Chapter 4 - Raxus Prime

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Sep 13, 2021 6:38 pm
OOC:
You can definetly cause an environmental effect that gives them a more difficult check to keep up with you. You are going full speed and have a little lead on the TIEs, but they are overall faster and would catch you eventually, unless you lose them...
Sep 13, 2021 10:14 pm
Whooping as his cannon fire destroys the lead TIE fighter, Ken shouts into the comlink, 'Someone get onto the ventral cannons now, one down and plenty more to go.'
OOC:
Don't know if an NPC can use the guns or maybe Xelforp could have a go?
Sep 13, 2021 10:25 pm
Pergano hits his Commlink and over it he says with obvious entertainment in his voice Doc, I think you might be up.
Sep 13, 2021 11:42 pm
I can't say I'm much of a gunner. But I do know how to give shots, maybe that will help!

Foess climbs into the ventral cannon seat and tries to familiarise himself with the controls.
OOC:
Foess has 2 dice in Gunnery, I'm not sure about the difficulty?
Sep 14, 2021 12:45 pm
OOC:
Xelforp - It'll be 2 Purple with the possibility of boost or setback dice depending on what's going on at the moment.
As the first TIE explodes, Pergano rockets into the canyon of debris. His first turn is so tight that the thrust from the ship causes a debris avalanche behind them showering into the path of the second Tie fighter. The Tie jukes hard but is unable to avoid the debris, he disappears under the crushing weight of the scrap metal.

You've bought yourselves a breath as it'll take a few seconds for the second pair of TIEs to find their way down to you.
OOC:
Ok, same order as last time. Pergano, your difficulty is based on speed and ship silhouette. So it'll be 3 Purple and 2 Red. You have 1 boost for AD-hoc's scan's and 1 boost from the Ships Handling, plus whatever you have from Talents.

Rolls

TIE Pilot check

2 Success, 4 Advantage, 3 Failure, 3 Threat

Total: 1 Failure, 1 Advantage

Sep 14, 2021 4:47 pm
You know, my dear fellows, that it's hard to practice my shooting if you obliterate all the targets so quickly!
Last edited September 14, 2021 4:47 pm
Sep 16, 2021 6:00 pm
Pergano buckles down a bit and aims at flying the ship through the tight canyons as he attempts to get away from the TIEs
OOC:
That went better than I expected lol
Last edited September 16, 2021 6:00 pm

Rolls

Piloting

3 Success, 4 Advantage, 3 Failure, 2 Threat

Total: 2 Advantage

Sep 16, 2021 7:31 pm
'TIE fighters are closing in. I will attempt to assist our gunners.'
OOC:
not sure what the difficulty of targeting theTIE's are, GM please correct me If I'm wrong.
Last edited September 16, 2021 9:18 pm

Rolls

Computers: Target Lock

4 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 3 Success

Sep 16, 2021 8:11 pm
'That's a partial lock, opening fire' shouts Ken, swiveling the turret cannons to line up with the targeting computer.
OOC:
So same again. Unskilled Gunnery, so 4G Agility, take my 1B for Quick Strike as they haven't gone yet, and another for Aim. Silhouette wise I think it is 2P but not sure about speed and everything. Seems like there might be some benefit from the Target Lock manouvre, although it did fail strictly speaking, so I'll take another 1B and if I can't have it I'll spend some Strain for another Aim
OOC:
I think the 3 Advantage would trigger a crit
Last edited September 16, 2021 8:13 pm

Rolls

Gunnery

4 Success, 3 Advantage, 1 Failure

Total: 3 Success, 3 Advantage

Sep 17, 2021 8:47 am
Let's try this, it does not look so hard, does it? Foess says, while taking aim with the ventral cannon.
OOC:
2G for basic Gunnery, 1B for Aim and 1B for the Target Lock (if applicable), and 2P for the Silhouette. Correct me as needed! :)

Rolls

Gunnery

5 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 4 Success, 1 Advantage

Sep 21, 2021 1:51 pm
OOC:
I think that's all of the PC turns, correct?
Sep 21, 2021 2:23 pm
OOC:
Apologies, not sure how I missed that. :(
AD-hoc's Target lock does indeed succeed and the information flows to Ken and Foess's screens. Twin Laser Cannons spit blaster bolts from the top and bottom of the ship. The Tie fighters are lining up on the ship when they explode in twin fireballs. Pergano, pulling on the controls as tightly as he can scraps the next corner of the debris canyon causing several large chunks of scrap to pound onto the hull of the ship.
OOC:
After Armor, the ship takes 4 Hull Trauma. Is Pergano going to slow down, Difficulty at speed 3 is RRP.
Sep 21, 2021 3:35 pm
OOC:
So we lost/destoryed all of the TIEs right? If so, I will slow down as quickly as I can to a more manageable speed.
Sep 21, 2021 4:32 pm
OOC:
good thing droids cant hurl, lol
Sep 22, 2021 11:15 am
OOC:
Pergano - Correct, the skies are clear, except for the towering mounds of scrap. Let's do a piloting check against RR with your boost for ships handling and anything relevant from your skills/talents to get slowed down and into the groove.
Sep 22, 2021 2:31 pm
OOC:
Roll for a smooth deceleration

Rolls

piloting

1 Success, 5 Advantage, 1 Failure, 2 Threat

Total: 3 Advantage

Sep 23, 2021 1:36 pm
Foess slides down from the gun turret, grinning widely.
Well, my days spent in the army sure paid off it seems! he says to no one in particular. Do you guys do this often?
Sep 23, 2021 10:19 pm
Placing his feet either side of the ladder and wrapping his sucker-tipped fingers round the outside Ken slides down the ladder from the dorsal cannon turret. He seeks out Foess and slaps him heartily on the back. 'That's some impressive shooting. Welcome to the team.'
Sep 24, 2021 11:38 am
With one final slam Pergano slows the ship to a manageable speed. The ship shudders as he clips another debris column and then eases the ship into the main part of the 'canyon'. It's only about ten minutes until you approach the landing area.

Ahead, you see a prominent ridge of junk and debris jutting into the end of a kilometer-long toxic lake of yellow-brown sludge. Islands of wrecked ships, trashed speeders, and garbage dot the lake. Along the shore, away from the ridge, several Jawa scavengers on skiffs are fishing a heavily corroded astromech droid out of the lake.

Three caverns carved into the side of the ridge appear as you descend. Given the roughness of the surrounding debris, and the steepness of the shore, they seem to be the only viable landing spot for a ship the size of yours. As you get closer, you see a Rodian in one of the alcoves waving you in. Moments later Dancy and the Long Shot arrive from a different direction and settle in beside you.
Sep 24, 2021 2:45 pm
As Pergano lands the ship, his hands and whirling around the controls, one of his appendages reaches for the comms. It looks like we have a welcoming party of some kind. Once the ship is down, crew members should go to meet them. Passengers should probably stay in the back until we have a plan.

He then hops out of his chair and heads to the ship exit.
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