On the Road

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Oct 13, 2021 7:07 am
Meht, on the way to approaching the Captain, stops. From a certain point of view, he's the one who caused the caravan's current problems, so it's probably better to turn up to her with something more than questions about what to do.

He takes cover behind a wagon, reaches into his jacket and takes out Oli. "Oli," he says, "be a good boy: poke around that bandit over there, use your brain, and see what you can find out. But be careful of all these stomping feet!"

Rolls

Pet, looking for clues (INT) - (2d6+2)

(34) + 2 = 9

Oct 13, 2021 7:17 am
- Meht -

Everyone rushed forward when they saw Thelonia fall. You would think they would have paid her body more attention, but this does mean that Oli has a fairly clear and unobserved run out to her position and back.

While the stoat's brain can not comprehend the specifics of what you might find useful you can piece together from his report of 'bubbles of blood forming and bursting at her mouth' that she is still breathing.

The easy thing would be to leave this information alone and take the kill, dealing with the chaos it caused rather than causing even more chaos by trying to do anything with that information and her body all the out beyond the fighting.

What do you do?
Oct 13, 2021 7:26 am
Alive? thinks Meht. That sounds like leverage.

He pats Oli and tells him he is a very good boy, while scanning the scene: is there a visible way to get there alive?
OOC:
Does looking for a way to her body need a roll?
Oct 15, 2021 7:57 am
No guaranteed way to get there alive, anyway, Meht concludes. So he does something harder: goes to try to persuade the Captain to listen to the testimony of a stoat.

Walking up, he considers several conversational gambits, but since each would eventually turn on her ability to accept an unlikely truth, he decides to cut to the chase.

"Begging your pardon, Captain," he says, "but my animal companion reports the bandit leader may yet live."
Last edited October 16, 2021 12:55 am

Rolls

Persuading the Captain to listen to intel gathered by a stoat (CHA) - (2d6+1)

(32) + 1 = 6

Oct 15, 2021 8:20 am
- Meht -

The captain looks at you as though you are crazy. "Don't be daft." She says, dismissing you from her immediate considerations. "Someone shot her in the heart."

The captain did not see the shot --nor who did it-- but is more inclined to believing those reports than what you have to say. Perhaps mentioning the source of your information was a mistake, some people are not as in tune with nature as you are.

"Now, get out there and fight!" She shouts, directing you to the heaviest fighting where you will be at the most risk.
Oct 15, 2021 4:55 pm
Leesha noticed the man approaching, and after listening to a short exchange, momentarily turned her attention to his words — she would be inclined to believe him, despite how bizzare it might sound, after all she wouldn't be the only person dealing with something mystical, however, person didn't strike her as a venerator of nature, whom, she heard, could talk to beasts..

Feeling like this is taking too much time, Leesha shrugged uncomfortably, clanking with plates of her armor and regaining focus. "Whether she is or she isn't alive, captain's right - we should step into the fray so that our allies won't be overwhelmed." Pair of young eyes look Meht over briefly and she steps towards him.
"I shall not disobey captain's orders so I can't accompany you for now, but going into battle unguarded might cause you to die — I pray on my Lord's name, so the everwinds guide your hand and turn unfaithful's blade and arrow alike.." Leesha reaches out towards Meht, holding the other hand with shield pressed against her chest: from under the lowered eyelashes dimly shines the glimmer of pink, before the last words roll off her lips, faint whisper: "...as long as you fight for Him."

Whether the other member of the guard accepts the blessing from beyond, young woman is quickly reminded of her companion, and decides that, perhaps, she could still help behind the vanguard: there was a fight on the side, after all, and adjusting her protective armaments fairheaded follows where Callum went.

Rolls

Protector's Blessing (WIS) - (2d6+2)

(45) + 2 = 11

Oct 17, 2021 3:22 am
Having finally heard the shouting behind him fade, Rook took the opportunity to disappear and climb up on top of another wagon. He was confused as to what was happening right now, and he decided ne needed another glimpse of how things were going.
Oct 17, 2021 3:35 pm
- Rook -

By its very definition, it is hard to tell exactly what is going on in a melee, but, from your perch above, you can tell that the fight is all happening at the front --the caravan having been alerted to the ambush before fully entering the narrow section of road it was set for.

If force could be concentrated there you all should be able to drive off the attackers. You can bet the captain will work this out eventually, but she does not have your vantage and might not yet know the rear is unthreatened.

What do you do? Add your arm to the defense? Try to help the captain --who does not have the best first impression of you-- in her planing? Run and hide? Something else? What?
Oct 18, 2021 12:21 am
Rook decides he has taken enough bruises for the day. He hops from wagon to wagon along the train, running to where he saw the captain. "I have scouted the threat, oh captain my captain," he calls to her, trying to cut a dashing figure standing atop the wagon above her. "There is no sign of bandits behind us, their trap seems to have been sprung too soon. You can call your forces forward to focus upon the attack here!"
Oct 18, 2021 6:46 am
OOC:
Looking cool is half the battle...

Rolls

CHA - (2d6+0)

(11) = 2

Oct 18, 2021 7:05 am
- Rook -

"You again?" The captain sighs as she hears your words. "Well then? Get out there and show them what we are made of!" She orders you to the front, then starts shouting at others to follow your lead. At least she appears to have believed your report.

Some of the approaching guards look to you for how to proceed.

What do you do?
Oct 19, 2021 5:01 am
Rook was rather nonplussed by this apparent offloading of responsibilities. Sending other people off to be beaten by clubs was, he supposed, the sort of skill that one had to develop if they wanted to survive in the caravan business.

He looked down at the faces staring up at him, and racked his brain to remember things he had heard the soldiers shout out back home. "Right then, um... Onward, into the breach! Man the ramparts! Ram the manparts!" ...Wait, that wasn't right.

He was losing them. "er... The sooner we rout these louts, the sooner we can all get pissed! Get 'em!" He charged forward towards the front of the caravan, staying on top of the wagons. No need to get back within swinging range of those cudgels.
Oct 19, 2021 9:46 am
- Rook -

There are some confused looks in your direction at your call (and one "that's what I always do" from one of the girls who you are sure used to work at the brothel). Out of the corner of your eye you might just see the captain facepalm.

The promise of booze --after-- seems to do the trick, though, and they form up --mostly below you, but a few with ranged weapons attempt to join you on the wagons-- and charge the enemy.
Oct 19, 2021 9:46 am
- Everyone -

This is one last big make-or-break push, it will determine the final outcome.
What do you each do to contribute? How does that help? What do you roll?
Oct 26, 2021 10:53 pm
Meht has never felt anything like Leesha's blessing, which pours through him like a hot wind, driving him to do what he can to turn the battle. And hearing Rook's call to arms, such as it is, he knows he won't be fighting alone. He looks at Leesha in silent wonder, stows his bow on his back, and pulls out hand-axe and shield.

He points out the closest bandit to Oli and says, "Go carefully behind that one. When I am close to him, bite him on the back of the neck and I'll hit him from the front."

To Rook he calls up, "I'm going in!", then wades in to attack the bandit with his axe.
OOC:
Should I just roll with STR, or does the blessing make a mechanical difference?
Last edited October 27, 2021 1:49 am
Oct 27, 2021 1:47 am
OOC:
...

Rolls

Meht and Oli attacking bandit - (2d6+1)

(56) + 1 = 12

Oct 28, 2021 1:04 am
Rook remained up high, throwing out shouts of encouragement to the troops but keeping his energies focused on watching the battlefield. Earlier, two brutes had been threatening to smash his brains in, which was all right; that was the sort of thing he'd dealt with before. However, when he'd tried to bribe the with the paymaster's wagon, they'd seemed aghast at the concept. And they'd said something to Callum about consequences...

Greed and violence, that was the sort of person Rook knew how to deal with or avoid. But men motivated by something other than greed, those sort made him nervous. He kept scanning out over the wagon train, making sure no other surprises were in store.

Rolls

Watching for trouble - (2d6+1)

(52) + 1 = 8

Oct 28, 2021 1:32 am
- Rook -

From your perch above you are fairly sure there is no one else out there. Maybe moving the ambush from the main road added some distance, but maybe you just do not understand the nature of what worried the bandit's.

Your voice has attracted attention, though, and you briefly spot those same two brutes as they zero in on you, but their move is noticed by the caravan guards, who swam them and quickly beat them down so you lose track of them. However, following your cautious lead, the guards are not dedicated themselves to addressing the --diminishing-- enemy forces, and Meht is fighting valiantly, mostly alone. He looks impressive, but that fact is going largely unnoticed.

What do you do?
Oct 28, 2021 2:56 am
Meht and Oli have practice hunting as a team, so their timing is pretty good. As Meht approaches the nearest bandit, Oli quickly scurries up the bandit's back and sinks his teeth into the back of their neck. As the shocked bandit throws back their arms to try to grab at whatever it is, Meht steps deftly in and deals the bandit a solid axe-blow to the chest, hoping this will encourage the other guards to shift from intimidated defence to offence, and the other bandits to reconsider their plans.

Rolls

Light weapon damage upgraded to Martial - (1d6+1)

(5) + 1 = 6

Oct 28, 2021 4:25 am
The bandit, even more shocked, lets out a ghastly, plaintive moan and crumples backwards to the ground, blood spurting from their chest. Oli leaps to the ground before the impact and returns to join Meht.
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