Chapter 4: Adventures in Blingdenstone

May 25, 2016 2:30 pm
You are escorted out of the building and left outside with no escort. You were given directions to your two tasks:

1. Taking care of the ooze problem: Head out to the northwest and discover what sort of twisted magic is spawning these oozes that are troubling the gnomes so much.

2. Arrange a meeting with the Goldwhiskers: Out to the west there is a clan of svirfneblin wererats. Dorbo and Senni want you to arrange a meeting to determine if they'd be willing to join up and assist in restoring Blingdenstone to glory
May 25, 2016 3:48 pm
Hunter stands in the darkness for a moment, in deep thought. Then she turns to the party and says, "You'd think they'd have at least given us a compass. Which way is west?"
May 25, 2016 3:58 pm
http://i.imgur.com/KJfCTlu.png

On this map, North is to the right-hand side.
OOC:
Here's your compass:

----W
S ----- N
----E

The dashes are necessary, since it wouldn't allow me to have blank spaces
May 25, 2016 4:14 pm
OOC:
Hunter meant in a general sense, as she has no sun to ascertain direction and their scouts were kept or opted to remain in the city. But now that you've provided the map, does that mean the wererats and oozes are within Blingdenstone itself, and heading west takes us to the market #7?
May 25, 2016 4:15 pm
CancerMan says:
OOC:
Hunter meant in a general sense, as she has no sun to ascertain direction and their scouts were kept or opted to remain in the city. But now that you've provided the map, does that mean the wererats and oozes are within Blingdenstone itself, and heading west takes us to the market #7?
OOC:
There is actually much more to the map, this is just the portion that's been totally reclaimed. If you look closely you can see tunnels running off the map.
May 25, 2016 4:21 pm
A full map of Blingdenstone, as provided by the people who escorted you out of the hall:

http://images.bigcartel.com/product_images/164486908/Blingdenstone_DM_Version_(Small).jpg?auto=format&fit=max&w=900
OOC:
I debated giving out this map for a while vs giving out an unmarked version. I thought an unmarked version would be nearly impossible to use as a reference for you, so I give you the DM version
May 25, 2016 4:43 pm
Hunter orients the map one way, then the other, based on landmarks of where they currently are and what tunnels lead out. She squints at the map and at the tunnel, and repeats for a few more times. Hopefully this is correct; underground living is definitely not her style.

"Well," she says with a sigh, "we ought to head to the market. It's on the way to the wererats, and perhaps we'll find something useful there."
May 25, 2016 6:52 pm
I nod. "I can sell some of these trinkets I've been collecting and pick up supplies. Are we in need of anything?"
May 25, 2016 7:03 pm
"I might want to pick up a sling or a crossbow," says Hunter, perking up at the thought. "Something with range in case I am too weak to cast spells."
May 25, 2016 11:11 pm
"Let's just be quick about it!! These are some nice enough folk but let's get done what needs to be done." Elfog grumbles, mostly for the sake of grumbling.
May 26, 2016 2:15 pm
You make your way back to the market to look for suitable merchants. You see several merchants who could probably serve your needs. As you go to see one to find out what kind of a deal you can get you hear a shout of alarm. The deep gnomes around you all draw weapons and retreat as you see a guard stumble back, then rise up in the air. A strange shimmer around him reveals the surface of the gelatinous cube that has engulfed him. Two gelatinous cubes are approaching from the west end of the cavern through a collapsed tunnel.

They oozes are approximately 30 feet to your west at the moment, with four deep gnomes standing between you and the monsters.

You have initiative, what do you do?
May 26, 2016 4:12 pm
"This is very inconvenient timing!" screams a frustrated Hunter. She backs up to gain some distance, then stomps her foot and pushes out with her hand, sending a 5-pound chunk of loose stone (or some unfortunate merchant's wares, whichever would not cross through the guards in front) hurtling at the gelatinous cube containing the gnome guard.
OOC:
Catapult at first level. Dex save vs 13 or take 3d8 bludgeoning.
OOC:
EDIT: Adding Catapult damage.
Last edited May 26, 2016 6:59 pm

Rolls

Wild Magic Surge - (1d20)

(10) = 10

Catapult damage, if applicable - (3d8)

(821) = 11

May 26, 2016 6:43 pm
Mai'ngor summons Sinag's blade and prepares for battle.
OOC:
Starting War Dance.
May 26, 2016 10:33 pm
Readying Tolvihar, Elfog will approach to within 20 or so feet of the cubes, if they move within striking distance he will slice away with his great axe.
OOC:
Ready action for the attack.

Rolls

Attack / Damage - (1d20+7, 1d12+5)

1d20+7 : (2) + 7 = 9

1d12+5 : (3) + 5 = 8

May 27, 2016 5:37 pm
The cube carrying the gnome wobbles and shakes as stuff flies into it. It makes an oddly solid noise on impact before the items sink in (11 damage).

The gnomes charge the cubes and begin hacking away at the things. Their attacks seem to be having an effect on the creature holding their companion as it wobbles and becomes slightly runny.
OOC:
Still have Xeliss and Soliin to take a turn yet
May 27, 2016 10:18 pm
OOC:
Is there anything around/above I could knock down/over onto the cubes?
May 31, 2016 3:45 am
I point at the ground directly below the cubes and chant. When I'm done I raise my hands upwards, and several sharp spikes and thorns appear underneath them.
OOC:
Casting Spike Growth- The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
May 31, 2016 1:50 pm
Keleth says:
OOC:
Is there anything around/above I could knock down/over onto the cubes?
OOC:
There are merchants' wares all over the place. You could probably find some stacked crates to knock over. The cubes are currently 40 feet away, so if you want to close in you'd have to use your bonus action to dash.
Jun 3, 2016 11:22 am
Unsure of how to fight something made of slime, Soliin wishes really hard he had some more protection. He feels the similar warmth in his hands as before and with a small pop, it's almost like he has a second skin around him. He tries to move forward a bit and hide among the wares.
OOC:
Casting shield. Can I cast and move? Or only cast? If only cast, ignore the move, but I'll use my bonus to hide.
Jun 3, 2016 11:53 am
Keleth says:
Unsure of how to fight something made of slime, Soliin wishes really hard he had some more protection. He feels the similar warmth in his hands as before and with a small pop, it's almost like he has a second skin around him. He tries to move forward a bit and hide among the wares.
OOC:
Casting shield. Can I cast and move? Or only cast? If only cast, ignore the move, but I'll use my bonus to hide.
OOC:
Shield is actually a reaction to cast, so you actually don't have to cast it until something hits you, then you cast and can potentially cause that attack to miss and keep the +5 AC until the beginning of your next turn.

And you can move, use and action, and use a bonus action on your turn. You don't miss out on your movement on your turn unless a specific situation calls for you to miss it.
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