Assessing the Assassin (OOC)

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Sep 18, 2021 3:59 pm
I think you determine what you have in your load when the situation arises.

Like, if there was a need for my Spider to have a weapon, I would say "hey, my Spider planned for this situation" and mark load for having a weapon.

So in a sense, load is less of inventory space, and more of a resource for spending on the ability to say you have the right item for the job.
Last edited September 18, 2021 4:00 pm
Sep 18, 2021 4:02 pm
Rattila says:
... Should I specify what chemicals/poisons I take with it right now, or as we play ?
You don't specify anything except the actual load number.

You only need to mark off and mention items when you use them, that way you never end up taking things you don't need or use during the Job. Our characters are professionals and know a lot more about the plannings and happenings than we do, so we don't try to predict what they might need, we just see what they knew they would need when they need it.
Sep 18, 2021 4:04 pm
Yeah, I was thinking along the lines of having bribed them earlier.
Sep 18, 2021 4:07 pm
saevikas says:
So in a sense, load is less of inventory space, and more of a resource for spending on the ability to say you have the right item for the job.
Indeed.

We only specify the amount of load so that we can react accordingly when we meet people. If you are sporting heavy load then people will assume you are up to no good, why else would you be kitted for war? :)

Armor can be a bit weird, if you suddenly specify you have armor then it applies --in the fiction-- from that point forward. It should also have applied to all situations before that point, but we can not do anything about that, there is no time-travel.
Sep 18, 2021 4:12 pm
saevikas says:
Yeah, I was thinking along the lines of having bribed them earlier.
Alright.

We know that you get in, so there is no chance of it not working, but the result of that 'bribe' might affect how much they are willing to do for you and how much they will cover for you afterwards.

Do you want to flashback (0 Stress) and show us this happening? A bribe is a Fortune roll with Lifestyle, and you are still Lifestyle 0 (determined by your Stash) so it would be rolling two dice and keeping the lowest (again, though, it can not fail).

If you want to do something other than a 'bribe', play it out. A Consort, Sway, or something might be more what you can afford, there servants are probably richer than you at this time. :)
Sep 18, 2021 4:13 pm
Oh, I'll adjust the description of my roll to reflect the consort roll.
Sep 18, 2021 4:19 pm
vagueGM says:
Rattila says:
... Should I specify what chemicals/poisons I take with it right now, or as we play ?
You don't specify anything except the actual load number.

You only need to mark off and mention items when you use them, that way you never end up taking things you don't need or use during the Job. Our characters are professionals and know a lot more about the plannings and happenings than we do, so we don't try to predict what they might need, we just see what they knew they would need when they need it.
I see, that's some smart and practical design !
Sep 18, 2021 4:36 pm
saevikas says:
... one of the servants was cheating on their spouse was quite easy. All it took was a polite letter to take advantage of that fact ...
I don't get to say 'no', but is this really Consort? Blackmail sounds a lot more like Sway or Command to me.

We did not see the action, so it is very hard to judge effectiveness. We did not see the NPC so it is very hard to judge reactions and attitudes.
You implied a Flashback, but without seeing it there is no fiction to hang the mechanics on. Can you give us more? I am more concerned with see how Kristov does this than seeing the NPC. I can make up an NPC, they are responding to Kristof, and I need to have them respond appropriately.

The roll is for affecting the NPC, not for getting the information (if that is what was implied in the post). The information is not important, the present NPC is.
Sep 19, 2021 4:20 pm
Well, I guess I'm changing it once more.

Kristov helped one of the servants expose his cheating spouse in exchange for a favor. I'm not exactly sure if that's Consort or Sway from how I wrote it, so I included both rolls.
Sep 19, 2021 5:03 pm
saevikas says:
Well, I guess I'm changing it once more.

Kristov helped one of the servants expose his cheating spouse in exchange for a favor. I'm not exactly sure if that's Consort or Sway from how I wrote it, so I included both rolls.
It now sounds like you are helping the servant and not blackmailing them? That would be more Consort than Sway. But the last paragraph sounds more like 'calling in a favor' than 'making friends' and that would be more Sway than Consort?

Which effect are you after? Why is the servant helping you now? What is their motivation?
If they are paying off a debt for your work, the it is probably Sway with Standard Effect. If you are conspiring with them (give them a name) and they are also getting something from this caper, then it is Consort with Limited Effect since they obviously don't want to get into trouble for their new friend and will only do so much, but, if needed, you can sweeten the pot (possibly during the heist) to get them to help even more if there is something in it for them.
In future we will try to stick to the rules and first deal with the fiction, then discuss possible Actions based on the fiction, then discuss Position and Effect based on those Actions, and only then roll the dice.

As mentioned in the third paragraph of the original recruitment thread: When we try to short-circuit the mechanics the game stops making sense. Right here we see that happening: we can not work out which Action should be used because we don't yet have enough fiction; and I will not be able to adjudicate the outcome --again, because of lack of fiction.
Sep 21, 2021 4:49 am
I've been rewriting the post for a while now, and have come to realize that the game isn't a good fit for me. Even though I like many aspects, such as the characters and potential plot lines, the amount of meta discussion required is taking more out of me than what I initially expected. I'm going to be bowing out as a result. Wish you all the best of luck.
Sep 21, 2021 6:42 am
Understood. This was sorta an experiment to see if this game could work as written in PbP.

I had my doubts and slow start and then complicated posting procedure has lead me towards thinking it was a mistake.
Do the rest of you want to keep trying? I am inclined towards retiring this game.
I did really enjoy what we had, the characters, history, and world we made was great.
Sep 21, 2021 8:38 am
Yeah, maybe we should. :-/

It's a pity, because I was really eager to give Blades a try, but I think we all agree that this takes too much meta discussion that probably doesn't fit PbP format well enough.

We can't say we didn't try, though. It's been more than a month, so I'd say it was quite a comprehensive experiment. :-)

And anyway, I must say I had a good time with all of you guys. I think we were building something very interesting together, pity that the format doesn't help.
Sep 21, 2021 4:52 pm
Yeah, it's really too bad but the format is probably not really fit for that type of game, unfortunately.

It was still an interesting try and learning of the basics of the game, however ! I appreciated the efforts you've all put into it, and I'd be pleased to meet with you again on another game.

Edit; just some typo.
Last edited September 21, 2021 4:53 pm
Sep 21, 2021 4:54 pm
I would be happy to play with any of you in other games.

Retiring this one...
Sep 22, 2021 3:11 am
I appreciate the effort you all put in. It's a shame the format didn't really support the game, but I don't think it was a mistake, since we learned from the experience, and thought up some cool ideas. Hope to see you all in other games.

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