Character and World Creation

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Aug 14, 2021 3:12 pm
theatreofcomets says:
Noob question: How do I decide what kind of character though? Should I be guided by those stats, or just pick what I like and use skills and abilities to round it out? If the latter, I'd been leaning towards a thief, but is it better to instead round out the types we've got in the group?
Both are valid strategies.
If you primarily want to be 'effective' it helps to use your stats for guidance. A common strategy is to look at the highest stat and maybe the lowest stat and see what you are ideally suited for and not suited for at all, then use those suggestions to help you pick.

It can be fun to have a character with weird stats, maybe your highest is not a thing people would associate with your profession and comes from an unrelated hobby you have? Maybe people assume you should have street-smarts but you actually have book-smarts.
Picking a class or profession that relies on your weakest stat can seem amusing at the start, but can get frustrating later, it is a risk.

In your case, a Ranger with high INT and low DEX might be more of an investigator/tracker than hunter/shooter. Traditionally shooting (bows) uses DEX, and Survival and Healing use WIS, but I can see someone using INT for Heal and Survival, you just have to sell it in the fiction. Just because it says 'Ranger' on your employment form does not mean you need to take the Skills or Abilities from the Ranger list, though.

I worry a bit that you might have focused a lot on the bow and ranged damage, and that might be disappointing with your low DEX. If you are happy with that I have no problem, I am not saying "don't", but if you want to rethink or discuss a reroll we can do that.
Remember that even a +0 gives you a 58% chance of a hit, though a low chance of doing so with no consequences.
Aug 14, 2021 10:52 pm
vagueGM says:

In your case, a Ranger with high INT and low DEX might be more of an investigator/tracker than hunter/shooter. Traditionally shooting (bows) uses DEX, and Survival and Healing use WIS, but I can see someone using INT for Heal and Survival, you just have to sell it in the fiction. Just because it says 'Ranger' on your employment form does not mean you need to take the Skills or Abilities from the Ranger list, though.

I worry a bit that you might have focused a lot on the bow and ranged damage, and that might be disappointing with your low DEX. If you are happy with that I have no problem, I am not saying "don't", but if you want to rethink or discuss a reroll we can do that.
Remember that even a +0 gives you a 58% chance of a hit, though a low chance of doing so with no consequences.
These are good flags, thank you. I was originally leaning a more druidy/trackery ranger with Pet rather than Volley - someone more comfortable with animals than people, preferring the forest to the city, and the Heal coming from knowing herbs and plants. Rather than re-roll can I change back to that kind of use of the available stats? And if I'm clever but not very dextrous, it suggests I rely on snares and traps for hunting, rather than a bow. How does that sound?
Aug 14, 2021 11:15 pm
theatreofcomets says:
... Rather than re-roll can I change back to that kind of use of the available stats? ...
I am not quite sure exactly what you mean by 'use of the available stats', but you are free to change any of the decision you have made so far, nothing is set yet.
Also, if after playing a bit, we find that something does not work as we thought it did and want to change out a choice for a thing that does do what we wanted, we can talk about it, even if it breaks the story so far a little. Even so far as to be a completely new character. No one should be forced to play something they are not enjoying.
Aug 15, 2021 10:35 am
vagueGM says:

I am not quite sure exactly what you mean by 'use of the available stats'
Oh I assumed 're-roll' meant 'roll all those dice again' - I was just saying I'd keep the same 6 core stats and change the skills, abilities and equipment. Anyway have chanegd Meht to:

Class: Ranger

STR +1
DEX +0
CON +1
INT +2
WIS +0
CHA +1

Hit dice: 2
Hit points: 6 (Is this right? I rolled one d6 plus another because my CON is +1, and kept only one value because I'm a level one. I rolled 6+3 and kept the 6)

Skills: Survival, Heal
Abilities: Pet, Wild
Equipment: 20ft rope, 4 torches, flint/steel, waterskin, rations, hatchet, animal trap, fishing pole, shield, dagger, hand axe, bandages, 6s for contingencies
Aug 15, 2021 10:37 am
..oh and the pet is a stoat.
Aug 15, 2021 7:10 pm
theatreofcomets says:
Oh I assumed 're-roll' meant 'roll all those dice again'
That was what I meant yes. Keeping the rolls and changing the chosen bits is fine.
theatreofcomets says:
Hit points: 6 (Is this right? I rolled one d6 plus another because my CON is +1, and kept only one value because I'm a level one. I rolled 6+3 and kept the 6)
Correct.

You can add rolls to the posts. If you hit the Advanced button below the post you can Add a Basic roll, you can enter a description in the Reason field (useful in case what you are doing was not clear from the post) 'Hit Dice' would be an appropriate Reason here and add 1d6,1d6 to the Roll field. (You could say 2d6 as it is easier to write (and remember), but then it will add them up and that can get confusing.)
When you Post, the site will then do the rolling and all the math (well some math; the above it can do, much more complex than that and it struggles:).
theatreofcomets says:
..oh and the pet is a stoat. ...
Of course it is. :)
I am refraining from puns.
Aug 17, 2021 3:09 am
FYI I've deleted the old Meht character and recreated (exactly the same stats &c) in a new character, and submitted it to the game - will see if that works better.
Aug 17, 2021 3:44 am
If we want to, we can add a portrait to our characters, it will show up in the RP threads when we post as the character and can make it easier to track who is speaking or to find a post by that character at a glance.

There is a Change Avatar link at the top right when editing the character sheet, it opens a dialog which lets you choose an image on your computer to upload. It automatically resizes the image down quite a lot, so don't use anything with too much detail as it will get lost. You may have to experiment with image formats and sizes, and might need to change it later if the resize does not turn out as you liked.

Finding an image that fits the character in our heads can be hard. Sometimes I just go with an abstract image that distinguishes them instead of a portrait.
Aug 26, 2021 7:46 am
Following on from may previous:

In truth I am mildly irritated by this game still using the six stats. I keep wanting to rewrite it to only use three (or maybe four), maybe using the ones from John Harper's other WoDu game Breakers, also called World of Dungeon Turbo. But I worry that there are a number of things that need to change, and some of them impact each other and it might break things.

The Turbo attributes are:
„ „ Insight: Awareness, understanding, smarts.
„ „ Prowess: Fighting, athletics, might.
„ „ Resolve: Willpower, fortitude, toughness.

If we are up for it, we can maybe experiment with a Turboed WoDu? Here or in a new game?

We would need to change the way Attributes are generated, of course, though we can still just throw dice three times instead of six if we want to keep the random element (possibly reducing the values by 1?). There is a certain elegance to Breaker's rule that your Attributes add up to your Level (Breaker's max Level is 4), but that does not work with WoDu's assumption of 10 Levels. WoDu still only gives you three Attribute increases, but they may come too late with typical DnD style level progression speed, we could adjust if needed.

I am trying to see what else might break, but can not see why I resisted this so long.

Do we want to try?
Aug 26, 2021 5:23 pm
Couple questions. 1) could we transfer out current characters to breakers and continue the same story? 2) If we can't, then if we do end up starting a new game of breakers, can we keep playing this one? 3) Is what we have been playing in this game not base rules? Or is it more that your preferred game style is the 3 stat condensed versions?
Aug 26, 2021 5:38 pm
I was thinking we could just keep playing here, with these character, but reduce the complexity/messiness of the six stats down to three. We would keep a record of the six stats (possibly on the sheet, but they are also in the chat) for if we don't like it and want to go back, or if we wanted to use them as guidance about what to roll.

We would just take the character concepts we have and assign the three attributes appropriately. As per Breakers, they should total +1, so we could go with +2 +0 -1, or +3 -1 -1, or +1 +0 +0, or +1 +1 -1, or whatever. We would probably increase them as per the World of Dungeons progression table, but can look at that as we play. We would be playtesting a new game, if we like it I would officially change the rules here for anyone else who joins in the future.

I might feel a bit bad about giving everyone the same +1 total, what with how well our fighter rolled, if we want, we could talk about giving him a 1 point boost.
All new character would probably be based on the starting with +1. Though we can look into rolling for stats there as well, I worry that, with only three, we can end up with wonky results, six rolls allows things to mostly average out.
[linebreak[

If we want to play Breakers, we can do that in another game, but it would have nothing to do with this game and does not need to be with this group. It is a fairly different game, Urban Fantasy is not Fantasy.
Sep 17, 2021 1:58 pm
So..
What I had in mind is a younger, weaker person than those who usually go adventuring, but who overcomes her vulnerabilities through equipment and supernatural abilities.

In general I am a bit of big lover for odd and occasionally over the top fantasy things, in relation to this specific case it's the image of chaos warriors from Warhammer Fantasy lore: while vile nature and grim role of theirs in original stories are not something I would enjoy my character sharing, the powerful armor and patronage of Greater Beings has definitely been very enticing and inspiring, plus it might bring unique appearance and create bonds for character.

As a raw concept it would be something like this:
- Game-wise: A heavily-armored hybrid of warrior and mage archetype, primarily enduring rather than damaging;
- Narrative-wise: A young lass, whose naivete and idealism leads her to less than safe lifestyle and contact with strange powers, but she goes out to try and put her personal views and hopes against uncertain gloom of the calamity that befall the lands;

I believe she could be a more honorable/good person in the group, as well as perhaps provide unique opportunities for roleplay, hence why I would try playing her. Also, she could fill the supportive slot, if group doesn't have such a character at the moment.
Sep 17, 2021 2:14 pm
I don't know Warhammer Fantasy lore, so I don't know what much of that means.

What sort of 'magic' were you thinking about? Have you read how magic works and the warnings about it corrupting the user? Magic users are looked upon with suspicion and may not be welcome and may need to hide their shame (magic) in many places.

I am not sure how a 'mage' fills a 'supportive' slot.
Are you a 'cleric' type? That might fit 'heavy armor' and 'supernatural'. I don't want to push you in that direction, I am just trying to get a clearer idea.
The 'classes' are just examples, you can mix and match Skills and Special Abilities from the lists in any way you like (though not all combinations will work well together or be affordable).

Do you want to roll for your Abilities and see if this character idea can fit what you end up being?
Sep 17, 2021 2:24 pm
vagueGM says:
I don't know Warhammer Fantasy lore, so I don't know what much of that means.

What sort of 'magic' were you thinking about? Have you read how magic works and the warnings about it corrupting the user? Magic users are looked upon with suspicion and may not be welcome and may need to hide their shame (magic) in many places.

I am not sure how a 'mage' fills a 'supportive' slot.
Are you a 'cleric' type? That might fit 'heavy armor' and 'supernatural'. I don't want to push you in that direction, I am just trying to get a clearer idea.
The 'classes' are just examples, you can mix and match Skills and Special Abilities from the lists in any way you like (though not all combinations will work well together or be affordable).

Do you want to roll for your Abilities and see if this character idea can fit what you end up being?
If you are familiar with what Warlock is, from D&D, I believe it would fit the idea alot, just as cleric would sure!
I would like to roll the dice and see what I get for the character stats, before writing down further.

Rolls

STR - (2d6)

(12) = 3

DEX - (2d6)

(61) = 7

CON - (2d6)

(33) = 6

INT - (2d6)

(66) = 12

WIS - (2d6)

(55) = 10

CHA - (2d6)

(24) = 6

Sep 17, 2021 2:57 pm
We have spoken a little about maybe changing the character stats/attributes for this game. Six is too many and it is unclear what does what in some cases (how exactly is Wisdom different from Intelligence?)

If you want to try those out we can see how they work. It might be strange to have both systems in play at once, but I am sure we can work it out.
Sep 17, 2021 3:00 pm
Now the hit points roll;

Rolls

HP - (1d6)

(6) = 6

Sep 17, 2021 3:03 pm
vagueGM says:
We have spoken a little about maybe changing the character stats/attributes for this game. Six is too many and it is unclear what does what in some cases (how exactly is Wisdom different from Intelligence?)

If you want to try those out we can see how they work. It might be strange to have both systems in play at once, but I am sure we can work it out.
Hm, well, I have personally never found more attributes an issue, but it could simplify things, I suppose. Besides the ability to more specifically shape out our concepts from mechanical perspective, it seems fine to change or leave it be - six is more what I am used to, but not necessity.
Sep 17, 2021 3:06 pm
LizzyPinkHood says:
... six is more what I am used to ...
No worries. Just making the offer. Stick with the six if you are comfortable with that. You have a +3 on INT, which is as high as it ever gets, and a +2 on WIS which is almost tops, so magic is indicated.
Sep 17, 2021 3:58 pm
Character sheet so far:

Leesha Diacos
============
Race: Human
Age: 16 years old
Gender: Female
Looks: Thin built human girl with pale complexion and platinum blonde hair. Besides appearing as an unlikely fortune seeker, her most noticeable trait is occasional otherworldly pink glimmer in the grey eyes.
===
Short bio: Curious about the world and the powers that be, young soul Leesha has left her home behind, following the command of mercurial being.
She is inexperienced and might yet witness the grim reality, though to call her completely naive wouldn't be fair: Leesha was bestowed with gift of power because she possesses an intuitive grasp of how to tap into and call upon that which resides beyond the veil. That said, physically unimposing and of younger age she isn't exactly great combatant, yet what strength of will Leesha got she puts to use to protect the others in the field with her shield and magic.
Mysterious patron bestowed upon their faithful a power to cleanse body and soul with mere touch, as well as knowledge of but two litanies - texts of power, that summon the being's pressence into the world, albeit in a limited form.
===
Class: Devoted
Level: 1
Hit Dice: 1
Hit Points: 6
Armor: 2
===
Attributes:
STR +0
DEX +1
CON +0
INT +3
WIS +2
CHA +0
===
Skills:
- Awareness
- Leadership

Special Abilities:
- Cure (you can attempt to neutralize poisons, remove curses, or heal wounds with a touch);
- Ritual (you may perform occult rituals -- detailed in ancient tomes and scrolls -- and begin with two known rituals);

Known rituals:
- "Protector's Blessing": Temporarily envelops chosen being with a mantle of protective magic (grants +1 Armor);
- "Dissolution": Infuses chosen being with destructive energies, allowing to harm enemies with mere touch (allows dealing damage to creatures and objects with touch as if wielding light weapon; uses INT);
===
Equipment:
- Scale armaments (light, 1 armor, 30s);
- Large shield (shield, +1 armor, 10s);
- Simple garments and small bag (contains book with litanies written down, 20s);
===

EDIT: changed appearance description a bit
Last edited September 17, 2021 3:59 pm
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