making a gunslinger. I've never played one and it seems that it would fit well within the themes of the AP
A gunslinger would make a great fit!
Aug 14, 2021 8:17 pm
Am going with an Against the League Dwarven Fighter, possibly a Foehammer, still researching the Archetype. The league is responsible for the deaths of my parents. I am better coming up with something on the fly for anything more than that.
Aug 16, 2021 12:20 am
I think I'm going to either make a bard or a skald, Feeling like a potentially martial heavy party and some support may be warranted.
Aug 16, 2021 2:44 am
Fatenori says:
I think I'm going to either make a bard or a skald, Feeling like a potentially martial heavy party and some support may be warranted.
Played both in the past and they can rock!
Aug 16, 2021 8:33 am
Here is my entry! Went with a Tiefling Magus, pretty happy with the build overall. I will add a full item list later, if chosen. I will also work out my backstory, personality, and appearance stuff when able.
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