Chat & Questions
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Aug 13, 2021 7:16 pm
Feel free to use this thread to ask questions and make out-of-character while the game is running. For example, if a player does something pretty great and you want to say "Wow that was awesome" you can post that kind of comment here rather than in the game forums. If you have any questions about the rules or what's happening in the game, this is a good place to post it!
Aug 14, 2021 6:34 pm
Thanks for having me here ^^ now to roll a character but first: how long does this game gonna run?
Aug 14, 2021 7:06 pm
Hey mormegil! We will be for sure running at least 3 episodic adventures for level 1, 2, and 3 with some downtime sessions in between. At that point, we'll chat and see where we take the game!
Aug 15, 2021 2:24 am
That's a lot of threads and a lot of information; borderline stressful. I'll take it in stride and read as I need. When there's too much I HAVE to read, it begins to feel like work, or homework, and I left that behind 30 years ago.
So, the plan is to create a ranger; a tracker by trade, a hunter by need (furs, skins, pelts tend to fetch good income).
So, the plan is to create a ranger; a tracker by trade, a hunter by need (furs, skins, pelts tend to fetch good income).
Aug 15, 2021 2:56 am
Hi, Demagor! The resources, videos, and setting-specific information posted are meant to help you but are by no means required material. Let's talk about your character idea in the character creation thread. I'll post there now.
Aug 15, 2021 5:04 am
"Read as you need" sounds like a fine plan. We won't be starting for at least a week so there is plenty of time. We still have to find 2-3 more players.
Aug 16, 2021 1:44 pm
Demagor says:
Quick side-question, how are you guys (1) changing the font size of your post text and (2) how are you changing the font?With the color tag you can change the font, size, and color:
[ color="#b00; font-family: AgencyFB; font-size: 1.5em; font-weight: bold; text-transform: uppercase; letter-spacing: 0.05em;" ]
You would not put spaces after the open bracket and before the closed bracket; I put those in so the site would read the above as regular text rather than as code.
And by clicking quote under any post you can see any other BBCode tricks that were employed. ;-)
Aug 16, 2021 8:13 pm
Very very very very nice.
Thank you!
It's like finding out that your favorite restaurant has a secret menu...
Thank you!
It's like finding out that your favorite restaurant has a secret menu...
Aug 17, 2021 5:06 pm
Testing the color
Testing it again with new font and color
Testing it again with new font and color
Last edited August 17, 2021 5:15 pm
Aug 17, 2021 5:25 pm
If you're only changing the color, it's easier to just use the color tag. It's the eyedropper button on the toolbar. It only offers red, blue, and green but you can easily change those to any web-safe color.
Let's not get too crazy with the colors though. Some aren't easy on the eyes, and bear in mind that some of us have dark mode enabled.
Let's not get too crazy with the colors though. Some aren't easy on the eyes, and bear in mind that some of us have dark mode enabled.
Aug 17, 2021 7:01 pm
I have dark mode enabled so of course I'm gonna use colors that are still readable ^^
Aug 17, 2021 7:15 pm
What I've been doing here is put proper names in bold and color all spoken text red.
Would that fly for everyone?
Would that fly for everyone?
Aug 18, 2021 2:29 am
Demagor says:
What I've been doing here is put proper names in bold and color all spoken text red. Would that fly for everyone?
Feel free to use a distinctive color for your character if you wish.
Aug 18, 2021 6:17 am
To avoid confusion, I suggest we all agree on the use of bold and italics (bold for spoken dialogue and italics for thoughts and inner monologue). You can personalize with judicious use of colors, fonts, and size.
Aug 18, 2021 7:06 am
Again, don't go too crazy. ;-) A good description of your character's voice, tone, and manner are far more effective than messing about with fonts and stuff.
Aug 18, 2021 9:51 am
When you write half of your background and the page reloads deleting 75% of what you wrote.... -_-...
Aug 18, 2021 10:45 am
I feel for you. :-(
That used to happen to me A LOT, whether by the whims of the technology gods or through my own stupidity humanity. Recent improvements to the site lessened the risk by making it so you get a warning if you're about to close a browser window. Still, the best safeguard is to draft your post in a separate text editor.
That used to happen to me A LOT, whether by the whims of the technology gods or through my own stupidity humanity. Recent improvements to the site lessened the risk by making it so you get a warning if you're about to close a browser window. Still, the best safeguard is to draft your post in a separate text editor.
Aug 18, 2021 8:58 pm
Peindora says:
Am I the last to finish their character or the rest of you lack any details?Last edited August 18, 2021 8:58 pm
Aug 18, 2021 10:10 pm
mormegil says:
Peindora says:
Am I the last to finish their character or the rest of you lack any details?Aug 18, 2021 10:41 pm
Should be ok now. Tell me if I forgot anything. Shared it in the character creation forum
Last edited August 18, 2021 10:42 pm
Aug 19, 2021 12:13 am
I've barely begun. For people who don't know 5E, you guys are just burning through.
Aug 19, 2021 4:12 am
I have DMed a couple of games few years ago. So I'm not completely in blind. I'm just VERY rusty :)
Aug 19, 2021 7:20 am
If any of you are finished or nearly-finished please submit them to the game so Len and I can look them over. If anyone needs help with anything please don't hesitate to ask! Learning is the whole point of this. :-)
Aug 19, 2021 7:24 am
Oops sorry, I missed an entire page of the character generation thread! Getting caught up now!
Aug 19, 2021 10:27 am
I think you missed a setting, the "you cannot submit a character to this game" notification is on the game page
Aug 21, 2021 8:38 pm
Knifesedgegames says:
I think you missed a setting, the "you cannot submit a character to this game" notification is on the game pageAug 21, 2021 8:40 pm
Jabes.plays.RPG says:
How's everyone doing this weekend? :-)Aug 22, 2021 2:53 am
Sniffles and itchy throat but otherwise okay. Making asian pork sliders with sriracha slaw and kimchi and ice-cold beer. Cheers!
Aug 25, 2021 3:51 pm
Ummm... Sorry, but the thread of chapter 1 is locked, so, yea ^^; can't really post. Also how did we get from the inn with the unconscious Norran and Jasera, whom Tilma barely spoke to, to a group hunt in the sewers. Besides didn't Demagor say that Jasera wouldn't go in the sewers for money or any other minor reason?
Sorry for bothering you with this. And if others can simply ignore what I mentioned and move on then I can too. Just thought that it was worth noting.
Sorry for bothering you with this. And if others can simply ignore what I mentioned and move on then I can too. Just thought that it was worth noting.
Last edited August 25, 2021 3:51 pm
Aug 25, 2021 4:01 pm
The prologue on how we got there, or why Jasera specifically would be there, is definitely something to address, but we can certainly proceed with the game even before that's done.
However, the inability to post which @Peindora pointed out will definitely be an obstacle.
However, the inability to post which @Peindora pointed out will definitely be an obstacle.
Aug 25, 2021 4:40 pm
I guess the GM's were too excited to start the show on the road ^^ or maybe it has already been assumed that we already knew each other (characterwise)
Aug 25, 2021 5:53 pm
Sorry, thread has been unlocked 😁.
As for the meeting of the characters, I wasn't planning on role-playing out the entire scene but just sketching out the details.
Do people want to roleplay out that scene? We could create a "Chapter Zero" thread for you to do so. I find that the specific details are less important than the broader ones, and these scenes can sometimes be awkward / slow. I'd rather start with a bang. If we did want to rp the meeting Is rather do a flashback scene about how the characters met. Gives players a chance to feel out how their characters will behave and act in practice, which can make for a smoother scene.
As for Jasera's reasoning for being in the sewers, I was going to leave it up to Demagor to come up with that one. We talked a bit about the importance of the sewers in the criminal underworld and how that might interest him, or at least necessitate him exploring it.
As for the meeting of the characters, I wasn't planning on role-playing out the entire scene but just sketching out the details.
Do people want to roleplay out that scene? We could create a "Chapter Zero" thread for you to do so. I find that the specific details are less important than the broader ones, and these scenes can sometimes be awkward / slow. I'd rather start with a bang. If we did want to rp the meeting Is rather do a flashback scene about how the characters met. Gives players a chance to feel out how their characters will behave and act in practice, which can make for a smoother scene.
As for Jasera's reasoning for being in the sewers, I was going to leave it up to Demagor to come up with that one. We talked a bit about the importance of the sewers in the criminal underworld and how that might interest him, or at least necessitate him exploring it.
Aug 25, 2021 6:32 pm
Honestly, I don't think RPing our way from "You Meet At a Tavern" over to the sewers is necessary. A summarized Prologue could help set the scene, but RPing it may be a bit much... and a further delay before getting to the meat of the game.
I'll think of something, but in keeping with the mood, I'll have her discuss it in-character, in-game.
I'll think of something, but in keeping with the mood, I'll have her discuss it in-character, in-game.
Last edited August 25, 2021 6:32 pm
Aug 25, 2021 7:20 pm
Demagor says:
Honestly, I don't think RPing our way from "You Meet At a Tavern" over to the sewers is necessary. A summarized Prologue could help set the scene, but RPing it may be a bit much... and a further delay before getting to the meat of the game.I'll think of something, but in keeping with the mood, I'll have her discuss it in-character, in-game.
Aug 25, 2021 8:08 pm
Peindora says:
Demagor says:
Honestly, I don't think RPing our way from "You Meet At a Tavern" over to the sewers is necessary. A summarized Prologue could help set the scene, but RPing it may be a bit much... and a further delay before getting to the meat of the game.I'll think of something, but in keeping with the mood, I'll have her discuss it in-character, in-game.
Aug 26, 2021 1:49 am
I'm good with foregoing any kind of episode zero. Sometimes a hot start works well and we can fill the blanks with our own narration and improv as we go if necessary.
Aug 26, 2021 3:34 am
hey folks, mormegil posted that he is dealing with an urgent health situation and is going to sit out for a few weeks. We will continue on for chapter 1 without him and hopefully meet up with him in chapter 2 (or sooner if things work out better than expected).
Best of luck to you, mormegil!
Best of luck to you, mormegil!
Aug 26, 2021 4:09 am
I hope things improve soon, mormegil!
@len/@jabes:
Do you have a preference on posting? By this I mean... do you care how we format the post? So far I tend to only use bold for proper names and I color my spoken text. Are you good with that or is there a particular preference you have in regards to post formatting?
@len/@jabes:
Do you have a preference on posting? By this I mean... do you care how we format the post? So far I tend to only use bold for proper names and I color my spoken text. Are you good with that or is there a particular preference you have in regards to post formatting?
Aug 26, 2021 4:22 am
We aren't picky, and you can see some examples of how we format things in the Examples of Play forum. But feel free to use your style and if it causes any problems we'll let you know.
Aug 26, 2021 5:33 am
Knives, is the fact that your crossbow isn't among your weapons and that you don't have any bolts intentional or an accident?
Also I wish the best for mormegil!
Also I wish the best for mormegil!
Aug 26, 2021 1:03 pm
Demagor says:
@len/@jabes:Do you have a preference on posting? By this I mean... do you care how we format the post? So far I tend to only use bold for proper names and I color my spoken text. Are you good with that or is there a particular preference you have in regards to post formatting?
Aug 26, 2021 1:36 pm
Knifesedgegames says:
I'm good with foregoing any kind of episode zero. Sometimes a hot start works well and we can fill the blanks with our own narration and improv as we go if necessary.For example, Alner and Fahlasi have an established bond and shared history but Len and I never discussed it, choosing to tease that out little by little if opportunity or necessity presents itself. At any point I could have posted something like:
Quote:
As the hurry along the sewer tunnels Fahlasi shakes her head at Alner's antics. What an odd pair they make. Her mind goes back to when the halfling, had found her, a total stranger, half-dead in the ditch and helped her to an inn to rest and recover. Granted, the crafty little bugger might've thought it a good investment to have a warrior like her indebted to him, but she prefers to believe he did it out of kindness. A kindness all too rare nowadays. At any rate, debt of gratitude or no, she's grown quite fond of the little fellow.Aug 27, 2021 4:21 pm
Great! Looking forward to Peindora's and Demagor's first posts, and hoping for mormegil's speedy recovery!
Aug 27, 2021 4:51 pm
Okay, posted.
(finally)
For the sake of simplicity, I just incorporated her prologue into the post.
(finally)
For the sake of simplicity, I just incorporated her prologue into the post.
Last edited August 27, 2021 4:52 pm
Aug 27, 2021 10:54 pm
Damn those are some great intro posts! Bravo to everyone! KEG, thanks for leading the charge. Demagor, I loved the backstory integration, and Nabbo of the Rat Catcher's Guild is definitely an NPC now in Iskandar. Peindora, Tilma's personality really shined through in your post!
Everyone is awarded INSPIRATION! Inspiration is a mechanic that DMs can use to reward great roleplaying. A character with inspiration can reroll any d20 once. Miss a hit? Try again. Roll poorly on that skill check? Try again! Once you have used your inspiration, it's gone until you get it again. You either have inspiration or you don’t—you can’t stockpile multiple "inspirations" for later use. It would normally expire by the end of the "session" if we were playing at a real-life table, but we'll make it expire at the end of the chapter.
Everyone is awarded INSPIRATION! Inspiration is a mechanic that DMs can use to reward great roleplaying. A character with inspiration can reroll any d20 once. Miss a hit? Try again. Roll poorly on that skill check? Try again! Once you have used your inspiration, it's gone until you get it again. You either have inspiration or you don’t—you can’t stockpile multiple "inspirations" for later use. It would normally expire by the end of the "session" if we were playing at a real-life table, but we'll make it expire at the end of the chapter.
Aug 28, 2021 4:26 am
So.. if we have questions do we ask them here or in the game thread?
Where exactly is the entrance of the next tunnel below? Is it above water level or partially submerged? Is there a balcony/space to walk all around the hole? Are there railings? If there are, how sturdy are they? Is there another tunnel at our level on the other side of the drop-down?
Would I see something interesting if I looked at the map for a way around instead of getting straight down? Ps. It's an outdated map.
And do we have to roll a perception check or something for any of those?
Where exactly is the entrance of the next tunnel below? Is it above water level or partially submerged? Is there a balcony/space to walk all around the hole? Are there railings? If there are, how sturdy are they? Is there another tunnel at our level on the other side of the drop-down?
Would I see something interesting if I looked at the map for a way around instead of getting straight down? Ps. It's an outdated map.
And do we have to roll a perception check or something for any of those?
Last edited August 28, 2021 4:27 am
Aug 28, 2021 5:21 am
This is a good place to ask questions.These are great!
The drop shaft is just a big, round opening in the floor with no railings around it. The chains that dangle from the ceiling are mounting on sturdy iron rings that are solidly mounted to the stone tunnel above.
The "Dead Zone" is at the bottom of the drop zone, so presumably Tilma has been down there before. At the bottom of the drop shaft is a fairly large pool, but there are other older tunnels that branch off from it. Despite the water source, there was no life to be found in any of these tunnels. The map only shows this as an outflow vent and doesn't map the space below any further.
Don't worry about the perception checks, this information is all self-evident stuff that your characters have no chance of missing.
The drop shaft is just a big, round opening in the floor with no railings around it. The chains that dangle from the ceiling are mounting on sturdy iron rings that are solidly mounted to the stone tunnel above.
The "Dead Zone" is at the bottom of the drop zone, so presumably Tilma has been down there before. At the bottom of the drop shaft is a fairly large pool, but there are other older tunnels that branch off from it. Despite the water source, there was no life to be found in any of these tunnels. The map only shows this as an outflow vent and doesn't map the space below any further.
Don't worry about the perception checks, this information is all self-evident stuff that your characters have no chance of missing.
Aug 28, 2021 6:36 am
Ok, so there is no where to attach a rope to. And there is no way to avoid getting wet (was thinking of swinging into a tunnel if it wasn't half flooded. )
Do chains go into water or stop above it?
Do chains go into water or stop above it?
Aug 28, 2021 9:57 am
lenpelletier says:
This is a good place to ask questions.These are great!The drop shaft is just a big, round opening in the floor with no railings around it. The chains that dangle from the ceiling are mounting on sturdy iron rings that are solidly mounted to the stone tunnel above.
The "Dead Zone" is at the bottom of the drop zone, so presumably Tilma has been down there before. At the bottom of the drop shaft is a fairly large pool, but there are other older tunnels that branch off from it. Despite the water source, there was no life to be found in any of these tunnels. The map only shows this as an outflow vent and doesn't map the space below any further.
Don't worry about the perception checks, this information is all self-evident stuff that your characters have no chance of missing.
Aug 28, 2021 9:59 am
Peindora says:
Ok, so there is no where to attach a rope to. And there is no way to avoid getting wet (was thinking of swinging into a tunnel if it wasn't half flooded. )Peindora says:
Do chains go into water or stop above it?Aug 28, 2021 10:13 am
I have climber's kit, for places like this. (Where there aren't convenient chains)
Aug 28, 2021 3:29 pm
Chains dangle into the water about a foot but aren't anchored at the bottom or anything.
Aug 28, 2021 8:08 pm
While they haven't been formally inspected, from casual observation, do the chains appear to be in good shape? Having been exposed/submerged in water for nearly their entire existence tends to wear away at their fortitude.
Aug 28, 2021 8:13 pm
A cursory inspection shows the rust is surface only. A good tug will indicate the chains will bear loads heavier than a man by far.
Aug 28, 2021 11:56 pm
Good work everyone. Jasera can safely handle Berry's weight, so dropping him down the hole will negate the need to roll the skill check. The climber's kit can be anchored to an iron ring that supports one of the chains and should negate any danger from falling, so even if you descend ungracefully you'll be safe. You can leave the grapple in place from the climber's kit so you can make it up the shaft fairly easily in the future, if you wish.
I think we'll call this challenge sufficiently solved through a combination of well-preparedness and clever thinking!
I think we'll call this challenge sufficiently solved through a combination of well-preparedness and clever thinking!
Aug 28, 2021 11:56 pm
Good work everyone. Jasera can safely handle Berry's weight, so dropping him down the hole will negate the need to roll the skill check. The climber's kit can be anchored to an iron ring that supports one of the chains and should negate any danger from falling, so even if you descend ungracefully you'll be safe. You can leave the grapple in place from the climber's kit so you can make it up the shaft fairly easily in the future, if you wish.
I think we'll call this challenge sufficiently solved through a combination of well-preparedness and clever thinking!
I think we'll call this challenge sufficiently solved through a combination of well-preparedness and clever thinking!
Aug 29, 2021 3:17 am
Okay party, your characters have performed the actions they set forth to do. I did end up rolling the athletics checks for Tilma and Jasera, but there was no real risk for failure because of the climbing kit. I did it mostly just for effect.
Aug 29, 2021 1:25 pm
Yes, those are some unfortunate rolls. Sometimes those make for the most memorable moments, but sometimes no. Don't forget that you have Inspiration.
lenpelletier says:
Everyone is awarded INSPIRATION! Inspiration is a mechanic that DMs can use to reward great roleplaying. A character with inspiration can reroll any d20 once. Miss a hit? Try again. Roll poorly on that skill check? Try again! Once you have used your inspiration, it's gone until you get it again. You either have inspiration or you don’t—you can’t stockpile multiple "inspirations" for later use. It would normally expire by the end of the "session" if we were playing at a real-life table, but we'll make it expire at the end of the chapter.Aug 29, 2021 2:22 pm
I love that Tilma is nicknaming everyone. Quirks help make characters interesting!
Aug 30, 2021 6:51 pm
Demagor says:
Let me know if I calculated the roll correctly. Even if it fails, that's fine- I just want to know I understood the bonuses and included all those which could be included.Aug 30, 2021 6:55 pm
Forgive me, I forgot about Deft Explorer:
So then:
Survival - Tracking WIS (+3) + Double Prof (+4) = 1d20+7
Quote:
Your proficiency bonus is doubled for any ability check you make using the [Survival] skill.Survival - Tracking WIS (+3) + Double Prof (+4) = 1d20+7
Aug 30, 2021 7:06 pm
Ahhh... so the end-result bonus of +7 was correct, but the breakdown was not. Got it.
I see that the +5 on the sheet came from her +3 WIS mod and the +2 Prof bonus. I ended up double-adding it.
Remind me again about the reason for the double-prof bonus?
Nevermind.
I see that the +5 on the sheet came from her +3 WIS mod and the +2 Prof bonus. I ended up double-adding it.
Remind me again about the reason for the double-prof bonus?
Nevermind.
Last edited August 30, 2021 7:07 pm
Aug 31, 2021 4:06 am
Hey, I thought I'd write a bit about darkvision in fifth edition! Contrary to how some DMs run it, darkvision does not mean you can just see perfectly in the dark. Here's exactly what darkvision is:
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.So characters with darkvision can see in total darkness, but not well. Darkvision lets a character see in pitch black darkness as well as normal characters see in dim light (think: the soft light of twilight and dawn) which means they have disadvantage to wisdom (perception) checks and have a -5 penalty to your passive perception. You also cannot see colors.
So, if you want to have normal vision in the dark and have a good chance at spotting hidden things with no penalties, you will still want to have a source of light like a lantern, torch, or spell. However, If you're trying to be sneaky, you might still choose to rely solely on darkvision, even if it means you're not seeing as well.
Quote:
DARKVISIONYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
So, if you want to have normal vision in the dark and have a good chance at spotting hidden things with no penalties, you will still want to have a source of light like a lantern, torch, or spell. However, If you're trying to be sneaky, you might still choose to rely solely on darkvision, even if it means you're not seeing as well.
Aug 31, 2021 4:13 am
Honestly, the rules about light in 5e are a bit messy and not particularly well explained in the PHB. Some DMs skip it altogether. I think they add something fun to the game, and I'll try to use them without making it onerous on you.
Aug 31, 2021 5:15 am
Lol, I don't know why, I presumed that we were already using lanterns, since we have them. I'll mention it in my next post.
I'll light it up then so if anyone wants to stop me from doing it can do it in their post
I'll light it up then so if anyone wants to stop me from doing it can do it in their post
Last edited August 31, 2021 5:16 am
Aug 31, 2021 3:38 pm
Knifesedgegames says:
surely you would know if I had /winksSep 3, 2021 6:54 am
GM Question, how did you achieve the enlarged image? It's something I'm always trying to figure out!
Sep 3, 2021 7:33 am
Hey Knife! If you're referring to the map, i used this code:
Looks like it doesn't 'enlarge' on mobile because of the way imgur shows up by default on mobile devices (at least mine).
[url=https://i.imgur.com/eA3o1kw.png][img]https://i.imgur.com/eA3o1kw.png[/img][/url]
Looks like it doesn't 'enlarge' on mobile because of the way imgur shows up by default on mobile devices (at least mine).
Sep 3, 2021 7:46 am
Oh you meant how to make it clickable to see the full image? How Len did it (combo of url and img tags) is one way. Another way to do it is to use the map tag.
Either way works fine on my mobile device. It's on my laptop that it opens the imgur site rather than show just the image.
[map]https://i.imgur.com/eA3o1kw.png[/map]
Either way works fine on my mobile device. It's on my laptop that it opens the imgur site rather than show just the image.
Sep 4, 2021 11:33 am
Hi guys...just back from the hospital due to COVID-19...sorry for not posting this past week but now that I am back I'm sure to contribute to the game now ^^
Edit: Can I still catch up in the sewers with you guys or will I be introduced instead in the next chapter?
Edit: Can I still catch up in the sewers with you guys or will I be introduced instead in the next chapter?
Last edited September 4, 2021 11:42 am
Sep 4, 2021 1:42 pm
Welcome back mormegil! No problem, feel free to catch up and join the crew right now in the cave.
Sep 5, 2021 2:55 am
That was a hilarious intro that really illustrates your character mormegil! you can have Inspiration too!
Sep 6, 2021 3:47 am
Len says:
That was a hilarious intro that really illustrates your character mormegil! you can have Inspiration too!Sep 6, 2021 4:31 am
Oops I linked to the Darkvision post haha! Well, the darkvision post is useful, but what I really meant to link you to was this:
Len says:
Everyone is awarded INSPIRATION! Inspiration is a mechanic that DMs can use to reward great roleplaying. A character with inspiration can reroll any d20 once. Miss a hit? Try again. Roll poorly on that skill check? Try again! Once you have used your inspiration, it's gone until you get it again. You either have inspiration or you don’t—you can’t stockpile multiple "inspirations" for later use. It would normally expire by the end of the "session" if we were playing at a real-life table, but we'll make it expire at the end of the chapter.Sep 8, 2021 3:39 pm
Sorry, all. Illness, combined with a hectic RL, work issues, and overall holiday stress led me to turn my attention and effort over to everything but the fun stuff. I hope to catch up and resume by this weekend, hopefully, sooner- you have not lost me!!
Sep 8, 2021 10:42 pm
Glad to hear we haven't lost you Demagor! You have my sympathy for all the stuff that you're wrestling with - hope it smooths out quickly.
Sep 9, 2021 2:17 pm
Thanks, all! Your support and kind words are truly appreciated!
Fortunately, I was able to carve out a few moments to create a backpost, then a current post.
Fortunately, I was able to carve out a few moments to create a backpost, then a current post.
Sep 10, 2021 2:22 pm
Btw, Demagor, Tilma really has a metal pot in her bag. Lol
She has the Cook's utensils
She has the Cook's utensils
Sep 10, 2021 4:32 pm
Peindora says:
Btw, Demagor, Tilma really has a metal pot in her bag. LolShe has the Cook's utensils
I was just trying to portray her as a sardonic and sarcastic woman, who knew!?
Sep 16, 2021 12:52 am
Yes, initiative is 1d20+DEX bonus.
There are special features and magic items that can boost this further but none of the PCs have any of that stuff (yet?).
So Berry's initiative in this battle is actually 17 rather than 14.
And Tilma's should be 7, not 3. But I believe the initiative order for this fight basically stays the same.
There are special features and magic items that can boost this further but none of the PCs have any of that stuff (yet?).
So Berry's initiative in this battle is actually 17 rather than 14.
And Tilma's should be 7, not 3. But I believe the initiative order for this fight basically stays the same.
Sep 16, 2021 2:13 am
Yep, thanks for the corrections everyone - noted for next time. As Jabes says, it won't change the outcome this time as the Partridge Family is going on initiative 11.
Sep 16, 2021 2:56 am
Combat Primer
Our first combat!
On your turn, you can move a distance up to your speed and take one action.
You decide whether to move first or take your action first. Your speed —also called your walking speed— is noted on your character sheet.
Some of the most common Actions are shown in the graphic below. Many Class Features and other Abilities provide additional options for your action.
You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider taking the Dodge action, Ready action, or the often underutilized Help action.
Like Len said, you can read the example combat he and I played through here. And you can learn more at the links below. As always, please don't hesitate to ask questions!
• Handbooker Helper: Combat Actions (video)
• D&D 5E Basic Rules: Combat - Your Turn
Our first combat!
On your turn, you can move a distance up to your speed and take one action.
You decide whether to move first or take your action first. Your speed —also called your walking speed— is noted on your character sheet.
Some of the most common Actions are shown in the graphic below. Many Class Features and other Abilities provide additional options for your action.
You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider taking the Dodge action, Ready action, or the often underutilized Help action.
Like Len said, you can read the example combat he and I played through here. And you can learn more at the links below. As always, please don't hesitate to ask questions!
• Handbooker Helper: Combat Actions (video)
• D&D 5E Basic Rules: Combat - Your Turn

Sep 16, 2021 5:41 pm
Allow me a few moments to process the "action timeline" if you will. I'm still aligned to the 3.5 version of how events transpire in a turn.
I did want to seek some clarification however- the Bonus Action states it's available "when granted"; I take it that if/when it's been granted, it would be obvious to us? Or, is there a factor/condition/signal that lets us know automatically that we DO have it (or don't)?
I did want to seek some clarification however- the Bonus Action states it's available "when granted"; I take it that if/when it's been granted, it would be obvious to us? Or, is there a factor/condition/signal that lets us know automatically that we DO have it (or don't)?
Last edited September 16, 2021 5:42 pm
Sep 16, 2021 5:53 pm
Certain class abilities grant a bonus action; exactly how is detailed in the descriptions of those abilities. Certain spells have a casting time of 1 bonus action. Most, if not all of you, will gain these as you level up. Tilma already has the Fighter ability, Second Wind, which allows her to use a bonus action to regain hit points equal to 1d10+fighter level.
Off the top of my head, the only sort of bonus action that's available to all characters regardless of class and level when wielding two weapons. Anyone can wield two weapons and attack twice on their turn as long as both weapons are light, one-handed melee weapons. You use your Action for the main attack, and a Bonus Action for the "off-hand" attack. It's a little more involved than that; we can get into it if you're interested.
Off the top of my head, the only sort of bonus action that's available to all characters regardless of class and level when wielding two weapons. Anyone can wield two weapons and attack twice on their turn as long as both weapons are light, one-handed melee weapons. You use your Action for the main attack, and a Bonus Action for the "off-hand" attack. It's a little more involved than that; we can get into it if you're interested.
Sep 17, 2021 4:15 pm
Demagor says:
OOC:
WOOT! ...as kids say these days (do they still say that?). How do crits work on Nat 20s?Quote:
Rolling 1 or 20Sometimes fate blesses or curses a combatant, causing the novice to hit and the veteran to miss.
If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in this section.
If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC.
Quote:
Critical HitsWhen you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once.
For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the attack involves other damage dice, such as from the rogue's Sneak Attack feature, you roll those dice twice as well.
Source: PHB page 194 and 196.
Or https://www.dndbeyond.com/sources/basic-rules/combat#Rolling1or20 and https://www.dndbeyond.com/sources/basic-rules/combat#CriticalHits
Sep 17, 2021 4:17 pm
Oh and feel free to add to your post a description of just how awesome that shot is!
Sep 17, 2021 6:12 pm
Jabes.plays.RPG says:
Oh and feel free to add to your post a description of just how awesome that shot is!Sep 18, 2021 10:29 am
Also sorry for taking so long. You should have given me a kick in the ass to tell me that you were waiting on me.
Sep 19, 2021 12:01 am
Demagor, regarding your questions about 5 foot steps and weapon swapping:
Rules as written, is no similar mechanic to 3.5's five foot step for all characters in 5e. Some classes have built-in abilities to do something like this, however. For example, rogues have the "Cunning Action" class ability that allows them to take the Disengage action, but it uses up their bonus action. Monks eventually can spend ki points to do this. Rangers can select the Escape the Hoard feature at level 7 as a defensive tactic, which makes all opportunity attacks against be made with Disadvantage.
I think the five foot step was deliberately omitted from 5e. If you can take a five foot step, it is almost always the right thing to do for an archer in that situation. Without the five foot step, you have a more tense decision to make: Do you fire at point blank range but with disadvantage? Do you pull back and risk the opportunity attack? Or do you switch to a melee weapon that is probably not your specialty? Maybe you are incentivized to design your character to excel at one of these backup options through class features, feats, multiclassing, magic items, etc.
As far as swapping weapons, I usually house rules it as okay. Rules as written, you'd have to drop your bow (costs no action) and then draw your melee weapon with a free action. But, on your next turn you could just drop your melee weapon and pick up your bow as a free action, so unless you are moving around a lot, there is a goofy-looking weapon swap within the rules. For me that interferes with the fiction of competent martial heroes to drop weapons and pick them up again, whereas it sounds pretty cool to switch weapons with a cool flourish. That's my reasoning anyway.
Rules as written, is no similar mechanic to 3.5's five foot step for all characters in 5e. Some classes have built-in abilities to do something like this, however. For example, rogues have the "Cunning Action" class ability that allows them to take the Disengage action, but it uses up their bonus action. Monks eventually can spend ki points to do this. Rangers can select the Escape the Hoard feature at level 7 as a defensive tactic, which makes all opportunity attacks against be made with Disadvantage.
I think the five foot step was deliberately omitted from 5e. If you can take a five foot step, it is almost always the right thing to do for an archer in that situation. Without the five foot step, you have a more tense decision to make: Do you fire at point blank range but with disadvantage? Do you pull back and risk the opportunity attack? Or do you switch to a melee weapon that is probably not your specialty? Maybe you are incentivized to design your character to excel at one of these backup options through class features, feats, multiclassing, magic items, etc.
As far as swapping weapons, I usually house rules it as okay. Rules as written, you'd have to drop your bow (costs no action) and then draw your melee weapon with a free action. But, on your next turn you could just drop your melee weapon and pick up your bow as a free action, so unless you are moving around a lot, there is a goofy-looking weapon swap within the rules. For me that interferes with the fiction of competent martial heroes to drop weapons and pick them up again, whereas it sounds pretty cool to switch weapons with a cool flourish. That's my reasoning anyway.
Sep 19, 2021 12:06 am
Peindora says:
Also sorry for taking so long. You should have given me a kick in the ass to tell me that you were waiting on me.Sep 19, 2021 2:35 am
Knife, here is the sneak attack rule. I've bolded the important part that grants it to you in this situation, even though you didn't have advantage:
You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.Jasera was within 5 feet :)
Do you want to narrate the killing blow?
Quote:
Beginning at 1st Level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Do you want to narrate the killing blow?
Sep 19, 2021 2:54 am
Oh btw Peindora, in case you don't know there is a link on the front page that shows you all the unread posts in any forum of a game you're in (GM or player). I just scan this to keep up with my games. https://gamersplane.com/forums/search/?search=latestGamePosts
Sep 19, 2021 7:37 am
Len says:
Oh btw Peindora, in case you don't know there is a link on the front page that shows you all the unread posts in any forum of a game you're in (GM or player). I just scan this to keep up with my games. https://gamersplane.com/forums/search/?search=latestGamePostsSep 20, 2021 3:40 pm
Len says:
Demagor, regarding your questions about 5 foot steps and weapon swapping:Rules as written, is no similar mechanic to 3.5's five foot step for all characters in 5e. Some classes have built-in abilities to do something like this, however. For example, rogues have the "Cunning Action" class ability that allows them to take the Disengage action, but it uses up their bonus action. Monks eventually can spend ki points to do this. Rangers can select the Escape the Hoard feature at level 7 as a defensive tactic, which makes all opportunity attacks against be made with Disadvantage.
I think the five foot step was deliberately omitted from 5e. If you can take a five foot step, it is almost always the right thing to do for an archer in that situation. Without the five foot step, you have a more tense decision to make: Do you fire at point blank range but with disadvantage? Do you pull back and risk the opportunity attack? Or do you switch to a melee weapon that is probably not your specialty? Maybe you are incentivized to design your character to excel at one of these backup options through class features, feats, multiclassing, magic items, etc.
As far as swapping weapons, I usually house rules it as okay. Rules as written, you'd have to drop your bow (costs no action) and then draw your melee weapon with a free action. But, on your next turn you could just drop your melee weapon and pick up your bow as a free action, so unless you are moving around a lot, there is a goofy-looking weapon swap within the rules. For me that interferes with the fiction of competent martial heroes to drop weapons and pick them up again, whereas it sounds pretty cool to switch weapons with a cool flourish. That's my reasoning anyway.
On the matter of dropping/picking-up weapons, I agree. Seeing someone drop a weapon to draw another, then drop that to pick up the one previously dropped- to then drop that one again and grab the other... it seems disorganized, sloppy, butter-fingery and really quite comical. However, a bow-drop followed by a sleek drawing of blades... has a cinematic mental image- like the warrior discarding an item of no use to them (a bow in melee) and readying swords in a smooth, fluid blur. We're not all Legolas, after all. Extending it into a drop/pick-up/drop/pick-up/drop/pick-up/drop/pick-up etc... is borderline moronic. One time though... adds a flair of action.
Sep 20, 2021 6:51 pm
Demagor, that's a fair point. Certainly you are welcome drop your weapon rather than swap.
Sep 21, 2021 6:09 pm
Demagor says:
OOC:
Does returning to the surface end the game, or can we go back, handle some stuff, then return to the cave? I'm not sure how long the game was intended to run.Once you have decided you've investigated the area to your heart's content, we'll switch to a the "downtime" time scale for a week or so where we won't roleplay each individual scene but decide how you're each individually spending your time and roll on appropriate tables. We'll dive into those rules in more detail when we get there. These activities might include working a job, research information, or drinking and partying. Whatever you choose could create plot hooks for you to explore. You can also handle buying new gear and selling loot during this time.
When we are done the downtime activities, the party can decide what you'd like to do when we get the party back together for your next group scene. It might be related to the plot hooks that drop, or it might be self-directed. It's fairly open world that way. But you the players can decide what you want to pursue. We might have a couple smaller scenes or a larger one, time will tell.
Also, after the week of downtime is complete, we'll level up to Level 2!
Sep 21, 2021 6:12 pm
If anyone feels satisfied with the experience as it is and wants to exit the game, then either before or after the downtime session could be good opportunities for you to do so. But, you are welcome to stay and see how downtime works and how Level 2 feels :) Jabes and I might also bring in new players at that point, but we'll keep the game at 4 so we can focus on your questions.
Sep 21, 2021 6:16 pm
Some things to highlight in the current caves that you might be interested in exploring:
* There are unexplored tunnels to the south and west and north, as well as the vertical shaft that leads up above the podium.
* The unusual draft in the first cavern implies some kind of secret door you might investigate.
* The glowing violet and green crystals are unusual and possibly valuable and/or dangerous.
* The gateway with the Seal of Astaroth stands out.
* Three of the statues are in mint condition and will probably unpetrify sometime in the next 24 hours.
* There are unexplored tunnels to the south and west and north, as well as the vertical shaft that leads up above the podium.
* The unusual draft in the first cavern implies some kind of secret door you might investigate.
* The glowing violet and green crystals are unusual and possibly valuable and/or dangerous.
* The gateway with the Seal of Astaroth stands out.
* Three of the statues are in mint condition and will probably unpetrify sometime in the next 24 hours.
Sep 21, 2021 9:39 pm
I think that Tilma would want to finish exploring. Leaving the job half done isn't her style.
Sep 21, 2021 11:10 pm
For what it's worth, Jasera had no intention of selling the eggs and calling it a day. Just as she had no intention of spelunking through these caverns with five basketballs in her knapsack. She was expecting to return to the surface, sell the eggs, find out about Astaroth, then return here with the lot of you and keep exploring.
Still, pushing on is something she can easily be convinced to do (and has been, as stated in my last post).
Also, please note that her behavior is not me trying to be difficult or rude to anyone. I'm just playing her how she is and while she can be loyal and reliable, that doesn't mean she's always nice. Her priorities are always her priorities and saving her father, or getting any information that could expedite that goal will beat out... well... just about anything, even the need to be courteous. I just didn't want anyone overthinking things and wondering why I'm being short with the other characters. I'm not. She is.
Still, pushing on is something she can easily be convinced to do (and has been, as stated in my last post).
Also, please note that her behavior is not me trying to be difficult or rude to anyone. I'm just playing her how she is and while she can be loyal and reliable, that doesn't mean she's always nice. Her priorities are always her priorities and saving her father, or getting any information that could expedite that goal will beat out... well... just about anything, even the need to be courteous. I just didn't want anyone overthinking things and wondering why I'm being short with the other characters. I'm not. She is.
Last edited September 21, 2021 11:11 pm
Sep 22, 2021 4:08 am
It's all good Demagor :)
I think that they should have reached the tunnel while talking like that.
I think that they should have reached the tunnel while talking like that.
Sep 22, 2021 6:33 am
Yep, south tunnel revealed! Not much to see, unless you want more feathers. Had you gone this way originally, the molted feathers might have given you a better clue of what you were dealing with. As it is now, the clue is less interesting.
Loving the character dialogue, by the way. Really punctuates the dungeon crawl with character development.
Where to next?
Loving the character dialogue, by the way. Really punctuates the dungeon crawl with character development.
Where to next?
Sep 22, 2021 3:12 pm
Great question mormegil. Open exploration can be a bit of challenge in PbP. Rather than worry about consensus, feel free to post a direction you'd like to investigate. Concerns about splitting the party are reasonable given there might still be dangers lurking, but I promise I'm not trying to isolate you and pick you off one by one. You are a reasonably competent adventuring crew even at level 1. If somebody goes and investigates a side passage, I'm assuming the team is there to support. Maintaining exact geographic locations for all characters could get tedious and hamper the flow of the game.
That said, if you DO want to isolate yourself from the group for whatever reason, just let me know. You can use a private note if you think secrecy is important.
That said, if you DO want to isolate yourself from the group for whatever reason, just let me know. You can use a private note if you think secrecy is important.
Sep 26, 2021 6:19 pm
Knifesedgegames says:
is I4 the dwarf statue that just came alive?Sep 28, 2021 2:08 pm
Jabes.plays.RPG says:
Anyone can wield two weapons and attack twice on their turn as long as both weapons are light, one-handed melee weapons. You use your Action for the main attack, and a Bonus Action for the "off-hand" attack. It's a little more involved than that; we can get into it if you're interested.Demagor says:
...how does one roll/calculate to-hit odds when attacking with two weapons?ANYONE can wield two weapons and attack twice as long as both weapons are light, one-handed melee weapons. You spend your Action for the main attack, and your Bonus Action for the "off-hand" attack. This assumes you have not already used your Bonus Action this round for something else. You still add your attack bonus (ability modifier+proficiency bonus) to the off-hand attack roll, but you do NOT add your ability modifier to the off-hand attack's damage.
With the Two-Weapon Fighting Style, you get to add your ability modifier to the off-hand attack.
With an Action Surge, a Fighter can take an extra Action, which they can use to attack once more. This is considered a "main-hand" attack, so the ability modifier is added to the damage.
At 4th level, you get access to feats. With the Dual Wielder feat, you are no longer restricted to light weapons. And you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
At 5th level, some classes gain the Extra Attack feature. With a single Action, you can attack twice (both considered main-hand attack)! So a dual-wielding fighter can main-hand attack twice with their Action, main-hand attack another two times with an Action Surge, and off-hand attack once with their Bonus action!
Read more about TWF here and here.
Dual-wielding with one or both weapons non-light.
First of all, it is perfectly legal to wield that combo as long as you don't actually attempt to attack with both weapons in a turn. You can attack with the longsword this turn, then attack with the handaxe next turn. When you get the Extra Attack feature, it doesn't matter which weapon you choose to attack with for your Attack Action. It only matters when you try to use the Bonus Action to get an extra off-hand attack.
Okay, so you want to use the Bonus action to get an extra off-hand attack. If we follow RAW (Rules As Written), in other words, follow the rules to the letter, the answer is, "You can't. Unless you learn the Dual Wielder feat." but many DMs will have their own houserules for this. I'll leave it up to Len to say what goes here in this particular game.
Oct 8, 2021 3:57 pm
Len says:
All players may act! Demagor, you can take two turns in a row to catch up!Oct 8, 2021 4:16 pm
mormegil says:
waiting all on the orhers too...Oct 16, 2021 5:36 pm
Does Tilma know the guy he's talking about? Do I roll something to have any info?
Oct 16, 2021 5:46 pm
Can I roll it here? not to crowd the game thread.
Lol, I guess, I'm clueless 😁
Lol, I guess, I'm clueless 😁
Last edited October 16, 2021 5:47 pm
Rolls
History - (1d20-1)
(4) - 1 = 3
Oct 16, 2021 7:31 pm
That's fine. I'd probably tack it onto a post in the game thread that says something like "Tilma considers all her conversations she's made so far for any mention of the name Bartoz," but this is fine too.
Yeah, Tilma hasn't heard of the name.
Yeah, Tilma hasn't heard of the name.
Oct 23, 2021 11:11 pm
Hey folks, we're coming to the end of our level 1 adventure. The game has suffered some major slow down. Demagor has gone inactive on the site with no mention of when he will return.
So, we are at a crossroads. If you'd like to get off here, this would be a good time. Thanks for playing!
If you would like to continue, I ask you to renew your commitment to posting about 5 times a week. We all need to pull our weight to make this a story worth telling.
So, we are at a crossroads. If you'd like to get off here, this would be a good time. Thanks for playing!
If you would like to continue, I ask you to renew your commitment to posting about 5 times a week. We all need to pull our weight to make this a story worth telling.
Oct 24, 2021 4:08 am
I don't mind continuing. But yeah, this seems to have slowed down quite a lot. So if others wish to stop here it works for me as well
Oct 25, 2021 9:24 pm
You decided to continue your own exploration?
Lets get out of the sewers... otherwise I feel like we'll never get anywhere :)
Lets get out of the sewers... otherwise I feel like we'll never get anywhere :)
Oct 30, 2021 8:16 am
How do you lvl up again? I usually lvl up my characters by using an online character builder but I want to do it myself manually...how do you calculate your new HP?
Oct 30, 2021 9:01 am
In your class page it's written which dice you roll+constitution modifier. And you add the result to your current hp
Oct 30, 2021 2:17 pm
Yep, not too much to do for gaining a second level of fighter :) Although action surge is an amazing ability, and it just gets stronger as you gain more things to do with your action.
Oct 30, 2021 2:29 pm
Yup. I don't mind :) I find my +8 on Attack rolls with crossbow pretty good.
Last edited October 30, 2021 2:30 pm
Nov 1, 2021 10:48 pm
HP 1d8+1
Cunning action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Anything else change?
Cunning action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Anything else change?
Rolls
HP - (1d8+1)
(1) + 1 = 2
Nov 5, 2021 11:04 pm
Thanks Peindora and Knife for levelling your characters. Unfortunately it seems we have lost Demagor and I'm not sure if mormegil is reading these forums or not. He hasn't leveled up his character, made a post, or been in touch with me for a week.
So we are effectively down to two players which is insufficient to carry forward. I think it is probably best to put things on hold and get some fresh players in the game. You're under no obligation to continue, but if you choose to then you will have a spot reserved when we start up again.
So we are effectively down to two players which is insufficient to carry forward. I think it is probably best to put things on hold and get some fresh players in the game. You're under no obligation to continue, but if you choose to then you will have a spot reserved when we start up again.
Nov 5, 2021 11:23 pm
Ok, I was feeling like this had died down too. Let the new blood in and teach them to play. ;)
Nov 6, 2021 6:41 am
well I asked how to level up and I didn't see any replies...so I thought we are moving on..
Nov 6, 2021 7:14 am
Hi mormegil. Peindora had answered your question about leveling up your hp within an hour of you posting it, but there has been no progress since. It's not all your fault; I admit I could have been more proactive with communication.
I hope there are no hard feelings. I enjoyed Norran's internal monologue with the spirits. It was well written and quite funny. Hopefully you learned a bit about 5e in this short adventure, and good luck finding a game that better matches your posting speed preferences.
I hope there are no hard feelings. I enjoyed Norran's internal monologue with the spirits. It was well written and quite funny. Hopefully you learned a bit about 5e in this short adventure, and good luck finding a game that better matches your posting speed preferences.
Nov 7, 2021 8:00 pm
Okay Peindora and Knife, let's talk about how to move forward.
First, when is a good time to get back into a full-swing, 5 posts per day game?
Second, I wasn't great at proactively prompting players when things got slow. I think I was a bit demoralized by certain players who just never seemed to keep up from the start. But, I'd like to improve on that. First thing I'd like to do is start a separate discord server for this game's OOC channel. It seems a bit easier to ask quick questions there, plus the notifications are helpful. This OOC channel will remain open and active, but if discord is easier then please feel free to post there, or @ me to get my attention. Here is the link to the server.
Third: this game hasn't much resembled the gritty urban game we advertised, so I'd like to shift the focus to the mean streets of Iskandar. This wasn't intentional; I expected this underground scene to be a short intro to the rules that felt similar to traditional D&D. But we'd like to shift things toward the original premise. You may wish to give the setting thread a read over to refresh your memory, but it's not strictly necessary.
Fourth: are there any players that come to mind that you think would fit in well in this game and with yourselves? They don't have to be beginners.
Lastly, any questions, comments, or concern anybody would like to address?
Thanks everyone.
First, when is a good time to get back into a full-swing, 5 posts per day game?
Second, I wasn't great at proactively prompting players when things got slow. I think I was a bit demoralized by certain players who just never seemed to keep up from the start. But, I'd like to improve on that. First thing I'd like to do is start a separate discord server for this game's OOC channel. It seems a bit easier to ask quick questions there, plus the notifications are helpful. This OOC channel will remain open and active, but if discord is easier then please feel free to post there, or @ me to get my attention. Here is the link to the server.
Third: this game hasn't much resembled the gritty urban game we advertised, so I'd like to shift the focus to the mean streets of Iskandar. This wasn't intentional; I expected this underground scene to be a short intro to the rules that felt similar to traditional D&D. But we'd like to shift things toward the original premise. You may wish to give the setting thread a read over to refresh your memory, but it's not strictly necessary.
Fourth: are there any players that come to mind that you think would fit in well in this game and with yourselves? They don't have to be beginners.
Lastly, any questions, comments, or concern anybody would like to address?
Thanks everyone.
Nov 8, 2021 1:46 am
I’m ready when you are. Players I currently have in my Cthulhu games that are especially active are C1nder and Edmund_Balworth but not sure how interested they’d be in a 5e game.
I like the idea of gritty urban, though it’s not the setting that attracted me, so I’m happy wherever. I’m sure Berry feels more at home on the streets though and is keen get to the library to research that gate.
I like the idea of gritty urban, though it’s not the setting that attracted me, so I’m happy wherever. I’m sure Berry feels more at home on the streets though and is keen get to the library to research that gate.
Nov 8, 2021 4:56 am
Thanks Knife.
I have moved the Chapter 1 game thread to a new subforum: Retired Game Threads.
I'll start posting the rules for a downtown session... lots to copy and paste, so stay tuned!
I have moved the Chapter 1 game thread to a new subforum: Retired Game Threads.
I'll start posting the rules for a downtown session... lots to copy and paste, so stay tuned!
Nov 9, 2021 8:37 pm
Knifesedgegames says:
Thanks Len. As a GM, how do you move threads to new subforums?Nov 27, 2021 11:12 am
Question. is acrobatics a feasible way to scale buildings? I'm thinking parkour style, jumping on various surfaces, between alley walls etc? Berry is clearly not strong which makes his athletics and ability to straight-up climb tough, somewhat of a disadvantage for a thief.
Dec 2, 2021 6:08 am
Fuck. Now Laurent is in trouble, My plan backfired on us. if it wasn't for this we could have just left... we are no guards.
So if I get it right there's 5 of them? 2 at the floor with Laurent and 3 where I am. Is tht right?
What are my chances of success if I decided that I want to shoot him in the head the moment he gets up and takes his bow? Would that suffice to instant kill him? Or perhaps through the throat?
Then again I might be jumping the gun... I might have another idea. Could I possibly reach Laurent before he goes in if I run back outside and around the corner?
So if I get it right there's 5 of them? 2 at the floor with Laurent and 3 where I am. Is tht right?
What are my chances of success if I decided that I want to shoot him in the head the moment he gets up and takes his bow? Would that suffice to instant kill him? Or perhaps through the throat?
Then again I might be jumping the gun... I might have another idea. Could I possibly reach Laurent before he goes in if I run back outside and around the corner?
Dec 2, 2021 6:38 am
Good questions Peindora!
Yep there are 5 of them.
There is no "called shot" mechanic in 5e D&D so you're not going to one-shot him with a single ranged attack.
You could try to make a sprint for it around the corner. Since Laurent detects a trap, he isn't likely going to walk straight in without a plan, and Berry is on the roof with advanced to knowledge to tip him off too. Probably buys you the time you need.
Yep there are 5 of them.
There is no "called shot" mechanic in 5e D&D so you're not going to one-shot him with a single ranged attack.
You could try to make a sprint for it around the corner. Since Laurent detects a trap, he isn't likely going to walk straight in without a plan, and Berry is on the roof with advanced to knowledge to tip him off too. Probably buys you the time you need.
Dec 2, 2021 9:09 am
My plan supposed that either no one would answer, or that someone hoping to dissimulate any illicit activities would show up. Basically I gambled on getting a social encounter. I assume that Laurent isn't aware of the bloodied corpse laying a couple of dozen feet away. So although he's definitely noticed the threatening edge in the 'invitation', he's not quite sure how to proceed. His improvisational gears are turning in his head.
Dec 16, 2021 8:07 pm
Hey Len, Jabes, would you happen to have any reading on the faiths in Iskandar, and in particular Niveral, God of Secrets?
Dec 31, 2021 10:14 am
So, there are two grey cloak corpses in the warehourse? I thought we'd only found the one on the upper floor, but perhaps I am misremembering or misreading something. Is it obvious how the dead black cloak met his end? Does he have a dagger sticking out of his chest, and a missing handrail above suggesting that he struggled with an assailant, got stabbed and pushed over the railing, and met a grisly death on impact on the lower level? What can be ascertained about the third body, if one is to be found?
I'm asking these questions, but Laurent isn't ready to undertake a thorough examination of the warehouse and or the bodies, since he is now concerned about someone showing up. He's also noticed Tilma heading for the shaft, so he knows we'd all better stick together. It's just that if anything can be discerned immediately, that is the information I am seeking. If there seem to be hints needing further examination, and if you call for any rolls, then I'll decide if it is worth it, in this time-constrained scenario.
Also, and I promise this is my last question, back here I had stated Laurent's intention of checking the stove for evidence of incinerated documents and such. Can we assume that when he did his magic detection tour of the building, he opened the stove and had a glimpse inside? If so, is it safe to assume, that nothing relevant was found?
I'm asking these questions, but Laurent isn't ready to undertake a thorough examination of the warehouse and or the bodies, since he is now concerned about someone showing up. He's also noticed Tilma heading for the shaft, so he knows we'd all better stick together. It's just that if anything can be discerned immediately, that is the information I am seeking. If there seem to be hints needing further examination, and if you call for any rolls, then I'll decide if it is worth it, in this time-constrained scenario.
Also, and I promise this is my last question, back here I had stated Laurent's intention of checking the stove for evidence of incinerated documents and such. Can we assume that when he did his magic detection tour of the building, he opened the stove and had a glimpse inside? If so, is it safe to assume, that nothing relevant was found?
Jan 19, 2022 11:54 pm
@Knifesedgegames the group is wondering Berry's opinion on the current situation.
Jan 21, 2022 2:37 pm
[ +- ] DM's Never Have I Ever
Jan 24, 2022 2:19 pm
Uh oh! The grell appears to be unaffected by lightning!
That was an inspired idea though, @matmaisan! Laurent is awarded Inspiration even though it didn't work!
That was an inspired idea though, @matmaisan! Laurent is awarded Inspiration even though it didn't work!
Jan 24, 2022 10:30 pm
Peindora says:
[ +- ] DM's Never Have I Ever
Feb 1, 2022 7:22 pm
Knifesedgegames says:
OOC:
Does there appear to be a way through the gate now?OOC:
Short answer: No.Long answer:
Berry learned this during downtime:
Quote:
As the for the Seals of Astaroth, you have to dig much deeper. Eventually you learn that Iskandar was constructed on the ruins of a forgotten city, and before being conquered by the Vendian Empire, it had a thriving economy in what the records refer to as "delving" - finding pathways into the ruins and recovering its artifacts and treasure. Astaroth abolished delving in the first month of his reign and spent a year crafting the Seals of Astaroth, which were buried in secret locations under the city in the shape of a pentagram. The seals obscure any access points to the ruins, making it impossible to find even if you knew where they once were. The Seals also obscure themselves. Prominent delvers tried in vain to find ruins or destroy the seals, but none could manage it. The secret of their location died with Astaroth.You realize that if this information is correct, the location of a Seal of Astaroth could be incredibly valuable to the right people. You suspect the reason that you were able to see it at all was due to the damage sustained to the crystals used to power the seal.
And additional information was found by Laurent.
Feb 2, 2022 11:07 am
In my mind, I conflated the original description to imagine a gate surrounded by the seal. Maybe we should get the heck out of Dodge
Feb 8, 2022 2:43 pm
Quote:
- do we still have the purple stone? If it was possible to carry it away, despite its size/weight, Laurent would definitely have tried to.Quote:
- the men charging in the warehouse, are they sporting grey cloaks? Since they are coming from the back door entrance they are at the same level as we are, correct? (EDIT sorry hadn't checked those handy maps out yet)Quote:
- I suppose there is a wealth of loose objects weighing less than 5lb in the warehouse (and within 30ft of Laurent) that could be made to fall and cause noise / create a distraction by the use of mage hand? I'm thinking of ways to grant Laurent and the others advantage on their stealth rolls... Tilma and Berry might not need it, but Laurent probably does. I'll roll with advantage, and Len and Jabes can determine if I must stick to the first roll, or if I can pick the better of the two, depending on whether the distraction is possible, whether it is effective, etc. (EDIT Looking at the map, I think his best hope would be to make objects fall in the vicinity of squares I-J/13-14, allowing the party to use the crates for cover, and hopefully attracting the attention of the incoming force to their comrades' cadavers)Feb 9, 2022 10:15 am
First a response,
I was under the assumption that the green orb was still lashing out deadly arcs of electrical energy making its handling too dangerous. I had thought of trying to cover it in a cloak or something but my XXIst century brain told me that it would probably not work. In any case, Laurent would definitely want to carry out the purple stone, despite it weighing 40 or so pounds. He would try to place it in his bag, if possible, or in a sack or something, to facilitate carrying it out.
A couple of further questions:
- does the crane overlooking the warehouse area have any load currently on it, so that if, say, a mage hand pulled a lever, that load might be lowered or — even better — fall on, or near, the Bartoz strike team?
- would it be possible to discern if the door is merely barred or if it is locked/padlocked from Tilma's position at F7? Depending on the answer to that question, a further distraction may be needed to gain us some time.
Jabes.plays.RPG says:
Whether you mentioned it before or not, if you tell us now that you would have taken one or both of the gems then okay they are on your person.A couple of further questions:
- does the crane overlooking the warehouse area have any load currently on it, so that if, say, a mage hand pulled a lever, that load might be lowered or — even better — fall on, or near, the Bartoz strike team?
- would it be possible to discern if the door is merely barred or if it is locked/padlocked from Tilma's position at F7? Depending on the answer to that question, a further distraction may be needed to gain us some time.
Feb 9, 2022 10:19 am
Dang, things just got a lot more complicated:
- Is the access through the skylights reachable from the upper floor (we lowered through those, right?
- Is the access through the skylights reachable from the upper floor (we lowered through those, right?
Feb 9, 2022 2:36 pm
Yeah the front door is locked. For now.
Yes, you could try to exit the way you entered: up the skylights and away by through the orphanage. Just hope Bartoz hasn't sent men over there as well (if you'll recall, he also owns the orphanage).
Yes, the crane is loaded. Yes, you can attempt to drop the load onto the warehouse floor as using Mage Hand as you described. Let's hope none of the thugs hear you casting the spell (it has a verbal component, correct?). You did manage it just a few moments ago downstairs.
Yes, you could try to exit the way you entered: up the skylights and away by through the orphanage. Just hope Bartoz hasn't sent men over there as well (if you'll recall, he also owns the orphanage).
Yes, the crane is loaded. Yes, you can attempt to drop the load onto the warehouse floor as using Mage Hand as you described. Let's hope none of the thugs hear you casting the spell (it has a verbal component, correct?). You did manage it just a few moments ago downstairs.
Feb 9, 2022 3:01 pm
With a deadbolt, so it would suffice for one of us to open the deadbolt (or is it padlocked)? In any case, with folks banging on the other side, I think that path is blocked.
The hand lasts one minute, no? That being said, I've moved out of the thirty foot range it has, I believe. How would we handle casting discretely? With a slight of hand check?
Jabes.plays.RPG says:
Yes, the crane is loaded. (...) Let's hope none of the thugs hear you casting the spell (it has a verbal component, correct?). You did manage it just a few moments ago downstairs.Feb 9, 2022 3:30 pm
matmaisan says:
I was under the assumption that the green orb was still lashing out deadly arcs of electrical energy making its handling too dangerous. I had thought of trying to cover it in a cloak or something but my XXIst century brain told me that it would probably not work. In any case, Laurent would definitely want to carry out the purple stone, despite it weighing 40 or so pounds. He would try to place it in his bag, if possible, or in a sack or something, to facilitate carrying it out.Feb 10, 2022 8:49 pm
matmaisan says:
Where would the skylight we used be, in terms of map coordinates?Len says:
Berry sees that the sky lights have latched windows built into them. As you approach, you see that there is two men dressed in dark cloaks at the door. One is speaking with Laurent, the other stands behind him. Both have curved daggers drawn. Further down the corridor you see a body of a man lying in pool of blood. The skylights lead directly into that corridor, one above the men, the other above the dead body.Feb 21, 2022 3:18 pm
I had asked some OOC questions on Discord but perhaps I should just repost them here:
- is it possible to rappel down from the rear side of the warehouse and into the alleyway (assuming there is no one there keeping watch)?
- if so, is the descent smaller than 30 ft? That would allow Laurent to use his mage hand to untie the rope and lower it gracefully.
If the answer to either questions is negative, I'd say we just move through the orphanage with all haste.
- is it possible to rappel down from the rear side of the warehouse and into the alleyway (assuming there is no one there keeping watch)?
- if so, is the descent smaller than 30 ft? That would allow Laurent to use his mage hand to untie the rope and lower it gracefully.
If the answer to either questions is negative, I'd say we just move through the orphanage with all haste.
Feb 21, 2022 9:08 pm
Hey matmaisan! I think your characters will notice quickly the back alley is a difficult option for escape. The warehouse double doors are wide open and the bay has a lot of folks searching and watching. Would require some high stealth rolls, mechanically speaking.
The orphanage is a better option. It has sustained some damage in the earthquake, but the large crack in the side of the stone wall will provide easy purchase to scale and the windows are shattered so no worry about them being locked.
The orphanage is a better option. It has sustained some damage in the earthquake, but the large crack in the side of the stone wall will provide easy purchase to scale and the windows are shattered so no worry about them being locked.
Mar 30, 2022 11:22 am
Just dropping by to let you know I've had one of the busiest two weeks in recent memory, and could barely connect to GP. Covid again, absurd workload, kid at home, etc. Things are smoothing out now so I'll try to catch up on my IC posts soon. My apologies for holding back the game.
Mar 30, 2022 12:06 pm
Posting Laurent’s action plan here, since KnifesEdge might not be checking the discord channel:
- put the mirror in the box and hide the box slime where safe for now;
- go check out the spot planned for the meeting with the Tribunal, hoping to find a place that allows us to see whoever comes to the rendezvous without being seen. The idea is Laurent could use message to speak to these people without revealing his position. We would have to decide what we’d like to speak to them for.
- once we’ve dealt with the tribunal meeting, study the stones, gather information about the earthquake and its aftermath, etc.
- one night, set up the mirror in a dark private room in a non-descript Inn somewhere, and try to speak to Bartoz; try to explain we just happened upon the warehouse, saw his men be butchered by black cloaks, and got the f*** out. This is hoping we’ll be able to get some information through this brief exchange. We then close the mirror in the box and get out of the inn.
- regroup and plan based on what we’ve learned
Quote:
In terms of the way forward, Laurent’s ideas are as follows:- put the mirror in the box and hide the box slime where safe for now;
- go check out the spot planned for the meeting with the Tribunal, hoping to find a place that allows us to see whoever comes to the rendezvous without being seen. The idea is Laurent could use message to speak to these people without revealing his position. We would have to decide what we’d like to speak to them for.
- once we’ve dealt with the tribunal meeting, study the stones, gather information about the earthquake and its aftermath, etc.
- one night, set up the mirror in a dark private room in a non-descript Inn somewhere, and try to speak to Bartoz; try to explain we just happened upon the warehouse, saw his men be butchered by black cloaks, and got the f*** out. This is hoping we’ll be able to get some information through this brief exchange. We then close the mirror in the box and get out of the inn.
- regroup and plan based on what we’ve learned
Last edited March 30, 2022 5:53 pm
Mar 31, 2022 1:34 pm
Thank you for the updates here and on Discord.
I apologize for my own recent absence.
Loved that chapter ending! ❤️ I'm glad that we are continuing.
I apologize for my own recent absence.
Loved that chapter ending! ❤️ I'm glad that we are continuing.
Apr 3, 2022 1:20 pm
7 years! Wheeeeeee! 🥳 I want to thank each one of you for being part of why I love this community!

Apr 5, 2022 8:41 am
Laurent is taking a second level as wizard, taking the divination tradition. He's learning Find familiar and witch bolt as spells at 2nd level. So now he has second level slots but no 2nd level spells, it's going to be interesting. I would like for Laurent to summon his familiar during the week, but I'm not sure he has the necessary resources. I assumed we were using average HP, though I personally prefer to roll hp.
Apr 5, 2022 1:11 pm
Yes, you may use either method for your hit points.
The summoning of the familiar could be an interesting mini quest in and of itself!
Many of your spells (such as Toll the Dead, Ray of Frost, Shocking Grasp) scale up in damage output as you reach certain levels.
Others (such as Witch Bolt, Cure Wounds, Magic Missile, Thunderwave, Bless) can be "up-cast" using a higher level spell slot for additional damage or to affect additional creatures.
I highly recommend using the Notes function in the spells section of the character sheet. It gives both you and the DMs a handy reference right there without having to consult your books or other sites.
Also please set the appropriate spellcasting stat (INT for your Wizard spells, WIS for your cleric spells). This allows your character sheet to correctly compute your spell attack bonus (if the spell requires an attack roll) and also the Save DC to resist it (if the spell can be saved against).
The summoning of the familiar could be an interesting mini quest in and of itself!
Many of your spells (such as Toll the Dead, Ray of Frost, Shocking Grasp) scale up in damage output as you reach certain levels.
Others (such as Witch Bolt, Cure Wounds, Magic Missile, Thunderwave, Bless) can be "up-cast" using a higher level spell slot for additional damage or to affect additional creatures.
I highly recommend using the Notes function in the spells section of the character sheet. It gives both you and the DMs a handy reference right there without having to consult your books or other sites.
Also please set the appropriate spellcasting stat (INT for your Wizard spells, WIS for your cleric spells). This allows your character sheet to correctly compute your spell attack bonus (if the spell requires an attack roll) and also the Save DC to resist it (if the spell can be saved against).
Apr 22, 2022 9:03 pm
Hope you are all well.
I believe this has been the longest I've ever been without even checking in. Work, family, ordinary troubles consumed the last two weeks. Couldn't manage to check in, much less post. I apologize for dropping out of the face of the earth like this.
I honestly believe I'll be able to post regularly again, though I'll have a lot of catching up to do in this and other games. I'm very sorry for this long absence.
I believe this has been the longest I've ever been without even checking in. Work, family, ordinary troubles consumed the last two weeks. Couldn't manage to check in, much less post. I apologize for dropping out of the face of the earth like this.
I honestly believe I'll be able to post regularly again, though I'll have a lot of catching up to do in this and other games. I'm very sorry for this long absence.
Apr 22, 2022 9:28 pm
Jabes.plays.RPG says:
The summoning of the familiar could be an interesting mini quest in and of itself!(...)
Also please set the appropriate spellcasting stat (INT for your Wizard spells, WIS for your cleric spells). This allows your character sheet to correctly compute your spell attack bonus (if the spell requires an attack roll) and also the Save DC to resist it (if the spell can be saved against).
I believe I've set up the correct attributes on the spells; I had stopped updating the GP sheet since I've been managing Laurent through DnD Beyond. Here he is.
May 19, 2022 6:50 pm
Friends, we apologize for the lack of posts. Len and I have both been pretty preoccupied.
Now that you're exploring what (for now) appears to be an empty location, you might want to start going over your plan again. I believe this was where you left it.
Now that you're exploring what (for now) appears to be an empty location, you might want to start going over your plan again. I believe this was where you left it.
May 19, 2022 8:29 pm
Once more, I'd like to apologize for the pacing of my posts. I'm still hoping that a more regular flow should be possible in the next few weeks.
May 19, 2022 8:38 pm
It's all good, matmaisan. We'd all like to be more regular but understandably life often gets in the way. I look forward to each and every post from you folks!
Jun 2, 2022 1:02 pm
Knifesedgegames says:
OOC:
Not sure I misunderstood. We need to roll for Stealth. If it's 20+Dex Mod+Stealth Prof , that puts me on 27Len says:
OOC:
With all this prep time, your dexterity (stealth) check to hide will be 20 + Dex mod, and + prof. bonus if your are proficient in stealth. An NPC would have to roll higher than this on a wisdom (perception) check to discover you.Jun 2, 2022 1:23 pm
Because you have so much prep time, if you rolled a stealth check and you didn't like the roll, you'd have time to try over and over again, taking your time and doing it right. Rather than roll stealth checks over and over again until you get a 20, just calculate your result as if you had rolled a twenty.
Jun 7, 2022 12:29 pm
IC all good. Passing time talking while waiting for the guests to arrive.
OOC all good. Trying to manage the time I have between everything that I want to and have to do.
OOC all good. Trying to manage the time I have between everything that I want to and have to do.
Jun 7, 2022 7:38 pm
IC = apprehensive.
OOC = still struggling to post more regularly.
I'm not completely satisfied with the plan, and not sure we can pull it off, but we seem committed to it, so Laurent is ready to go.
OOC = still struggling to post more regularly.
I'm not completely satisfied with the plan, and not sure we can pull it off, but we seem committed to it, so Laurent is ready to go.
Jun 7, 2022 7:56 pm
IC - excited to see where this goes
OOC - manic, after a week off, catching up with my games has been an uphill battle but I'm just about there.
OOC - manic, after a week off, catching up with my games has been an uphill battle but I'm just about there.
Jun 17, 2022 10:35 am
As posted on the Absences thread:
Jabes.plays.RPG says:
12 hours from now I'm leaving for a 3-day trip. Uncertain if I'll have opportunity or ability to post for the duration.Jul 7, 2022 2:47 am
Hey everyone! Welcome back @matmaisan !
Hey, no worries buddy. Taking care of yourself and your family comes first, no question. Personally, I'd rather move forward slowly or take a temporary break rather than move forward without you. How does everyone else feel?
matmaisan says:
I am, once again, awfully sorry for my absence. In normal times, I should at least have been able to post at night, or over the weekend. These haven't been normal times. If my rate of posting is killing the party's momentum, I'm ready to step out — temporarily or definitely, depending on what you want — if that works best for you. For the last few months I've been telling myself, and my fellow GP players and DMs, that "things will get better soon", but those assurances feel hollow when I seem unable to keep a pace. I have no desire to leave, but I don't really want to sink this awesome game.Jul 7, 2022 6:57 am
All good here. I'm more than happy with an intermittent pace, I have plenty of games going on that keep me busy.
Jul 8, 2022 2:43 pm
I'm so sorry about my recent absence. I've been dealing with crises on multiple fronts.
Jul 8, 2022 6:59 pm
Thank you all for your understanding. This is an exceptional game, and I’m really lucky to be gaming with you all.
Jul 9, 2022 1:36 pm
All the PCs are great, and though our pace is a little slow and sometimes erratic, I think we're spinning a good story together. Len & I really appreciate everyone sticking around!
Okay, so what's the final plan? What we're hearing is you want to beat the mercs to the stones rather than just follow them. Proactive rather than reactive. Which site do you go for, then?
Okay, so what's the final plan? What we're hearing is you want to beat the mercs to the stones rather than just follow them. Proactive rather than reactive. Which site do you go for, then?
Jul 15, 2022 12:21 pm
Sorry about the delay! Water company suddenly announced a 36-hour service outage so we had to scramble to stock up, and now I'm just physically and emotionally exhausted! I should have the next post up later tonight. Thanks!
Jul 21, 2022 6:18 am
My next post is ready but I'd love to see what Berry and/or Tilma have to say to Laurent's question first.
Jul 21, 2022 3:01 pm
I didn't wait for @Knifesedgegames because @Peindora's post (in addition to her thieving earlier) just begged for the next bit of narration. But if Berry had something to do, or say to Tilma and Laurent before the urchins show up, please don't hesitate to describe it!
Jul 30, 2022 1:40 pm
Sorry for my absence, it will probably last a little longer. My work is keeping me busy. Just put Tilma on Auto. (Busy eating chestnuts)
Jul 30, 2022 3:08 pm
Thanks for the heads up! I've had a busy weekend so far, but hope to post the kids' reply to Laurent tomorrow.
Aug 5, 2022 1:44 pm
How's everyone doing? 🙂
Depending on what specific equipment the PCs want to purchase or obtain by some other means, we may or may not roleplay the acquisition.
Depending on what specific equipment the PCs want to purchase or obtain by some other means, we may or may not roleplay the acquisition.
Aug 6, 2022 4:17 pm
[ +- ] As mentioned in the absences thread
matmaisan says:
I'll be travelling with my family from the 7th to the 17th of August. Internet access will be patchy and availability to respond will be low. Please NPC my character(s) as needed.Aug 10, 2022 4:08 pm
It's a work in progress, but I gave our List of Nouns a bit of an update. 🙂
Aug 10, 2022 5:26 pm
So about that flammable gas... Tilma has a hooded lantern. Do those also risk igniting the gas or are they isolated enough? I'm not very knowledgeable in the subject
Aug 11, 2022 2:53 pm
A hooded lantern isn't sealed, though it's reasonable to assume the protective housing would delay contact between the flame and any flammable gasses you might stumble into. Safer than torches. Delays, but doesn't eliminate, the danger.
Aug 11, 2022 5:17 pm
would it be possible for Tilma to know this with a good enough Inteligence or Wisdom check? And would it be possible to seal it properly using on hand (or easy to find) materials? With an inteligence or perhaps tinkering check?
Aug 11, 2022 5:21 pm
I'd say the PCs are smart enough to realize this without a check.
Sealing the lamp would cut off its air supply, smothering and snuffing out the flame.
Sealing the lamp would cut off its air supply, smothering and snuffing out the flame.
Aug 11, 2022 7:38 pm
Would be an easy problem to solve if Laurent had the light cantrip, since it gives off light without burning. He could switch cantrips when levelling but I forgot to do so...
The problem with the gas is also suffocation/poisoning... we could have an early warning with a bird... but we'd have to procure one.
The problem with the gas is also suffocation/poisoning... we could have an early warning with a bird... but we'd have to procure one.
Last edited August 11, 2022 7:39 pm
Aug 20, 2022 12:39 pm
Several new posts are up. 😃
Aug 24, 2022 2:10 pm
Unless you folks (especially @matmaisan) have any more shopping or interacting to do, I'll get us going on the descent to the lower levels. Will wait 24 hours. 🙂
Aug 24, 2022 2:28 pm
Shouldn't tilma bring the light orb to sewers first? Or is it on our way?
Last edited August 24, 2022 2:29 pm
Aug 29, 2022 8:16 pm
Once again, got bogged down with real life. My apologies. Should be able to post regularly.
Sep 3, 2022 8:52 am
It's @matmaisan's scene, but we can come back to that later.
I just need consensus (IC or OOC) whether you're descending now or after a Long Rest.
None of you've spent any spell slots or other resources today, but when you go too long without resting you risk Exhaustion.It's around 8:00 in the evening. You've been out and about roughly 13 hours so you're still okay.
Oops matmaisan just posted. Cool! Will respond shortly.
I just need consensus (IC or OOC) whether you're descending now or after a Long Rest.
None of you've spent any spell slots or other resources today, but when you go too long without resting you risk Exhaustion.
[ +- ] Sleep Deprivation
Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion.
It becomes harder to fight off exhaustion if you stay awake for multiple days. After the first 24 hours, the DC increases by 5 for each consecutive 24-hour period without a long rest. The DC resets to 10 when you finish a long rest.
It becomes harder to fight off exhaustion if you stay awake for multiple days. After the first 24 hours, the DC increases by 5 for each consecutive 24-hour period without a long rest. The DC resets to 10 when you finish a long rest.
Oops matmaisan just posted. Cool! Will respond shortly.
Sep 3, 2022 3:10 pm
Sorry for holding things back. Laurent is ok to go now if the trio agree we are prepared.
Sep 5, 2022 9:05 pm
Ha ha :D Luckily for them I wasn't able to find time to post. Tilma would have spilled every secret that she knows of, and possibly for free. :D But she was too distracted looking at Berry who seem like he's taken something (I imagine that his eyes look weird from observer's perspective)
Sep 22, 2022 3:25 pm
Knifesedgegames says:
You mentioned sneak attack damage. does that apply to ranged? also, should I roll the extra 2d6?Just waiting on Tilma now @Peindora. 🙂
Sep 23, 2022 12:28 pm
Jabes.plays.RPG says:
[Tilma's attack very nearly misses!From page 195 of the PHB (link)
Quote:
Ranged Attacks in Close CombatAiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn't incapacitated.
Ps. If possible I would like her to distance herself as much as possible.
Last edited September 23, 2022 12:28 pm
Sep 23, 2022 12:33 pm
Ooh I missed the back step!
Moving away would provoke an Opportunity Attack if you don’t have some rogue-like ability to Disengage as a bonus action.
Do you want to just take the disadvantage? The lower roll hits anyway.
Moving away would provoke an Opportunity Attack if you don’t have some rogue-like ability to Disengage as a bonus action.
Do you want to just take the disadvantage? The lower roll hits anyway.
Sep 23, 2022 1:31 pm
I don't mind her provoking OA. She is a ranged character that always keeps her distance so there is no reason for her to stay close and all the reasons for her to back away.
Sep 23, 2022 2:25 pm
Ok, it's your call.
Oof, the croc hits with the OA! But it's hit with 2 crossbow bolts and a ray of frost!
Updating...
Oof, the croc hits with the OA! But it's hit with 2 crossbow bolts and a ray of frost!
Updating...
Sep 28, 2022 10:07 am
Reportedly highly flammable🔥 and reportedly dangerous if inhaled 🤢.
Also reportedly smells like fart. 😆💨
Also reportedly smells like fart. 😆💨
Sep 28, 2022 11:48 am
Is Maude hanging around with us?
I have a mind to send a lit torch down the hole. Would rid us of Bartoz' men, or signal our arrival to them, in case they've survived and are further ahead.
I have a mind to send a lit torch down the hole. Would rid us of Bartoz' men, or signal our arrival to them, in case they've survived and are further ahead.
Sep 28, 2022 11:51 am
Yes, Maude is with you. Her airspeed is 5 feet but you can nudge her sround like a balloon so she doesn't slow you down. Her water speed is 30 feet.
Sep 28, 2022 12:27 pm
Is she safe, out of water like this, or do we have a bowl in which to keep her?
Sep 28, 2022 12:32 pm
I refer you to this post.
Tilma didn't say she was taking the fishbowl with her, but we can retcon that if you wish.
Quote:
Laurent knows Maude's kind can survive outside water for a few minutes at a time only. She has been in the sewer muck. That can't be good for her.Tilma didn't say she was taking the fishbowl with her, but we can retcon that if you wish.
Sep 28, 2022 1:00 pm
No fishbowl. Sorry. I asked her to go in the water a little before we continue on. Murky water is better than no water. I presume Laurent doesn't have any water spells or containers to fill with water?
Sep 28, 2022 1:21 pm
She's too big for the canary cage. Don't worry about it too much; she'll follow you and take to the water when she needs it.
Oct 1, 2022 5:08 am
Knifesedgegames says:
OOC:
I take it the mask has no impact?Oct 1, 2022 6:40 am
How far was Berry from the bottom when he felt the effects of the noxious air? Trying to get a better idea of how long one would have to hold one’s breath to reach the bottom…
Last edited October 1, 2022 6:42 am
Oct 1, 2022 6:45 am
The shaft is 60 feet deep, but the bottom is filled with rubble, so actually 55-ish. Berry is 45 feet down, so he's very nearly there.
Oct 1, 2022 6:49 am
If it's just a layer of gas in the shaft, then you won't have to hold your breath for very long. Anyone could manage it without any rolls.
If the entire level is filled with the gas though, that'd be another matter. As no one has explored the bottom and the tunnel(s?), you don't know yet.
If the entire level is filled with the gas though, that'd be another matter. As no one has explored the bottom and the tunnel(s?), you don't know yet.
Oct 2, 2022 12:11 pm
I think we can try it again once Timbers has recovered. If he can hold his breath on the last stretch, he might be able to get across a bubble of noxious gas, assuming that's what we're dealing with.
matmaisan sent a note to Len,Jabes.plays.RPG
Oct 2, 2022 4:23 pm
After you pull him up Berry recovers in 1d4 minutes. More prolonged exposure might result in longer-lasting effects.
Jabes.plays.RPG sent a note to matmaisan,Len
Rolls
Poison duration - (1d4)
(4) = 4
Oct 3, 2022 7:16 am
Dang, we have to find away around this obstacle...
matmaisan sent a note to Len,Jabes.plays.RPG
Oct 3, 2022 8:52 am
Laurent has two tricks down his sleeves:
- he can bless the three characters, granting a d4 on the CON save; or,
- he can use the portent feature, a diviner power, and make sure that one person he sees can take a high roll for his save.
Is the canary dead, or unconscious?
- he can bless the three characters, granting a d4 on the CON save; or,
- he can use the portent feature, a diviner power, and make sure that one person he sees can take a high roll for his save.
Is the canary dead, or unconscious?
Last edited October 4, 2022 7:12 am
Oct 4, 2022 5:46 pm
Sorry for being absent, quite busy lately, don't know when exactly I'll be able to post.
Oct 4, 2022 7:09 pm
Hope everything is okay, Peindora. Take your time, we'll be here when you have more time!
Oct 4, 2022 8:32 pm
Thanks for reaching out to us Peindora. Hoping things get back to a more relaxed pace for you soon. Take care of yourself in the meantime!
Oct 6, 2022 11:55 am
Don't worry, nothing catastrophic happening here 😆 simply between work and family I don't get much time for personal hobbies ;)
Oct 11, 2022 5:31 am
Peindora says:
Sorry for being absent, quite busy lately, don't know when exactly I'll be able to post.Oct 11, 2022 6:29 am
Not permanent change, but occasional. Sometimes I manage to get more free time than other times. I've freed myself a little for now.
I'm not sure bringing Maude below with us was a good idea.
I'm not sure bringing Maude below with us was a good idea.
Oct 11, 2022 6:42 am
No worries; I think that has been true for everyone in this game at some point, including the DMs :) Glad you're finding some spare time these days, and always happy to have you in our game.
Oct 11, 2022 7:45 pm
Jabes.plays.RPG says:
OOC:
Laurent might have cast Guidance on Tilma, potentially converting that into a success. There's also an opportunity here to use one of Laurent's portent rolls. Or save it in case something else goes wrong down the road.
ull
It's @matmaisan's call.
Also, Laurent mentioned wanting to prepare a system that would allow folks from downstair to use a rope to pull someone up. Design is simple : pick one of the three ropes dangling down the hole and pull it up. With this rope, you knot a solid loop (this will work as a primitive pulley on the upper area). Our rope — or if necessary, a couple of ropes — we pass through this loop, and then send both ends of the rope (now hanging from this loop) down to the lower area. When we need to move back up, we'll tie one end of the rope to the person being moved up, while the other two of us pull on the other end of the rope, thereby lifting the other person. That way that person can focus on holding their breath, while the other two do the effort of pulling the weight.
Oct 28, 2022 3:53 am
Sorry about my absence. I might be able to carve out some time later today. Will do my best.
Nov 11, 2022 7:14 am
I apologize for my latest unexpected and extended absence! We had a sudden death in the family. My cousin worked a farm way out in the countryside so we've been off-grid the past week or so to be with his wife and kids.
I'll do my best to get caught up with my games as soon as I can. Thanks!
I'll do my best to get caught up with my games as soon as I can. Thanks!
Nov 11, 2022 7:20 am
Very sorry for your loss Jabes. Take whatever time you need to grieve. We'll be here when you're ready to resume the game.
Nov 15, 2022 5:45 am
Quote:
The twisting tunnel widens and turns west, and is soon joined by a swiftly flowing underground stream of stinky water. You eventually emerge into a cavern lit by glowing fungi. The stream flows onto a rock shelf and over the edge into a pool about forty feet below. As you emerge from the tunnel and onto the shelf, the mind-whispers assail you with more urgency.Nov 15, 2022 6:24 pm
Sorry, looks like I'm the one who read that wrong. Such are the dangers of having another DM step in mid-adventure, I suppose. In my haste to keep the ball rolling, I passed over this significant detail. How do people want proceed?
Option 1: Retcon the shelf to be on the pool's edge rather than 40ft above it.
Option 2: The shelf stays at 40ft above the pool and we retcon the combat. It would be suicide for the fishmen to try to climb a cliff to attack, so perhaps they try to communicate instead. Laurent can reconsider casting his spells.
If you have a third option to suggest, tell us about it bellow.
Option 1: Retcon the shelf to be on the pool's edge rather than 40ft above it.
Option 2: The shelf stays at 40ft above the pool and we retcon the combat. It would be suicide for the fishmen to try to climb a cliff to attack, so perhaps they try to communicate instead. Laurent can reconsider casting his spells.
If you have a third option to suggest, tell us about it bellow.
How shall we handle this? Public
Option 1.
Option 2
I have another suggestion.
Nov 15, 2022 6:39 pm
I for the case would say option 2 cause Tilma was pretty content with her sniping spot 😉 and intentionally didn't descend to keep the high ground.
Still, I don't mind the first option either. I'm ready to handle them their share if needed.
Still, I don't mind the first option either. I'm ready to handle them their share if needed.
Nov 15, 2022 7:44 pm
Ultimately we need to get down there, if that’s where the thing we seek is, but I’m happy with whatever the gm decides
Nov 16, 2022 8:36 pm
I totally missed that aspect of the description. It seems easier to return to just before combat and see where we can go from there. I’ll un cast the spells but still try to speak to the fish-men.
Nov 17, 2022 9:54 am
So sorry, folks! The confusion is ultimately my fault for dropping the ball. Thanks, DM Len, for saving my ass! XD
Jabes.plays.RPG sent a note to Len
Nov 17, 2022 6:03 pm
Haha, no, it was my reading comprehension (or lacking of) that made a mess of things :) But it's not that messy.
Dec 1, 2022 7:05 pm
Hey folks, I keep telling myself I will find time and energy to update the game soon, but a lot of time has accumulated, and the silence has gained momentum. I don't think it's fair to keep people waiting, so I'm putting the game on hold until we get our shit together. Thanks for your understanding.
Dec 16, 2022 4:15 am
Sorry for being so absent. Busy times. I will be away for the next couple of weeks. Perhaps I will find a moment or few to pass by but no guarantees
Love you all and in case I'm not around to say it happy holidays! ⛄ 🎄 🎆
Love you all and in case I'm not around to say it happy holidays! ⛄ 🎄 🎆
Jan 3, 2023 7:22 pm
Hey folks, happy new year :)
After taking stock in the New Year, I've decided to step away from DMing this game. I'm not sure when Jabes will return or what his plans are, so feel free to wait for his return to see what he wants to do.
Thanks for your involvement, I hope you enjoyed yourselves while it lasted. Jabes and I certainly enjoyed your methodical style of play and your skilful role play. When we started this game as an introduction for players new to 5e or PbP, we both knew we didn't have time to run this game alone, so we teamed up to try to bring an introductory adventure for folks. As it turns out, we were right - we aren't able to run it solo.
I hope to see you around on the forums and look forward to playing with you again one day :)
After taking stock in the New Year, I've decided to step away from DMing this game. I'm not sure when Jabes will return or what his plans are, so feel free to wait for his return to see what he wants to do.
Thanks for your involvement, I hope you enjoyed yourselves while it lasted. Jabes and I certainly enjoyed your methodical style of play and your skilful role play. When we started this game as an introduction for players new to 5e or PbP, we both knew we didn't have time to run this game alone, so we teamed up to try to bring an introductory adventure for folks. As it turns out, we were right - we aren't able to run it solo.
I hope to see you around on the forums and look forward to playing with you again one day :)
Jan 3, 2023 9:44 pm
Thanks for all you've done for us :) without you I may not have been here.
See you around
See you around
Jan 6, 2023 7:22 pm
A happy new year to you all. I’m sad we won’t be gaming in the foreseeable future with you in Iskandar, Len. Thanks so much to you and Jabes for the opportunity and for the excellent game you’ve run for us. Thanks also to Peindora and Knifesedge for taking me in and sharing this great experience. I’ll be around if Jabes returns, since this is one of the only three games I’m currently in. If Jabes decides not to continue, I’ll have tonnes of questions about what you guys had in store for us! :-D
Thanks again, and happy gaming to all of you!
Thanks again, and happy gaming to all of you!