Aug 22, 2021 7:16 am
Character creation is incredibly easy. There are 5 parts to a character:
*Concept
*Attributes
*Specializations
*Survival Points
*Bad Habits
Concept
This is a one sentence descriptor of your character. "The football quarterback who bullies nerds." "The stoner who likes to play pranks." Etc.
Attributes
Attributes are made of 4 opposing pairs: Identify/Obscure, Persuade/Dissuade, Pursue/Escape, Assault/Protect. Most of these should be self evident but let me know if you have any questions. Attribute pairs must always equal 10. So if Identify is 6, Obscure will be 4. I recommend not having any attribute be lower than a 2 or 3 as it is a real handicap in play.
Specializations
These are modifications to your attributes that show some area of focus. This can be because of an item, talent or circumstance. For example, Buffy the Vampire Slayer would be specialized in Vampire Hunting as part of her Assault attribute. Specializations are 2 points higher than the highest attribute in the pair, but you must deduct 2 points from the pair, either 2 from the either, or 1 from each. So taking Buffy as our example, she started out with Assault 6 / Protect 4. She decides to take 2 away from Protect, leaving her with Assault 6 / Protect 2 (Vampire Hunter 8).
Survival Points
This is your HP, Luck, and metacurrency all in 1. As long as you have more than 0, you are safe from death. However the lower your points, the more bad things happen and the more attention you draw from evil forces. You can also spend this on altering die rolls and other uses that will be described later. When you reach 0 points, your luck is running out and any further SP loss will result in death. Default SP value is 5 so that's what we'll be using.
Bad Habits
These are character flaws and foibles that everyone possess. Maybe you sneak off alone for a smoke, can't resist going off alone with a beautiful babe, or maybe run away when scared abandoning your friends. Every character should have 1-2 Bad Habits. Bad Habits can be invoked whenever your character acts on them and that results in putting themselves or others in harm's way. Bad Habits are rewarded with SP.
Everyone should make a counselor that fills a specific role in the camp. So the nurse, the art instructor, the swim coach, the cook, etc. That's all there is. I'll post a sample character sheet everyone can use next time I'm at my computer.
*Concept
*Attributes
*Specializations
*Survival Points
*Bad Habits
Concept
This is a one sentence descriptor of your character. "The football quarterback who bullies nerds." "The stoner who likes to play pranks." Etc.
Attributes
Attributes are made of 4 opposing pairs: Identify/Obscure, Persuade/Dissuade, Pursue/Escape, Assault/Protect. Most of these should be self evident but let me know if you have any questions. Attribute pairs must always equal 10. So if Identify is 6, Obscure will be 4. I recommend not having any attribute be lower than a 2 or 3 as it is a real handicap in play.
Specializations
These are modifications to your attributes that show some area of focus. This can be because of an item, talent or circumstance. For example, Buffy the Vampire Slayer would be specialized in Vampire Hunting as part of her Assault attribute. Specializations are 2 points higher than the highest attribute in the pair, but you must deduct 2 points from the pair, either 2 from the either, or 1 from each. So taking Buffy as our example, she started out with Assault 6 / Protect 4. She decides to take 2 away from Protect, leaving her with Assault 6 / Protect 2 (Vampire Hunter 8).
Survival Points
This is your HP, Luck, and metacurrency all in 1. As long as you have more than 0, you are safe from death. However the lower your points, the more bad things happen and the more attention you draw from evil forces. You can also spend this on altering die rolls and other uses that will be described later. When you reach 0 points, your luck is running out and any further SP loss will result in death. Default SP value is 5 so that's what we'll be using.
Bad Habits
These are character flaws and foibles that everyone possess. Maybe you sneak off alone for a smoke, can't resist going off alone with a beautiful babe, or maybe run away when scared abandoning your friends. Every character should have 1-2 Bad Habits. Bad Habits can be invoked whenever your character acts on them and that results in putting themselves or others in harm's way. Bad Habits are rewarded with SP.
Everyone should make a counselor that fills a specific role in the camp. So the nurse, the art instructor, the swim coach, the cook, etc. That's all there is. I'll post a sample character sheet everyone can use next time I'm at my computer.