A Quiet Night At The Sign Of The Battered Shield
Shaking off the little hand, Thatch slung his warhammer and hefted a throwing axe instead. Here at the edges of the room the crowd was thin enough for a safe throw, and what a beauty it was – the axe spun about itself and buried blade halfway deep in the clavicle of one of the attacking goblins. He dropped like a stone, as the other hissed and darted towards Thatch with vengeful intent.
Milo weaved through the tangle of people as easily as if it was a briar patch, barely snagging his cloak. Murmuring an old hunting charm under his breath, his gaze focused murderously on the nearest goblin. The goblin seemed to sense this and saw the deadly aim in the halfling's eye, raising her shield just in time to deflect the axe that whipped towards her, sending it scattering towards the bar.
Fighting through the press of bodies into the middle of the room, Glanduk's battle standard-staff rapped the wooden floor like a teacher getting the attention of an unruly class – and then the lesson began. Indicating the flanks with a guttural chant, three bolts of sizzling, violet-white light coiled about each other then blasted out to the edges of the room, whisking by the flinching faces and past the ears of the citizens of Quainbluff without harming a hair on their heads. Two goblins were blasted off their feet with a sound like a forge-hot hammer striking a ripe melon, both tumbling against the opposite walls in broken heaps.
Tagging along with the war-wizard, Trees Glūm followed up this display by peering through the forest of legs racing to and fro and uttering a joke so transcendently bad and laced with mystical mirth that the goblin wending her way towards Thatch stumbled over her own feet. Collapsing in a barrage of giggles, she rolled around on the floor at the half-orc's feet helplessly.
The two goblins in the top of the taproom darted behind the bar (one of them shaking a shield arm that was numb from the force of Milo's axe-throw) with savage cackles, and there was a hiss as Iminyel tried to fight them off with her sparking wand. "Servers! Get these rude folk something to eat!" the elven woman called sharply. A ladle hanging next to the soup pot suddenly hoisted into the air, spattering one of the goblins behind the bar with sticky burned gloop that stuck his boots to the floor for a few moments. Meanwhile, Kyrtsor moved through the crowd, his sword drawn but shielded with his cloak to avoid accidentally gashing any of the panicked crowd.
Another goblin barged through the front door, pausing to glance down at the one sporting Thatch's axe in his chest. At that moment, the dead goblin stirred – and rose to his feet. The impact of the throwing axe had knocked his hood back, and they could now see the goblin bore some kind of brand or tattoo on his forehead – a purple triple-spiral pattern of some sort. That mark was now glowing above a pair of vacant but furious, famished eyes, and the goblin's jaw hung slack with a trickle of blood and saliva running down his chin as he discarded his weapons and shield and lunged through the crowd towards Thatch with hands raised, fingers hooked into claws. On the far sides of the room the two Glanduk had vanquished with his magic likewise hoisted themselves up and staggered forwards, ignoring the patrons and apparently making straight for those that had killed them.
The crowd's roaring alarm was now outright screams of horror.
Drawing his warhammer, Thatch points the halfling towards the bar and kitchen area to the northwest. "Head that way, we'll fight them off. Fist, if you're so inclined, we oughta get some protection at our backs while we square off against these goblins!"
He then swats the goblin right in from of him with his warhammer, in case a visual demonstration is necessary.
Will use Bardic Inspiration on the attack roll. Also using Orcish Fury to roll an additional weapon damage die, assuming the attack hits.
Rolls
Persuasion to move crowd, Advantage - (1d20+1, 1d20+1)
1d20+1 : (1) + 1 = 2
1d20+1 : (14) + 1 = 15
Warhammer vs Goblin, Inspiration, bludgeoning damage - (1d20+4, 1d6, 1d8+4)
1d20+4 : (10) + 4 = 14
1d6 : (4) = 4
1d8+4 : (6) + 4 = 10
Rolls
Fire bolt-Damage - (1d10+0)
(7) = 7
Fire bolt - (1d20+7)
(20) + 7 = 27
Rolls
Throwing hatchet at goblin - (1d20+5)
(17) + 5 = 22
Hatchet damage roll - (1d6+6)
(6) + 6 = 12
Slayer's Prey Bonus damage - (1d6)
(3) = 3
The suggestion was punctuated by a krunch as Thatch brought his hammer down on the cackling goblin's head, painting the floor dark with her blood. Despite its stoved-in skull, however, within a few moments it began to stir again to a hideous mockery of life.
The tattered banner hanging from Glanduk's staff fluttered in a hot wind from the aether, and the terrified civilians scattered in time to avoid the sizzling fist-sized ball of flame that hurtled forth at the shambling goblin corpse. It snarled in hateful hunger – and the bolt plunged straight into its gaping maw with a hiss. For a second, the undead goblin's head was lit from within like a jack o'lantern, flames licking out of eye sockets and mouth, then it dropped, smoking and motionless.
Milo Greenbottle focused his disdain and fury and it lashed out in a fluid motion, exploding from his arm in the form of a hurtling axe. Guided with lethal precision by his skill and the mystic mark, it sliced neatly through the soft tissue of the goblin's throat between armoured vest and chin-strap. A black geyser erupted, and the goblin staggered back, slumping against the doorframe. But before the blood had even finished pumping it was starting to clamber back to its feet as the slayer darted into a tactical position to the side. Cobalt Reiver burned like a blue flame at his belt, almost begging to taste the enemy.
"Ohhh Sephyra, lemme stick 'em to the ground sos like seedlings!" Trees Glūm cried. He shook out his bindle, the kerchief-on-a-stick that vagrants often carried, revealing that under the bundle of items tied to the end was a pointed steel prong. Leaping forward through the scattering crowd he drove the spear down into the chest of the undead goblin at Thatch's feet – but he must have failed to hit whatever passed for vital organs in the recently deceased, as the zombie simply grabbed the spear haft and hauled itself upright.
Of the two living goblins, one darted to the left from the front door, cackling as it looked for stragglers from the crowd to menace with slashes from its knife and cudgel-blows, while behind the bar the other could be heard scuttling along to the tune of mugs and cutlery being dislodged. Those that had died and risen with glowing violet brands on their brows, meanwhile, lunged forward as best they could through the mass of people. Around the corner of the storeroom wall, Milo heard shuffling feet... then saw stiff fingers clutch the corner the lifeless face of the goblin he had just slain leering at him, drenched in its own blood. The two facing Thatch and Trees were upright now and lashed out with broken fingernails and leaden strength in their limbs. Both managed to score a few bruises and scratches, despite the shields and armour of their foes.
On either side of the room, glass tinkled from gaping frames as more goblins clambered in. There were screams as the raiders managed to subdue a couple of helpless bystanders, beating them into submission and swiftly pulling bags over their heads and snared ropes around their wrists and ankles, and the limp bodies were rapidly pulled hand over hand out the windows towards whatever grim fate these ruffians had in mind!
Lucky rolls from me... the zoblin survives Trees' stab, and both manage to hit Thatch and Trees for 6 and 3 damage respectively. The two unopposed goblins deal 6 damage to the crowd, scoring two abductions. Three reinforcements arrive. Things look grim!
Action Surge. Attack zombie goblin.
Rolls
Warhammer, Bludgeoning Damage - (1d20+4, 1d8+4)
1d20+4 : (19) + 4 = 23
1d8+4 : (1) + 4 = 5
Action Surge Warhammer, Bludgeoning Damage - (1d20+4, 1d8+4)
1d20+4 : (14) + 4 = 18
1d8+4 : (2) + 4 = 6
Critical Hit on natural 19 - (1d8)
(3) = 3
Rolls
Zoblin attack 1 - (1d20+7)
(6) + 7 = 13
Zoblin attack 2 - (1d20+7)
(17) + 7 = 24
Goblin Attack - (1d20+7)
(17) + 7 = 24
Damage 1 - (2d6)
(24) = 6
Damage 2 - (2d6)
(63) = 9
Damage 3 - (2d6)
(64) = 10
Edited to change action since Glanduk dispatched Milo's original target.
Rolls
Hatchet Attack Roll - (1d20+5)
(4) + 5 = 9
Hatchet damage roll - (1d6+5)
(4) + 5 = 9
Slayer's Prey Bonus damage - (1d6)
(5) = 5
He then gives a Bardic Inspiration die to Thatch.
Range/Area: 30ft.
Components: V, S, M(a sprinkling of holy water)
Duration: Concentration, up to 1 minute
Source: PHB, pg. 219
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Glanduk was jostled where he stood in commanding position in the centre of the room, but managed to find gaps in the crowd as he chanted searing words. Whirling, three white-hot lashes of flame struck out at the goblins alive and dead. The living one scuttling along the front edge of the inn perished with barely a scream, but the two dead ones merely staggered despite the hellish heat that licked them. Their skins were blackened and glowed with cinders, but they pressed on.
Thatch's hammer hurtled into the chest of the undead creature in front of him, cracking ribs and crushing useless lungs. The backswing was gloriously brutal, however, driving the hook on the back of the weapon from crown to jaw, and the zombie's glowing red eyes flared before going dim. The half orc wrenched it free, feeling a powerful wave of hope and vigour wash over him as the odd little gnome incanted.
Behind the bar, Milo's axe whisked past his target, burying itself in the wood of a shelf as the goblin nimbly leaped up onto the top. Iminyel gave him a frown and murmured a spell. A ghostly pale elven hand appeared, yanking the axe free from where it was buried and carrying it back to the halfling. "A little more care, good sir!" she scolded, though a flash of a smile told him she understood the chaos of combat better than most inkeepers. With a screech of consolation Andis Kyrtsor's black raven swooped out of the rafters and dived across the taprom, scratching and pecking at the eyes of one of the goblins that had just finished shoving a captive outside. The goblin screamed, dark blood running down into its eyes from a brow marked with a purple spiral sigil.
With a gleeful whoop, the elusive bastard Milo had aimed at hopped off the bar on the other side, onto one of the stools and lunged at the heaving crowd. As he prepared to circle back Milo realised that the charred creature Glanduk had lanced with flame was not put down when it clumsily pawed at his cloak from behind. With Trees Glūm so intent on his spell-singing he was unable to step back in time to avoid a lunge from the one in front of him, his efforts to aid the other warriors replayed with a shallow series of scratches across his arm. A few paces away, the goblin that had been scorched to death staggered forwards, wheezing.
Unencumbered, three of the remaining goblins terrorised the citizens with jabs from their knives and brutal club-blows. Two more unfortunates were brought down, hastily bound and shoved out the doors and windows to the unkind arms of the raiders.
The goblins deal 7 damage to the crowd, abducting two more citizens. They roll no reinforcements this round.
Milo will move one step to the right, focus his Slayer's Prey ability on the zombie in front of him, and swing Cobalt Reiver at it.
Rolls
Hatchet Attack Roll - (1d20+5)
(9) + 5 = 14
Hatchet Damage Roll - (1d6+5)
(3) + 5 = 8
Slayer's Prey Bonus damage - (1d6)
(6) = 6
Rolls
Bless - (1d4)
(4) = 4
Damage - (1d10)
(8) = 8
Fire bolt - (1d20+7)
(12) + 7 = 19
Rolls
Warhammer, Bless?, bludgeoning damage - (1d20+4, 1d4, 1d8+4)
1d20+4 : (12) + 4 = 16
1d4 : (1) = 1
1d8+4 : (3) + 4 = 7
The goblin raiders continued to run amuck, but heeding Milo's call Kyrtsor seemed to be everywhere at once. With a blend of flamboyance and deadly efficiency he interposed himself between cudgel-blows and their targets, parried the wicked daggers of the goblins and slashes at ropes meant to bind the patrons. His efforts meant that only one person was snatched up and rudely shoved out the window for a span of heartbeats. Two more goblins scuttled into the room, one through a western window and one hopping down the stairs from the attic, but the texture of the sounds outside the Battered Shield changed – there were no more clamouring to get in, and the cries of fear and clashing of weapons in the town were moving further off. This seemed to be the last of this wave of foes!
The goblins deal 9 crowd damage, but Kyrtsor parries 5 of that. One zombie manages to get close enough and just manages to hit Thatch for 3.
PC | HP | Insp. | Conditions |
Thatch | 24/33 | No | Bardic Inspiration 1d6, Bless 1d4 |
Trees Glum | 20/28 | Yes | (Conc: Bless) Bless 1d4 |
Glanduk | 20/20 | Yes | Bless 1d4 |
Milo | 27/27 | Yes | (Conc: Hunter's Mark) |
Bystanders | 60/80 | n/a | 15 remaining |