Character Creation

Aug 22, 2021 7:16 am
Character creation is incredibly easy. There are 5 parts to a character:
*Concept
*Attributes
*Specializations
*Survival Points
*Bad Habits

Concept
This is a one sentence descriptor of your character. "The football quarterback who bullies nerds." "The stoner who likes to play pranks." Etc.

Attributes
Attributes are made of 4 opposing pairs: Identify/Obscure, Persuade/Dissuade, Pursue/Escape, Assault/Protect. Most of these should be self evident but let me know if you have any questions. Attribute pairs must always equal 10. So if Identify is 6, Obscure will be 4. I recommend not having any attribute be lower than a 2 or 3 as it is a real handicap in play.

Specializations
These are modifications to your attributes that show some area of focus. This can be because of an item, talent or circumstance. For example, Buffy the Vampire Slayer would be specialized in Vampire Hunting as part of her Assault attribute. Specializations are 2 points higher than the highest attribute in the pair, but you must deduct 2 points from the pair, either 2 from the either, or 1 from each. So taking Buffy as our example, she started out with Assault 6 / Protect 4. She decides to take 2 away from Protect, leaving her with Assault 6 / Protect 2 (Vampire Hunter 8).

Survival Points
This is your HP, Luck, and metacurrency all in 1. As long as you have more than 0, you are safe from death. However the lower your points, the more bad things happen and the more attention you draw from evil forces. You can also spend this on altering die rolls and other uses that will be described later. When you reach 0 points, your luck is running out and any further SP loss will result in death. Default SP value is 5 so that's what we'll be using.

Bad Habits
These are character flaws and foibles that everyone possess. Maybe you sneak off alone for a smoke, can't resist going off alone with a beautiful babe, or maybe run away when scared abandoning your friends. Every character should have 1-2 Bad Habits. Bad Habits can be invoked whenever your character acts on them and that results in putting themselves or others in harm's way. Bad Habits are rewarded with SP.

Everyone should make a counselor that fills a specific role in the camp. So the nurse, the art instructor, the swim coach, the cook, etc. That's all there is. I'll post a sample character sheet everyone can use next time I'm at my computer.
Aug 22, 2021 7:59 am
Awesome, will make a character in a bit, as it seems pretty easy and straightforward. My idea would be a college student who is just working the camp counselor job to get a bit of extra money in. Arts and crafts might be a good fit as her specialization. She's not a huge fan of kids, which isn't ideal as a counselor 😄, but she can deal with them.

I'd be up for being related or otherwise linked to one of the other characters. Maybe I'm the younger sister of a repeat counselor here and I got the job through that connection. Or something else
Aug 22, 2021 8:05 am
Also, three more questions:

How does rolling work? Is the skill value a dice pool or a modifier?
And is there a limit or minimum to specializations or can we just take as many or few as we want?
How do we determine our SP?
Last edited August 22, 2021 8:06 am
Aug 22, 2021 8:27 am
I submitted a sheet. Just need to finish it up when I get the answers to those. Also, can you enable dice integration for this game so I can roll from my sheet directly?
Aug 22, 2021 9:33 am
1. Rolling is 2d10 + ability modifier against a Target Number of 15.
2. Specializations can't put an ability above 10 or lower than 1.
3. I forgot to mention begins at 5. I'll edit the post to add that.

I'll add dice integration now.
Aug 22, 2021 9:50 am
Awesome, thanks!

Seems to all be working
Last edited August 22, 2021 9:50 am

Rolls

Identify - Roll - (2D6+2)

(25) + 2 = 9

Aug 22, 2021 10:45 am
bowlofspinach says:
Awesome, thanks!

Seems to all be working
Looks good! I'll try to get special roll rules for doubles and rolling a 13!

KCC

Aug 22, 2021 11:16 am
Submitted Declan Fogarty. Camp cook, and fugitive from the Law! (Overstayed his visa)

Just need to figure out his bad habits!
Aug 22, 2021 11:49 am
Here's a template based on bowlofspinach's character.

SP: 5

table="rolls"
Attribute 1 | Roll | Attribute 2 | Roll | Specialization | Roll
Identify | 2D10+x | Obscure | 2D10+x | | 2D10+x
Persuade | 2D10+x | Dissuade | 2D10+x | |
Pursue | 2D10+x | Escape | 2D10+x | |
Assault | 2D10+x | Protect | 2D10+x | |
/table

Concept:


Bad Habits:
Aug 22, 2021 12:23 pm
It says D6 in this thread but D10 in the rules one. Which one is right? (I assume D10 but just asking to make sure)

If it's D10, the template and my sheet still need to be fixed.
But yeah, just for reference, this is my character:

SP: 5

Attribute 1 Roll Attribute 2 Roll Specialization Roll
Identify 2D10+2 Obscure 2D10+6 Smuggling Small Things 2D10+8
Persuade 2D10+6 Dissuade 2D10+4
Pursue 2D10+5 Escape 2D10+5
Assault 2D10+7 Protect 2D10+3


Concept:
Unenthusiastic College Drunk teaching Arts and Crafts

Bad Habits:
- Sneaks a drink whenever possible
- Needs to see things to believe them
Last edited August 22, 2021 2:10 pm
Aug 22, 2021 2:04 pm
It's d10 sorry! Games almost never use d10 so I just default to d6 lol.
Aug 22, 2021 2:11 pm
Fixed it

Rolls

Identify - Roll - (2D10+8)

(38) + 8 = 19

Aug 22, 2021 2:12 pm
Ah, just noticed a bug in the sheet thing. If you have multiple rolls in one line, it will take the description from the first one. Eh, I can work around it
Aug 22, 2021 2:14 pm
Testing

Rolls

Identify - (2D10+2)

(25) + 2 = 9

Obscure - (2D10+6)

(53) + 6 = 14

Smuggling Small Things - (2D10+8)

(84) + 8 = 20

Aug 22, 2021 2:16 pm
Okay, that's working. Here's the code for my new sheet that works around this issue:
SP: 5

Attribute 1 Roll Attribute 2 Roll Specialization Roll
Identify 2D10+X
Obscure 2D10+X
Specialization 2D10+X
Persuade 2D10+X
Dissuade 2D10+X
Specialization 2D10+X
Pursue 2D10+X
Escape 2D10+X
Specialization 2D10+X
Assault 2D10+X
Protect 2D10+X
Specialization 2D10+X

Concept:


Bad Habits:
-
-
[ +- ] Code
Last edited August 22, 2021 2:18 pm

KCC

Aug 22, 2021 2:32 pm
Checking in!
Aug 22, 2021 10:40 pm
I'm thinking my character is going to also be a college kid. He's starting his freshman year on a wrestling scholarship, where he hopes to get a degree studying mycology. He plays a role as the camp's Physical Fitness counselor.

I couldn't figure out how to do the cool tables, so I just made a plain old one. Let me know if it looks right, as I also submitted it.

Name: Lucas Roland
SP: 5

Identify: 2D10+6
Obscure: 2D10+2
Specialization: Knowledge of Nature 2d10+8

Persuade: 2D10+4
Dissuade: 2D10+6
Specialization:

Pursue: 2D10+6
Escape: 2D10+4
Specialization:

Assault: 2D10+6
Protect: 2D10+4
Specialization:

Concept:
College wrestler with a love for the outdoors and aspirations for a degree in mycology.

Bad Habits:
Likes to sneak away and smoke pot after campers turn in for the night.

https://i.imgur.com/zWWinl3.png
Last edited August 22, 2021 11:00 pm
Aug 23, 2021 2:30 am
Jessica Turner, the swim coach. Nobody really likes her, and she knows it. A bit of a "beach", so to speak.
[ +- ] sheet
I'm still thinking about a good Specialization to have for Persuade/Dissuade.
Aug 23, 2021 4:31 am
Hmm. I was going to go swim coach, but I guess I'll take martial arts instructor. No problem. Will update my character.
Last edited August 23, 2021 4:34 am
Aug 23, 2021 5:42 am
So that's college student / camp counselor, camp cook, physical fitness instructor, swim coach, and martial arts instructor?

Giving some thought to what will make a nice fit. WhtKnt, have you picked a gender for the martial artist?
Last edited August 23, 2021 3:10 pm
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