theatreofcomets says:
Can you say more about what makes that mix of classes tricky for a one-shot? Keen to keep my eye out for things like that.
Ranger is easy. No problems there. Just remember that the pet is an item not an NPC, so they don't have HP or take damage or anything... at least, not any more than the rangers bow does (GM Move: Take Away their Stuff).
Wizard is also easy. But Wiz can be disappointing at lower levels, they are kinda old-school and quadratic in power. The thing that makes the early Wiz fun is the Ritual Move, but that can get overlooked or mishandled if a 'it's going to take time' condition is applied to it when time does not exist. So don't do that, turn that Move into a quest if you can, but oneshots make that hard unless you work it in form the get-go.
Druid, as you saw in our sample game, can get complicated with the Shapeshift Move, make sure you understand it and have a plan before you start playing else it can get complicated. It is the Druid's big thing, so, especially in a oneshot where the consequences don't matter, give them lots of rope.
The Paladin's quest needs to be tied into what is happening during the oneshot, else it is a bit pointless, but don't let it overshadow what is happening, or worse, solve it. There is very little time to enforce the vows or requirements in a oneshot, so balance that with the amount of power they get from it.
Be wary of the 'Invulnerability', it is popular (though
boring) and can go wrong in a few ways:
Either it is too powerful (they picked fire and the whole oneshot mission is about fighting fire elementals), or too weak (they picked fire and the whole oneshot mission is about fighting zombies). If they pick invulnerability make sure they get to use it at key times, but not too much.
I really like going for the more interesting ones, if I must go Invulnerability I like to chose 'enchantment' or 'drowning' or something like that and then try to find a way to use it (drowning the player can make happen, enchantment the GM has to give them and work into the story).