Chapter 4 - Raxus Prime

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Oct 27, 2021 8:19 pm
Ken is eager to get back on the guns and take out a few more Imperials, he's got quite the taste for it. He briefly shows the ventral cannons to the Barabel then scootches up the ladder into the dorsal turret. Putting on the ship's internal comms headpiece he says to Pergano, 'Get us up there, I'm going to add more Imperial ships to the scrapheap. Boska!'
OOC:
Can't think of anything needs doing.
Oct 27, 2021 8:43 pm
AD-hoc and Foess work together to patch the repulsorlift. After several minutes go by it appears to be working. 'An expected outcome, but still, the results are exciting. Thank you for your assistance.'
OOC:
real quick, you take one PCs characteristic and the other PCs skill ranks. Otherwise you simply add a blue/boost die. someone can correct me if i'm wrong.
Last edited October 27, 2021 8:44 pm

Rolls

Computers

6 Success, 4 Advantage, 4 Threat

Total: 6 Success

Oct 27, 2021 10:39 pm
Pergano's hands are whirling around the controls. One hand flicks on the comms to the ship "We all good to go? Our main mission here is to distract them long enough for them to get off the ground then we scaddadle"
OOC:
Ready to take off
Oct 28, 2021 11:54 am
AD-hoc works quickly and successfully instructs the computer to open and close specific electrical relays, creating a new and stable path for the Main Repulsorlift power. The readouts stop flashing that angry red and green numbers light up the display panel.

Pergano lifts the ship out of it's junk pile hiding place and circles around to see a pair of TIE fighters in the distance, they are making what looks like a standard sweep pattern and it's heading right to Scrap Heap Point. It's obvious they don't have the Heap's exact location, but at this rate, that's only minutes away.
OOC:
@crazybirdman - textbook explanation :) and nice roll.

@valdattaMadun - Yes, you were asked to create a distraction and buy some time for the ship to finalize repairs and lift off.
Oct 28, 2021 8:22 pm
Pergano flicks the comms to speak with the gunners So far it looks to only be two ships. They are fast but fragile. Focus on taking them out quickly and maybe we can avoid re-enforcements. Let us break up their search so that even if re-enforcements arrive they might after to start over or miss the ship.
OOC:
My thought is to go running at them guns a-blazing at high speed to pull them from the search. Do we need an initiative roll or anything?

Also do we have an idea on how long generally it would take for them to bring backup to our location?
Oct 28, 2021 9:13 pm
OOC:
perhaps someone can persuade some other scavengers to scramble their ships now also?
Oct 29, 2021 11:56 am
OOC:
Pergano, you and Ken roll Cool and honestly, I think running straight at them is what I'd do, but don't let that dissuade you. :) ​
AD-hoc & Foess, a few minutes after you complete your repairs, you see a flash of light from around the corner and hear a muffled scream.
Oct 29, 2021 3:48 pm
Ken is rearing to go, 'Yee haw, fly me at them Pergano'.
OOC:
Not sure if Rapid Reaction is done before or after rolling so just in case Ken will spend 1 strain for 1 extra success on his Cool check. So that's 6 success. If we're not in range Pergano may need to go first before Ken can shoot. PCs can just swap initiative slots I think.
Last edited October 29, 2021 3:49 pm

Rolls

Cool

5 Success

Total: 5 Success

Oct 29, 2021 5:08 pm
Pergano throttles up and is ready to move forward
OOC:
Correct me if I am wrong here:

Since I have additional limbs, does that means I can do two maneuvers in the same turn. How does that play in space combat? as long as it makes sense?

My thought would be, accelerate/punch it manuever and an evasive manuevers/gain advantage at the same time.

My thought is I have two hands I can control the sticks while simultaneously controlling throttle with the other two

Rolls

Cool

2 Success

Total: 2 Success

Oct 31, 2021 8:42 pm
AD-hoc rushes to where the light was and tries to find the source of the screaming . .

Rolls

Perception (rolling in case it's needed)

1 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 1 Advantage

Nov 1, 2021 9:15 am
Foess follows AD-hoc, drawing his blaster and stays alert. Was that a blast or an explosion?
Last edited November 1, 2021 9:15 am
Nov 1, 2021 12:25 pm
OOC:
Rapid reaction is listed as 'out of turn', So I read that as a 'whenever' :)
Pergano - Yes the extra limbs give you a 2nd maneuver each turn without spending the Strain. Still a 2 maneuver limit per turn.

Ship combat order,

PC
NPC
PC
NPC

I'm assuming Pergano will go first, you need to use the Accelerate maneuver to increase your speed and the Fly/Drive to close the distance, or evasive if you want to keep the distance (You guys are in Short range currently).
AD-Hoc and Foess round the corner to see one of the techs lying on the floor, smoke rising from his arms and out of an open access panel in the wall. It's obvious that something in the wall shorted out across the technician, who appears alive, sort of.
Nov 1, 2021 1:34 pm
Foess holsters the blaster and runs towards the technician.
OOC:
Is he concious?
He procedes to apply some first aid and tend to the technician to figure out what needs to be done.

Rolls

Medicine

1 Success, 4 Advantage, 1 Failure, 1 Threat

Total: 3 Advantage

Nov 1, 2021 3:18 pm
With the technician being attended to, AD-hoc focuses on assessing the damage. . . . 'Well, this is problematic. I can't tell what he was working one. Will you be able to revive him so that he can direct me on what to repair?'
Last edited November 1, 2021 3:20 pm

Rolls

Mechanics Assessment

1 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 1 Failure, 2 Advantage

Nov 2, 2021 12:13 pm
Foess takes a quick look at the technician, it's obvious he's been electrocuted and Foess doens't have the tools here to stabilize him. Foess will need to get him to medical for attention.

AD-hoc stares at the mass of melted circuits and is unable to make any sense of it...
Nov 2, 2021 6:44 pm
Pergano hits the accelerator hard and as he approaches the TIEs he tries to give his gunners good firing angles towards one of them.
OOC:
Manuever - Punch It, suffers system strain per point of speed to increase to Maximum speed
Manuever - Fly - To close the gap
Action - Gain the Advantage - Pilot check to upgrade combat checks for the target.

Here:
[ +- ] Gain the Advantage
Fairly certain I still add the boost die for the Handling of the ship correct? Difficulty is based the TIE so didn't roll that, but I assume since this is the first turn and they scouting/searching they aren't at full speed yet so just going to roll with 2 purple to start. Let me know if more difficult/easy (I think this puts us at 4 speed, and if we are faster then them I can upgrade a Green to Yellow so throwing an extra yellow as I imagine they are probably at speed 3)
OOC:
Ok, so the blues in the second roll should have been blacks, but that's pretty much a wash with you still having 2 Advantage.

Rolls

Gain the Advantage

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

Pergano upgrade v. Opposition

1 Success, 2 Advantage, 3 Failure

Total: 2 Failure, 2 Advantage

Nov 3, 2021 10:38 am
Uh, he does not look to be in good shape. I'll take him to medical and see what I can do! But don't hold your breath... eh, well... don't wait for him to come around, it might take a while!
Foess runs to medical to find a gurney to move the technician.
Nov 3, 2021 12:03 pm
As Pergano pushes the ship to full speed, the lead TIE breaks off its search and turns to meet the Slippery Ghest. Incoming Laser Fire! The blasts are close and Ken can see the flash as the lasers deflect off of the shields in front of him.

Rolls

He's Shooting

1 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Nov 3, 2021 2:36 pm
AD-hoc, not sure what to do for now, lifts up the tech and follows Foess, looking for a medical station of some sort.
OOC:
will the ship be able to take off?
Nov 4, 2021 11:53 am
OOC:
@crazybirdman - What an interesting question...

@Ken, your up for the ship combat.
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