Sep 14, 2021 4:44 pm
I currently running another Geist game. Due to several requests, I decided to start a second game of Geist: The Sin-Eaters 2e. If you've wanted to try the Chronicles of Darkness, this is your chance. Newcomers are welcome.
It's a story that begins with a death... your death. Imagine you had a heart attack. Maybe you drowned. Maybe a bullet or a car accident or a wild animal ended your life. Whatever the details, as you reach that liminal place between life and death, you are approached by a mysterious being that offers you a Bargain.
Sin-Eaters, also called The Bound, are people who died and are brought back to life thanks to an encounter with a powerful Underworld entity called a Geist. But they are forever changed. In return for their second chance, the Sin-Eater's body plays host to the Geist, and they are now capable or seeing and interacting with ghosts, along with a whole assortment of other death-related powers. Some Sin-Eaters can scream like banshees or make walls bleed. Some can curse the living or alter their own bodies with ectoplasm. Some can summon up the bubbling waters of the River Styx. Some eat ghosts to gain their strength. And some descend into the Underworld to learn its mysteries and become Gods of Death.
The ability to see and hear ghosts has a profound effect on most Sin-Eaters, who find themselves unable to ignore the suffering of the invisible spirits around them. Most of the Bound become champions of the Dead and use their abilities to intervene and give a voice to the voiceless. As a Sin-Eater, you are a psychopomp who maintains the balance between Life and Death, while helping ghosts resolve their regrets and Move On.
The setting for this game is New Orleans, Louisiana - purportedly the most haunted city in the United States. The plot will be a southern gothic ghost story.
The first edition of G:TSE had a lot of potential but suffered from significant design problems. Even after the release of major errata (in the form of Geist: The Sin-Eaters v1.1), many issues remained. Yet I always considered this game a wonderful diamond in the rough. I'm happy to say that the second edition has resolved most, if not all, of the problems with the first edition. It's a great game. Not only are you creating a Sin-Eater character, but you also get to design your Geist companion as well. Ghost characters are also an option.
Geist: The Sin-Eaters in part of the Chronicles of Darkness, and as such, exists in the same universe as other ChroD games: Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.
System: Chronicles of Darkness Second Edition Storytelling System
Adult Content/Themes: Geist: The Sin-Eaters strongly centers around the topic of death, as well as other mature subject matter. This is unavoidable given the nature of the characters and the setting. Grief, religion, violence, suicide, and trauma are all things that could potentially make an appearance in this game. Granted, I'll always try to address these topics respectfully and tastefully.
Game Duration: Ongoing campaign with no set duration. The game will continue for as long as people want to play.
Post Frequency: Three times a week at minimum.
Player Experience Requirements: Open to anyone. Newbies are welcome. System is moderate crunch. Send me a message if access to the books is an issue for you.
Character Restrictions: Only Sin-Eaters or The Absent (ghosts). No characters from other Chronicles of Darkness splats.
Permissible Books: Geist: The Sin-Eaters Second Edition, Memento Mori, The Chronicles of Darkness, and The Hurt Locker.
How to Apply: No application process. Spots are first come, first served. Leave a post expressing your interest in the game, or message me.
Last edited October 2, 2021 10:18 pm