Chapter 4 - Raxus Prime
Rolls
Computers
6 Success, 4 Advantage, 4 Threat
Total: 6 Success
Pergano lifts the ship out of it's junk pile hiding place and circles around to see a pair of TIE fighters in the distance, they are making what looks like a standard sweep pattern and it's heading right to Scrap Heap Point. It's obvious they don't have the Heap's exact location, but at this rate, that's only minutes away.
@valdattaMadun - Yes, you were asked to create a distraction and buy some time for the ship to finalize repairs and lift off.
Also do we have an idea on how long generally it would take for them to bring backup to our location?
Rolls
Cool
5 Success
Total: 5 Success
Since I have additional limbs, does that means I can do two maneuvers in the same turn. How does that play in space combat? as long as it makes sense?
My thought would be, accelerate/punch it manuever and an evasive manuevers/gain advantage at the same time.
My thought is I have two hands I can control the sticks while simultaneously controlling throttle with the other two
Rolls
Cool
2 Success
Total: 2 Success
Rolls
Perception (rolling in case it's needed)
1 Success, 3 Advantage, 1 Failure, 2 Threat
Total: 1 Advantage
Pergano - Yes the extra limbs give you a 2nd maneuver each turn without spending the Strain. Still a 2 maneuver limit per turn.
Ship combat order,
PC
NPC
PC
NPC
I'm assuming Pergano will go first, you need to use the Accelerate maneuver to increase your speed and the Fly/Drive to close the distance, or evasive if you want to keep the distance (You guys are in Short range currently).
Rolls
Medicine
1 Success, 4 Advantage, 1 Failure, 1 Threat
Total: 3 Advantage
Rolls
Mechanics Assessment
1 Success, 4 Advantage, 2 Failure, 2 Threat
Total: 1 Failure, 2 Advantage
AD-hoc stares at the mass of melted circuits and is unable to make any sense of it...
Manuever - Fly - To close the gap
Action - Gain the Advantage - Pilot check to upgrade combat checks for the target.
Here:
Upgrade the check for each point of Speed your starship or vehicle is travelling faster than the target, and downgrade the check for each point of Speed your starship or vehicle is travelling slower than the target. Add Boost or Setback die as normally determined by the starship or vehicle’s Handling rating.
On a successful check, combat checks from your starship or vehicle against the target are upgraded and you may choose the defense zone targeted.
Rolls
Gain the Advantage
2 Success, 4 Advantage
Total: 2 Success, 4 Advantage
Pergano upgrade v. Opposition
1 Success, 2 Advantage, 3 Failure
Total: 2 Failure, 2 Advantage
Foess runs to medical to find a gurney to move the technician.
Rolls
He's Shooting
1 Success, 4 Advantage, 2 Failure, 1 Threat
Total: 1 Failure, 3 Advantage
@Ken, your up for the ship combat.