On the Road

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Oct 28, 2021 3:32 pm
vagueGM says:
... going largely unnoticed.
... until, almost glowing with 'angelic radiance', Meht steps up to the bandit and merely looks at him, causing him to throw open his arms and welcome the embrace of death rather than face Meht in a fight...

Or, at least, that is what it looks like to anyone who did not see the stoat.

The enemy draw back in surprise. This is the time to press the advantage.
Oct 29, 2021 4:38 am
Rook watches the woodsman drop a bandit with brutal ferocity, along with his furry sidekick. Looks like he's doing more than fine. So instead Rook maintains his watchful position up top, urging on the troops with occasional shouts. The goal, as he saw it, was not to win a battle at the cost of lives, but rather make it too difficult for the attackers to continue their assault. If they could protect their own necks, and the wagons, that'd be more than enough to satisfy him.
OOC:
Edit: changed post to in-character name
Last edited October 29, 2021 4:38 am
Oct 30, 2021 9:31 pm
Meht calls to the other guards, "Let's get the rest of them!"

Then turns to whichever bandit is closest and looking his way, smiles beatifically with a friendly wave of his bloody axe, and starts walking towards them, saying, "I have a gift for you, of eternal peace!"
OOC:
Is this a CHA roll, or just a continuation of the previous action? I want to further scare the bandits and further rouse the guards.
Oct 31, 2021 10:53 am
OOC:
...

Rolls

Intimidating bandits, inspiring guards - (2d6+1)

(24) + 1 = 7

Oct 31, 2021 5:43 pm
The promise of 'enough drink to get drunk after', coupled with Meht's impressive antics solidify the caravan guards into a concerted move against the bandits.

The bandits morale is wavering and no one wants to be the next recipient of Meht's 'gift'. When the guards surge forward they look set to falter and break.

Rolls

Caravan Guards (bolstered) - (1d6)

(3) = 3

Bandit's Morale (lowered) (higher is better for them) - (1d6)

(1) = 1

Oct 31, 2021 5:51 pm
... and they do. The guards rush forward, the bandits turn and flee, stragglers are cut down. One guard doing that cutting down stops to throw up afterwards --never having killed a person before-- but that has no impact on the victory.

The cheering that follows causes the merchant to come out of his wagon --against the orders of the guard captain who looks a little annoyed, but does not say anything since it appears safe enough now. He looks around, appearing pleased with the result.

The captain ignores the merchant and starts issuing orders for the wounded to be collected and treated. The green guards are not really sure how to deal with the dead bodies --from either side-- and no one wants to touch them.
What do you do?
Nov 2, 2021 8:34 pm
In Rook's experience, the best way to deal with corpses was to empty their pockets and then roll them into the river. Unfortunately, there did not seem to be any sort of river handy. "Good work people!" He shouted as he hopped down from the wagon. "Every man and woman here is a hero, and no mistake!" He clapped a few on the back as he worked his way through the crowd, then began checking for valuables on the bandits bodies. Coin was king, of course, and jewelry was always nice, but he hoped he might stumble across a decent bow or nice blade as well.

Rolls

Die of Fate - (1d6)

(4) = 4

Nov 3, 2021 3:08 am
AS the fighting ends and Leesha's blessing fades, Meht comes back to normality, surrounded by death.

Surveying the the carnage around him with a sinking feeling, Meht recruits a couple of the queasier-looking guards to help tend to those in even worse shape. He reaches into his pouch and hands them all some medicinal leaves from the forest he grew up in, good for helping wounds heal without infection, along with instructions for how to apply them. The dead can wait until the wounded have been given a chance.

As he walks among the wounded, he keeps an eye out for any bandits who are downed but not dead: he'd like to talk to them. If none are obvious, he plans to go next to the bandit queen and see if she still lives.

Rolls

Healing - (2d6)

(44) = 8

Nov 3, 2021 3:40 am
- Meht -

The captain seems to approve of your taking charge and leaves you to it, moving out of sight to deal with 'other things'.

Those selected guards appreciate being called of 'dead duty' and are rather keen to be near you and talk about the fight. Eager enough that they are distracted and not much good at the medical side of things.

"The say you just walled up to him...", "... and the dead, just like that!...".

"Hey, Jonjo! Careful! I am injured, here. Don't stab me again!" Says an injured guard you are trying to help as they are almost impaled on one of your helper's spears. This near miss does not diminish the chatter: "...and then the way you swirled and chopped of her head..."... You don't remember chopping off anyone's head, the rumors of your exploits appear to be growing before your very eye.

There is a chance that at least one of the bandits might survive if given sufficient time and attention, but when you discover that, the guard with you moves quickly to dispatch them and you will have to intervene to prevent this.

By the time you get to her, the 'bandit queen' has passed beyond the vale. Is Oli looking at you with an attitude of 'I told you to hurry'? I can not tell, with him.
Nov 3, 2021 4:40 am
Meht speaks sharply to any 'helpers' moving to dispatch a wounded bandit, and intervenes physically if necessary, saying "Don't kill them before we've had a chance to question them. They're no threat and they have information."
Last edited November 3, 2021 4:43 am
Nov 3, 2021 5:14 am
- Meht -

"Really? These dumbasses have 'information'?" The guard asks keenly, clearly quite impressed that you would know that. "What kind? It's hidden treasure. Go on, you can tell me, it's hidden treasure, right?"

The guard pokes the unconscious bandit with the blunt end. "You got lucky, pal." He mocks. "You owe your life to... what's your name, but the way?" They ask, not being one of the guards you have gotten to know yet.
Nov 5, 2021 12:30 am
"I doubt there's treasure, if they're risking their lives attacking us," says Meht to the guard. "But it would be helpful to know where they came from and whether there are more of them anywhere."

Meht looks over the bandit and their wounds, trying to work out how much time and energy it might require to get them in a state where they can be questioned. He's also looking for any clues as to the bandit's origin and what drove them.

To the guard he says, meanwhile, "You can call me Meht. What's your name?"
Last edited November 5, 2021 12:31 am

Rolls

Looking the bandit over for clues/diagnosis (INT) - (2d6+2)

(32) + 2 = 7

Nov 5, 2021 3:53 am
- Meht -

You ambulance service are clearly disappointed that there will be no 'treasure'. "We know there are 'more'." One opines. "But they ran away." That seems to be enough for most of them.

"I'm Jonjo." Says the one you are talking to. "But some people call me JoJo, even though I ask them not to, as it is confusing."

"And I'm Asha. You were really great out there. It was amazing to watch you fight." Says another all in one quick breath. She has not uttered a word so far and immediately ducks down shyly as though she wishes the earth would swallow her up now that she has spoken.
You know that any time spent investigating needs to be balanced against dealing with the injured caravan guards. If they don't get treatment now they will be worse off, but, if you don't investigate fully now the looters will remove the evidence. There are already people eyeing the bandit queen on the assumption that her belongings will be the best, but they are more likely to also be the best evidence.

Convincing the others to spend the hours, or possibly days, to help a bandit get better will be an uphill battle as well.
What do you do?
Nov 13, 2021 9:39 pm
Meht is quite unused to praise since his parents passed: his brother's family had only carping and criticism for things of the wild like him. So Asha's words throw him off balance a little. Is she mocking? Oli shows no sign of mistrust, so he grits his teeth and tries to take it as offered.

First he reminds the guards who are 'helping' treat the fallen how to apply the medicinal leaves: "Lay the leaf flat in your palm, make a fist with your other hand, then bruise the leaf a little with the back of your first until the juice comes out. Then lay it carefully on the wound: it should stick."

Then to Asha he says, starting to walk in the direction of the bandit queen, "That is kind of you. Would you help me investigate the bandit queen before the lighter-fingered of our friends do?"
Last edited November 14, 2021 3:01 am
Nov 14, 2021 8:12 pm
- Meht -

It is clear that 'healing' is about more than just squishing juice from herbs and smooshing that on wounds, but your fellow guards do their best, and, at the captain's instruction, they carefully start to move their friends to a covered wagon that is being emptied for this purpose.

No one knows what to do about the injured and unconscious bandit, but Jonjo stands watch, making sure your orders are adhered to. The captain has not yet noticed, or not that you noticed.
Asha gushes over the chance to help you. "Oh, yes. It would be a bit indecent for you to..." She stops, blushing as she realises her hands are miming moving over the 'queen's' body.

"What are we looking for?" She asks, rolling Thelonia over and almost putting her eye out on the fletching of the arrow sticking from her breast.
Nov 14, 2021 11:54 pm
"Careful!" says Meht. "We're looking for clues, and we don't yet know what they'll be. Check her pockets and her gear, and I'll see where her tracks lead."

Meht puts Oli down and they scout around, not going too far yet, but looking for anything the bandits have dropped, and any clues as to where they came from.

Rolls

Looking for clues and tracks left by the bandits (INT) - (2d6+2)

(65) + 2 = 13

Nov 15, 2021 8:58 am
- Meht -

"Oh! He's so cute!" Asha squeals watching Oli till he is out of view rather than paying attention to what she is doing. The realisation that she is handling a dead body (precisely the job you pulled her off of earlier) either has not occurred to her or she is OK with doing it in your service.

The tracks the bandits left clearly show them coming down from the direction of the main road, you would guess they are only a few hours old. The fleeing bandits mostly followed the same path, heading back where they came from, though a few ran down the road you are traveling on.
OOC:
theatreofcomets: With a 13 you have a lot of say in what you and Asha find.
Maybe the bandits who ran along your road were just confused and lost and it means nothing, or maybe it means something and you can tell us what.
What is the big clue found on the bandit queen? Does Asha find it or do you? Does anyone have any idea what it means?
Nov 27, 2021 8:22 pm
The bandits left nothing but tracks, all heading to a distant line of rolling hills dotted with outcrops of what looks like ochre, and Oli and Meht turn up nothing more interesting than two scraps of cloth snagged on bushes. They sniff them and smell sweat and fear: no surprises there.

Asha calls them back, an awkward shake in her voice, blushing furiously, and she and Meht stare mutely down at the bandit's bare back. Thelonia's back is quite covered with a dramatic tattoo of a beast Meht has never seen before. It seems to have the body of a serpent, dotted with strange symbols; the head of both a crow and some kind of horned goat; and four eagle claws. One claw holds a cup, one a flail, one a flaming branch, and the last a chain with five links.

While he looks at it, lost for words, Asha hands over a tattered map. There's writing on it, which he can't read, but the shapes make more sense, and would seem to show the road the caravan has just traveled, the ambush site, the row of hills, and a dotted line running from the ambush site to a cross in one of the hills. Past the hills are three skulls, whose meaning is less clear but probably doesn't bode well.

Meht hands the map back to Asha: "This looks like a map from those hills to here, but I never learned to read: do you know what this says?"
Nov 27, 2021 8:43 pm
- Meht -

"Um... a little... well, not much, actually." Asha admits. "Da insisted I learn to read, but it was boring and I... pretended to be paying attention. He did not know the difference.

"Give me a while and I may be able to work this out? But don't tell my teacher that she was right and reading was actually useful, 'K?"

She motions to the tattoo with her foot. "We are not taking this seriously, are we? I had a... er... boyfriend," she blushes again as she mentions this, "who was a sailor. He had all sorts of strange things tattooed on his... er... tatoos. He claimed he had seen them all. But I know he never left the bay, and I have swum as far as his fishing boat goes, and I never saw women with tails or fish with swords."
Whilst you were out scouting, the captain has organised getting the injured into a wagon where they are being taken care of.
You don't know what happened to the injured bandit.
As you returned to camp, you were told that the captain wants to see you in the merchant's wagon.
Nov 27, 2021 8:44 pm
- Rook -

Following your lead, many of the caravan guards who were not dealing with the injured have looted the dead (of both sides) and some have upgraded their gear a little --yours started better and there was nothing much you can use, outside of a some salable trinkets.
You hear that the captain wants to see you in the merchant's wagon.
Does this sound like good news to you, or are you worried?
Do you arrive before Meht --who was out in the wilderness again, scouting?
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